m (→Unique Attacks) |
m (fix motion tags) |
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{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | {{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]]|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} mk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]]|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Roundhouse.gif]]|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} {{mk}} {{---}} hk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Roundhouse.gif]]|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp --- hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp --- hp --- b + hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
Line 68: | Line 68: | ||
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Forward.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Forward.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Roundhouse.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Roundhouse.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) mk --- df + mk||(TC3) Air [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]]|60|150|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) {{mk}} {{---}} {{df}} + mk||(TC3) Air [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]]|60|150|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + lp ex||Tourou Zan [[File:Jab.gif]]|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan [[File:Jab.gif]]|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Jab.gif]] (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Jab.gif]] (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Jab.gif]] (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Jab.gif]] (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + mp ex||Tourou Zan [[File:Strong.gif]]|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan [[File:Strong.gif]]|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Strong.gif]] (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Strong.gif]] (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Strong.gif]] (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Strong.gif]] (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + hp ex||Tourou Zan [[File:Fierce.gif]]|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan [[File:Fierce.gif]]|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Fierce.gif]] (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Fierce.gif]] (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Fierce.gif]] (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tourou Zan [[File:Fierce.gif]] (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + p p||Tourou Zan [[File:EX.gif]]|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan [[File:EX.gif]]|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan [[File:EX.gif]] (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan [[File:EX.gif]] (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan [[File:EX.gif]] (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan [[File:EX.gif]] (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan [[File:EX.gif]] (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan [[File:EX.gif]] (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan [[File:EX.gif]] (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan [[File:EX.gif]] (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + k ex||Teleport [[File:Short.gif]]|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport [[File:Short.gif]]|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Teleport [[File:Forward.gif]]|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Teleport [[File:Forward.gif]]|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Teleport [[File:Roundhouse.gif]]|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Teleport [[File:Roundhouse.gif]]|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko Soushouda [[File:Jab.gif]]|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda [[File:Jab.gif]]|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko Soushouda [[File:Strong.gif]]|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda [[File:Strong.gif]]|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko Soushouda [[File:Fierce.gif]]|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda [[File:Fierce.gif]]|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda [[File:EX.gif]]|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda [[File:EX.gif]]|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick|Rolling Kick [[File:Short.gif]]|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | {{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick [[File:Short.gif]]|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Kick [[File:Forward.gif]]|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | {{USFIVFrameDataGlanceRow|||||Rolling Kick [[File:Forward.gif]]|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Kick [[File:Roundhouse.gif]]|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | {{USFIVFrameDataGlanceRow|||||Rolling Kick [[File:Roundhouse.gif]]|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick [[File:EX.gif]]|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | {{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick [[File:EX.gif]]|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb qcb + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf qcf + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf qcf + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | {{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|CloseLP| | {{USFIVMoveListRow|Yang|CloseLP| | ||
Close LP|Close Jab|Close lp|rpdfire speccancel supercancel| | Close LP|Close Jab|Close lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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}} | }} | ||
{{USFIVMoveListRow|Yang|CloseHP| | {{USFIVMoveListRow|Yang|CloseHP| | ||
Close HP|Close Fierce|Close hp|(1st hit only) speccancel supercancel| | Close HP|Close Fierce|Close hp|(1st hit only) {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMK| | {{USFIVMoveListRow|Yang|CloseMK| | ||
Close MK|Close Forward|Close mk| jcancel | | Close MK|Close Forward|Close mk| {{jcancel}} | | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|FarLP| | {{USFIVMoveListRow|Yang|FarLP| | ||
Far LP|Far Jab|lp|rpdfire speccancel supercancel| | Far LP|Far Jab|lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|CrouchLP| | {{USFIVMoveListRow|Yang|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|rpdfire speccancel supercancel| | Crouch LP|Crouch Jab|d + lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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}} | }} | ||
{{USFIVMoveListRow|Yang|DiagonalHP| | {{USFIVMoveListRow|Yang|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk| jcancel | | Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} mk| {{jcancel}} | | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk|| | Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} {{mk}} {{---}} hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Target Combo 2|Target Combo 2|mp --- hp|| | Target Combo 2|Target Combo 2|mp {{---}} hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Target Combo 2|Target Combo 2|mp --- hp --- b + hp|| | Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo3| | {{USFIVMoveListRow|Yang|TargetCombo3| | ||
Target Combo 3|Target Combo 3|(in air - forward or neutral jump) mk --- df + mk|| | Target Combo 3|Target Combo 3|(in air - forward or neutral jump) {{mk}} {{---}} {{df}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Raigekishu| | {{USFIVMoveListRow|Yang|Raigekishu| | ||
Raigekishu|Dive Kick|(in air - forward or neutral jump) df + k|| | Raigekishu|Dive Kick|(in air - forward or neutral jump) {{df}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|GutKick| | {{USFIVMoveListRow|Yang|GutKick| | ||
Gut Kick|Forward Throw|f or n + lp + lk|| | Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|MonkeyFlip| | {{USFIVMoveListRow|Yang|MonkeyFlip| | ||
Monkey Flip|Back Throw|b + lp + lk|| | Monkey Flip|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan|Mantis Slash|qcf + p ex|ex version lets you perform up to 4 followups| | Tourouzan|Mantis Slash|qcf + {{p}} ex|ex version lets you perform up to 4 followups| | ||
Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's knockdown pushes the opponent back very far (it varies among the button strength used, but they all are really close to the other side of the screen if not), in which they can do a quick rise and stay out of your zone. Best used as a combo ender if the opponent is close to, if not in the corner. | Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's {{knockdown}} pushes the opponent back very far (it varies among the button strength used, but they all are really close to the other side of the screen if not), in which they can do a quick rise and stay out of your zone. Best used as a combo ender if the opponent is close to, if not in the corner. | ||
Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. | Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. | ||
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The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the [[File:Mp.png]] and [[File:Hp.png]] verions of this move are punishable ''on hit'' so you better be following up with something if you don't wanna pay the price. | The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the [[File:Mp.png]] and [[File:Hp.png]] verions of this move are punishable ''on hit'' so you better be following up with something if you don't wanna pay the price. | ||
*[[File:Hp.png]]: This is really the only notable version of the 2nd slash. Has the most hitstun, meaning when you FADC forward, you can combo into other stuff (also saves your skin if you do land this on a blocking opponent). The ONLY time you should be FADC following up with a cancelable normal canceled into a special for damage is when you are using Mantis in footsies when you confirmed it into the 2nd slash and want some extra damage/going for the kill. However, probably best thing to do when you are FADCing forward is to combo into close MK. | *[[File:Hp.png]]: This is really the only notable version of the 2nd slash. Has the most hitstun, meaning when you FADC forward, you can combo into other stuff (also saves your skin if you do land this on a blocking opponent). The ONLY time you should be FADC following up with a cancelable normal canceled into a special for damage is when you are using Mantis in footsies when you confirmed it into the 2nd slash and want some {{extra}} damage/going for the kill. However, probably best thing to do when you are FADCing forward is to combo into close MK. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
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The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. | The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. | ||
If you FADC forward after landing this in the corner, you can reset the opponent with a quick cr.LK, or add on more damage with a Rollkick. | If you FADC forward after landing this in the corner, you can {{reset}} the opponent with a quick cr.LK, or add on more damage with a Rollkick. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Kaihou| | {{USFIVMoveListRow|Yang|Kaihou| | ||
Kaihou|Teleport|qcf + k ex|| | Kaihou|Teleport|qcf + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|ByakkoSoshoda| | {{USFIVMoveListRow|Yang|ByakkoSoshoda| | ||
Byakko Soshoda|Palm Strike|qcb + p ex armorbreak|| | Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak|| | ||
Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in front of him for while that will usually beat out anything else coming at him as long as it isn't too low to the ground. | Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in {{front}} of him for while that will usually beat out anything else coming at him as long as it isn't too {{low}} to the ground. | ||
*[[File:Lp.png]]: A fake version of a palm, Yang will rear back and return to a neutral stance instead of pushing forward. | *[[File:Lp.png]]: A fake version of a palm, Yang will rear back and return to a neutral stance instead of pushing forward. | ||
*[[File:Mp.png]]: Fastest to start up, but doesn't knock down and is unsafe on block (but nobody knows that). Not used much outside of combos, but is useful in combos if you have meter. With 2 bars, you can FADC forward on a hit for a VERY tight close [[File:Lp.png]] to whatever link for a lot of damage compared to Mantis FADC. If you have 3 bars and an ultra, you can cancel into an EX Red Focus and ultra for some good damage. | *[[File:Mp.png]]: Fastest to start up, but doesn't knock down and is unsafe on block (but nobody knows that). Not used much outside of combos, but is useful in combos if you have meter. With 2 bars, you can FADC forward on a hit for a VERY tight close [[File:Lp.png]] to whatever link for a lot of damage compared to Mantis FADC. If you have 3 bars and an ultra, you can {{cancel}} into an EX Red Focus and ultra for some good damage. | ||
*[[File:Hp.png]]: Slower to startup, but knocks down and is even on block. Makes a good meaty attack in the corner. | *[[File:Hp.png]]: Slower to startup, but knocks down and is even on block. Makes a good meaty attack in the corner. | ||
*[[File:EX.gif]]: A little bit slower to start up than [[File:Hp.png]], but has some invincibility during the startup, but stays active for a long time and leads into a free juggle wall bounce on hit. Excellent move to use after a focus crumple to add on damage. Can also used after a stand [[File:Mp.png]] reset to hit an unsuspecting opponent, but is vulnerable to reversals. | *[[File:EX.gif]]: A little bit slower to start up than [[File:Hp.png]], but has some invincibility during the startup, but stays active for a long time and leads into a free juggle wall bounce on hit. Excellent move to use after a focus {{crumple}} to add on damage. Can also used after a stand [[File:Mp.png]] {{reset}} to hit an unsuspecting opponent, but is vulnerable to reversals. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Senkyutai| | {{USFIVMoveListRow|Yang|Senkyutai| | ||
Senkyutai|Rolling Kick|dp + k ex|| | Senkyutai|Rolling Kick|dp + {{k}} ex|| | ||
Yang rolls along the ground and kicks upward at the opponent when he reaches them. A versatile move in his bag of tricks. All of the different kick buttons have different properties. | Yang rolls along the ground and kicks {{upward}} at the opponent when he reaches them. A versatile move in his bag of tricks. All of the different kick buttons have different properties. | ||
*[[File:Lk.png]]: No rolling, just straight up kick. Is the most DP-like of all the moves due to its full invincibility frames on startup. This is the ONLY version of the Rollkick that should be used as a reversal, as no other versions have full invincibility. | *[[File:Lk.png]]: No rolling, just straight up kick. Is the most DP-like of all the moves due to its full invincibility frames on startup. This is the ONLY version of the Rollkick that should be used as a reversal, as no other versions have full invincibility. | ||
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}} | }} | ||
{{USFIVMoveListRow|Yang|ZenpouTenshin| | {{USFIVMoveListRow|Yang|ZenpouTenshin| | ||
Zenpou Tenshin|Command Throw|hcb + k ex|| | Zenpou Tenshin|Command Throw|hcb + {{k}} ex|| | ||
If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you throw at them. (You can of course tick throw them with a regular throw but this leads to more damage/stun and oki) However, this move is slower then every other grab, starting up in 10 frames; most people can just throw you themselves if they see it coming. Regardless, this move should still be utilized if you are fighting a downback-life opponent. | If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you {{throw}} at them. (You can of course tick {{throw}} them with a regular {{throw}} but this leads to more damage/stun and oki) However, this move is slower then every other grab, starting up in 10 frames; most people can just {{throw}} you themselves if they see it coming. Regardless, this move should still be utilized if you are fighting a downback-life opponent. | ||
After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: | After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: | ||
Line 386: | Line 386: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|Sei'eiEnbu| | {{USFIVMoveListRow|Yang|Sei'eiEnbu| | ||
Senei Enbu|Super Combo|qcb qcb + p|| | Senei Enbu|Super Combo|qcb {{qcb}} + p|| | ||
Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close [[File:Hp.png]] and close [[File:Mp.png]]). Shadows do approximately a quarter of the damage that Yang does. Shadows can be blocked high or low (which means Seiei-Enbu cannot create unblockable set-ups). Shadows do not cause stun. Shadow Level 3 Focus Attacks are blockable, and shadow throws won't connect. Shadows also do not appear to have an effect on damage scaling, but I (personally) cannot confirm or deny that one way or the other. | Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close [[File:Hp.png]] and close [[File:Mp.png]]). Shadows do approximately a quarter of the damage that Yang does. Shadows can be blocked {{high}} or {{low}} (which means Seiei-Enbu cannot create {{unblockable}} set-ups). Shadows do not cause stun. Shadow Level 3 Focus Attacks are blockable, and shadow throws won't connect. Shadows also do not appear to have an effect on damage scaling, but I (personally) cannot confirm or deny that one way or the other. | ||
Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. | Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. | ||
Line 399: | Line 399: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|RaishinMahhaken| | {{USFIVMoveListRow|Yang|RaishinMahhaken| | ||
Raishin Mahhaken|Ultra Combo I|qcf qcf + 3p|| | Raishin Mahhaken|Ultra Combo I|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TenshinSenkyutai| | {{USFIVMoveListRow|Yang|TenshinSenkyutai| | ||
Tenshin Senkyutai|Ultra Combo II|qcf qcf + 3k|| | Tenshin Senkyutai|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 409: | Line 409: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 603: | Line 603: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 766: | Line 766: | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | {{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]]|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} mk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]]|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Roundhouse.gif]]|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} {{mk}} {{---}} hk||(TC1) close [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Roundhouse.gif]]|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp --- hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp --- hp --- b + hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||(TC2) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | {{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | {{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
Line 781: | Line 781: | ||
{{USFIVFrameDataRow|||||Dive Kick [[File:Forward.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|||||Dive Kick [[File:Forward.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Dive Kick [[File:Roundhouse.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|||||Dive Kick [[File:Roundhouse.gif]]|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo 3|Target Combo 3|(in air) mk --- df + mk||(TC3) Air [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]]|60|150|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|(in air) {{mk}} {{---}} {{df}} + mk||(TC3) Air [[File:Forward.gif]] > [[File:Downright.gif]]+[[File:Forward.gif]]|60|150|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tourouzan|Mantis Slash (Jab)|qcf + lp ex||Tourou Zan [[File:Jab.gif]]|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan [[File:Jab.gif]]|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan [[File:Jab.gif]] (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Tourou Zan [[File:Jab.gif]] (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan [[File:Jab.gif]] (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Tourou Zan [[File:Jab.gif]] (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan MP|Mantis Slash (Strong)|qcf + mp ex||Tourou Zan [[File:Strong.gif]]|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan [[File:Strong.gif]]|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan [[File:Strong.gif]] (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Tourou Zan [[File:Strong.gif]] (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan [[File:Strong.gif]] (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Tourou Zan [[File:Strong.gif]] (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + hp ex||Tourou Zan [[File:Fierce.gif]]|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan [[File:Fierce.gif]]|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan [[File:Fierce.gif]] (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Tourou Zan [[File:Fierce.gif]] (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan [[File:Fierce.gif]] (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Tourou Zan [[File:Fierce.gif]] (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + p p||Tourou Zan [[File:EX.gif]]|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan [[File:EX.gif]]|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan [[File:EX.gif]] (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan [[File:EX.gif]] (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan [[File:EX.gif]] (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | {{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan [[File:EX.gif]] (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan [[File:EX.gif]] (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | {{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan [[File:EX.gif]] (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan [[File:EX.gif]] (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | {{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan [[File:EX.gif]] (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataRow|Kaihou|Teleport|qcf + k ex||Teleport [[File:Short.gif]]|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport [[File:Short.gif]]|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Teleport [[File:Forward.gif]]|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Teleport [[File:Forward.gif]]|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Teleport [[File:Roundhouse.gif]]|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Teleport [[File:Roundhouse.gif]]|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kaihou|EX Teleport|||Teleport [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | {{USFIVFrameDataRow|EX Kaihou|EX Teleport|||Teleport [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko Soushouda [[File:Jab.gif]]|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | {{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda [[File:Jab.gif]]|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko Soushouda [[File:Strong.gif]]|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Byakko Soushouda [[File:Strong.gif]]|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko Soushouda [[File:Fierce.gif]]|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Byakko Soushouda [[File:Fierce.gif]]|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda [[File:EX.gif]]|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | {{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda [[File:EX.gif]]|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick|Rolling Kick [[File:Short.gif]]|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | {{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick [[File:Short.gif]]|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataRow|||||Rolling Kick [[File:Forward.gif]]|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | {{USFIVFrameDataRow|||||Rolling Kick [[File:Forward.gif]]|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataRow|||||Rolling Kick [[File:Roundhouse.gif]]|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | {{USFIVFrameDataRow|||||Rolling Kick [[File:Roundhouse.gif]]|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick [[File:EX.gif]]|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | {{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick [[File:EX.gif]]|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataRow|Zenpo Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sei'ei Enbu|Super|qcb qcb + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raishin Mahhaken|Ultra I|qcf qcf + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenshin Senkyutai|Ultra II|qcf qcf + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | {{USFIVFrameDataRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 832: | Line 832: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:55, 9 December 2020

Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Players to Watch
MCZ Mago (JP), FNEX/OG PxG Shine (USA), Kyoku (JP)
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Walk Speed: Forward and backward walk speeds increased
- Close LK: Startup reduced to 4 frames from 5 frames
- Close MK: Hitbox expanded downward, easier to connect on crouching opponents
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand LK: Startup reduced to 4 frames from 5 frames
- Crouch LK: Damage increased to 30 from 20
- Diagonal Jump MK: Hitbox size expanded, now in between the AE and Ver.2012 versions for slightly easier cross-up potential
- Torouzan: Light and Medium versions 3rd hit damage increased to 65 from 60
- Torouzan: Hard version 3rd hit damage increased to 70 from 60
- Senkyutai: Light version 1st hit hit-stop increased by 4 frames to 12 frames from 8 frames now matching the hit-stop on block
- Zenpou Tenshin: All versions now do 1 damage from 0 damage
- Tenshin Senkyutai (UC2): Startup reduced to 6 frames from 7 frames
(New to Ultra SFIV Console Digital Release)
- Torouzan: All versions Hitboxes increased downward, mitigating cases where it was difficult to connect on certain characters' crouching states
- L Senkyutai --> EX Focus Cancel --> Forward Dash is now -5 at best
Character Specific Data
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.057 | Forward Dash Distance: | 1.45 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.45 | |||
Jump Height Apex: | 1.70 / 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) [38 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.45 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | MP/HP Byakko Soshoda, EX Byakko Soshoda | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | (1st hit only) ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() |
![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air - forward or neutral jump) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air - forward or neutral jump) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + ![]() |
ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as All of the different meterless versions have the same startup and active frames.
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Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the
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Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. If you FADC forward after landing this in the corner, you can | ||||
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Kaihou |
Teleport | qcf + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Byakko Soshoda |
Palm Strike | qcb + ![]() ![]() |
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~~ Uses and Strategies ~~ Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in
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Senkyutai |
Rolling Kick | dp + ![]() |
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~~ Uses and Strategies ~~ Yang rolls along the ground and kicks
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Zenpou Tenshin |
Command Throw | hcb + ![]() |
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~~ Uses and Strategies ~~ If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: |
Super Combo
Name | Nickname | Command | Notes | |
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Senei Enbu |
Super Combo | qcb ![]() |
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~~ Uses and Strategies ~~ Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. |
Ultra Combos
Name | Nickname | Command | Notes | |
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Raishin Mahhaken |
Ultra Combo I | qcf ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Tenshin Senkyutai |
Ultra Combo II | qcf ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Bread and Butter
Basic
All of these combos (except for cr.LK xx Mantis) can be started with a LP (up to 3 times) hit confirm.
- cr.MK/st.MP xx Mantis - (~160 to 190 damage, 246 stun)
- The standard Yang combo. Converting damage and knockdown off a poke, punisher, etc.
- cr.LK (up to 3 times) xx Mantis - (162 to 180 damage, 245 stun)
- More damage conversion off simple pressure. Can add another st.LK after the cr.LKs.
- cr.MK/st.MP xx MP Palm Strike - (180/175 damage, 250 stun)
- Yang's equivalent of Yun's st.MP xx Shoulder (aka basic red focus cancel). Not recommended to do this off a LP hit confirm if you're going to combo into a raw ultra.
- cr.MK/st.MP xx MK Roll Kick - (185/180 damage, 250 stun)
- Good midscreen combo ender, as it keeps the opponent in your zone. Note that the roll kick will miss off a st.MP at a certain range.
Intermediate/Links
cl.MP can be can be comboed into from a close st./cr.LP.
- cl.MP st.LK xx Mantis - (176 to 198 damage, 273 stun)
- 3 frame link. cl.MP st.LK is a true blockstring, but if you delay the st.LK a bit, it can make a very tight frame trap.
- cl.MP st.MP xx Mantis or MK Roll Kick - (201 to 223 damage, 323 stun with Mantis; 210 damage, 320 stun with Roll Kick)
- 2 frame link + 2 frame gap frame trap when blocked.
- cl.LP cl.MK - (70 damage, 150 stun)
- Combo into cl.MK, used after a MP Palm FADC (only way to combo into cl.MK) or after a Mantis FADC for a bit more damage.
- cl.MP cr.MK xx Mantis (206 to 228 damage, 323 stun)
- Highest damage link, however is a 1-framer, which is very hard to do consistently without plinking.
After a cl.MK
Stuff that combos into cl.MK:
- cl.LP (2 frame link)
- 2nd Mantis FADC (cl.LP to cl.MK after LP and MP Mantis, cl.MK can be done alone after HP Mantis)
- MP Palm FADC (cl.LP to cl.MK as well)
Basic
- cl.MK → HK Roll Kick - (185 damage, 300 stun)
- cl.MK → EX Roll Kick - (205 damage, 300 stun, uses 1 meter stock)
- Simple combos into Roll Kicks.
Corner
- cl.MK → MP Palm → MK Roll Kick - (270 damage, 370 stun)
- cl.MK → MP Palm → EX Roll Kick - (294 damage, 410 stun, uses 1 meter stock)
- General corner combo. HK Roll Kick can be used, but its a bit harder than MK.
- cl.MK → MP Palm → st.MP - (214 damage, 330 stun)
- Air reset with a cancelable move, so you can mix them up with a Kaihou or Palm/Fake Palm. After the MP Palm, you will have to walk back a bit so that you will get the far MP, the close MP will not hit.
- cl.MK → HP Palm → st.HP - (270 damage, 460 stun)
- Only works on: Honda, Chun-Li, Abel, Bison, Guy, Guile, Fei Long, Adon
Dash forward combos
Characters that CANNOT be hit from a 2nd cl.MK after a dash forward are: Adon, Cody, Dudley, El Fuerte, Honda, Guile, and Hakan (usually).
- cl.MK → dash forward → cr.HK (140 damage, 250 stun)
- Combo into a hard knockdown.
- cl.MK → dash forward → cl.MK → HK Roll Kick - (208 damage, 360 stun)
- Lots of corner carry. For some characters, after you dash forward, the cl.MK will miss. For those you will have to do cl.MK xx jump immediate (as soon as you reach the allowed height) MK divekick. Its much harder to do than a dash forward, although it is faster (if you are going for a reset mixup instead of corner carry, keeps the opponent on their toes).
Strategy
Matchups
vs. Abel
Punishes
Okizeme
- After
Rollkick (opponent quickrises):
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
Punishes
Okizeme
- After MK Rollkick (opponent quickrises):
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
Punishes
- F+HP (-9): If properly spaced, only punishable by REVERSAL HP or EX Mantis. If they do it close, you can punish with cr.MK / st.MP xx Mantis.
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang (self)
vs. Yun
vs. Zangief
Frame Data