Marvel vs Capcom 2/Captain Commando/Combos: Difference between revisions

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(Created page with "== Introduction == Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best...")
 
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Cr. {{lk}} > Cr. {{mk}} > Cr. {{hp}} XX {{qcb}} + {{lk}} or {{qcf}} + {{p}}
Cr. {{lk}} > Cr. {{mk}} > Cr. {{hp}} XX {{qcb}} + {{lk}} or {{qcf}} + {{p}}
D. St. {{lp}} > St. {{mp}} > St. {{hk}} XX {{qcb}} + {{hp}}
Cr. {{lk}} > Cr. {{mk}} > Cr. {{hp}} XX {{qcf}} + {{p}} XX {{qcf}} + {{lp}}{{hp}}
D. St. {{lp}} > St. {{mp}} > St. {{hk}} XX {{qcf}} + {{lp}}{{hp}}
{{qcb}} + {{hp}} XX {{qcf}} + {{lp}}{{hp}}<br> Used for hard callouts and raw punishes.

Revision as of 13:24, 11 November 2021

Introduction

Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best enders.

Bread and Butter Combos

Cr. Lk.png > Cr. Mk.png > Cr. Hp.png XX Qcb.png + Lk.png or Qcf.png + P.png

D. St. Lp.png > St. Mp.png > St. Hk.png XX Qcb.png + Hp.png

Cr. Lk.png > Cr. Mk.png > Cr. Hp.png XX Qcf.png + P.png XX Qcf.png + Lp.pngHp.png

D. St. Lp.png > St. Mp.png > St. Hk.png XX Qcf.png + Lp.pngHp.png

Qcb.png + Hp.png XX Qcf.png + Lp.pngHp.png
Used for hard callouts and raw punishes.