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(Big man himself) |
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! align="center" colspan="2" | Sittara | ! align="center" colspan="2" | Sittara | ||
|- | |- | ||
| align="center" colspan="2" |[[File: | | align="center" colspan="2" |[[File:AB_Sittara.png|frameless|center|400x400px]] | ||
|- | |- | ||
| '''Pre-Jump Frames''' || 3 | | '''Pre-Jump Frames''' || 3 | ||
|- | |- | ||
| '''Play Style''' || | | '''Play Style''' || Big buttons / rushdown | ||
|- | |- | ||
| '''Dash Type''' || | | '''Dash Type''' || Step | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
== | == Introduction == | ||
A blue-haired swordsman who wields a black sword and utilizes darkness-based powers. | |||
Sittara is a member of Yashaou's family's clan and was once considered a potential candidate in being the next patriarch for the clan along with Yashaou, but Sittara's mental instability and relentless obsession in fighting and defeating Yashaou had prevented this from happening. Feeling and believing that Yashaou was the reason behind his denial and loss of being the clan patriarch, Sittara embarks on a murderous journey in order to find and kill Yashaou, who is investigating the lost continent. He doesn't appear to give two shits about the Lost Continent. | |||
Sittara is an excellent all-around character. While not as agile as Yashaou, his objectively better fireballs allow him to pin the opponent down and control air-space. His superior reach also helps him pressure the opponent safely. | |||
{{StrengthsAndWeaknesses | |||
| intro = | |||
[[File:AB_Yashaou_idle.png|frameless|center]] | |||
| pros = | |||
* simple and straighforward playstyle | |||
* Free-flowing character with low skill floor and high skill ceiling | |||
* Disjointed Hitbox on his sword allows for high-priority, safe responses to jump-ins and normals | |||
* Large Meter length allows for more EX Moves and an abundant amount of time for Boost Mode Custom Combos | |||
* Custom Combo Style Boost Mode | |||
* Long reaching normals | |||
* High damage | |||
| cons = | |||
* Long recovery on his projectile | |||
* Lackluster Supers | |||
* Predictable mixups | |||
* Harder advanced combos | |||
}} | |||
== Normals == | |||
=== Standing normals === | |||
{{MoveData | |||
|image=AB_Sittara_5a.png | |||
|caption= | |||
|input=5A | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast low kick<br>can be used as an abare | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_5B.png | |||
|caption= | |||
|input=5B | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= combo filler with short range<br>can be combo'd into launcher if done close enough<br>used to combo into his specials<br>reliable when used to catch falling opponents to cancel into specials | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_5c.png | |||
|caption= | |||
|input=5C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= Sittara's main defensive normal<br>laggy but damaging and big attack<br>punishable on block but knocks down on hit | |||
}} | |||
}} | |||
=== Crouching normals === | |||
{{MoveData | |||
|image=AB_Sittara_2a.png | |||
|caption=i feel like i've seen this attack somewhere? | |||
|input=2A | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast low kick | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_2B.png | |||
|caption= | |||
|input=2B | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= very good anti-air<br>has alright recovery and startup and will win against most jump-ins | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_2c.png | |||
|caption=the ankle slicer | |||
|input=2C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= a long slice that knocks down<br>can catch a lot of off guard opponents | |||
}} | |||
}} | |||
=== Jumping normals === | |||
{{MoveData | |||
|image=AB_Sittara_j.a.png | |||
|caption=yeah i've definetely seen thise before! | |||
|input=j.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= fast low kick<br>comboes easily into itself but it's harder to combo into other air normals | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_j.B.png | |||
|caption= | |||
|input=j.B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= slice with wide hitbox and ok damage<br>very similar to his grounded 5B<br>best option in air-to-air interactions | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_j.c.png | |||
|caption= | |||
|input=j.C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= very great air normal<br>very fast and amazing range<br>has higher priority than other normals<br>hard to hit grounded opponents with this | |||
}} | |||
}} | |||
=== Command normals === | |||
{{MoveData | |||
|image=AB_Sittara_6b.png | |||
|caption=Whatever the dude who made this move was puffing, he better share. | |||
|input=6b | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=extremely long attack, may need testing but this might be the longest normal in the game<br>good startup and alright recovery | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Sittara_6c.png | |||
|caption= | |||
|input=6c | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Sittara does a short hop than slams his sword on the ground<br>hits overhead | |||
}} | |||
}} | |||
== Special moves == | |||
{{MoveData | |||
|name=Power Zanku | |||
|image=AB_Sittara_dab.png | |||
|image2=AB_Sittara_236a.png | |||
|image3=AB_Sittara_236ex.png | |||
|caption=the kick | |||
|caption2=The projectile | |||
|caption3=EX projectiles | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Sittara channels fire in his leg(??) and shoots a short spark.<br>Arguably the best ground projectile in the game<br>Button determines speed<br>EX version shoots a moving wall of projectiles, about the length of Sittara himself | |||
}} | |||
}} | |||
|name=Messatsu Wave | |||
|image=AB_Sittara_dab.png | |||
|image2=AB_Sittara_236a.png | |||
|image3=AB_Sittara_236ex.png | |||
|caption=The kick | |||
|caption2=The projectile | |||
|caption3=EX projectiles | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Sittara channels fire in his leg(??) and shoots a short spark, now in the air<br>Button determines speed<br>EX version shoots a moving wall of projectiles, about the length of Sittara himself | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Murderous Intent Upper | |||
|image=AB_Sittara_623a.png | |||
|image2=AB_Sittara_623ex.png | |||
|caption1=A/B/C version | |||
|caption2=EX Finisher | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description=Sittara jumps in the air and does a Cloud Up-B style Shoryuken, engulfing his sword in fire<br>'''a DP''' with short startup but slow recovery, so you can use this on reaction<br>EX version is longer and adds an extra hit at the end that sends the opponent sliding fullscreen | |||
}} | |||
}} | |||
== Supers == | |||
{{MoveData | |||
|name=Messatsu Geyser | |||
|image=AB_Sittara_236236a.png | |||
|caption=Sprite so big, it doesn't fit the arcade screen | |||
|input=236236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Sittara shoots a huge pillar of fire upwards at a 45 degree angle.<br>Does up to 5 hits and a decent amount of damage.<br>Can be used as an anti-air, but it's much less likely that all the hits will connect that way and therefore is a bit of a waste. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Asura Sword | |||
|image=AB_Sittara_623623a.png | |||
|caption=the face is Sittara reacting to the startup time | |||
|input=623623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health<br>while setups that combo into it exist, they are a bit difficult to achieve | |||
}} | |||
}} | |||
== Boost mode (22+ABC) == | |||
Illusion Ballad : Custom Combo Style | |||
* Unlike Yashaou, all Sittara's special attacks get more hits too. | |||
* The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall. | |||
Sittara gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. | |||
If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo. | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 13:36, 27 May 2021
Sittara | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons / rushdown |
Dash Type | Step |
Introduction
A blue-haired swordsman who wields a black sword and utilizes darkness-based powers.
Sittara is a member of Yashaou's family's clan and was once considered a potential candidate in being the next patriarch for the clan along with Yashaou, but Sittara's mental instability and relentless obsession in fighting and defeating Yashaou had prevented this from happening. Feeling and believing that Yashaou was the reason behind his denial and loss of being the clan patriarch, Sittara embarks on a murderous journey in order to find and kill Yashaou, who is investigating the lost continent. He doesn't appear to give two shits about the Lost Continent.
Sittara is an excellent all-around character. While not as agile as Yashaou, his objectively better fireballs allow him to pin the opponent down and control air-space. His superior reach also helps him pressure the opponent safely.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
very good anti-air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
very great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
extremely long attack, may need testing but this might be the longest normal in the game |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Sittara does a short hop than slams his sword on the ground |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara channels fire in his leg(??) and shoots a short spark. |
|name=Messatsu Wave |image=AB_Sittara_dab.png |image2=AB_Sittara_236a.png |image3=AB_Sittara_236ex.png |caption=The kick |caption2=The projectile |caption3=EX projectiles |input=236A/B/C |data= ! height="25px" | Damage ! Startup ! Active ! Recovery ! Guard ! Cancel ! Adv. Hit ! Adv. Block |-
| height="25px"| - | - | - | - | M | O | - | - |- | colspan="9" style="text-align: left; vertical-align:top;" |
Sittara channels fire in his leg(??) and shoots a short spark, now in the air
Button determines speed
EX version shoots a moving wall of projectiles, about the length of Sittara himself
|-
}}
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Sittara jumps in the air and does a Cloud Up-B style Shoryuken, engulfing his sword in fire |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara shoots a huge pillar of fire upwards at a 45 degree angle. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health |
Boost mode (22+ABC)
Illusion Ballad : Custom Combo Style
- Unlike Yashaou, all Sittara's special attacks get more hits too.
- The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall.
Sittara gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.