m (typo, guard > block) |
|||
Line 46: | Line 46: | ||
|Recovery=6 | |Recovery=6 | ||
|advHit=2 | |advHit=2 | ||
| | |advblock=1 | ||
|description= fast jab | |description= fast jab | ||
}} | }} | ||
Line 62: | Line 62: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= long poke | |description= long poke | ||
}} | }} | ||
Line 78: | Line 78: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= slow but damaging attack | |description= slow but damaging attack | ||
}} | }} | ||
Line 94: | Line 94: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= fast low jab | |description= fast low jab | ||
}} | }} | ||
Line 110: | Line 110: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= fast low poke | |description= fast low poke | ||
}} | }} | ||
Line 126: | Line 126: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= fast sweep | |description= fast sweep | ||
}} | }} | ||
Line 142: | Line 142: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= fast combo starter | |description= fast combo starter | ||
}} | }} | ||
Line 158: | Line 158: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= downward poke | |description= downward poke | ||
}} | }} | ||
Line 174: | Line 174: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= one of goat's greatest normals<br>very fast, great range and deals a lot of damage<br>easily spammable due to short recovery | |description= one of goat's greatest normals<br>very fast, great range and deals a lot of damage<br>easily spammable due to short recovery | ||
}} | }} | ||
Line 190: | Line 190: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description=low kick | |description=low kick | ||
}} | }} | ||
Line 206: | Line 206: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description=overhead punch<br>is the only way '''to combo into his supers''' or some of his specials | |description=overhead punch<br>is the only way '''to combo into his supers''' or some of his specials | ||
}} | }} | ||
Line 230: | Line 230: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description=Goat swings a morning star flail, with good range.<br>angle depends on button<br>EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close. | |description=Goat swings a morning star flail, with good range.<br>angle depends on button<br>EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close. | ||
}} | }} | ||
Line 249: | Line 249: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= Goat does a big and fast swing.<br>speed and number of hits depends on button<br>EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner | |description= Goat does a big and fast swing.<br>speed and number of hits depends on button<br>EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner | ||
}} | }} | ||
Line 269: | Line 269: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.<br>distance and number of hits depends on the button<br>EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though. | |description= Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.<br>distance and number of hits depends on the button<br>EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though. | ||
}} | }} | ||
Line 288: | Line 288: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch. | |description= Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch. | ||
}} | }} | ||
Line 305: | Line 305: | ||
|Recovery= | |Recovery= | ||
|advHit= | |advHit= | ||
| | |advblock= | ||
|description= Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find. | |description= Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find. | ||
}} | }} |
Revision as of 19:49, 18 May 2021
Goat | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons |
Dash Type | Run |
Introduction
A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.
Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | 2 | - | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
long poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - | |
slow but damaging attack |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - | |
fast low poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - | |
fast sweep |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
fast combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
downward poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - | |
one of goat's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | - | - | - | |
low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | - | - | - | |
overhead punch |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat swings a morning star flail, with good range. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat does a big and fast swing. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find. |
Boost mode (22+ABC)
This boost mode has a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.
- Standing C, Jumping C and Overhead Punch do more damage.
- Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
- Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.