Asura Buster: Eternal Warriors/Goat: Difference between revisions

From SuperCombo Wiki
(Frame data babyyyy)
Line 44: Line 44:
|cancel=O
|cancel=O
|startup=7
|startup=7
|Recovery=6
|advHit=2
|advHit=2
|advBlock=1
|advBlock=1
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{{AttackData-AB
{{AttackData-AB
|guard=M
|guard=M
|cancel=special
|cancel=normals
|startup=
|startup=8
|Recovery=
|advHit=-10
|advHit=
|advBlock=-11
|advBlock=
|description= long poke
|description= long poke
}}
}}
Line 75: Line 73:
|guard=H
|guard=H
|cancel=O
|cancel=O
|startup=
|startup=20
|Recovery=
|advHit=Knocks down
|advHit=
|advBlock=-26
|advBlock=
|description= slow but damaging attack
|description= slow but damaging attack
}}
}}
Line 91: Line 88:
{{AttackData-AB
{{AttackData-AB
|guard=L
|guard=L
|cancel=special
|cancel=normals
|startup=
|startup=6
|Recovery=
|advHit=3
|advHit=
|advBlock=1
|advblock=
|description= fast low jab
|description= fast low jab
}}
}}
Line 107: Line 103:
{{AttackData-AB
{{AttackData-AB
|guard=L
|guard=L
|cancel=special
|cancel=normals
|startup=
|startup=10
|Recovery=
|advHit=-13
|advHit=
|advBlock=-14
|advblock=
|description= fast low poke
|description= fast low poke
}}
}}
Line 124: Line 119:
|guard=L
|guard=L
|cancel=O
|cancel=O
|startup=
|startup=14
|Recovery=
|advHit=Knocks down
|advHit=
|advBlock=-17
|advblock=
|description= fast sweep
|description= fast sweep
}}
}}
Line 140: Line 134:
|guard=H
|guard=H
|cancel=special
|cancel=special
|startup=
|startup=4
|Recovery=
|advHit=O
|advHit=
|advBlock=O
|advblock=
|description= fast combo starter
|description= fast combo starter
}}
}}
Line 156: Line 149:
|guard=H
|guard=H
|cancel=special
|cancel=special
|startup=
|startup=8
|Recovery=
|advHit=O
|advHit=
|advBlock=O
|advblock=
|description= downward poke
|description= downward poke
}}
}}
Line 172: Line 164:
|guard=H
|guard=H
|cancel=O
|cancel=O
|startup=
|startup=15
|Recovery=
|advHit=Knocks down
|advHit=
|advBlock=O
|advblock=
|description= one of goat's greatest normals<br>very fast, great range and deals a lot of damage<br>easily spammable due to short recovery<br>deceptively very active
|description= one of goat's greatest normals<br>very fast, great range and deals a lot of damage<br>easily spammable due to short recovery
}}
}}
}}
}}
Line 187: Line 178:
{{AttackData-AB
{{AttackData-AB
|guard=L
|guard=L
|cancel=
|cancel=special
|startup=
|startup=
|Recovery=
|advHit=
|advHit=
|advblock=
|advBlock=
|description=low kick
|description=low kick
}}
}}
Line 203: Line 193:
{{AttackData-AB
{{AttackData-AB
|guard=H
|guard=H
|cancel=
|cancel=special
|startup=
|startup=26
|Recovery=
|advHit=3
|advHit=
|advBlock=-12
|advblock=
|description=overhead punch<br>is the only way '''to combo into his supers''' or some of his specials
|description=overhead punch<br>is the only way '''to combo into his supers''' or some of his specials
}}
}}
Line 227: Line 216:
{{AttackData-AB
{{AttackData-AB
|guard=M
|guard=M
|cancel=special
|cancel=O
|startup=
|startup=14 / 14 / 14
|Recovery=
|advHit=-1 / -1 / Knocks down
|advHit=
|advBlock=-13 / -13 / -13
|advblock=
|description=Goat swings a morning star flail, with good range.<br>angle depends on button<br>EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close.
|description=Goat swings a morning star flail, with good range.<br>angle depends on button<br>EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close.
}}
}}
Line 246: Line 234:
{{AttackData-AB
{{AttackData-AB
|guard=M
|guard=M
|cancel=special
|cancel=O
|startup=
|startup=12 / 14 / 16
|Recovery=
|advHit=-14 / -16 / Knocks down
|advHit=
|advBlock=-11 / -15 / -13
|advblock=
|description=Goat does a big and fast swing.<br>speed and number of hits depends on button<br>''frame data is not incorrect'', it's that fucked up<br>EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner
|description= Goat does a big and fast swing.<br>speed and number of hits depends on button<br>EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner
}}
}}
}}
}}
Line 266: Line 253:
{{AttackData-AB
{{AttackData-AB
|guard=M
|guard=M
|cancel=special
|cancel=O
|startup=
|startup=14 / 19 / 23
|Recovery=
|advHit=inconsistent
|advHit=
|advBlock=inconsistent
|advblock=
|description= Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.<br>distance and number of hits depends on the button<br>EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though.
|description= Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.<br>distance and number of hits depends on the button<br>EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though.
}}
}}
Line 285: Line 271:
{{AttackData-AB
{{AttackData-AB
|guard=M
|guard=M
|cancel=special
|cancel=O
|startup=
|startup=O
|Recovery=
|advHit=O
|advHit=
|advBlock=O
|advblock=
|description= Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch.
|description= Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch.
}}
}}
Line 302: Line 287:
{{AttackData-AB
{{AttackData-AB
|guard=M
|guard=M
|cancel=special
|cancel=O
|startup=
|startup=O
|Recovery=
|advHit=O
|advHit=
|advBlock=O
|advblock=
|description= Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find.
|description= Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find.
}}
}}

Revision as of 20:43, 18 May 2021

Goat
AB Goat.png
Pre-Jump Frames 3
Play Style Big buttons
Dash Type Run


Introduction

A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.

Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.

AB go idle.png
Pros Cons
  • High damage
  • Has a lot of attacks that knockdown
  • long pokes
  • no projectile
  • Huge recovery in many attacks makes him very punishable
  • Lack of DP
  • very slow speed



Normals

Standing normals

5A
AB go 5a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O 2 1

fast jab


5B
AB go 5B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - M normals -10 -11

long poke


5C
AB go 5c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 20 - - H O Knocks down -26

slow but damaging attack

Crouching normals

2A
AB go 2a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - L normals 3 1

fast low jab


2B
AB go 2B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 10 - - L normals -13 -14

fast low poke


2C
AB go 2c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 14 - - L O Knocks down -17

fast sweep

Jumping normals

j.A
AB go j.a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 4 - - H special O O

fast combo starter


j.B
AB go j.B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - H special O O

downward poke


j.C
AB go j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 15 - - H O Knocks down O

one of goat's greatest normals
very fast, great range and deals a lot of damage
easily spammable due to short recovery
deceptively very active

Command normals

6B
AB go 6B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- - - - L special - -

low kick


6C
AB go 6c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 26 - - H special 3 -12

overhead punch
is the only way to combo into his supers or some of his specials

Special moves

Buster Hammer
236A/B/C
AB go 236a.png
A version
AB go 236b.png
B version
AB go 236c.png
C version
AB go 236ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 14 / 14 / 14 - - M O -1 / -1 / Knocks down -13 / -13 / -13

Goat swings a morning star flail, with good range.
angle depends on button
EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close.


Phantom Crash
623A/B/C
AB go 623a.png
A/B/C version
AB go 623ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 12 / 14 / 16 - - M O -14 / -16 / Knocks down -11 / -15 / -13

Goat does a big and fast swing.
speed and number of hits depends on button
frame data is not incorrect, it's that fucked up
EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner


Buster horn
214A/B/C
AB go 214a.png
AB go 214ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 14 / 19 / 23 - - M O inconsistent inconsistent

Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.
distance and number of hits depends on the button
EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though.

Supers

Bastard's Cradle
236236A/B/C
AB go 236236a.png
AB go 236236a2.png
'YOU PRESSING BUTTONS??'
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- O - - M O O O

Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch.


Iron Rage
214214A/B/C
AB go 214214a.png
a bit overkill to punish a jumpin, but it does the job
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- O - - M O O O

Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find.

Boost mode (22+ABC)

This boost mode has a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.

  • Standing C, Jumping C and Overhead Punch do more damage.
  • Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
  • Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.

ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke