X-Men vs Street Fighter/M.Bison: Difference between revisions

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m (fix motion tags)
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= Introduction =
[[image:XvSFMBison.png]]
[[image:XvSFMBison.png]]


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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| Psycho Shot || {{#motion: hcf + P}}
| Psycho Shot || {{ {{hcf}} + P}}
|-
|-
| Scissor Press (also in air) || {{#motion: hcf + K}}
| Scissor Press (also in air) || {{ {{hcf}} + K}}
|-
|-
| Psycho Blast || {{#motion: hcb + P}}
| Psycho Blast || {{ {{hcb}} + P}}
|-
|-
| Head Stomp || {{#motion: D (charge) u + K , P}}
| Head Stomp || {{ D (charge) {{u}} + K , P}}
|-
|-
| Demon Reverse || {{#motion: D (charge) U + P , P}}
| Demon Reverse || {{ D (charge) U + P , P}}
|-
|-
| Teleport || {{#motion: dp + P P or K K}}
| Teleport || {{ {{dp}} + P P or K K}}
|-
|-
| Fly || {{#motion: qcb + K K}}
| Fly || {{ {{qcb}} + K K}}
|}
|}


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{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| Psycho Crusher (also in air) || {{#motion: qcf + P P}}
| Psycho Crusher (also in air) || {{ {{qcf}} + P P}}
|-
|-
| Knee Press Nightmare || {{#motion: qcf + K K}}
| Knee Press Nightmare || {{ {{qcf}} + K K}}
|}
|}


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3) Psycho Ball, Psycho Crusher<br>
3) Psycho Ball, Psycho Crusher<br>
4) HP-Psycho Ball, Twin Bison Knee Press Nightmare<br>
4) HP-Psycho Ball, Twin Bison Knee Press Nightmare<br>
5) J.LK , J.MP XX Psycho Crusher<br><br>
5) J.LK , J.MP XX Psycho Crusher
 
 


Intermediate<br>
Intermediate<br>
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6) Throw enemy into the corner, S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MK XX Psycho Crusher<br>
6) Throw enemy into the corner, S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MK XX Psycho Crusher<br>
7) J.LK , J.HK , D.C.LK , C.MK, S.LP , S.HK XX Psycho Crusher<br>
7) J.LK , J.HK , D.C.LK , C.MK, S.LP , S.HK XX Psycho Crusher<br>
8) Get enemy in corner.  F.LK , F.MK , F.HK XX Psycho Crusher , C.LK (OTG) , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher<br><br>
8) Get enemy in corner.  F.LK , F.MK , F.HK XX Psycho Crusher , C.LK (OTG) , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher
 
 


Expert<br>
Expert<br>

Revision as of 03:01, 9 December 2020

XvSFMBison.png

M. Bison is the ruler of Shadaloo. He uses his Phycho Power to defeat his opponents.

Moves List

Normal Moves

Special Moves

Psycho Shot {{ Hcf.png + P}}
Scissor Press (also in air) {{ Hcf.png + K}}
Psycho Blast {{ Hcb.png + P}}
Head Stomp {{ D (charge) U.png + K , P}}
Demon Reverse Template:D (charge) U + P , P
Teleport {{ Dp.png + P P or K K}}
Fly {{ Qcb.png + K K}}

Super Moves

Psycho Crusher (also in air) {{ Qcf.png + P P}}
Knee Press Nightmare {{ Qcf.png + K K}}

The Basics

Advanced Strategy

Combos/Infinites

Beginner
1) S.LP , S.HK XX Scissor Kick
2) C.LK , S.HK XX Psycho Crusher
3) Psycho Ball, Psycho Crusher
4) HP-Psycho Ball, Twin Bison Knee Press Nightmare
5) J.LK , J.MP XX Psycho Crusher


Intermediate
1) J.HK , D.S.LP , S.HP SJ SJ.LK , SJ.MK , SJ.HK
2) Psycho Ball, D.S.HP SJ SJ.LP , SJ.MK XX Psycho Crusher
3) F.LK , F.MK , F.HK XX Psycho Crusher
4) J.LK , J.HK , J.HK XX Scissor Kick
5) J.LK , J.HP , D.S.LP , S.HP SJ SJ.HP XX Scissor Kick
6) Throw enemy into the corner, S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MK XX Psycho Crusher
7) J.LK , J.HK , D.C.LK , C.MK, S.LP , S.HK XX Psycho Crusher
8) Get enemy in corner. F.LK , F.MK , F.HK XX Psycho Crusher , C.LK (OTG) , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher


Expert
1) Get enemy in the corner. J.LK , J.HK , D.S.LK , C.HK XX HP-Psycho Shot, S.LK , S.HP SJ SJ.LK , SJ.MP XX Psycho Crusher, SJ.LK XX Psycho Crusher

  **Note: After the first Psycho Crusher ends, wait until the enemy falls
          slightly and then SJ.LK them before they fall too far.

2) Have enemy in the corner and start from about 3/4 a screen away. HP-Psycho Ball, D.J.LK , J.HK , D.C.LK , C.MK, S.LP , C.HK XX HP-Psycho Shot, S.LK , S.MK XX Psycho Crusher

  **Note: Delay the Psycho Crusher at the end for just HALF a second to
          ensure you get more hits out of the Psycho Crusher.  Otherwise,
          it'll hit about 2 times or so.

3) Get enemy in corner. Start from about 3/4 of a screen away. HP-Psycho Ball, D.J.LK , J.HP , D.S.LK , C.MK, S.LP , C.HK XX HP-Psycho Shot (OTG), S.LK , S.HP SJ SJ.LP, SJ.LK , SJ.MP XX Psycho Crusher, SJ.LK XX Psycho Crusher

  **Note: Let the C.HK slide AS FAR AS POSSIBLE before canceling it
          into the Psycho Shot, otherwise the S.HP launch will miss.  But
          if you cancel it too late, the Psycho Shot will miss the enemy on
          the ground!!!  The key lies ALL in the distance of the slide...

Match-ups