(normals) |
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}} | }} | ||
== Standing normals == | == Normals == | ||
=== Standing normals === | |||
{{MoveData | {{MoveData | ||
|image=AB_go_5a.png | |image=AB_go_5a.png | ||
Line 82: | Line 83: | ||
}} | }} | ||
}} | }} | ||
== Crouching normals == | === Crouching normals === | ||
{{MoveData | {{MoveData | ||
|image=AB_go_2a.png | |image=AB_go_2a.png | ||
Line 130: | Line 131: | ||
}} | }} | ||
}} | }} | ||
== Jumping normals == | === Jumping normals === | ||
{{MoveData | {{MoveData | ||
|image=AB_go_j.a.png | |image=AB_go_j.a.png | ||
Line 178: | Line 179: | ||
}} | }} | ||
}} | }} | ||
== Command normals == | === Command normals === | ||
{{MoveData | {{MoveData | ||
|image=AB_go_6B.png | |image=AB_go_6B.png |
Revision as of 12:26, 18 May 2021
Goat | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons |
Dash Type | Run |
currently being worked on, please wait
Introduction
A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.
Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.
Pros | Cons |
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Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | 2 | - | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | M | special | - | - |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|
- | - | - | - | H | O | - | - |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | - | - | - | |
low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | - | - | - | |
overhead punch |