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|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=inconsistent | |advBlock=inconsistent | ||
|description= Arguably, '''one of the best moves''' in the game.<br>Yashaou jumps back, then divekicks towards the opponent.<br>This move strangely is '''very plus on block'''(has no recovery) and if not predicted will always lead to Yashaou right besides the opponent starting his pressure<br>your opponent must switch sides to block or punish it, which is incredibly difficult at the speed the hit come in.<br>EX version makes Yashaou bounce back when it hits the opponent. | |description= Arguably, '''one of the best moves''' in the game.<br>Yashaou jumps back, then divekicks towards the opponent.<br>This move strangely is '''very plus on block'''(has no recovery) and if not predicted will always lead to Yashaou right besides the opponent starting his pressure<br>your opponent must switch sides to block or punish it, which is incredibly difficult at the speed the hit come in.<br>EX version makes Yashaou bounce back when it hits the opponent. | ||
* throwing this out in neutral is almost risk free | |||
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|advHit=very inconsistent | |advHit=very inconsistent | ||
|advBlock=very inconsistent | |advBlock=very inconsistent | ||
|description= Arguably, '''one of the worst moves''' in the game.<br>Yashaou stops midair, then bounces forward towards the opponent, sticking out his sword downward.<br>This move strangely is '''very minus on block''' and even if not predicted will almost always lead to Yashaou getting beat up<br>your opponent must waddle back a little or punish it, which is incredibly easy at the speed the hit come in.<br>EX version is an insult to the concept of EX moves<br>* sometimes it hits once, sometimes it hits four times, but either way it deals abysmal damage for the risk you take for it | |description= Arguably, '''one of the worst moves''' in the game.<br>Yashaou stops midair, then bounces forward towards the opponent, sticking out his sword downward.<br>This move strangely is '''very minus on block''' and even if not predicted will almost always lead to Yashaou getting beat up<br>your opponent must waddle back a little or punish it, which is incredibly easy at the speed the hit come in.<br>EX version is an insult to the concept of EX moves<br> | ||
* sometimes it hits once, sometimes it hits four times, but either way it deals abysmal damage for the risk you take for it | |||
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Revision as of 10:20, 23 May 2021
Yashaou | |
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Pre-Jump Frames | 3 |
Play Style | Big buttons / rushdown |
Dash Type | Step |
Introduction
The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire.
Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.
Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use.
Pros | Cons |
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Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
fast stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Yashaou's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
fast low stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
Yash pokes with his sword |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
fast but very short combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
one of Yashaou's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
slow but long overhead kick |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Yashaou channels fire in his sword and shoots a short ember. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Yashaou jumps in the air and spins around, engulfing his sword in fire |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | inconsistent | |
Arguably, one of the best moves in the game.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 28 / 30 / 32 | - | - | H | O | very inconsistent | very inconsistent | |
Arguably, one of the worst moves in the game.
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Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
the easiest super to combo into |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 79(53+26) | - | - | M | O | - | - | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 67(53+14) | - | - | M | O | - | - | |
Yashaou literally becomes a Dragon Ball character and shoots a barrage of fireballs at the enemy |
Boost mode (22+ABC)
Illusion Ballad : Custom Combo Style Yashaou gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.