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In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | ||
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Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.}} | Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a {{direct}} copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very {{high}} damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.}} | ||
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{{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24[22]|-6|4[2]|[] refers to vs crouching, [Counter Hit] +2 frame advantage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24[22]|-6|4[2]|[] refers to vs crouching, [Counter Hit] +2 frame advantage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|9 + After landing 8F|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4F, Lower body: 5~15F|Feet: 3~4F, Lower body: 5~15F|-|5F~|JP: 2|}} | {{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|9 + After landing 8F|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4F, Lower body: 5~15F|Feet: 3~4F, Lower body: 5~15F|-|5F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp {{---}} hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
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{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 0*1, JI: 0*1|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 0*1, JI: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|Height restriction: 1.5||||||Reset|Reset|-|-|Low body: 1~12F|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|Height restriction: 1.5||||||Reset|Reset|-|-|Low body: 1~12F|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.083|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.083|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|33|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + {{p}} ex||Hadoken|60|100|10/20|HL|su|13|-|33|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|31|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|31|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|28|52|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + {{p}} ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|28|52|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|36|60|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|36|60|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|44|68|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | {{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|44|68|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|28|52|-|-|9|-|25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | {{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|28|52|-|-|9|-|25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|18||-20|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|-|3~4F|4F~|-|}} | {{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + {{p}} ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|18||-20|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|-|3~4F|4F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|21||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|21||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|21||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|21||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|31||-29|-|Opponent gains 10*5x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|Lower body: 9~18F|-|-|8F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|31||-29|-|Opponent gains 10*5x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|Lower body: 9~18F|-|-|8F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|13||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + {{k}} ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|13||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)2(5)2(5)1|16+After landing 12|54|21||-8|-|3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26F|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)2(5)2(5)1|16+After landing 12|54|21||-8|-|3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26F|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)1(5)1(5)1(5)1(5)1|13+After landing 8|57|20||-1|-|3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36F|-|7F~|2nd~6th hit JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)1(5)1(5)1(5)1(5)1|13+After landing 8|57|20||-1|-|3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36F|-|7F~|2nd~6th hit JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Tatsumaki|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|21||-1|-|2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit||||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|6F~|JP: 5x5|}} | {{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Tatsumaki|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|21||-1|-|2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit||||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|6F~|JP: 5x5|}} | ||
{{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) {{qcb}} + {{k}} ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block, knockdown distance changes on counterhit vs standing or airborne||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block, {{knockdown}} distance changes on {{counterhit}} vs standing or airborne||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | {{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|-|-|-|-|Height restriction: 0.25, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | {{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|-|-|-|-|Height restriction: 0.25, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataGlanceRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|25|29|-4|0|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tatsumaki Followup|Hurricane Followup|qcb + {{k}} canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|25|29|-4|0|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|23|27|-6|-2|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|23|27|-6|-2|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|21|-|-8|-|builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|JP: 0*1*1|}} | {{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|21|-|-8|-|builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|JP: 0*1*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|14|-|-8|-|opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | {{USFIVFrameDataGlanceRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|14|-|-8|-|opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataGlanceRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|17|25|-7|1||X|||||-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Ryusokyaku|Axe Kick|qcf + {{k}} {{ex}} armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|17|25|-7|1||X|||||-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|20|26|-2|4|deals 30 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 6|}} | {{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|20|26|-2|4|deals 30 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 6|}} | ||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|21|-|1|-|deals 35 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|21|-|1|-|deals 35 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|-250/0|H|su|21|2|22|44|20|-|-4|-|opponent gains 30 meter on hit, 20 on block|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataGlanceRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|-250/0|H|su|21|2|22|44|20|-|-4|-|opponent gains 30 meter on hit, 20 on block|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|-||-|-|Passes through opponent, distance traveled 2.97||||||||-|All: 1~49F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or {{rdp}} + 3p|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|-||-|-|Passes through opponent, distance traveled 2.97||||||||-|All: 1~49F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent, distance traveled: 2.25||||||||-|All: 1~40F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or {{rdp}} + 3k|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent, distance traveled: 2.25||||||||-|All: 1~40F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|-1000/0|-|-|1+0|37|13|50|-|-|-|-|opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Raging Demon|Super|lp {{lp}} {{f}} {{lk}} hp||Super Combo|370|0|-1000/0|-|-|1+0|37|13|50|-|-|-|-|opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|114|124|-|-|-30|-|Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 7x7*8, 8th hit JS: 10|}} | {{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra I|qcf {{qcf}} + 3p|Hold {{3p}} to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|114|124|-|-|-30|-|Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 7x7*8, 8th hit JS: 10|}} | ||
{{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2|30x2*15x2*75*35x4[30x3*15x3*8x5*105*206]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|-|-|-78|-|If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~18F|-|-|-|9F~|JP: 0*1~9 sequentially|}} | {{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|30x2*15x2*75*35x4[30x3*15x3*8x5*105*206]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|-|-|-78|-|If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~18F|-|-|-|9F~|JP: 0*1~9 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 237: | Line 237: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EvilRyu|DiagonalLP| | {{USFIVMoveListRow|EvilRyu|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|DiagonalMP| | {{USFIVMoveListRow|EvilRyu|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|DiagonalHP| | {{USFIVMoveListRow|EvilRyu|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|DiagonalLK| | {{USFIVMoveListRow|EvilRyu|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|DiagonalMK| | {{USFIVMoveListRow|EvilRyu|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|DiagonalHK| | {{USFIVMoveListRow|EvilRyu|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|Tenmakujinkyaku| | {{USFIVMoveListRow|EvilRyu|Tenmakujinkyaku| | ||
Tenmakujinkyaku|Dive Kick|(in air) d + mk|| | Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 279: | Line 279: | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|TargetCombo1| | {{USFIVMoveListRow|EvilRyu|TargetCombo1| | ||
Target Combo 1|Target Combo 1|mp --- hp|| | Target Combo 1|Target Combo 1|mp {{---}} hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 307: | Line 307: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EvilRyu|ShoulderThrow| | {{USFIVMoveListRow|EvilRyu|ShoulderThrow| | ||
Shoulder Throw|Forward Throw|f or n + lp + lk|| | Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|SomersaultThrow| | {{USFIVMoveListRow|EvilRyu|SomersaultThrow| | ||
Somersault Throw|Back Throw|b + lp + lk|| | Somersault Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 321: | Line 321: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EvilRyu|Hadoken| | {{USFIVMoveListRow|EvilRyu|Hadoken| | ||
Hadoken|Fireball|qcf + p ex|| | Hadoken|Fireball|qcf + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|ShakunetsuHadoken| | {{USFIVMoveListRow|EvilRyu|ShakunetsuHadoken| | ||
Shakunetsu Hadoken|Red Fireball|hcb + p ex|| | Shakunetsu Hadoken|Red Fireball|hcb + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|Shoryuken| | {{USFIVMoveListRow|EvilRyu|Shoryuken| | ||
Shoryuken|Uppercut|dp + p ex|| | Shoryuken|Uppercut|dp + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyaku| | {{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyaku| | ||
Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex|| | Tatsumaki Senpukyaku|Hurricane Kick|qcb + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|AirborneTatsumakiSenpukyaku| | {{USFIVMoveListRow|EvilRyu|AirborneTatsumakiSenpukyaku| | ||
Airborne Tatsumaki Senpukyaku |Air Hurricane|(in air) qcb + k ex|| | Airborne Tatsumaki Senpukyaku |Air Hurricane|(in air) {{qcb}} + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyakuFollowup| | {{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyakuFollowup| | ||
Tatsumaki Senpukyaku Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex|| | Tatsumaki Senpukyaku Followup|Hurricane Followup|qcb + {{k}} canceled from Senbukyaku ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|Ryusokyaku| | {{USFIVMoveListRow|EvilRyu|Ryusokyaku| | ||
Ryusokyaku|Axe Kick|hcf + k ex armorbreak|| | Ryusokyaku|Axe Kick|hcf + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|AshuraSenku( | {{USFIVMoveListRow|EvilRyu|AshuraSenku( | ||
Far)|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards| | Far)|Ashura Senku (Far)|Punch Teleport (far)|dp or {{rdp}} + 3p|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|AshuraSenku( | {{USFIVMoveListRow|EvilRyu|AshuraSenku( | ||
Close)|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards| | Close)|Ashura Senku (Close)|Kick Teleport (close)|dp or {{rdp}} + 3k|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 362: | Line 362: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EvilRyu|RagingDemon| | {{USFIVMoveListRow|EvilRyu|RagingDemon| | ||
Raging Demon|Super Combo|lp lp f lk hp|| | Raging Demon|Super Combo|lp {{lp}} {{f}} {{lk}} hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 372: | Line 372: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EvilRyu|MetsuHadoken| | {{USFIVMoveListRow|EvilRyu|MetsuHadoken| | ||
Metsu Hadoken|Ultra Combo I|qcf qcf + 3p|Hold 3p to charge up| | Metsu Hadoken|Ultra Combo I|qcf {{qcf}} + 3p|Hold {{3p}} to charge up| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EvilRyu|Messatsu-Goshoryu| | {{USFIVMoveListRow|EvilRyu|Messatsu-Goshoryu| | ||
Messatsu-Goshoryu|Ultra Combo II|qcf qcf + 3k armorbreak|| | Messatsu-Goshoryu|Ultra Combo II|qcf {{qcf}} + {{3k}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 494: | Line 494: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 632: | Line 632: | ||
{{USFIVFrameDataRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24[22]|-6|4[2]|[] refers to vs crouching, [Counter Hit] +2 frame advantage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24[22]|-6|4[2]|[] refers to vs crouching, [Counter Hit] +2 frame advantage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|9 + After landing 8F|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4F, Lower body: 5~15F|Feet: 3~4F, Lower body: 5~15F|-|5F~|JP: 2|}} | {{USFIVFrameDataRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|9 + After landing 8F|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4F, Lower body: 5~15F|Feet: 3~4F, Lower body: 5~15F|-|5F~|JP: 2|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp {{---}} hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
Line 640: | Line 640: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 0*1, JI: 0*1|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 0*1, JI: 0*1|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|Height restriction: 1.5||||||Reset|Reset|-|-|Low body: 1~12F|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|Height restriction: 1.5||||||Reset|Reset|-|-|Low body: 1~12F|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.083|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.083|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Somersault Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|33|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hadoken|Fireball|qcf + {{p}} ex||Hadoken|60|100|10/20|HL|su|13|-|33|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|31|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|31|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|Total 53|54|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Shakunetsu Hadoken|Red Fireball|hcb + {{p}} ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|Total 53|54|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|Total 61|62|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | {{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|Total 61|62|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|Total 69|70|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | {{USFIVFrameDataRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|Total 69|70|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|Total 53|78|-|-|9|-|25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | {{USFIVFrameDataRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|Total 53|78|-|-|9|-|25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|18||-20|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|-|3~4F|4F~|-|}} | {{USFIVFrameDataRow|Shoryuken|Uppercut|dp + {{p}} ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|18||-20|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|-|3~4F|4F~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|21||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|21||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|21||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | {{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|21||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|31||-29|-|Opponent gains 10*5x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|Lower body: 9~18F|-|-|8F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | {{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|31||-29|-|Opponent gains 10*5x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|Lower body: 9~18F|-|-|8F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Tatsumaki|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|13||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | {{USFIVFrameDataRow|Tatsumaki|Hurricane Kick|qcb + {{k}} ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|13||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)2(5)2(5)1|16+After landing 12|54|21||-8|-|3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26F|-|7F~|-|}} | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)2(5)2(5)1|16+After landing 12|54|21||-8|-|3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26F|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)1(5)1(5)1(5)1(5)1|13+After landing 8|57|20||-1|-|3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36F|-|7F~|2nd~6th hit JP: 1|}} | {{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)1(5)1(5)1(5)1(5)1|13+After landing 8|57|20||-1|-|3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36F|-|7F~|2nd~6th hit JP: 1|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki|EX Tatsumaki|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|21||-1|-|2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit||||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|6F~|JP: 5x5|}} | {{USFIVFrameDataRow|EX Tatsumaki|EX Tatsumaki|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|48|21||-1|-|2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit||||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|6F~|JP: 5x5|}} | ||
{{USFIVFrameDataRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|Air Tatsumaki|Air Hurricane|(in air) {{qcb}} + {{k}} ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block, knockdown distance changes on counterhit vs standing or airborne||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block, {{knockdown}} distance changes on {{counterhit}} vs standing or airborne||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | {{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|-|-|-|-|Height restriction: 0.25, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | {{USFIVFrameDataRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|-|-|-|-|Height restriction: 0.25, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|25|29|-4|0|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | {{USFIVFrameDataRow|Tatsumaki Followup|Hurricane Followup|qcb + {{k}} canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|25|29|-4|0|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|23|27|-6|-2|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | {{USFIVFrameDataRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|23|27|-6|-2|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|21|-|-8|-|builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|JP: 0*1*1|}} | {{USFIVFrameDataRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|21|-|-8|-|builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|JP: 0*1*1|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|14|-|-8|-|opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | {{USFIVFrameDataRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|14|-|-8|-|opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|17|25|-7|1||X|||||-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Ryusokyaku|Axe Kick|qcf + {{k}} {{ex}} armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|40|17|25|-7|1||X|||||-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|20|26|-2|4|deals 30 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 6|}} | {{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|41|20|26|-2|4|deals 30 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 6|}} | ||
{{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|21|-|1|-|deals 35 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|44|21|-|1|-|deals 35 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|-250/0|H|su|21|2|22|44|20|-|-4|-|opponent gains 30 meter on hit, 20 on block|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 2|}} | {{USFIVFrameDataRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|-250/0|H|su|21|2|22|44|20|-|-4|-|opponent gains 30 meter on hit, 20 on block|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|-||-|-|Passes through opponent, distance traveled 2.97||||||||-|All: 1~49F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Ashura Senku (Far)|Punch Teleport (far)|dp or {{rdp}} + 3p|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|-||-|-|Passes through opponent, distance traveled 2.97||||||||-|All: 1~49F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent, distance traveled: 2.25||||||||-|All: 1~40F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Ashura Senku (Close)|Kick Teleport (close)|dp or {{rdp}} + 3k|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent, distance traveled: 2.25||||||||-|All: 1~40F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|-1000/0|-|-|1+0|37|13|50|-|-|-|-|opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Raging Demon|Super|lp {{lp}} {{f}} {{lk}} hp||Super Combo|370|0|-1000/0|-|-|1+0|37|13|50|-|-|-|-|opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|114|124|-|-|-30|-|Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 7x7*8, 8th hit JS: 10|}} | {{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf {{qcf}} + 3p|Hold {{3p}} to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|114|124|-|-|-30|-|Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 7x7*8, 8th hit JS: 10|}} | ||
{{USFIVFrameDataRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2|30x2*15x2*75*35x4[30x3*15x3*8x5*105*206]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|-|-|-78|-|If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~18F|-|-|-|9F~|JP: 0*1~9 sequentially|}} | {{USFIVFrameDataRow|Messatsu-Goshoryu|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|30x2*15x2*75*35x4[30x3*15x3*8x5*105*206]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|-|-|-78|-|If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~18F|-|-|-|9F~|JP: 0*1~9 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 697: | Line 697: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] | ||
[[Category:Evil Ryu]] | [[Category:Evil Ryu]] |
Revision as of 02:51, 9 December 2020

Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very
damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Health: Increased from 900 to 950
- Crouch MK: On block is now -3 from -4
- Crouch HK: startup reduced to 6 frames from 7 frames
- Target Combo 1 (MP --> HP): Can now be done from both Stand and Close MP
- Senbukyaku (F + MK): Hitbox greatly expanded downward
- Ryusokyaku: Startup on Hard version reduced to 25 frames from 26 frames
- L, M and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
- Stand MP: Bug where attempting to cancel into Special Moves using HP would result in a Target Combo fixed
(New to 1.04 Update)
- Health: Reverted health back to 900 from 950
Character Specific Data
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.32 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 28 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 9 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 11 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.92 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.92 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Zugaihasatsu, Tenmakujinkyaku, EX Ryusokykaku | Hard Knockdowns: | Crouch HK, MK Ryusokyaku (vs. Air), HK Ryusokyaku, EX Ryusokyaku | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Ryusokyaku, EX Ryusokyaku, Messatsu-Goshoryu | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Crouch HP, Close HK, Hadoken, EX Shoryuken (1st Hit), MK/HK Tatsumaki Senpukyaku (1st Hit), LK/MK Ryusokyaku | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -12 | L2 FA Back Dash (On Block): | -6 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenmakujinkyaku |
Dive Kick | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Zugaihasatsu |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senbukyaku |
Hop Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shoulder Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Somersault Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hadoken |
Fireball | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shakunetsu Hadoken |
Red Fireball | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Senpukyaku |
Hurricane Kick | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Senpukyaku |
Air Hurricane | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Senpukyaku Followup |
Hurricane Followup | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ryusokyaku |
Axe Kick | hcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Ashura Senku (Far) | Punch Teleport (far) | dp or ![]() |
dp moves Evil Ryu forward; ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Ashura Senku (Close) | Kick Teleport (close) | dp or ![]() |
dp moves Evil Ryu forward; ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Raging Demon |
Super Combo | lp ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Metsu Hadoken |
Ultra Combo I | qcf ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Messatsu-Goshoryu |
Ultra Combo II | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu (self)
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data