Street Fighter 2: The World Warrior/Blanka: Difference between revisions

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{{SF2Header}}
[[File:sf2wwBlanka.gif]]
=Introduction=
=Introduction=
===Color Options===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Default
|-
| align="center" | [[File:Blanka-old1.gif]]
|-
|}
=Moves List=
=Moves List=
==Normal Moves==
==Command Normals==
 
*Rock Crusher/Headbutt > forward/back + mp (when close)
 
==Special Moves==
==Special Moves==
==Super Moves==
 
Electricity: Punch button rapidly
 
Rolling Attack: Charge backwards > forward + Punch
 
=The Basics=
=The Basics=
Anti-Airs: crouching Heavy Punch, Far Medium Punch, Standing heavy punch and standing Heavy Kick
=Combos=
*j.HK,s.MP,cr.HK/cr.HP
=Advanced Strategy=
=Advanced Strategy=
=Hitboxes=
===Standing Normals===
*<b>Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-sup1.png]] || align="center"  rowspan="6" | [[File:sf2ww-blankaa-lp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lp-sup1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +0
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 3+2 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 11*
|}
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 4+2 || align="center" bgcolor="blue" | 2 || align="center" colspan="3" | 7*
|}
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-a1.png‎]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-a2.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-r1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -5
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3+3 || align="center" bgcolor="blue" colspan="2" | 10 || align="center" colspan="3" | 18*
|}
*<b>Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6"  | [[File:sf2ww-blankaa-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lk-s2.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-lk-a.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-mk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22  || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-a2.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hk-r1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-hk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-hk-r3.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllk-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -9
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" bgcolor="blue" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 5 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center"  | 4+3 || align="center" bgcolor="blue" colspan="2" | 11 || align="center" colspan="5" | 21*
|}
===Close Standing Normals===
*<b>Close Standing LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2  || align="center"  | 2 || align="center" | 4 || align="center" | 2 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 9*
|}
*<b>Close Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 8~14
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 3*
|}
*<b>Close Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20,20 || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s6.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-r1.png]]  || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-s6.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-r1.png]]  || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-r2.png]]  || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-r3.png]]  || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhp-r4.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80,80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count  || align="center" | 5 || align="center" | 4 || align="center" | 6 || align="center" | 2 || align="center" | 2 || align="center" | 1 || align="center" bgcolor="blue" | 7 || align="center" | 3 || align="center" | 4 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | 5 || align="center" | 4 || align="center" | 6
|-
| align="center" colspan="2" | Simplified || align="center" colspan="6" | 1+20 || align="center" bgcolor="blue" | 7 || align="center" colspan="5" | 14 ||  align="center" bgcolor="blue" | 6 || align="center" colspan="4" | 18
|}
*<b>Close Standing LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s0.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
|-
| align="center" colspan="2" | Frame Count || align="center"  | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 1+13 || align="center" bgcolor="blue" | 4 || align="center" colspan="5" | 13*
|}
*<b>Close Standing MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20,20 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s0.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clmk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 8~14
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count  || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 1+11 || align="center" colspan="2" bgcolor="blue" | 6 || align="center" colspan="5" | 13*
|}
*<b>Close Standing HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20,20 || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhk-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | KD
|-
| align="center" colspan="2" | Frame Count  || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 10 || align="center"  | 7 || align="center"  | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 18
|}
===Crouching Normals===
*<b>Crouching LP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14  || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s2.png‎‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +4
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|- |
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3+6 || align="center" bgcolor="blue" | 3 || align="center" colspan="3" | 7*
|}
*<b>Crouching MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" | 7 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 3 || align="center" colspan="5" | 17*
|}
*<b>Crouching HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18*
|}
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +3
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Crouching MK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 7*
|}
*<b>Crouching HK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-crlp-r3.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 80
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" bgcolor="green" | +1
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 10 || align="center" | 7 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="3" | 18*
|}
===Aerial Normals===
*<b>Neutral/Diagonal Jumping LP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
*<b>Neutral/Diagonal Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njmp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlp-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-r4.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhp-f.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" bgcolor="blue" | 3 || align="center" | 3 || align="center" | 6 || align="center" | 3 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" | 1* || align="center" bgcolor="blue" | 3* || align="center" colspan="5" | ∞
|}
*<b>Diagonal Jumping HP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhp-r.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" | ∞
|}
*<b>Neutral Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njlk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping LK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djlk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 1~7
|-
| align="center" | Stun Timer || align="center" | 40
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 20 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njmk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping MK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18 || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djmk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-jk-s1.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 50
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 12 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 12 || align="center" colspan="2" | ∞
|}
*<b>Neutral Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 24 || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | ∞
|}
*<b>Diagonal Jumping HK:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-djhk-a.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s2.png]] || align="center" rowspan="3" | [[File:sf2ww-blanka-njhk-s1.png]]
|-
| align="center" | Stun || align="center" | 11~17
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 3 || align="center" | ∞
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 5 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | ∞
|}
===Unique Moves===
*<b>Rock Crush a.k.a. Headbutt:</b> (On ground and close, ←/→ + MP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 18,18 || align="center" rowspan="6" | [[File:sf2ww-blankaa-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-s1.png]] || align="center" rowspan="6"| [[File:sf2ww-blankaa-fmp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-a3.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-fmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-blankaa-fmp-s1.png]] || align="center" rowspan="6"  | [[File:sf2ww-blankaa-cllp-r3.png]]
|-
| align="center" | Stun || align="center" | 5~11
|-
| align="center" | Stun Timer || align="center" | 60
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | No
|-
| align="center" | Frame Advantage || align="center" | +3/+4
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 2 || align="center" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 1
|-
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 9 || align="center" colspan="2" bgcolor="blue" | 7 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 13
|}
===Throws===
*<b>Wild Fang a.k.a. Bite:</b> (←/→ + HP)
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-blankaa-throw.png]]
|-
| align="center" | Duration || align="center" | 130
|-
| align="center" | Stun || align="center" | -
|-
| align="center" | Stun Timer || align="center" | -
|-
| align="center" | Range (from axis) || align="center" | 64
|-
| align="center" | Range advantage || align="center" | 35
|}
===Special Moves===
*<b>Electric Thunder:</b> press any single Punch repeatedly
LP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 28 || align="center" rowspan="4" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" rowspan="4" | [[File:sf2ww-blanka-elec-lp-a.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red"  | -23
|-
| align="center" colspan="2" | Frame Count || align="center" | 8 || align="center" bgcolor="blue" | 52+
|}
MP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 32 || align="center" rowspan="4" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" rowspan="4" | [[File:sf2ww-blanka-elec-mp-a.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" | KD/-4
|-
| align="center" colspan="2" | Frame Count || align="center" | 8 || align="center" bgcolor="blue" | 34+
|}
HP version:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 36 || align="center" rowspan="4" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" rowspan="4" | [[File:sf2ww-blanka-elec-hp-a.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="green" | +9
|-
| align="center" colspan="2" | Frame Count || align="center" | 8 || align="center" bgcolor="blue" | 25+
|}
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
*<b>Rolling Attack:</b> charge ←, → + Punch (charge 60f)
LP/MP versions (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 22/24 || align="center" rowspan="4" | [[File:sf2ww-blanka-roll-lp-a1.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red" | -17
|-
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | 25
|}
HP version (whiff):
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
| align="center" | Damage || align="center" | 26 || align="center" rowspan="4" | [[File:sf2ww-blanka-roll-lp-a1.png]]
|-
| align="center" | Stun || align="center" | 13~19
|-
| align="center" | Stun Timer || align="center" | 120
|-
| align="center" | Frame Advantage|| align="center" bgcolor="red"  | -17
|-
| align="center" colspan="2" | Frame Count || align="center" bgcolor="blue" | ∞
|}
===Misc Animations===
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
|-
| align="center" | [[File:sf2ww-blanka-bwd.png]] || align="center" | [[File:sf2ww-blanka-cllp-r3.png]] || align="center" | [[File:sf2ww-blanka-fwd.png]] || align="center" | [[File:sf2ww-blanka-crlp-r3.png]]
|-
|}
*<b>Standing reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-reel1.png]] || align="center" | [[File:sf2ww-blanka-reel2.png]] || align="center" | [[File:sf2ww-blanka-reel3.png]] || align="center" | [[File:sf2ww-blanka-reel4.png]]
|-
|}
*<b>Standing gut reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-gutreel1.png]] || align="center" | [[File:sf2ww-blanka-gutreel2.png]] || align="center" | [[File:sf2ww-blanka-gutreel3.png]] || align="center" | [[File:sf2ww-blanka-gutreel4.png]]
|-
|}
*<b>Crouching reel:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-creel1.png]] || align="center" | [[File:sf2ww-blanka-creel2.png]] || align="center" | [[File:sf2ww-blanka-creel3.png]]
|-
|}
*<b>Dizzy:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | [[File:sf2ww-blanka-dizzy1.png]] || align="center" | [[File:sf2ww-blanka-dizzy2.png]] || align="center" | [[File:sf2ww-blanka-dizzy3.png]] || align="center" | [[File:sf2ww-blanka-dizzy4.png]] || align="center" | [[File:sf2ww-blanka-dizzy5.png]]
|-
|}
=Match-Ups=
=Match-Ups=
==Vs. Ryu==
Use sweep/cr hp to anticipate fireballs when in range. close mp > throw is guaranteed on shotos.
==Vs. Ken==
Same as Ryu.
==Vs. E.Honda==
Be patient and pray you don't get grabbed or knocked down. Jump back hp/nj hk are good for defense in neutral, beats headbutts etc.
==Vs. Chun Li==
Try get in and land a guaranteed thick throw, off close mp etc. Use jump ins like j hp and j hk to get in. Spinning Bird Kick can be beat with a Crouch Fierce.
==Vs. Zangief==
Use your long reach and broken air normals to keep him out. nj hk is great here.
==Vs. Guile==
If he gets distance your options are limited, catch him without charge and use your Godly air normals, close mp > throw etc. Sweep can be used to anticipate fireballs when close, but can often trade.
==Vs. Dhalsim==
Roll is really risky since it's usually unsafe on block/hit. Get to a range where you can abuse j hp etc. Otherwise just patiently walk your way in.
{{Navbox-SF2WW}}
[[Category:Hyper Street Fighter 2]]
[[Category:Street Fighter 2: The World Warrior]]

Latest revision as of 00:53, 7 January 2021

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwBlanka.gif


Introduction

Color Options

Default
Blanka-old1.gif

Moves List

Command Normals

  • Rock Crusher/Headbutt > forward/back + mp (when close)

Special Moves

Electricity: Punch button rapidly

Rolling Attack: Charge backwards > forward + Punch

The Basics

Anti-Airs: crouching Heavy Punch, Far Medium Punch, Standing heavy punch and standing Heavy Kick

Combos

  • j.HK,s.MP,cr.HK/cr.HP

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 14 Sf2ww-blankaa-lp-sup1.png Sf2ww-blankaa-lp-a.png Sf2ww-blankaa-lp-r1.png Sf2ww-blankaa-lp-r2.png Sf2ww-blankaa-lp-sup1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +0
Frame Count 2 3 4 3 3 1
Simplified 3+2 3 11*
  • Standing MP:
Damage 18 Sf2ww-blankaa-mp-s1.png Sf2ww-blankaa-mp-a.png Sf2ww-blankaa-mp-r1.png Sf2ww-blankaa-mp-r2.png Sf2ww-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 2 2 3 3 1
Simplified 4+2 2 7*
  • Standing HP:
Damage 22 Sf2ww-blankaa-hp-s1.png Sf2ww-blankaa-hp-a1.png Sf2ww-blankaa-hp-a2.png Sf2ww-blankaa-hp-r1.png Sf2ww-blankaa-hp-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 3 4 6 10 7 1
Frame Count 3+3 10 18*
  • Standing LK:
Damage 14 Sf2ww-blankaa-lk-s1.png Sf2ww-blankaa-lk-s2.png Sf2ww-blankaa-lk-a.png Sf2ww-blankaa-lk-s2.png Sf2ww-blankaa-lk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing MK:
Damage 18 Sf2ww-blankaa-mk-s1.png Sf2ww-blankaa-mk-s2.png Sf2ww-blankaa-mk-a.png Sf2ww-blankaa-mk-s2.png Sf2ww-blankaa-mk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 2 4 3 3 1
Simplified 3+4 4 7*
  • Standing HK:
Damage 22 Sf2ww-blankaa-hk-s1.png Sf2ww-blankaa-hk-a.png Sf2ww-blankaa-hk-a2.png Sf2ww-blankaa-hk-r1.png Sf2ww-blankaa-hk-r2.png Sf2ww-blankaa-hk-r3.png Sf2ww-blankaa-cllk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -9
Frame Count 3 6 5 5 5 5 5 1
Simplified 4+3 11 21*

Close Standing Normals

  • Close Standing LP:
Damage 16 Sf2ww-blankaa-cllp-r3.png Sf2ww-blankaa-cllp-s.png Sf2ww-blankaa-cllp-a.png Sf2ww-blankaa-cllp-r1.png Sf2ww-blankaa-cllp-r2.png Sf2ww-blankaa-cllp-s.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 2 2 2 4 2 1
Simplified 1+5 2 9*
  • Close Standing MP:
Damage 16 Sf2ww-blankaa-clmp-s.png Sf2ww-blankaa-clmp-a.png Sf2ww-blankaa-clmp-s.png Sf2ww-blankaa-cllp-r3.png
Stun 8~14
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 4 2 1
Simplified 1+2 4 3*
  • Close Standing HP:
Damage 20,20 Sf2ww-blankaa-clhp-s1.png Sf2ww-blankaa-clhp-s2.png Sf2ww-blankaa-clhp-s3.png Sf2ww-blankaa-clhp-s4.png Sf2ww-blankaa-clhp-s5.png Sf2ww-blankaa-clhp-s6.png Sf2ww-blankaa-clhp-a1.png Sf2ww-blankaa-clhp-r1.png Sf2ww-blankaa-clhp-s3.png Sf2ww-blankaa-clhp-s4.png Sf2ww-blankaa-clhp-s5.png Sf2ww-blankaa-clhp-s6.png Sf2ww-blankaa-clhp-a2.png Sf2ww-blankaa-clhp-r1.png Sf2ww-blankaa-clhp-r2.png Sf2ww-blankaa-clhp-r3.png Sf2ww-blankaa-clhp-r4.png
Stun 11~17
Stun Timer 80,80
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 5 4 6 2 2 1 7 3 4 3 2 2 6 3 5 4 6
Simplified 1+20 7 14 6 18
  • Close Standing LK:
Damage 16 Sf2ww-blankaa-cllk-s0.png Sf2ww-blankaa-cllk-s2.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-cllk-s5.png Sf2ww-blankaa-cllk-a.png Sf2ww-blankaa-cllk-s5.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+13 4 13*
  • Close Standing MK:
Damage 20,20 Sf2ww-blankaa-cllk-s0.png Sf2ww-blankaa-cllk-s2.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-clmk-a1.png Sf2ww-blankaa-clmk-a2.png Sf2ww-blankaa-cllk-s5.png Sf2ww-blankaa-cllk-s4.png Sf2ww-blankaa-cllk-s3.png Sf2ww-blankaa-cllk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 8~14
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 3 3 2 2 4 3 3 3 3 1
Simplified 1+11 6 13*
  • Close Standing HK:
Damage 20,20 Sf2ww-blankaa-clhk-s1.png Sf2ww-blankaa-clhk-s2.png Sf2ww-blankaa-clhk-a1.png Sf2ww-blankaa-clhk-s2.png Sf2ww-blankaa-clhk-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD
Frame Count 2 3 4 10 7 1
Simplified 1+5 4 18

Crouching Normals

  • Crouching LP:
Damage 14 Sf2ww-blankaa-crlp-s1.png Sf2ww-blankaa-crlp-s2.png Sf2ww-blankaa-crlp-a.png Sf2ww-blankaa-crlp-s2.png Sf2ww-blankaa-crlp-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +4
Frame Count 2 4 3 3 3 1
Simplified 3+6 3 7*


  • Crouching MP:
Damage 18 Sf2ww-blankaa-crmp-s1.png Sf2ww-blankaa-crmp-s2.png Sf2ww-blankaa-crmp-a.png Sf2ww-blankaa-crmp-r1.png Sf2ww-blankaa-crmp-r2.png Sf2ww-blankaa-crmp-s2.png Sf2ww-blankaa-crmp-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 3 3 7 3 3 3 1
Simplified 1+6 3 17*
  • Crouching HP:
Damage 22 Sf2ww-blankaa-crhp-s1.png Sf2ww-blankaa-crhp-s2.png Sf2ww-blankaa-crhp-a.png Sf2ww-blankaa-crhp-s2.png Sf2ww-blankaa-crhp-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 6 10 7 1
Simplified 1+7 6 18*
  • Crouching LK:
Damage 14 Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crlk-a.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching MK:
Damage 18 Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crmk-a.png Sf2ww-blankaa-crlk-s2.png Sf2ww-blankaa-crlk-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 2 2 4 3 3 1
Simplified 1+4 4 7*
  • Crouching HK:
Damage 22 Sf2ww-blankaa-crhk-s1.png Sf2ww-blankaa-crhk-s2.png Sf2ww-blankaa-crhk-a.png Sf2ww-blankaa-crhk-s2.png Sf2ww-blankaa-crhk-s1.png Sf2ww-blankaa-crlp-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 10 7 1
Simplified 1+7 4 18*

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 16 Sf2ww-blanka-njlp-s1.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njlp-a.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral/Diagonal Jumping MP:
Damage 20 Sf2ww-blanka-njlp-s1.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njmp-a.png Sf2ww-blanka-njlp-s2.png Sf2ww-blanka-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12


  • Neutral Jumping HP:
Damage 24 Sf2ww-blanka-njhp-s1.png Sf2ww-blanka-njhp-a.png Sf2ww-blanka-njhp-r1.png Sf2ww-blanka-njhp-r2.png Sf2ww-blanka-njhp-r1.png Sf2ww-blanka-njhp-r4.png Sf2ww-blanka-njhp-f.png
Stun 11~17
Stun Timer 60
Frame Count 1 3 3 6 3 3
Simplified 1* 3*
  • Diagonal Jumping HP:
Damage 22 Sf2ww-blanka-djhp-s1.png Sf2ww-blanka-djhp-s2.png Sf2ww-blanka-djhp-a.png Sf2ww-blanka-djhp-r.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6
Simplified 5 6


  • Neutral Jumping LK:
Damage 16 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-njlk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20
  • Diagonal Jumping LK:
Damage 14 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-djlk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 2 3 20 3
Simplified 5 20


  • Neutral Jumping MK:
Damage 20 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-njmk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Diagonal Jumping MK:
Damage 18 Sf2ww-blanka-jk-s1.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-djmk-a.png Sf2ww-blanka-jk-s2.png Sf2ww-blanka-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 2 3 12 3
Simplified 5 12
  • Neutral Jumping HK:
Damage 24 Sf2ww-blanka-njhk-s1.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-njhk-a.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6
  • Diagonal Jumping HK:
Damage 22 Sf2ww-blanka-njhk-s1.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-djhk-a.png Sf2ww-blanka-njhk-s2.png Sf2ww-blanka-njhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 2 3 6 3
Simplified 5 6


Unique Moves

  • Rock Crush a.k.a. Headbutt: (On ground and close, ←/→ + MP)
Damage 18,18 Sf2ww-blankaa-cllp-r3.png Sf2ww-blankaa-fmp-s1.png Sf2ww-blankaa-fmp-a1.png Sf2ww-blankaa-fmp-a2.png Sf2ww-blankaa-fmp-a3.png Sf2ww-blankaa-fmp-r1.png Sf2ww-blankaa-fmp-r2.png Sf2ww-blankaa-fmp-s1.png Sf2ww-blankaa-cllp-r3.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3/+4
Frame Count 5 4 4 3 2 5 4 3 1
Simplified 9 7 2 13

Throws

  • Wild Fang a.k.a. Bite: (←/→ + HP)
Damage 20+(4*n) Sf2ww-blankaa-throw.png
Duration 130
Stun -
Stun Timer -
Range (from axis) 64
Range advantage 35

Special Moves

  • Electric Thunder: press any single Punch repeatedly

LP version:

Damage 28 Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-elec-lp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage -23
Frame Count 8 52+

MP version:

Damage 32 Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-elec-mp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage KD/-4
Frame Count 8 34+

HP version:

Damage 36 Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-elec-hp-a.png
Stun 13~19
Stun Timer 120
Frame Advantage +9
Frame Count 8 25+

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Rolling Attack: charge ←, → + Punch (charge 60f)

LP/MP versions (whiff):

Damage 22/24 Sf2ww-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count 25

HP version (whiff):

Damage 26 Sf2ww-blanka-roll-lp-a1.png
Stun 13~19
Stun Timer 120
Frame Advantage -17
Frame Count

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-blanka-bwd.png Sf2ww-blanka-cllp-r3.png Sf2ww-blanka-fwd.png Sf2ww-blanka-crlp-r3.png
  • Standing reel:
Sf2ww-blanka-reel1.png Sf2ww-blanka-reel2.png Sf2ww-blanka-reel3.png Sf2ww-blanka-reel4.png
  • Standing gut reel:
Sf2ww-blanka-gutreel1.png Sf2ww-blanka-gutreel2.png Sf2ww-blanka-gutreel3.png Sf2ww-blanka-gutreel4.png
  • Crouching reel:
Sf2ww-blanka-creel1.png Sf2ww-blanka-creel2.png Sf2ww-blanka-creel3.png
  • Dizzy:
Sf2ww-blanka-dizzy1.png Sf2ww-blanka-dizzy2.png Sf2ww-blanka-dizzy3.png Sf2ww-blanka-dizzy4.png Sf2ww-blanka-dizzy5.png

Match-Ups

Vs. Ryu

Use sweep/cr hp to anticipate fireballs when in range. close mp > throw is guaranteed on shotos.

Vs. Ken

Same as Ryu.

Vs. E.Honda

Be patient and pray you don't get grabbed or knocked down. Jump back hp/nj hk are good for defense in neutral, beats headbutts etc.

Vs. Chun Li

Try get in and land a guaranteed thick throw, off close mp etc. Use jump ins like j hp and j hk to get in. Spinning Bird Kick can be beat with a Crouch Fierce.

Vs. Zangief

Use your long reach and broken air normals to keep him out. nj hk is great here.

Vs. Guile

If he gets distance your options are limited, catch him without charge and use your Godly air normals, close mp > throw etc. Sweep can be used to anticipate fireballs when close, but can often trade.

Vs. Dhalsim

Roll is really risky since it's usually unsafe on block/hit. Get to a range where you can abuse j hp etc. Otherwise just patiently walk your way in.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Blanka
Chun-Li
Dhalsim
E. Honda
Guile
Ken
Ryu
Zangief