m (standing normals) |
(frame data 2 : electric boogaloo) |
||
Line 80: | Line 80: | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup=7 / 9 | |startup=7 / 9 | ||
Line 98: | Line 98: | ||
|guard=L | |guard=L | ||
|cancel=normals | |cancel=normals | ||
|startup= | |startup=6 | ||
|advHit= | |advHit=5 | ||
|advBlock= | |advBlock=4 | ||
|description= fast low jab | |description= fast low jab | ||
}} | }} | ||
Line 113: | Line 113: | ||
|guard=L | |guard=L | ||
|cancel=normals | |cancel=normals | ||
|startup= | |startup=16 | ||
|advHit= | |advHit=Knocks down | ||
|advBlock= | |advBlock=-10 | ||
|description= | |description= stomp with a wide ripple<br>Knocks down<br>his main low mixup | ||
}} | }} | ||
}} | }} | ||
Line 126: | Line 126: | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=H | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=31 | ||
|advHit= | |advHit=Knocks down | ||
|advBlock= | |advBlock=-11 | ||
|description= a ''GIANT'' overhead that deals a lot of damage<br>it is extremely slow and easy to see coming<br>but it cannot be punished by some characters | |description= a ''GIANT'' overhead that deals a lot of damage<br>it is extremely slow and easy to see coming<br>but it cannot be punished by some characters on block | ||
}} | }} | ||
}} | }} | ||
Line 158: | Line 158: | ||
|guard=H | |guard=H | ||
|cancel=special | |cancel=special | ||
|startup= | |startup=10 | ||
|advHit= | |advHit=O | ||
|advBlock= | |advBlock=O | ||
|description= wide but short hitbox<br>not as useful as the other jumping B but still has some uses<br>very hard to cancel this into another normal or special | |description= wide but short hitbox<br>not as useful as the other jumping B but still has some uses<br>very hard to cancel this into another normal or special | ||
}} | }} | ||
Line 173: | Line 173: | ||
|guard=H | |guard=H | ||
|cancel=special | |cancel=special | ||
|startup= | |startup=7 | ||
|advHit= | |advHit=O | ||
|advBlock= | |advBlock=O | ||
|description= 5-hit drill attack that overpowers most normal attacks<br>Taros' main jump in | |description= 5-hit drill attack that overpowers most normal attacks<br>Taros' main jump in | ||
}} | }} | ||
Line 188: | Line 188: | ||
|guard=H | |guard=H | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=10 | ||
|advHit= | |advHit=O | ||
|advBlock= | |advBlock=O | ||
|description= one of Taros's greatest normals<br>very fast, great range and deals a lot of damage<br>will knock down and send them sliding fullscreen<br>easily spammable due to short recovery<br>deceptively very active | |description= one of Taros's greatest normals<br>very fast, great range and deals a lot of damage<br>will knock down and send them sliding fullscreen<br>easily spammable due to short recovery<br>deceptively very active | ||
}} | }} | ||
Line 204: | Line 204: | ||
|guard=H | |guard=H | ||
|cancel=special | |cancel=special | ||
|startup= | |startup=39... yes 39 | ||
|advHit= | |advHit=Knocks down | ||
|advBlock= | |advBlock=-3 | ||
|description=very slow but very damaging overhead punch | |description=very slow but very damaging overhead punch | ||
}} | }} | ||
Line 220: | Line 220: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=38 | ||
|advHit= | |advHit=a lot | ||
|advBlock= | |advBlock=still a lot | ||
|description=Taros shoots a laser, setting off explosions on the ground. Long startup but quick recovery, so you can hit your opponent into the blasts. Resembles a Power Geyser.<br>EX version shoots dense explosions that travel about a whole screen's length | |description=Taros shoots a laser, setting off explosions on the ground. Long startup but quick recovery, so you can hit your opponent into the blasts. Resembles a Power Geyser.<br>EX version shoots dense explosions that travel about a whole screen's length | ||
}} | }} | ||
Line 238: | Line 238: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=9 / 9 / 9 | ||
|advHit= | |advHit=inconsistent | ||
|advBlock= | |advBlock=inconsistent | ||
|description=Taros rushes forward with two large gears spinning in place of his hands.<br> EX version makes Taros rush forward with two big spiked wheels, doing up to 27 hits. Goes just a bit less distance than with C. Last hit is a V. Launcher | |description=Taros rushes forward with two large gears spinning in place of his hands.<br> EX version makes Taros rush forward with two big spiked wheels, doing up to 27 hits. Goes just a bit less distance than with C. Last hit is a V. Launcher | ||
}} | }} | ||
Line 253: | Line 253: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=6 / 8 / 10 | ||
|advHit= | |advHit=inconsistent | ||
|advBlock= | |advBlock=inconsistent | ||
|description= Arguably, '''one of the best moves''' in the game.<br>Taros flies up/forward, with a spinning blade for legs. This move has strange juggle/launcher properties<br>sometimes it works as a launcher, sometimes it counts as two launchers, sometimes it just knocks down.<br>Can apply insane pressure to your opponent, and, if it crosses up in between hits, your opponent must switch sides to block, which is incredibly difficult at the speed the hits come in.<br>EX version travels a similar arc as with button C, but with a bit more height. Usually does 1/3 of an HP bar. | |description= Arguably, '''one of the best moves''' in the game.<br>Taros flies up/forward, with a spinning blade for legs. This move has strange juggle/launcher properties<br>sometimes it works as a launcher, sometimes it counts as two launchers, sometimes it just knocks down.<br>Can apply insane pressure to your opponent, and, if it crosses up in between hits, your opponent must switch sides to block, which is incredibly difficult at the speed the hits come in.<br>EX version travels a similar arc as with button C, but with a bit more height. Usually does 1/3 of an HP bar. | ||
}} | }} | ||
Line 270: | Line 270: | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=73 | ||
|advHit= | |advHit=O | ||
|advBlock= | |advBlock=O | ||
|description= Taros winds up and then swings a giant sword downwards<br>Seems unavoidable unless you can get behind him before he swings. Damage is OK but not great, considering how the damn thing takes 2-3 business days to come out. | |description= Taros winds up and then swings a giant sword downwards<br>Seems unavoidable unless you can get behind him before he swings. Damage is OK but not great, considering how the damn thing takes 2-3 business days to come out. | ||
}} | }} |
Revision as of 08:31, 20 May 2021
Taros | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons / rushdown |
Dash Type | Step |
Introduction
A large golem in that can form parts of its body into various weapons. Upon encountering the same young boy who had met Rose Mary and learning about the mystery of the lost continent, Taros decides to begin a new mission in investigating the strange and unusual anomaly of the lost continent.
Taros is a large, tanky character with normals that do 1/2 and HP bar physically and emotionally, and specials that can force your opponent to play defensively and by your rules. While throwing out normals and specials haphazardly isn't a bad strat, mastering Taros can completley shut down your opponent via spacing and pressure.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | M | normals | -3 | -4 | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 9 | - | - | M | normals | -2 | -4 | |
decent combo filler |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 / 9 | - | - | M | O | -15 | -16 | |
Taros' main anti-air |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 5 | 4 | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 16 | - | - | L | normals | Knocks down | -10 | |
stomp with a wide ripple |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 31 | - | - | H | O | Knocks down | -11 | |
a GIANT overhead that deals a lot of damage |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
fast combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 10 | - | - | H | special | O | O | |
wide but short hitbox |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | H | special | O | O | |
5-hit drill attack that overpowers most normal attacks |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 10 | - | - | H | O | O | O | |
one of Taros's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 39... yes 39 | - | - | H | special | Knocks down | -3 | |
very slow but very damaging overhead punch |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 38 | - | - | M | O | a lot | still a lot | |
Taros shoots a laser, setting off explosions on the ground. Long startup but quick recovery, so you can hit your opponent into the blasts. Resembles a Power Geyser. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 9 / 9 / 9 | - | - | M | O | inconsistent | inconsistent | |
Taros rushes forward with two large gears spinning in place of his hands. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 / 8 / 10 | - | - | M | O | inconsistent | inconsistent | |
Arguably, one of the best moves in the game. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 73 | - | - | M | O | O | O | |
Taros winds up and then swings a giant sword downwards |
Boost mode (22+ABC)
Taros gets Super Armor during every attack he does.
* Standing C and 6C do more damage
- Standing C is cancellable on either hit. Second hit is a V. Launcher