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- a Boost mode with effects depending on the character, which makes them stronger by giving them unique properties. | - a Boost mode with effects depending on the character, which makes them stronger by giving them unique properties. | ||
== FAQ == | == FAQ == | ||
a lot of the initial info comes from [https://gamefaqs.gamespot.com/arcade/562628-waku-waku-7/faqs/44 this old gamefaqs post]. the rest comes from currently active experienced players but this was a nice starting point | a lot of the initial info comes from [https://gamefaqs.gamespot.com/arcade/562628-waku-waku-7/faqs/44 this old gamefaqs post]. the rest comes from currently active experienced players but this was a nice starting point | ||
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[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
{{Asura Buster | {{Asura Buster}} |
Revision as of 18:53, 16 May 2021
Asura Buster: Eternal Warriors (AB) | |
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Developers |
Y. Takahashi and team |
Publishers |
Fuuki |
Systems |
Arcade |
Online Play |
FightCade2 (PC) |
Community Channels |
We're still working on this
please use this meanwhile : https://asurabus.fandom.com/wiki/Asura_Buster_-_Eternal_Warriors_Wiki
Introduction
Asura Buster - Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-), a 2000 fighting game by Fuuki that has way too much potential. The game is a sequel to the 1998 arcade game Asura Blade : Sword of Dynasty.
The gameplay system of Asura Buster is similar to its predecessor, in which it utilizes a three-button system while using a few of the same battle tactics such as air blocking, retreating and advancing, a roll and a jump up after being knocked down, a push back from within blocking, and a two-button wallbounce attack
some other unique features include :
- a one-time use "second chance" mechanic that allows the round loser to go back and win if they manage to defeat the opponent in 10 or less seconds without taking damage
- replacing grabs with a quick guard break attack
- a Boost mode with effects depending on the character, which makes them stronger by giving them unique properties.
FAQ
a lot of the initial info comes from this old gamefaqs post. the rest comes from currently active experienced players but this was a nice starting point
Wiki Roadmap
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