m (fix motion tags) |
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Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage. | Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage. | ||
| | | | ||
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something. | E. Honda is a well-rounded power character who aims for getting {{high}} amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an {{instant}} uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something. | ||
}} | }} | ||
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{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|200|60|L|-|14|2|14|29|18|-|2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|200|60|L|-|14|2|14|29|18|-|2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shikofumi|Overhead Stomp|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shikofumi|Overhead Stomp|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|close mp --- df + hk||Target Combo 1|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|close {{mp}} {{---}} {{df}} + hk||Target Combo 1|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
Line 57: | Line 57: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|9|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|9|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|130|200|60|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|130|200|60|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|60|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|60|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.811, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.811, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|120|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|120|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|150|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|150|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|240|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|240|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sabori|Forward Throw|f or n + lp + lk||Forward Throw|140|180|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 81F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Sabori|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|180|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 81F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Rice Bale Throw|Back Throw|b + lp + lk||Back Throw|150|100|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 64F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rice Bale Throw|Back Throw|b + {{lp}} + lk||Back Throw|150|100|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 64F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hundred Hand Slap|Hundred Hand Slap|press p repeatedly ex||Hundred Hands [[File:Jab.gif]]|30x3|20x3|20/10x3|HL|su|6|3(3)1(3)2(4)1(3)1(4)2(3)1|16|52|-|-|1|5|Hits 1~2 super cancelable, builds 8x3 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hundred Hand Slap|Hundred Hand Slap|press {{p}} repeatedly ex||Hundred Hands [[File:Jab.gif]]|30x3|20x3|20/10x3|HL|su|6|3(3)1(3)2(4)1(3)1(4)2(3)1|16|52|-|-|1|5|Hits 1~2 super cancelable, builds 8x3 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hundred Hands [[File:Strong.gif]]|30x4|20x4|20/10x4|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|15|54|-|-|4|8|Hits 1~2 super cancelable, builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Hundred Hands [[File:Strong.gif]]|30x4|20x4|20/10x4|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|15|54|-|-|4|8|Hits 1~2 super cancelable, builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hundred Hands [[File:Fierce.gif]]|15x7|20x7|20/10x7|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|13|52|-|-|3|10|Hits 1~4 super cancelable, builds 8x7 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Hundred Hands [[File:Fierce.gif]]|15x7|20x7|20/10x7|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|13|52|-|-|3|10|Hits 1~4 super cancelable, builds 8x7 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 82: | Line 82: | ||
{{USFIVFrameDataGlanceRow|||||Hundred Hands (continuation) [[File:Fierce.gif]]|15x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)2(4)1(3)2|10|38|-|-|9|13|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Hundred Hands (continuation) [[File:Fierce.gif]]|15x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)2(4)1(3)2|10|38|-|-|9|13|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands [[File:EX.gif]]|15x6*30|20x7|-250/0|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|19|58|-|-|0|5|Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands [[File:EX.gif]]|15x6*30|20x7|-250/0|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|19|58|-|-|0|5|Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sumo Headbutt|Headbutt|b (charge) f + p ex armorbreak||Headbutt [[File:Jab.gif]]|120[100]|200|30/40|HL|su|13|17|14 + After landing 13|56|-|-|-9|-|Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~14F|All: 1~14F, Lower body: 15~29F|-|15F~|-|}} | {{USFIVFrameDataGlanceRow|Sumo Headbutt|Headbutt|b (charge) {{f}} + {{p}} {{ex}} armorbreak||Headbutt [[File:Jab.gif]]|120[100]|200|30/40|HL|su|13|17|14 + After landing 13|56|-|-|-9|-|Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~14F|All: 1~14F, Lower body: 15~29F|-|15F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Headbutt [[File:Strong.gif]]|130[140]|200|30/40|HL|su|9|21|14 + After landing 13|56|-|-|-13|-|Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~10F|All: 1~10F, Lower body: 11~29F|-|11F~|-|}} | {{USFIVFrameDataGlanceRow|||||Headbutt [[File:Strong.gif]]|130[140]|200|30/40|HL|su|9|21|14 + After landing 13|56|-|-|-13|-|Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~10F|All: 1~10F, Lower body: 11~29F|-|11F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Headbutt [[File:Fierce.gif]]|140[160]|200|30/40|HL|su|8|48|14 + After landing 22|81|-|-|-16|-|Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 10~55F|-|10F~|-|}} | {{USFIVFrameDataGlanceRow|||||Headbutt [[File:Fierce.gif]]|140[160]|200|30/40|HL|su|8|48|14 + After landing 22|81|-|-|-16|-|Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 10~55F|-|10F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sumo Headbutt|EX Headbutt|||Headbutt [[File:EX.gif]]|140[160]|200|-250/0|HL|su|8|25|14 + After landing 13|59|-|-|-8|-|Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|Lower body: 9~32F|-|10F~|JP: 2|}} | {{USFIVFrameDataGlanceRow|EX Sumo Headbutt|EX Headbutt|||Headbutt [[File:EX.gif]]|140[160]|200|-250/0|HL|su|8|25|14 + After landing 13|59|-|-|-8|-|Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|Lower body: 9~32F|-|10F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Sumo Smash|Butt Slam|d (charge) u + k ex||Butt Slam [[File:Short.gif]]|80*100|100*150|30/30*20|HL*H|-|14|7(14)6|After landing 18|58|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|8F~|-|}} | {{USFIVFrameDataGlanceRow|Sumo Smash|Butt Slam|d (charge) {{u}} + {{k}} ex||Butt Slam [[File:Short.gif]]|80*100|100*150|30/30*20|HL*H|-|14|7(14)6|After landing 18|58|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Butt Slam [[File:Forward.gif]]|90*110|100*150|30/30*20|HL*H|-|14|7(14)9|After landing 18|61|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|8F~|-|}} | {{USFIVFrameDataGlanceRow|||||Butt Slam [[File:Forward.gif]]|90*110|100*150|30/30*20|HL*H|-|14|7(14)9|After landing 18|61|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Butt Slam [[File:Roundhouse.gif]]|100*120|150*150|30/30*20|HL*H|-|14|7(14)15|After landing 18|67|-|-|-3|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|7F~|-|}} | {{USFIVFrameDataGlanceRow|||||Butt Slam [[File:Roundhouse.gif]]|100*120|150*150|30/30*20|HL*H|-|14|7(14)15|After landing 18|67|-|-|-3|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sumo Smash|EX Butt Slam|||Butt Slam [[File:EX.gif]]|100*80|100*100|-250/0|HL*H|-|9|6(14)12|After landing 18|58|-|-|-2|-|Charge 55F, opponent gains 15*10 meter on hit||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|4F~|JP: 1*1|}} | {{USFIVFrameDataGlanceRow|EX Sumo Smash|EX Butt Slam|||Butt Slam [[File:EX.gif]]|100*80|100*100|-250/0|HL*H|-|9|6(14)12|After landing 18|58|-|-|-2|-|Charge 55F, opponent gains 15*10 meter on hit||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|4F~|JP: 1*1|}} | ||
{{USFIVFrameDataGlanceRow|Oicho Throw|Oicho Throw|hcb + p ex||Oicho Throw [[File:Jab.gif]]|160|100|30/80|1.504|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Oicho Throw|Oicho Throw|hcb + {{p}} ex||Oicho Throw [[File:Jab.gif]]|160|100|30/80|1.504|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oicho Throw [[File:Strong.gif]]|170|100|30/80|1.354|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Oicho Throw [[File:Strong.gif]]|170|100|30/80|1.354|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oicho Throw [[File:Fierce.gif]]|180|100|30/80|1.304|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Oicho Throw [[File:Fierce.gif]]|180|100|30/80|1.304|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw [[File:EX.gif]]|190|150|-250/0|1.524|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|-|-|-|1~5F|-|-|}} | {{USFIVFrameDataGlanceRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw [[File:EX.gif]]|190|150|-250/0|1.524|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|-|-|-|1~5F|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Super Killer Head Ram|Super|b (charge) f b f + p||Super Combo [[File:Jab.gif]]|160*240|0|-1000/0|HL|-|1+8|13(36)23|14 + After landing 17|111|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13F|-|All: 14~80F (or until it hits)|-|8~44F, 55F~|JP: 127|}} | {{USFIVFrameDataGlanceRow|Super Killer Head Ram|Super|b (charge) {{f}} {{b}} {{f}} + p||Super Combo [[File:Jab.gif]]|160*240|0|-1000/0|HL|-|1+8|13(36)23|14 + After landing 17|111|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13F|-|All: 14~80F (or until it hits)|-|8~44F, 55F~|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|160*240|0|-1000/0|HL|-|1+9|16(36)23|14 + After landing 17|115|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~84F (or until it hits)|-|8~48F, 59F~|JP: 127|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|160*240|0|-1000/0|HL|-|1+9|16(36)23|14 + After landing 17|115|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~84F (or until it hits)|-|8~48F, 59F~|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|160*240|0|-1000/0|HL|-|1+9|25(36)23|14 + After landing 17|124|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10~103F (or until it hits)|-|8~57F, 71F~|JP: 127|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|160*240|0|-1000/0|HL|-|1+9|25(36)23|14 + After landing 17|124|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10~103F (or until it hits)|-|8~57F, 71F~|JP: 127|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Ultimate Killer Head Ram|Ultra I|b (charge) f b f + 3p armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+10|24|22 + After landing 13|69|20|-|-15|-|1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~34F|-|8F~|JP: 127|}} | {{USFIVFrameDataGlanceRow|Ultimate Killer Head Ram|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+10|24|22 + After landing 13|69|20|-|-15|-|1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~34F|-|8F~|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow|Orochi Breaker|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0/0|1.372|-|0+1|2|70|73|||-|-|Opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Orochi Breaker|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0/0|1.372|-|0+1|2|70|73|||-|-|Opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 232: | Line 232: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EHonda|DiagonalLP| | {{USFIVMoveListRow|EHonda|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|DiagonalMP| | {{USFIVMoveListRow|EHonda|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|DiagonalHP| | {{USFIVMoveListRow|EHonda|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|DiagonalLK| | {{USFIVMoveListRow|EHonda|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|DiagonalMK| | {{USFIVMoveListRow|EHonda|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|DiagonalHK| | {{USFIVMoveListRow|EHonda|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 266: | Line 266: | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|TargetCombo| | {{USFIVMoveListRow|EHonda|TargetCombo| | ||
Target Combo|Target Combo|mp --- df + hk|| | Target Combo|Target Combo|mp {{---}} {{df}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 294: | Line 294: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EHonda|Sabori| | {{USFIVMoveListRow|EHonda|Sabori| | ||
Sabori|Forward Throw|f or n + lp + lk|| | Sabori|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|RiceBaleThrow| | {{USFIVMoveListRow|EHonda|RiceBaleThrow| | ||
Rice Bale Throw|Back Throw|b + lp + lk|| | Rice Bale Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 308: | Line 308: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EHonda|HundredHandSlap| | {{USFIVMoveListRow|EHonda|HundredHandSlap| | ||
Hundred Hand Slap|Hundred Hand Slap|press p repeatedly ex|| | Hundred Hand Slap|Hundred Hand Slap|press {{p}} repeatedly ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 316: | Line 316: | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|SumoHeadbutt| | {{USFIVMoveListRow|EHonda|SumoHeadbutt| | ||
Sumo Headbutt|Headbutt|b (charge) f + p ex armorbreak|| | Sumo Headbutt|Headbutt|b (charge) {{f}} + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|SumoSmash| | {{USFIVMoveListRow|EHonda|SumoSmash| | ||
Sumo Smash|Butt Slam|d (charge) u + k ex|| | Sumo Smash|Butt Slam|d (charge) {{u}} + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|OichoThrow| | {{USFIVMoveListRow|EHonda|OichoThrow| | ||
Oicho Throw|Ochio Throw|hcb + p ex|| | Oicho Throw|Ochio Throw|hcb + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 334: | Line 334: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EHonda|SuperKillerHeadRam| | {{USFIVMoveListRow|EHonda|SuperKillerHeadRam| | ||
Super Killer Head Ram|Super Combo|b (charge) f b f + p|| | Super Killer Head Ram|Super Combo|b (charge) {{f}} {{b}} {{f}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 344: | Line 344: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|EHonda|UltimateKillerHeadRam| | {{USFIVMoveListRow|EHonda|UltimateKillerHeadRam| | ||
Ultimate Killer Head Ram|Ultra Combo I|b (charge) f b f + 3p armorbreaker|| | Ultimate Killer Head Ram|Ultra Combo I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreaker|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|EHonda|OrochiBreaker| | {{USFIVMoveListRow|EHonda|OrochiBreaker| | ||
Orochi Breaker|Ultra Combo II|360 360 + 3p|| | Orochi Breaker|Ultra Combo II|360 {{360}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 354: | Line 354: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 467: | Line 467: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 604: | Line 604: | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|200|60|L|-|14|2|14|29|18|-|2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|200|60|L|-|14|2|14|29|18|-|2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shikofumi|Overhead Stomp|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shikofumi|Overhead Stomp|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|close mp --- df + hk||Target Combo 1|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo|Target Combo|close {{mp}} {{---}} {{df}} + hk||Target Combo 1|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|60|50|20|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
Line 612: | Line 612: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|9|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|9|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|130|200|60|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|130|200|60|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|60|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|60|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.811, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.811, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|120|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|120|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|150|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|150|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|240|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|240|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sabori|Forward Throw|f or n + lp + lk||Forward Throw|140|180|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 81F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sabori|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|180|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 81F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Rice Bale Throw|Back Throw|b + lp + lk||Back Throw|150|100|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 64F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rice Bale Throw|Back Throw|b + {{lp}} + lk||Back Throw|150|100|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 64F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hundred Hand Slap|Hundred Hand Slap|press p repeatedly ex||Hundred Hands [[File:Jab.gif]]|30x3|20x3|20/10x3|HL|su|6|3(3)1(3)2(4)1(3)1(4)2(3)1|16|52|-|-|1|5|Hits 1~2 super cancelable, builds 8x3 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hundred Hand Slap|Hundred Hand Slap|press {{p}} repeatedly ex||Hundred Hands [[File:Jab.gif]]|30x3|20x3|20/10x3|HL|su|6|3(3)1(3)2(4)1(3)1(4)2(3)1|16|52|-|-|1|5|Hits 1~2 super cancelable, builds 8x3 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hundred Hands [[File:Strong.gif]]|30x4|20x4|20/10x4|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|15|54|-|-|4|8|Hits 1~2 super cancelable, builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Hundred Hands [[File:Strong.gif]]|30x4|20x4|20/10x4|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|15|54|-|-|4|8|Hits 1~2 super cancelable, builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hundred Hands [[File:Fierce.gif]]|15x7|20x7|20/10x7|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|13|52|-|-|3|10|Hits 1~4 super cancelable, builds 8x7 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Hundred Hands [[File:Fierce.gif]]|15x7|20x7|20/10x7|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|13|52|-|-|3|10|Hits 1~4 super cancelable, builds 8x7 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 637: | Line 637: | ||
{{USFIVFrameDataRow|||||Hundred Hands (continuation) [[File:Fierce.gif]]|15x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)2(4)1(3)2|10|38|-|-|9|13|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Hundred Hands (continuation) [[File:Fierce.gif]]|15x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)2(4)1(3)2|10|38|-|-|9|13|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands [[File:EX.gif]]|15x6*30|20x7|-250/0|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|19|58|-|-|0|5|Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands [[File:EX.gif]]|15x6*30|20x7|-250/0|HL|su|9|2(4)1(3)2(4)1(2)2(4)1(3)2|19|58|-|-|0|5|Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sumo Headbutt|Headbutt|b (charge) f + p ex armorbreak||Headbutt [[File:Jab.gif]]|120[100]|200|30/40|HL|su|13|17|14 + After landing 13|56|-|-|-9|-|Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~14F|All: 1~14F, Lower body: 15~29F|-|15F~|-|}} | {{USFIVFrameDataRow|Sumo Headbutt|Headbutt|b (charge) {{f}} + {{p}} {{ex}} armorbreak||Headbutt [[File:Jab.gif]]|120[100]|200|30/40|HL|su|13|17|14 + After landing 13|56|-|-|-9|-|Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~14F|All: 1~14F, Lower body: 15~29F|-|15F~|-|}} | ||
{{USFIVFrameDataRow|||||Headbutt [[File:Strong.gif]]|130[140]|200|30/40|HL|su|9|21|14 + After landing 13|56|-|-|-13|-|Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~10F|All: 1~10F, Lower body: 11~29F|-|11F~|-|}} | {{USFIVFrameDataRow|||||Headbutt [[File:Strong.gif]]|130[140]|200|30/40|HL|su|9|21|14 + After landing 13|56|-|-|-13|-|Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~10F|All: 1~10F, Lower body: 11~29F|-|11F~|-|}} | ||
{{USFIVFrameDataRow|||||Headbutt [[File:Fierce.gif]]|140[160]|200|30/40|HL|su|8|48|14 + After landing 22|81|-|-|-16|-|Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 10~55F|-|10F~|-|}} | {{USFIVFrameDataRow|||||Headbutt [[File:Fierce.gif]]|140[160]|200|30/40|HL|su|8|48|14 + After landing 22|81|-|-|-16|-|Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 10~55F|-|10F~|-|}} | ||
{{USFIVFrameDataRow|EX Sumo Headbutt|EX Headbutt|||Headbutt [[File:EX.gif]]|140[160]|200|-250/0|HL|su|8|25|14 + After landing 13|59|-|-|-8|-|Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|Lower body: 9~32F|-|10F~|JP: 2|}} | {{USFIVFrameDataRow|EX Sumo Headbutt|EX Headbutt|||Headbutt [[File:EX.gif]]|140[160]|200|-250/0|HL|su|8|25|14 + After landing 13|59|-|-|-8|-|Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|Lower body: 9~32F|-|10F~|JP: 2|}} | ||
{{USFIVFrameDataRow|Sumo Smash|Butt Slam|d (charge) u + k ex||Butt Slam [[File:Short.gif]]|80*100|100*150|30/30*20|HL*H|-|14|7(14)6|After landing 18|58|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|8F~|-|}} | {{USFIVFrameDataRow|Sumo Smash|Butt Slam|d (charge) {{u}} + {{k}} ex||Butt Slam [[File:Short.gif]]|80*100|100*150|30/30*20|HL*H|-|14|7(14)6|After landing 18|58|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Butt Slam [[File:Forward.gif]]|90*110|100*150|30/30*20|HL*H|-|14|7(14)9|After landing 18|61|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|8F~|-|}} | {{USFIVFrameDataRow|||||Butt Slam [[File:Forward.gif]]|90*110|100*150|30/30*20|HL*H|-|14|7(14)9|After landing 18|61|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Butt Slam [[File:Roundhouse.gif]]|100*120|150*150|30/30*20|HL*H|-|14|7(14)15|After landing 18|67|-|-|-3|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|7F~|-|}} | {{USFIVFrameDataRow|||||Butt Slam [[File:Roundhouse.gif]]|100*120|150*150|30/30*20|HL*H|-|14|7(14)15|After landing 18|67|-|-|-3|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Sumo Smash|EX Butt Slam|||Butt Slam [[File:EX.gif]]|100*80|100*100|-250/0|HL*H|-|9|6(14)12|After landing 18|58|-|-|-2|-|Charge 55F, opponent gains 15*10 meter on hit||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|4F~|JP: 1*1|}} | {{USFIVFrameDataRow|EX Sumo Smash|EX Butt Slam|||Butt Slam [[File:EX.gif]]|100*80|100*100|-250/0|HL*H|-|9|6(14)12|After landing 18|58|-|-|-2|-|Charge 55F, opponent gains 15*10 meter on hit||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|4F~|JP: 1*1|}} | ||
{{USFIVFrameDataRow|Oicho Throw|Oicho Throw|hcb + p ex||Oicho Throw [[File:Jab.gif]]|160|100|30/80|1.504|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oicho Throw|Oicho Throw|hcb + {{p}} ex||Oicho Throw [[File:Jab.gif]]|160|100|30/80|1.504|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Oicho Throw [[File:Strong.gif]]|170|100|30/80|1.354|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Oicho Throw [[File:Strong.gif]]|170|100|30/80|1.354|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Oicho Throw [[File:Fierce.gif]]|180|100|30/80|1.304|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Oicho Throw [[File:Fierce.gif]]|180|100|30/80|1.304|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw [[File:EX.gif]]|190|150|-250/0|1.524|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|-|-|-|1~5F|-|-|}} | {{USFIVFrameDataRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw [[File:EX.gif]]|190|150|-250/0|1.524|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|-|-|-|1~5F|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Super Killer Head Ram|Super|b (charge) f b f + p||Super Combo [[File:Jab.gif]]|160*240|0|-1000/0|HL|-|1+8|13(36)23|14 + After landing 17|111|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13F|-|All: 14~80F (or until it hits)|-|8~44F, 55F~|JP: 127|}} | {{USFIVFrameDataRow|Super Killer Head Ram|Super|b (charge) {{f}} {{b}} {{f}} + p||Super Combo [[File:Jab.gif]]|160*240|0|-1000/0|HL|-|1+8|13(36)23|14 + After landing 17|111|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13F|-|All: 14~80F (or until it hits)|-|8~44F, 55F~|JP: 127|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|160*240|0|-1000/0|HL|-|1+9|16(36)23|14 + After landing 17|115|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~84F (or until it hits)|-|8~48F, 59F~|JP: 127|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|160*240|0|-1000/0|HL|-|1+9|16(36)23|14 + After landing 17|115|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~84F (or until it hits)|-|8~48F, 59F~|JP: 127|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|160*240|0|-1000/0|HL|-|1+9|25(36)23|14 + After landing 17|124|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10~103F (or until it hits)|-|8~57F, 71F~|JP: 127|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|160*240|0|-1000/0|HL|-|1+9|25(36)23|14 + After landing 17|124|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10~103F (or until it hits)|-|8~57F, 71F~|JP: 127|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Ultimate Killer Head Ram|Ultra I|b (charge) f b f + 3p armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+10|24|22 + After landing 13|69|20|-|-15|-|1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~34F|-|8F~|JP: 127|}} | {{USFIVFrameDataRow|Ultimate Killer Head Ram|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+10|24|22 + After landing 13|69|20|-|-15|-|1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~34F|-|8F~|JP: 127|}} | ||
{{USFIVFrameDataRow|Orochi Breaker|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0/0|1.372|-|0+1|2|70|73|||-|-|Opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Orochi Breaker|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0/0|1.372|-|0+1|2|70|73|||-|-|Opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 661: | Line 661: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:50, 9 December 2020

E. Honda
Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.
In a nutshell
E. Honda is a well-rounded power character who aims for getting amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an
uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close HP: Hitbox expanded upward
- Stand HP: Damage for hitting at the tip increased to 90 from 80
- Stand HK: On hit is now -2 from -3; on block is now -6 from -7; Hurtbox slightly expanded forward
- Diagonal Jump MP: Hurtbox slightly reduced
- Diagonal Jump MK: Active frames increased by 1 frame, up to 9 frames from 8 frames
- EX Sumo Headbutt: When blocked, the move no longer pushes the opponent back at all, making it easier to punish
- EX Hundred Hand Slap: On hit is now +5 from +4
- EX Oicho Throw: Frames 1-5 now given Throw Invulnerability
- Super Killer Head Ram (SC): startup reduced to 10 frames from 11 frames
- Orochi Breaker (UC2): Input changed to 720 + PPP from HCB HCB + PPP; grab range increased from 1.16 to 1.40
(New to Ultra SFIV Console Digital Release)
- EX Hundred Hand Slap: Damage on full hits reduced to 120 total from 140
- Super Killer Head Ram (SC): 1st hit is now an Armor Breaker
- Ultra Combo W: Scaling changed to 75% from 60%
Character Specific Data
E.Honda
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1100 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 0.83 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.63 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.98 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.884 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.884 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Shikofumi, Target Combo | Hard Knockdowns: | Crouch HK, Shikofumi, Target Combo, Oicho Throw | ||
Low Attacks: | Far HK, Crouch HP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Sumo Headbutt, EX Sumo Headbutt, Ultimate Killer Head Ram | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Close HK (1st Hit) (Char Specific), LP/MP Hundred Hand Slap (1st and 2nd Hit), HP/EX Hundred Hand Slap (1st - 4th Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shikofumi |
Overhead Stomp | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Sabori |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rice Bale Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hundred Hand Slap |
Hundred Hand Slap | press ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Hundred Hand Slap (Continuation) | Hundred Hand Slap (Continuation) | Requires 5 button presses | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sumo Headbutt |
Headbutt | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sumo Smash |
Butt Slam | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oicho Throw |
Ochio Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Super Killer Head Ram |
Super Combo | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ultimate Killer Head Ram |
Ultra Combo I | b (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Orochi Breaker |
Ultra Combo II | 360 ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda (self)
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data