mNo edit summary |
(specials) |
||
Line 211: | Line 211: | ||
}} | }} | ||
}} | }} | ||
== Special moves == | |||
{{MoveData | |||
|name=Buster Hammer | |||
|image=AB_go_236a.png | |||
|caption= | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=special | |||
|startup= | |||
|Recovery= | |||
|advHit= | |||
|advGuard= | |||
|description=Goat swings a morning star flail, with good range.<br>angle depends on button<br>EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Phantom Crash | |||
|image=AB_go_623a.png | |||
|caption= | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=special | |||
|startup= | |||
|Recovery= | |||
|advHit= | |||
|advGuard= | |||
|description= Goat does a big and fast swing.<br>speed and number of hits depends on button<br>EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Buster horn | |||
|image=AB_go_214a.png | |||
|caption= | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=special | |||
|startup= | |||
|Recovery= | |||
|advHit= | |||
|advGuard= | |||
|description= Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.<br>distance and number of hits depends on the button<br>EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though. | |||
}} | |||
}} | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster}} | {{Asura Buster}} |
Revision as of 14:14, 18 May 2021
Goat | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons |
Dash Type | Run |
currently being worked on, please wait
Introduction
A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.
Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | 2 | - | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
fast combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | - | - | - | |
low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | - | - | - | |
overhead punch |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat swings a morning star flail, with good range. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat does a big and fast swing. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - | |
Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch. |