Ninja Masters/Sasuke: Difference between revisions

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Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.
Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.


=Move list=
==Normals==


===Standing===


==Command Moves==
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Triangle Jump
jump towards the wall,then away


{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Rolling Heel


Dash Forward, df + HK
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}




Handle Strike
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


f + LP


overhead; staggers opponent if it connects as an  overhead
====Close====


{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Forward Slice


f + HP
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


far overhead


{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Crouch Snap


db, db + HK
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


overhead
===Crouching===


Unarmed
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Forward Palm


f + LP
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


overhead; staggers opponent if it connects as an overhead


{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


Falling Elbow


f + HP  
{{MoveData
  | name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


overhead; staggers opponent if it connects as an overhead


==Special Moves==
===Jumping===
Hishou Getsu
 
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
==Command Normals==
 
{{MoveData
| name    = Triangle Jump
| input    = (in air, against wall) {{Motion|6}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = Rolling Heel
| input    = Forward Dash, {{Motion|3}} + {{Icon-SNK|D}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = Crouch Snap
| input    = {{Motion|1}} {{Motion|1}} + {{Icon-SNK|D}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = Handle Strike/Forward Palm
| input    = {{Motion|6}} + {{Icon-SNK|A}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
}}
 
 
{{MoveData
| name    = Forward Slice/Falling Elbow
| input    = {{Motion|6}} + {{Icon-SNK|B}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = high
  | startup = -
  | description = Staggers Crouching opponent
  }}
}}
 
 
==Universal Mechanics==
 
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}


qcf+P:


Sasuke throws a shuriken.
{{MoveData
| name    = {{Motion|6}} + {{Icon-SNK|B}}
| input    =  6+B
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}


This shuriken has a fiery swirl around it when powered.


---------------------------------------------------------------------------
{{MoveData
Hi Shouken
| name    = {{Motion|6}} + {{Icon-SNK|D}}
| input    =  6+D
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}


dp+P (three times):


Sasuke does an uppercut.  
{{MoveData
| name    = Shoulder Breaker
| input    = {{Motion|63214}} + {{Icon-SNK|D}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke grabs the enemy and leaps with them, slamming them in the ground.
  }}
}}


Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).
==Special Moves==


---------------------------------------------------------------------------
{{MoveData
Shou Kuu Kyaku Sen
| name    = Hishou Getsu
| input    = 236+P
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|236}} + {{Icon-SNK|A}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke throws a shuriken.
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|236}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|236}} + {{Icon-SNK|A}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = This shuriken has a fiery swirl around it when powered.
  }}
}}


qcb+K:


Sasuke flies forward while kicking.
{{MoveData
| name    = Hi Shouken
| input    = 623+P (x3)
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|623}} + {{Icon-SNK|A}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke does an uppercut.  


---------------------------------------------------------------------------
Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).
Shoukuu Kyaku Retsu
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|623}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|623}} + {{Icon-SNK|A}} + {{Icon-SNK|B}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description =
  }}
}}


qcb while in the air +K:


Sasuke flies downward at an angle while kicking.
{{MoveData
| name    = Shoukuu Kyaku Sen
| input    = 214+K
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|214}} + {{Icon-SNK|C}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke flies forward while kicking.
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|C}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description =
  }}
}}


---------------------------------------------------------------------------
Shin Geki Ha


f, hcf+AB:
{{MoveData
| name    = Shoukuu Kyaku Retsu
| input    = (in air) 214+K
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = {{Motion|214}} + {{Icon-SNK|C}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke flies downward at an angle while kicking.
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = {{Motion|214}} + {{Icon-SNK|C}} + {{Icon-SNK|D}}
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description =
  }}
}}


Sasuke makes a burst of energy come out of his hands.
==Spirit Gauge==


When this is done with a full super meter, the blast becomes larger, and it empties your meter.
===Power Move===


The button can be held; if you hold the buttons, he slides forward when you release it.  
{{MoveData
| name    = Shin Geki Ha
| input    = {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} + {{Icon-SNK|B}}
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the  buttons, the further he slides forward.
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = When this is done with a full super meter, the blast becomes larger, and it empties your meter.
  }}
}}


The longer you hold the  buttons, the further he slides forward.
===Combo Super===


---------------------------------------------------------------------------
{{MoveData
Shoulder Breaker
| name    = Shimonatsu • Gekirin
| input    = {{Icon-SNK|A}},{{Icon-SNK|B}},{{Icon-SNK|B}},{{Icon-SNK|B}},{{Motion|6}}+{{Icon-SNK|B}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.
  }}
}}


hcb + D:
===Desperation Move===


A command throw.
{{MoveData
| name    = Super Shin Geku Ha
| input    =  {{Motion|63214}}{{Motion|41236}} + {{Icon-SNK|A}}+{{Icon-SNK|C}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground
  }}
}}


Sasuke grabs the enemy and leaps with them, slamming them in the ground.
===Finisher===


==Super Combo Ender==
{{MoveData
A, B, B, B, f + B (with weapon):
| name    = Shippu Resshingeki
| input    = {{Motion|2}}{{Motion|214}}{{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|B}}
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = Sasuke slams his hands on the ground and a small burst of energy surrounds him.
  }}
}}


Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.


==Combos==
==Combos==
Line 261: Line 998:
</pre>
</pre>


==Deadly Move==
Super Shin Geku Ha
hcb, hcf+ AC:
Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground
==Super Deadly Move==
Shipuuret Shin Geki
d, qcb, f + AB (without weapon):
Sasuke slams his hands on the ground and a small burst of energy surrounds him.
It's much more useful than it looks.


[[Category:Ninja Masters]]
[[Category:Ninja Masters]]
{{Ninjamasters}}
{{Ninjamasters}}

Revision as of 20:53, 2 January 2021

Nm sasuke select.png

Introduction

Unarmed Weapon
Sasuke-sprite1.gif Sasuke-sprite2.gif

Story:

Skillfully mastered the harsh Ninja training in half the normal period.

Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.

Normals

Standing

Far

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Close

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-

Crouching

D.png Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


D.png Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Jumping

Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - mid - - - - - -

-


Command Normals

Triangle Jump
(in air, against wall) F.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Rolling Heel
Forward Dash, Df.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Crouch Snap
Db.png Db.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Handle Strike/Forward Palm
F.png + Kof.lp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - high - - - - - -

Staggers Crouching opponent

Unarmed - - - high - - - - - -

Staggers Crouching opponent


Forward Slice/Falling Elbow
F.png + Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - high - - - - - -

Staggers Crouching opponent

Unarmed - - - high - - - - - -

Staggers Crouching opponent


Universal Mechanics

Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


D.png Kof.lk.png + Kof.sp.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - mid - - - - - -

-

Unarmed - - - mid - - - - - -

-


F.png + Kof.lk.png
6+B
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


F.png + Kof.sk.png
6+D
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

-


Shoulder Breaker
Hcb.png + Kof.sk.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Sasuke grabs the enemy and leaps with them, slamming them in the ground.

Special Moves

Hishou Getsu
236+P
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcf.png + Kof.lp.png - - - - - - - - - -

Sasuke throws a shuriken.

Qcf.png + Kof.lk.png - - - - - - - - - -

-

Qcf.png + Kof.lp.png + Kof.lk.png - - - - - - - - - -

This shuriken has a fiery swirl around it when powered.


Hi Shouken
623+P (x3)
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Dp.png + Kof.lp.png - - - - - - - - - -

Sasuke does an uppercut.

Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).

Dp.png + Kof.lk.png - - - - - - - - - -

-

Dp.png + Kof.lp.png + Kof.lk.png - - - - - - - - - -


Shoukuu Kyaku Sen
214+K
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcb.png + Kof.sp.png - - - - - - - - - -

Sasuke flies forward while kicking.

Qcb.png + Kof.sk.png - - - - - - - - - -

-

Qcb.png + Kof.sp.png + Kof.sk.png - - - - - - - - - -


Shoukuu Kyaku Retsu
(in air) 214+K
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Qcb.png + Kof.sp.png - - - - - - - - - -

Sasuke flies downward at an angle while kicking.

Qcb.png + Kof.sk.png - - - - - - - - - -

-

Qcb.png + Kof.sp.png + Kof.sk.png - - - - - - - - - -

Spirit Gauge

Power Move

Shin Geki Ha
Hcb.pngF.png + Kof.lp.png + Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Level 0 - - - - - - - - - -

Sasuke makes a burst of energy come out of his hands. The button can be held; if you hold the buttons, he slides forward when you release it. The longer you hold the buttons, the further he slides forward.

Level 1 - - - - - - - - - -

-

Level 2 - - - - - - - - - -

-

Level 3 - - - - - - - - - -

When this is done with a full super meter, the blast becomes larger, and it empties your meter.

Combo Super

Shimonatsu • Gekirin
Kof.lp.png,Kof.lk.png,Kof.lk.png,Kof.lk.png,F.png+Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Armed - - - - - - - - - -

Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.

Desperation Move

Super Shin Geku Ha
Hcb.pngHcf.png + Kof.lp.png+Kof.sp.png
Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
- - - - - - - - - -

Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground

Finisher

Shippu Resshingeki
D.pngQcb.pngF.png+Kof.lp.png+Kof.lk.png
Version Damage Meter Stun Guard Cancel Startup Active Recovery On Hit On Block
Unarmed - - - mid - - - - - -

Sasuke slams his hands on the ground and a small burst of energy surrounds him.


Combos

Weapon Combos

Weapon Chain Attacks 
--------------------  
Punch Starters        
``````````````  
LP far (*) ---> HP         ----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close (*)    f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                                                   LP (E)         HK (E)
                                                   d + HP (*, E)
                                                   HK (E)
                                                   d + HK (_, E) 


HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
``````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E)

Unarmed Combos

Chain Attacks 
-------------  
Punch Starters
``````````````                                                  
LP far (*) ---> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close(*)     f + LP       |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |              
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                             |                     LP (E)         HK (E)
                             |                     d + HP (*, E)
                             |                     HK (E)
                             |                     d + HK (_, E) 
                             |
                             |
                             --> LK+HP (W)  ----> HP (O)   -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E) 
              
           
HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
`````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP       |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                             |                    LP (E)          HK (E)
                             |                    d + HP (*, E) 
                             |                    HK (E)
                             |                    d + HK (_, E) 
                             |
                             |
                             --> LK+HP (W)  ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E) 

 
Weapon Starter
``````````````
LK+HP (W)  ---> HP (O)    -----> HP (E)
                LP (E)           HK (E)
                d + HP (*, E)
                HK (E)
                d + HK (_, E)

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