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=== | === Special Moves === | ||
==== | {{MoveData | ||
|image=UMvC3Zero236LM.jpg | |||
{{ | |caption=L/M | ||
| | |image2=UMvC3Zero236H.jpg | ||
| | |caption2=H | ||
| | |name=Hadangeki | ||
|damage= | |subtitle=Wave Sever Attack | ||
|guard=- | |input=236X | ||
|startup= | |data= | ||
|active= | {{AttackData-UMVC3 | ||
|recovery= | |version=L | ||
| | |subtitle={{qcf}} + {{l}} | ||
| | |damage=70,000 | ||
|properties= | |guard=- | ||
| | |startup=17 | ||
|active=- | |||
|recovery=25 | |||
|onhit=-2 | |||
|onblock=-2 | |||
|properties={{proj}} | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=M | |||
|subtitle={{qcf}} + {{m}} | |||
|damage=70,000 | |||
|guard=- | |||
|startup=8 | |||
|active=- | |||
|recovery=34 | |||
|onhit=-7 | |||
|onblock=-8 | |||
|properties={{proj}} | |||
|description=The L and M versions of Zero's projectile. These have very similar animations, but L is slower while M is faster.<br> | |||
* Each projectile has 2 {{low}} priority durability points | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=H | |||
|subtitle={{qcf}} + {{h}} | |||
|damage=55,000 x 2 | |||
|guard=- | |||
|startup=13 | |||
|active=- | |||
|recovery=34 | |||
|onhit=-7 | |||
|onblock=-8 | |||
|properties={{proj}} | |||
|description=The H version has a middling projectile speed, but gains higher durability. It also gains an additional hit, as well as total higher damage. | |||
}} | |||
}} | }} | ||
---- | |||
{{ | {{MoveData | ||
| | |image=UMvC3Zero623X.jpg | ||
|name= | |caption= | ||
| | |name=Ryuenjin | ||
|damage= | |subtitle=Dragon Flame Blade | ||
|guard=- | |input=623X | ||
|startup=7 | |data= | ||
|active= | {{AttackData-UMVC3 | ||
|recovery= | |version=L | ||
| | |subtitle={{dp}} + {{l}} | ||
| | |damage=70,000 | ||
|properties= | |guard=- | ||
| | |startup=5 | ||
|active=9 | |||
|recovery=24 | |||
|onhit=-10 | |||
|onblock=-11 | |||
|properties={{strk}} | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=M | |||
|subtitle={{dp}} + {{m}} | |||
|damage=30,000 X 3 (81,200) | |||
|guard=- | |||
|startup=5 | |||
|active=25 | |||
|recovery=21 | |||
|onhit=-7 | |||
|onblock=-6 | |||
|properties={{strk}} | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=H | |||
|subtitle={{dp}} + {{h}} | |||
|damage=25,000 X 5 (102,300) | |||
|guard=- | |||
|startup=5 | |||
|active=25 | |||
|recovery=21 | |||
|onhit=-7 | |||
|onblock=-16 | |||
|properties={{strk}} | |||
|description | |||
}} | |||
}} | }} | ||
---- | |||
{{ | {{MoveData | ||
| | |image=UMvC3Zeroj623X.jpg | ||
|name= | |caption=Your life ends 2 Hypers from now | ||
| | |name=Raikousen | ||
|damage= | |subtitle=Lightning Flash | ||
|guard=- | |input=j.623X | ||
|startup= | |data= | ||
|active= | {{AttackData-UMVC3 | ||
|recovery= | |version=L | ||
|hit=< | |subtitle=In air,<br>{{dp}} + {{l}} | ||
| | |damage=25,000 X 5 (102,300) | ||
|properties= | |guard=- | ||
| | |startup=30 | ||
|active=15 | |||
|recovery=8/until grounded | |||
|onhit=+20 | |||
|onblock=+17 | |||
|properties={{stagger}}(all hits)<br>{{truesoftknockdown}}(air hit) | |||
|description=* Goes at a 45 degree angle downward<br> | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=M | |||
|subtitle=In air,<br>{{dp}} + {{M}} | |||
|damage=25,000 X 5 (102,300) | |||
|guard=- | |||
|startup=30 | |||
|active=15 | |||
|recovery=8/until grounded | |||
|onhit=+5 | |||
|onblock=+4 | |||
|properties={{stagger}}(all hits)<br>{{truesoftknockdown}}(air hit) | |||
|description=* Goes directly forwards | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=H | |||
|subtitle=In air,<br>{{dp}} + {{H}} | |||
|damage=25,000 X 5 (102,300) | |||
|guard=- | |||
|startup=30 | |||
|active=15 | |||
|recovery=8/until grounded | |||
|onhit=+5 | |||
|onblock=-15 | |||
|properties={{stagger}}(all hits)<br>{{truesoftknockdown}}(air hit) | |||
|description=* Goes at a 45 degree angle upward | |||
---- | |||
Zero's legendary lightning attack. Zero pauses for a moment, then charges in a direction, followed by a trail of lightning completely covering the distance he traveled. | |||
}} | |||
}} | }} | ||
---- | |||
{{ | {{MoveData | ||
| | |image=UMvC3Zeroj236X.jpg | ||
|name= | |caption= | ||
| | |name=Sentsuizan | ||
|damage= | |subtitle=Whirling Crash Slash | ||
|guard=- | |input=j.236X | ||
|startup= | |data= | ||
|active= | {{AttackData-UMVC3 | ||
|recovery= | |version=L | ||
| | |subtitle=In air,<br>{{qcf}} + {{l}} | ||
| | |damage=- | ||
|properties={{ | |guard=- | ||
| | |startup=1 | ||
|active=- | |||
|recovery=15 | |||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Just a fake out, has no hitbox | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=M | |||
|subtitle=In air,<br>{{qcf}} + {{m}} | |||
|damage=60,000 | |||
|guard=- | |||
|startup=13 | |||
|active=until grounded | |||
|recovery=10 | |||
|onhit=+9 | |||
|onblock=+8 | |||
|properties={{otg}}{{aircombofinisher}} | |||
|description=* Steep angle | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=H | |||
|subtitle=In air,<br>{{qcf}} + {{h}} | |||
|damage=80,000 | |||
|guard=- | |||
|startup=18 | |||
|active=until grounded | |||
|recovery=10 | |||
|onhit=+9 | |||
|onblock=+8 | |||
|properties={{otg}}{{aircombofinisher}} | |||
|description=* Wider angle | |||
---- | |||
Zero's divekick. The L version is just a fake out, and the M and H versions make for a fairly standard divekick, with M going at a steeper angle, while H has a wider angle and is a bit slower. An important part of this move is its {{otg}} property, which, when combined with level 3 buster, makes up a big part of Zero's combo game, allowing him to pick up an opponent after an {{aircombofinisher}} or {{hardknockdown}} without any help and go into his most devastating combos. | |||
}} | |||
}} | }} | ||
---- | |||
==== | {{MoveData | ||
|image=UMvC3Zero214X.jpg | |||
{{ | |caption=zoom | ||
| | |name=Hienkyaku | ||
| | |subtitle=Flying Swallow Legs | ||
| | |input=214X | ||
|damage= | |data= | ||
|guard={{ | {{AttackData-UMVC3 | ||
|startup= | |version=L | ||
|active= | |subtitle={{qcb}} + {{l}} | ||
|recovery= | |damage=- | ||
| | |guard=- | ||
| | |startup=5 | ||
|properties= | |active=- | ||
| | |recovery=25 | ||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Travels a short distance along the ground | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=M | |||
|subtitle={{qcb}} + {{M}} | |||
|damage=- | |||
|guard=- | |||
|startup=5 | |||
|active=- | |||
|recovery=35 | |||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Travels a longer distance along the ground | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=H | |||
|subtitle={{qcb}} + {{H}} | |||
|damage=- | |||
|guard=- | |||
|startup=5 | |||
|active=- | |||
|recovery=22 | |||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Travels up and slightly forwards into the air, then drops straight down | |||
* Will just barely cross over the opponent | |||
* Can perform any action after Zero begins to drop | |||
---- | |||
The grounded version of Zero's pseudo teleport dash. Zero dashes in a specified direction at high speed, and phases through the opponent if they're in his way. All versions can steal the corner from the opponent, but no version has any invulnerablity. | |||
}} | |||
}} | }} | ||
{{ | {{MoveData | ||
| | |image=UMvC3Zeroj214X.jpg | ||
|name= | |caption=Aerial zoom | ||
| | |name=Hienkyaku (aerial) | ||
|damage= | |subtitle= | ||
| | |input=j.214X | ||
|startup= | |data= | ||
|active= | {{AttackData-UMVC3 | ||
|recovery=20 | |version=L | ||
| | |subtitle=In air,<br>{{qcb}} + {{l}} | ||
| | |damage=- | ||
|properties= | |guard=- | ||
| | |startup=- | ||
|active= | |||
|recovery=- | |||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Drops straight down, acting as a fast fall | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=M | |||
|subtitle=In air,<br>{{qcb}} + {{m}} | |||
|damage=- | |||
|guard=- | |||
|startup=6 | |||
|active=- | |||
|recovery=20 | |||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Dashes straight forward | |||
* Can perform any action after Zero completes the dash | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=H | |||
|subtitle=In air,<br>{{qcb}} + {{h}} | |||
|damage=- | |||
|guard=- | |||
|startup=6 | |||
|active= | |||
|recovery=21 | |||
|onhit=- | |||
|onblock=- | |||
|properties= | |||
|description=* Dashes diagonally upwards at the same angle as the grounded H version | |||
* Can perform any action after Zero begins to drop | |||
---- | |||
The aerial version of Zero's pseudo teleport dash. The M and H versions can steal the corner from the opponent. Like the grounded version, these dashes also have no invulnerability. | |||
}} | |||
}} | }} | ||
---- | |||
{{ | {{MoveData | ||
| | |image=UMvC3ZeroBusterLevel1.jpg | ||
| | |caption=Level 1 | ||
| | |image2=UMvC3ZeroBusterLevel2.jpg | ||
|caption2=Level 2 | |||
| | |image3=UMvC3ZeroBusterLevel3.jpg | ||
| | |caption3=Level 3 | ||
| | |name=Hyper Zero Blaster | ||
| | |input=test | ||
| | |data= | ||
| | {{AttackData-UMVC3 | ||
|version=Level 1 | |||
| | |damage=40,000 | ||
|guard=- | |||
|startup=5 | |||
|active=- | |||
|recovery=23 | |||
|onhit=-6 | |||
|onblock=-7 | |||
|properties={{proj}} | |||
|description=* Requires 30 frames of charging | |||
|damage= | * 2 {{low}} priority durability points | ||
|guard= | Level 1 Buster shot. Small, slow, and low durability. | ||
|startup=5 | }} | ||
|active= | {{AttackData-UMVC3 | ||
|recovery= | |version=Level 2 | ||
| | |damage=70,000 | ||
| | |guard=- | ||
|properties= | |startup=5 | ||
|active=- | |||
}} | |recovery=23, air 15 | ||
|onhit=-4 | |||
|onblock=-5 | |||
| | |properties={{proj}} | ||
|description=* Requires 70 frames of charging | |||
* 4 {{low}} priority durability points | |||
Level 2 Buster shot. A bit bigger and faster, and doesn't take too long to get. Slightly higher durability than level 1. | |||
}} | |||
{{AttackData-UMVC3 | |||
|version=Level 3 | |||
|damage=108,300 | |||
|guard=- | |||
|startup=5 | |||
|active=- | |||
|recovery=23, air 15 | |||
}} | |onhit=- | ||
|onblock=+2 | |||
{{ | |properties={{proj}}{{truesoftknockdown}} | ||
| | |description=* Requires 150 frames of charging | ||
* Beam durability | |||
* Can cancel into this from any special move | |||
|damage= | }} | ||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=15 | |||
| | |||
| | |||
|properties= {{ | |||
| | |||
}} | |||
{{ | |||
| | |||
|damage= | |||
|guard=- | |||
|startup= | |||
|active= | |||
|recovery= | |||
| | |||
| | |||
|properties= | |||
| | |||
}} | }} |
Latest revision as of 01:32, 18 April 2021
Special Moves
L![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
70,000 | 17 | - | 25 | |
On Hit | On Block | Guard | Properties | |
-2 | -2 | - | ![]() | |
M![]() ![]() |
Damage | Startup | Active | Recovery |
70,000 | 8 | - | 34 | |
On Hit | On Block | Guard | Properties | |
-7 | -8 | - | ![]() | |
The L and M versions of Zero's projectile. These have very similar animations, but L is slower while M is faster.
| ||||
H![]() ![]() |
Damage | Startup | Active | Recovery |
55,000 x 2 | 13 | - | 34 | |
On Hit | On Block | Guard | Properties | |
-7 | -8 | - | ![]() | |
The H version has a middling projectile speed, but gains higher durability. It also gains an additional hit, as well as total higher damage. |
L![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
70,000 | 5 | 9 | 24 | |
On Hit | On Block | Guard | Properties | |
-10 | -11 | - | ![]() | |
M![]() ![]() |
Damage | Startup | Active | Recovery |
30,000 X 3 (81,200) | 5 | 25 | 21 | |
On Hit | On Block | Guard | Properties | |
-7 | -6 | - | ![]() | |
H![]() ![]() |
Damage | Startup | Active | Recovery |
25,000 X 5 (102,300) | 5 | 25 | 21 | |
On Hit | On Block | Guard | Properties | |
-7 | -16 | - | ![]() |
L In air, ![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
- | 1 | - | 15 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
| ||||
M In air, ![]() ![]() |
Damage | Startup | Active | Recovery |
60,000 | 13 | until grounded | 10 | |
On Hit | On Block | Guard | Properties | |
+9 | +8 | - | ![]() ![]() | |
| ||||
H In air, ![]() ![]() |
Damage | Startup | Active | Recovery |
80,000 | 18 | until grounded | 10 | |
On Hit | On Block | Guard | Properties | |
+9 | +8 | - | ![]() ![]() | |
Zero's divekick. The L version is just a fake out, and the M and H versions make for a fairly standard divekick, with M going at a steeper angle, while H has a wider angle and is a bit slower. An important part of this move is its |
L![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
- | 5 | - | 25 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
| ||||
M![]() ![]() |
Damage | Startup | Active | Recovery |
- | 5 | - | 35 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
| ||||
H![]() ![]() |
Damage | Startup | Active | Recovery |
- | 5 | - | 22 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
The grounded version of Zero's pseudo teleport dash. Zero dashes in a specified direction at high speed, and phases through the opponent if they're in his way. All versions can steal the corner from the opponent, but no version has any invulnerablity. |
L In air, ![]() ![]() |
Damage | Startup | Active | Recovery |
---|---|---|---|---|
- | - | - | - | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
| ||||
M In air, ![]() ![]() |
Damage | Startup | Active | Recovery |
- | 6 | - | 20 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
| ||||
H In air, ![]() ![]() |
Damage | Startup | Active | Recovery |
- | 6 | - | 21 | |
On Hit | On Block | Guard | Properties | |
- | - | - | - | |
The aerial version of Zero's pseudo teleport dash. The M and H versions can steal the corner from the opponent. Like the grounded version, these dashes also have no invulnerability. |