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=== About Dan === | === About Dan === | ||
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. | Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. | ||
Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. | Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* Great normals for pressure, poking and anti airing overall | * Great normals for pressure, poking and anti airing overall | ||
* Well improved combos in the corner, as well as solid corner carry | * Well improved combos in the corner, as well as solid corner carry | ||
* | * V-Skills are great at building v-meter over time and expanding on dan's adjustability and versitility | ||
* | * V-Triggers are unique and versitile as well, has no 3 bar v-trigger | ||
|cons= | |cons= | ||
* | * VS2 combos require a somewhat demanding execution level | ||
* | * Lower-than-average damage output | ||
* | * V-Skills also build opponent's V-meter, meaning they'll get the V-triggers faster. | ||
}} | }} | ||
Revision as of 05:20, 16 September 2021
Introduction
About Dan
Saikyo Style! Dan has finally entered the ring in Street Fighter V with all new gameplay mechanics. Dan is quite the exotic shoto. Despite not being intentionally lacking anymore, he still maintains the facade of a joke character. This is most notable with his great V-Skills. They allow him to expand his combo and pressure possibilities in different ways, including his damage potential, while also allowing him to build his v-meter securely. There is one unique downside to them - they also build the opponent's V-Meter. His V-Triggers are also quite interesting - his VT1 is the only 1-bar vt in the game, he sends a slowish projectile that launches the opponent and works in juggle himself. It makes for a decent comob extender, but also a great pressure tool, due to how easily available it is. If you charge it, you can send it later and give it bonus effects, such as high damage, a wall bounce on hit, and a guard break on block. His VT2 is a 2 bar VT that's comparable to ones of other shotos - his projectiles knockdown and can juggle, and his DP's have improved invincibility (are they invincible frame 1 or not?), making his combo potential overall stronger.
Strengths | Weaknesses |
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Season 5
Dan is added to the roster in Street Fighter V.
Despite having an infinite discovered, Capcom has yet to patch it. Long live the Danfinite.