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! align="center" colspan="2" | Yashaou | ! align="center" colspan="2" | Yashaou | ||
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| align="center" colspan="2" |[[File: | | align="center" colspan="2" |[[File:AB_Yashaou.png|frameless|center|400x400px]] | ||
|- | |- | ||
| '''Pre-Jump Frames''' || 3 | | '''Pre-Jump Frames''' || 3 | ||
|- | |- | ||
| '''Play Style''' || | | '''Play Style''' || Big buttons / rushdown | ||
|- | |- | ||
| '''Dash Type''' || | | '''Dash Type''' || Step | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
== | == Introduction == | ||
The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire. | |||
Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity. | |||
Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use. | |||
{{StrengthsAndWeaknesses | |||
| intro = | |||
[[File:AB_Yashaou_idle.png|frameless|center]] | |||
| pros = | |||
* simple and straighforward playstyle | |||
* Free-flowing character with low skill floor and high skill ceiling | |||
* Disjointed Hitbox on his sword allows for high-priority, safe responses to jump-ins and normals | |||
* Large Meter length allows for more EX Moves and an abundant amount of time for Boost Mode Custom Combos | |||
* Godly EX moves | |||
* Custom Combo Style Boost Mode | |||
* Long reaching normals | |||
* High damage | |||
| cons = | |||
* Very slow projectile | |||
* Lackluster Superss | |||
* Predictable mixups | |||
}} | |||
== Normals == | |||
=== Standing normals === | |||
{{MoveData | |||
|image=AB_Yashaou_5a.png | |||
|caption= | |||
|input=5A | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast stab<br>can be used as an abare | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Yashaou_5B.png | |||
|caption= | |||
|input=5B | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= combo filler with short range<br>can be combo'd into launcher if done close enough<br>used to combo into his specials | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Yashaou_5c.png | |||
|caption=out of my zone! | |||
|input=5C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= Yashaou's main defensive normal<br>laggy but damaging and big attack<br>punishable on block | |||
}} | |||
}} | |||
=== Crouching normals === | |||
{{MoveData | |||
|image=AB_Yashaou_2a.png | |||
|caption= | |||
|input=2A | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast low stab | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Yashaou_2B.png | |||
|caption= | |||
|input=2B | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= Yash pokes with his sword<br>range and speed are similar to his 5a | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Yashaou_2c.png | |||
|caption=the AXE | |||
|input=2C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= a long slice that knocks down<br>can catch a lot of off guard opponents | |||
}} | |||
}} | |||
=== Jumping normals === | |||
{{MoveData | |||
|image=AB_Yashaou_j.a.png | |||
|caption= | |||
|input=j.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= fast but very short combo starter<br>comboes easily into itself but it's harder to combo into other air normals | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Yashaou_j.B.png | |||
|caption= | |||
|input=j.B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= slice with wide hitbox and ok damage<br>best option against aerialopponents who are higher<br>'''The sword in the back has a hitbox''', which means it's also intended to be used in crossup mixups | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Yashaou_j.c.png | |||
|caption= | |||
|input=j.C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= one of Yashaou's greatest normals<br>very fast, great range and deals a lot of damage<br>has higher priority than other normals<br>''very punishable on block'' so be careful about spamming this | |||
}} | |||
}} | |||
=== Command normals === | |||
{{MoveData | |||
|image=AB_Yashaou_6b.png | |||
|caption= | |||
|input=6b | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=slow but long overhead kick | |||
}} | |||
}} | |||
== Special moves == | |||
{{MoveData | |||
|name=Disaster Blast | |||
|image=AB_Yashaou_dab.png | |||
|image=AB_Yashaou_236a.png | |||
|image2=AB_Yashaou_236ex.png | |||
|caption=The dab | |||
|caption2=The projectile | |||
|caption3=EX projectiles | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description=Yashaou channels fire in his sword and shoots a short ember.<br>Button determines distance<br>EX version shoots a moving wall of projectiles, covering the entire screen | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Hell's Gate | |||
|image=AB_Yashaou_623a.png | |||
|image=AB_Yashaou_623ex.png | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description=Yashaou jumps in the air and spins around, engulfing his sword in fire<br>'''a DP''' with short startup but slow recovery, so you can use this on reaction<br>EX version is longera and adds an extra hit at the end that send the opponent sliding fullscreen | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Extreme Polar Dynamic Misfortune | |||
|image=AB_Yashaou_214a.png | |||
|caption=get used to seeing this attack | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description= Arguably, '''one of the best moves''' in the game.<br>Yashaou jumps back, then divekicks towards the opponent.<br>This move strangely is '''very plus on block''' and if not predicted will always lead to Yashaou right besides the opponent starting his pressure<br>your opponent must switch sides to block or punish it, which is incredibly difficult at the speed the hit come in.<br>EX version makes Yashaou bounce back when it hits the opponent. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Extreme Polar Dynamic Misfortune | |||
|image=AB_Yashaou_j.214a.png | |||
|caption= | |||
|input=j.214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit=very inconsistent | |||
|advBlock=very inconsistent | |||
|description= Arguably, '''one of the worst moves''' in the game.<br>Yashaou stops midair, then bounces forward towards the opponent, sticking out his sword downward.<br>This move strangely is '''very minus on block''' and even if not predicted will almost always lead to Yashaou getting beat up<br>sometimes it hits once, sometimes it hits three times, but either way it deals abysmal damage for the risk you take for it<br>your opponent must waddle back a little or punish it, which is incredibly easy at the speed the hit come in.<br>EX version is an insult to the concept of EX moves | |||
}} | |||
}} | |||
== Supers == | |||
{{MoveData | |||
|name=Conquering Blast | |||
|image=AB_Yashaou_236236a.png | |||
|caption=Sprite so big, it doesn't fit the arcade screen | |||
|input=236236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= the easiest super to combo into<br>very big hitbox and stuffs all aerial approaches | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Erupting Slice | |||
|image=AB_Yashaou_623623a.png | |||
|caption=the face is Yashaou reacting to the startup time | |||
|input=623623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= while taking 2 years to come out, the attack is one of the most damaging attacks in the game<br>while setups that combo into it exist, they are a bit difficult to achieve | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Inferno barrage | |||
|image=AB_Yashaou_236236a.png | |||
|caption=Dragon ball Z | |||
|input=236236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= Yashaou literally becomes a dragon ball character and shoots a barrage of fireballs at the enemy<br>the safest of the supers, but also the least damaging if used in combos<br>'''excellent''' for stalling time in last stand | |||
}} | |||
}} | |||
== Boost mode (22+ABC) == | |||
Yashaou gets Super Armor during every attack he does.<br>* Standing C and 6C do more damage | |||
* Standing C is cancellable on either hit. Second hit is a V. Launcher | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 12:31, 22 May 2021
Yashaou | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons / rushdown |
Dash Type | Step |
Introduction
The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire.
Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.
Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Yashaou's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast low stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
Yash pokes with his sword |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast but very short combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
one of Yashaou's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
slow but long overhead kick |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | - | |
Yashaou channels fire in his sword and shoots a short ember. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Yashaou jumps in the air and spins around, engulfing his sword in fire |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | Knocks down | inconsistent | |
Arguably, one of the best moves in the game. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | very inconsistent | very inconsistent | |
Arguably, one of the worst moves in the game. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
the easiest super to combo into |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Yashaou literally becomes a dragon ball character and shoots a barrage of fireballs at the enemy |
Boost mode (22+ABC)
Yashaou gets Super Armor during every attack he does.
* Standing C and 6C do more damage
- Standing C is cancellable on either hit. Second hit is a V. Launcher