mNo edit summary |
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Line 48: | Line 48: | ||
|guard=M | |guard=M | ||
|cancel=normals | |cancel=normals | ||
|startup= | |startup=6 | ||
|advHit= | |advHit=1 | ||
|advBlock= | |advBlock=0 | ||
|description= fast stab<br>can be used as an abare | |description= fast stab<br>can be used as an abare | ||
}} | }} | ||
Line 63: | Line 63: | ||
|guard=M | |guard=M | ||
|cancel=normals | |cancel=normals | ||
|startup= | |startup=7 / 11 | ||
|advHit= | |advHit=3 | ||
|advBlock= | |advBlock=2 | ||
|description= combo filler with short range<br>can be combo'd into launcher if done close enough<br>used to combo into his specials | |description= combo filler with short range<br>can be combo'd into launcher if done close enough<br>used to combo into his specials | ||
}} | }} | ||
Line 78: | Line 78: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=12 | ||
|advHit= | |advHit=-9 | ||
|advBlock= | |advBlock=-10 | ||
|description= Yashaou's main defensive normal<br>laggy but damaging and big attack<br>punishable on block | |description= Yashaou's main defensive normal<br>laggy but damaging and big attack<br>punishable on block | ||
}} | }} | ||
Line 94: | Line 94: | ||
|guard=L | |guard=L | ||
|cancel=normals | |cancel=normals | ||
|startup= | |startup=6 | ||
|advHit= | |advHit=3 | ||
|advBlock= | |advBlock=2 | ||
|description= fast low stab | |description= fast low stab | ||
}} | }} | ||
Line 109: | Line 109: | ||
|guard=L | |guard=L | ||
|cancel=normals | |cancel=normals | ||
|startup= | |startup=8 | ||
|advHit= | |advHit=0 | ||
|advBlock= | |advBlock=-1 | ||
|description= Yash pokes with his sword<br>range and speed are similar to his 5a | |description= Yash pokes with his sword<br>range and speed are similar to his 5a | ||
}} | }} | ||
Line 124: | Line 124: | ||
|guard=H | |guard=H | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=11 | ||
|advHit= | |advHit=Knocks down | ||
|advBlock= | |advBlock=-17 | ||
|description= a long slice that knocks down<br>can catch a lot of off guard opponents | |description= a long slice that knocks down<br>can catch a lot of off guard opponents | ||
}} | }} | ||
Line 139: | Line 139: | ||
|guard=H | |guard=H | ||
|cancel=special | |cancel=special | ||
|startup= | |startup=4 | ||
|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
Line 154: | Line 154: | ||
|guard=H | |guard=H | ||
|cancel=special | |cancel=special | ||
|startup= | |startup=6 | ||
|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
Line 169: | Line 169: | ||
|guard=H | |guard=H | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=6 | ||
|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
Line 185: | Line 185: | ||
|guard=H | |guard=H | ||
|cancel=special | |cancel=special | ||
|startup= | |startup=17 | ||
|advHit= | |advHit=-3 | ||
|advBlock= | |advBlock=-4 | ||
|description=slow but long overhead kick | |description=slow but long overhead kick | ||
}} | }} | ||
Line 206: | Line 206: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=24 / 26 / 28 | ||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=4 / 3 / 2 | ||
|description=Yashaou channels fire in his sword and shoots a short ember.<br>Button determines distance<br>EX version shoots a moving wall of projectiles, covering the entire screen | |description=Yashaou channels fire in his sword and shoots a short ember.<br>Button determines distance<br>EX version shoots a moving wall of projectiles, covering the entire screen | ||
}} | }} | ||
Line 224: | Line 224: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=6 / 4 / 4 | ||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=inconsistent | |advBlock=inconsistent | ||
|description=Yashaou jumps in the air and spins around, engulfing his sword in fire<br>'''a DP''' with short startup but slow recovery, so you can use this on reaction<br>EX version is longera and adds an extra hit at the end that send the opponent sliding fullscreen | |description=Yashaou jumps in the air and spins around, engulfing his sword in fire<br>'''a DP''' with short startup but slow recovery, so you can use this on reaction<br>EX version is longera and adds an extra hit at the end that send the opponent sliding fullscreen<br>A version is strangely the slowest of the three in startup | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 240: | ||
|guard=H | |guard=H | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=29 / 29 / 29 | ||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=inconsistent | |advBlock=inconsistent | ||
Line 256: | Line 256: | ||
|guard=H | |guard=H | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=28 / 30 / 32 | ||
|advHit=very inconsistent | |advHit=very inconsistent | ||
|advBlock=very inconsistent | |advBlock=very inconsistent | ||
Line 273: | Line 273: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=62(53+9) | ||
|advHit= | |advHit=Knocks down | ||
|advBlock= | |advBlock=inconsistent | ||
|description= the easiest super to combo into<br>very big hitbox and stuffs all aerial approaches | |description= the easiest super to combo into<br>very big hitbox and stuffs all aerial approaches | ||
}} | }} | ||
Line 289: | Line 289: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=79(53+26) | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
Line 305: | Line 305: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=67(53+14) | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= Yashaou literally becomes a | |description= Yashaou literally becomes a Dragon Ball character and shoots a barrage of fireballs at the enemy<br>the safest of the supers, but also the least damaging if used in combos<br>'''excellent''' for stalling time in last stand | ||
}} | }} | ||
}} | }} |
Revision as of 05:38, 23 May 2021
Yashaou | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons / rushdown |
Dash Type | Step |
Introduction
The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire.
Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.
Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use.
Pros | Cons |
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Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | 1 | 0 | |
fast stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 11 | - | - | M | normals | 3 | 2 | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 | - | - | M | O | -9 | -10 | |
Yashaou's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 2 | |
fast low stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | L | normals | 0 | -1 | |
Yash pokes with his sword |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 11 | - | - | H | O | Knocks down | -17 | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
fast but very short combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | H | O | O | O | |
one of Yashaou's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 17 | - | - | H | special | -3 | -4 | |
slow but long overhead kick |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Yashaou channels fire in his sword and shoots a short ember. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 4 / 4 | - | - | M | O | Knocks down | inconsistent | |
Yashaou jumps in the air and spins around, engulfing his sword in fire |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | inconsistent | |
Arguably, one of the best moves in the game. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 28 / 30 / 32 | - | - | H | O | very inconsistent | very inconsistent | |
Arguably, one of the worst moves in the game. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 62(53+9) | - | - | M | O | Knocks down | inconsistent | |
the easiest super to combo into |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 79(53+26) | - | - | M | O | - | - | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 67(53+14) | - | - | M | O | - | - | |
Yashaou literally becomes a Dragon Ball character and shoots a barrage of fireballs at the enemy |
Boost mode (22+ABC)
Yashaou gets Super Armor during every attack he does.
* Standing C and 6C do more damage
- Standing C is cancellable on either hit. Second hit is a V. Launcher