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Special Moves

Hadangeki
Wave Sever Attack
236X
UMvC3Zero236LM.jpg
L/M
UMvC3Zero236H.jpg
H
L
Qcf.png + L.png
Damage Startup Active Recovery
70,000 17 - 25
On Hit On Block Guard Properties
-2 -2 - Proj.png
M
Qcf.png + M.png
Damage Startup Active Recovery
70,000 8 - 34
On Hit On Block Guard Properties
-7 -8 - Proj.png

The L and M versions of Zero's projectile. These have very similar animations, but L is slower while M is faster.

  • Each projectile has 2 Low.png priority durability points
H
Qcf.png + H.png
Damage Startup Active Recovery
55,000 x 2 13 - 34
On Hit On Block Guard Properties
-7 -8 - Proj.png

The H version has a middling projectile speed, but gains higher durability. It also gains an additional hit, as well as total higher damage.


Ryuenjin
Dragon Flame Blade
623X
UMvC3Zero623X.jpg
L
Dp.png + L.png
Damage Startup Active Recovery
70,000 5 9 24
On Hit On Block Guard Properties
-10 -11 - Strk.png
M
Dp.png + M.png
Damage Startup Active Recovery
30,000 X 3 (81,200) 5 25 21
On Hit On Block Guard Properties
-7 -6 - Strk.png
H
Dp.png + H.png
Damage Startup Active Recovery
25,000 X 5 (102,300) 5 25 21
On Hit On Block Guard Properties
-7 -16 - Strk.png

Raikousen
Lightning Flash
j.623X
UMvC3Zeroj623X.jpg
Your life ends 2 Hypers from now
L
In air,
Dp.png + L.png
Damage Startup Active Recovery
25,000 X 5 (102,300) 30 15 8/until grounded
On Hit On Block Guard Properties
+20 +17 - Stagger.png(all hits)
Truesoftknockdown.png(air hit)
  • Goes at a 45 degree angle downward
M
In air,
Dp.png + M.png
Damage Startup Active Recovery
25,000 X 5 (102,300) 30 15 8/until grounded
On Hit On Block Guard Properties
+5 +4 - Stagger.png(all hits)
Truesoftknockdown.png(air hit)
  • Goes directly forwards
H
In air,
Dp.png + H.png
Damage Startup Active Recovery
25,000 X 5 (102,300) 30 15 8/until grounded
On Hit On Block Guard Properties
+5 -15 - Stagger.png(all hits)
Truesoftknockdown.png(air hit)
  • Goes at a 45 degree angle upward

Zero's legendary lightning attack. Zero pauses for a moment, then charges in a direction, followed by a trail of lightning completely covering the distance he traveled.


Sentsuizan
Whirling Crash Slash
j.236X
UMvC3Zeroj236X.jpg
L
In air,
Qcf.png + L.png
Damage Startup Active Recovery
- 1 - 15
On Hit On Block Guard Properties
- - - -
  • Just a fake out, has no hitbox
M
In air,
Qcf.png + M.png
Damage Startup Active Recovery
60,000 13 until grounded 10
On Hit On Block Guard Properties
+9 +8 - Otg.pngAircombofinisher.png
  • Steep angle
H
In air,
Qcf.png + H.png
Damage Startup Active Recovery
80,000 18 until grounded 10
On Hit On Block Guard Properties
+9 +8 - Otg.pngAircombofinisher.png
  • Wider angle

Zero's divekick. The L version is just a fake out, and the M and H versions make for a fairly standard divekick, with M going at a steeper angle, while H has a wider angle and is a bit slower. An important part of this move is its Otg.png property, which, when combined with level 3 buster, makes up a big part of Zero's combo game, allowing him to pick up an opponent after an Aircombofinisher.png or Hardknockdown.png without any help and go into his most devastating combos.


Hienkyaku
Flying Swallow Legs
214X
UMvC3Zero214X.jpg
zoom
L
Qcb.png + L.png
Damage Startup Active Recovery
- 5 - 25
On Hit On Block Guard Properties
- - - -
  • Travels a short distance along the ground
M
Qcb.png + M.png
Damage Startup Active Recovery
- 5 - 35
On Hit On Block Guard Properties
- - - -
  • Travels a longer distance along the ground
H
Qcb.png + H.png
Damage Startup Active Recovery
- 5 - 22
On Hit On Block Guard Properties
- - - -
  • Travels up and slightly forwards into the air, then drops straight down
  • Will just barely cross over the opponent
  • Can perform any action after Zero begins to drop

The grounded version of Zero's pseudo teleport dash. Zero dashes in a specified direction at high speed, and phases through the opponent if they're in his way. All versions can steal the corner from the opponent, but no version has any invulnerablity.

Hienkyaku (aerial)
j.214X
UMvC3Zeroj214X.jpg
Aerial zoom
L
In air,
Qcb.png + L.png
Damage Startup Active Recovery
- - - -
On Hit On Block Guard Properties
- - - -
  • Drops straight down, acting as a fast fall
M
In air,
Qcb.png + M.png
Damage Startup Active Recovery
- 6 - 20
On Hit On Block Guard Properties
- - - -
  • Dashes straight forward
  • Can perform any action after Zero completes the dash
H
In air,
Qcb.png + H.png
Damage Startup Active Recovery
- 6 - 21
On Hit On Block Guard Properties
- - - -
  • Dashes diagonally upwards at the same angle as the grounded H version
  • Can perform any action after Zero begins to drop

The aerial version of Zero's pseudo teleport dash. The M and H versions can steal the corner from the opponent. Like the grounded version, these dashes also have no invulnerability.


Hyper Zero Blaster
test
UMvC3ZeroBusterLevel1.jpg
Level 1
UMvC3ZeroBusterLevel2.jpg
Level 2
UMvC3ZeroBusterLevel3.jpg
Level 3
Level 1 Damage Startup Active Recovery
40,000 5 - 23
On Hit On Block Guard Properties
-6 -7 - Proj.png
  • Requires 30 frames of charging
  • 2 Low.png priority durability points

Level 1 Buster shot. Small, slow, and low durability.

Level 2 Damage Startup Active Recovery
70,000 5 - 23, air 15
On Hit On Block Guard Properties
-4 -5 - Proj.png
  • Requires 70 frames of charging
  • 4 Low.png priority durability points

Level 2 Buster shot. A bit bigger and faster, and doesn't take too long to get. Slightly higher durability than level 1.

Level 3 Damage Startup Active Recovery
108,300 5 - 23, air 15
On Hit On Block Guard Properties
- +2 - Proj.pngTruesoftknockdown.png
  • Requires 150 frames of charging
  • Beam durability
  • Can cancel into this from any special move