m (fix motion tags) |
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Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was. | Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was. | ||
| | | | ||
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.}} | Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command {{throw}} bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.}} | ||
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{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~9F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~14F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Drop Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Pincer Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su|14|3|25|41|25|30|-3|2|25~26F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Change of Direction|Change of Direction|qcf + {{p}} ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su|14|3|25|41|25|30|-3|2|25~26F can {{cancel}} into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su|16|3|25|43|25|30|-3|2|27~28F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su|16|3|25|43|25|30|-3|2|27~28F can {{cancel}} into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su|17|3|25|44|25|30|-3|2|28~29F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su|17|3|25|44|25|30|-3|2|28~29F can {{cancel}} into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su|13|3|25|40|25|30|-3|2|24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~15f|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su|13|3|25|40|25|30|-3|2|24~25F can {{cancel}} into followup, Opponent gains 15 meter on hit, 10 on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~15f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can {{cancel}} into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can {{cancel}} into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|11|-|-35|-|Opponent gets up 43F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|11|-|-35|-|Opponent gets up 43F after {{throw}} recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|11|-|-44|-|Opponent gets up 70F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|11|-|-44|-|Opponent gets up 70F after {{throw}} recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19|47|18|23|-10|-5||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|Lower body: 1~26F|-|11F~|-|}} | {{USFIVFrameDataGlanceRow|Wheel Kick|Wheel Kick|qcb + {{k}} {{ex}} armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19|47|18|23|-10|-5||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|Lower body: 1~26F|-|11F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20|52|18|23|-11|-6||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~30F|Lower body: 1~30F|-|14F~|-|}} | {{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20|52|18|23|-11|-6||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~30F|Lower body: 1~30F|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22|56|18|23|-12|-7||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~32F|Lower body: 1~32F|-|15F~|-|}} | {{USFIVFrameDataGlanceRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22|56|18|23|-12|-7||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~32F|Lower body: 1~32F|-|15F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|17|23|-6|0|Opponent gains 20*10 meter on hit|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|All: 1~26F|-|11F~|JP: 0*1|}} | {{USFIVFrameDataGlanceRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|17|23|-6|0|Opponent gains 20*10 meter on hit|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|All: 1~26F|-|11F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|See Notes|-|-|Total 27|27|-|-|-|-|5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74||||-|-|-|-|-|-|All: 5~23F|All: 5~26F|-|-|-|}} | {{USFIVFrameDataGlanceRow|Marseilles Roll|Roll|qcf + {{k}} ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|See Notes|-|-|Total 27|27|-|-|-|-|5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74||||-|-|-|-|-|-|All: 5~23F|All: 5~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|See Notes|-|-|Total 30|30|-|-|-|-|5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05||||-|-|-|-|-|-|All: 5~25F|All: 5~29F|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|See Notes|-|-|Total 30|30|-|-|-|-|5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05||||-|-|-|-|-|-|All: 5~25F|All: 5~29F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88||||-|-|-|-|-|-|All: 5~27F|All: 5~31F|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88||||-|-|-|-|-|-|All: 5~27F|All: 5~31F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, Distance traveled: 2.88||||-|-|-|-|-|-|All: 1~32F|All: 1~32F|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, Distance traveled: 2.88||||-|-|-|-|-|-|All: 1~32F|All: 1~32F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|-|5|2|31|37|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Falling Sky|Falling Sky|dp + {{p}} ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|-|5|2|31|37|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|-|6|4|31|40|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|-|6|4|31|40|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|-|9|6|31|45|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|-|9|6|31|45|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|-|6|3|31|39|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|All: 1~5F, Upper Body: 6~8F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|-|6|3|31|39|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers, Opponent gains 50 meter on hit||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|All: 1~5F, Upper Body: 6~8F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|-|5|2|51|57|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | {{USFIVFrameDataGlanceRow|Tornado Throw|Tornado Throw|hcb + {{p}} ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|-|5|2|51|57|-|-|-|-|Opponent gets up 51F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|-|5|2|45|51|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|-|5|2|45|51|-|-|-|-|Opponent gets up 51F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|-|5|2|39|45|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | {{USFIVFrameDataGlanceRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|-|5|2|39|45|-|-|-|-|Opponent gets up 51F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|-|5|2|54|60|-|-|-|-|Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~6F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|-|5|2|54|60|-|-|-|-|Opponent gets up 49F after {{throw}} recovers, Opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|All: 2~6F|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Heartless|Super|qcf {{qcf}} + {{p}} armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|All: 2~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|2~6F|-|-|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|2~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|All: 2~6F|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|All: 2~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Soulless|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after {{throw}} recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~4F (or until button release, maximum 90F)|All: 1F|All: From button release for 7F|-|From startup until end of active frames after button release.|-|-|}} | {{USFIVFrameDataGlanceRow|Breathless|Ultra II|qcf {{qcf}} + 3k|Hold {{3k}} to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~4F (or until button release, maximum 90F)|All: 1F|All: From button release for 7F|-|From startup until end of active frames after button release.|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 232: | Line 232: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|DiagonalLP| | {{USFIVMoveListRow|Abel|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalMP| | {{USFIVMoveListRow|Abel|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalHP| | {{USFIVMoveListRow|Abel|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalLK| | {{USFIVMoveListRow|Abel|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalMK| | {{USFIVMoveListRow|Abel|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalHK| | {{USFIVMoveListRow|Abel|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 290: | Line 290: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|DropThrow| | {{USFIVMoveListRow|Abel|DropThrow| | ||
Drop Throw|Forward Throw|f or n + lp + lk|| | Drop Throw|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|PincerThrow| | {{USFIVMoveListRow|Abel|PincerThrow| | ||
Pincer Throw|Back Throw|b + lp + lk|| | Pincer Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 304: | Line 304: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|ChangeofDirection| | {{USFIVMoveListRow|Abel|ChangeofDirection| | ||
Change of Direction|Change of Direction|qcf + p ex|| | Change of Direction|Change of Direction|qcf + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 316: | Line 316: | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|FinishMid| | {{USFIVMoveListRow|Abel|FinishMid| | ||
Finish Mid|Finish Mid|f + p armorbreak|Perform after Second Mid or Second Low| | Finish Mid|Finish Mid|f + {{p}} armorbreak|Perform after Second Mid or Second Low| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|FinishLow| | {{USFIVMoveListRow|Abel|FinishLow| | ||
Finish Low|Finish Low|f + k armorbreak|Perform after Second Mid or Second Low| | Finish Low|Finish Low|f + {{k}} armorbreak|Perform after Second Mid or Second Low| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|WheelKick| | {{USFIVMoveListRow|Abel|WheelKick| | ||
Wheel Kick|Wheel Kick|qcb + k ex armorbreak|| | Wheel Kick|Wheel Kick|qcb + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|MarseillesRoll| | {{USFIVMoveListRow|Abel|MarseillesRoll| | ||
Marseilles Roll|Roll|qcf + k ex|| | Marseilles Roll|Roll|qcf + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|FallingSky| | {{USFIVMoveListRow|Abel|FallingSky| | ||
Falling Sky|Falling Sky|dp + p ex|| | Falling Sky|Falling Sky|dp + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|TornadoThrow| | {{USFIVMoveListRow|Abel|TornadoThrow| | ||
Tornado Throw|Tornado Throw|hcb + p ex|| | Tornado Throw|Tornado Throw|hcb + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 346: | Line 346: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|Heartless| | {{USFIVMoveListRow|Abel|Heartless| | ||
Heartless|Super Combo|qcf qcf + p armorbreak|| | Heartless|Super Combo|qcf {{qcf}} + {{p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 356: | Line 356: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|Soulless| | {{USFIVMoveListRow|Abel|Soulless| | ||
Soulless|Ultra Combo I|qcf qcf + 3p armorbreak|| | Soulless|Ultra Combo I|qcf {{qcf}} + {{3p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|Breathless| | {{USFIVMoveListRow|Abel|Breathless| | ||
Breathless|Ultra Combo II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p| | Breathless|Ultra Combo II|qcf {{qcf}} + 3k|Hold {{3k}} to delay; Cancel during delay with p| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 366: | Line 366: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 479: | Line 479: | ||
(No strategies) | (No strategies) | ||
====vs. Guile==== | ====vs. Guile==== | ||
[[File:SSFIV-Guile_Face.jpg]] | [[File:SSFIV-Guile_Face.jpg]] | ||
Line 623: | Line 623: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~9F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~14F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Drop Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Pincer Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su|14|3|25|41|25|30|-3|2|25~26F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Change of Direction|Change of Direction|qcf + {{p}} ex||Change of Direction [[File:Jab.gif]]|30|50|20/30|HL|su|14|3|25|41|25|30|-3|2|25~26F can {{cancel}} into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su|16|3|25|43|25|30|-3|2|27~28F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Change of Direction [[File:Strong.gif]]|35|50|20/30|HL|su|16|3|25|43|25|30|-3|2|27~28F can {{cancel}} into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su|17|3|25|44|25|30|-3|2|28~29F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Change of Direction [[File:Fierce.gif]]|40|50|20/30|HL|su|17|3|25|44|25|30|-3|2|28~29F can {{cancel}} into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su|13|3|25|40|25|30|-3|2|24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~15f|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Change of Direction|EX Change of Direction|||Change of Direction [[File:EX.gif]]|40|50|-250/0|HL|su|13|3|25|40|25|30|-3|2|24~25F can {{cancel}} into followup, Opponent gains 15 meter on hit, 10 on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~15f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can {{cancel}} into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can {{cancel}} into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|11|-|-35|-|Opponent gets up 43F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|11|-|-35|-|Opponent gets up 43F after {{throw}} recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|11|-|-44|-|Opponent gets up 70F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|11|-|-44|-|Opponent gets up 70F after {{throw}} recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19|47|18|23|-10|-5||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|Lower body: 1~26F|-|11F~|-|}} | {{USFIVFrameDataRow|Wheel Kick|Wheel Kick|qcb + {{k}} {{ex}} armorbreak||Wheel Kick [[File:Short.gif]]|120|200|30/40|H|-|20|7|2+19|47|18|23|-10|-5||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|Lower body: 1~26F|-|11F~|-|}} | ||
{{USFIVFrameDataRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20|52|18|23|-11|-6||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~30F|Lower body: 1~30F|-|14F~|-|}} | {{USFIVFrameDataRow|||||Wheel Kick [[File:Forward.gif]]|140|200|30/40|H|-|24|7|2+20|52|18|23|-11|-6||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~30F|Lower body: 1~30F|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22|56|18|23|-12|-7||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~32F|Lower body: 1~32F|-|15F~|-|}} | {{USFIVFrameDataRow|||||Wheel Kick [[File:Roundhouse.gif]]|160|200|30/40|H|-|27|7|1+22|56|18|23|-12|-7||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~32F|Lower body: 1~32F|-|15F~|-|}} | ||
{{USFIVFrameDataRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|17|23|-6|0|Opponent gains 20*10 meter on hit|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|All: 1~26F|-|11F~|JP: 0*1|}} | {{USFIVFrameDataRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick [[File:EX.gif]]|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|17|23|-6|0|Opponent gains 20*10 meter on hit|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|All: 1~26F|-|11F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|See Notes|-|-|Total 27|27|-|-|-|-|5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74||||-|-|-|-|-|-|All: 5~23F|All: 5~26F|-|-|-|}} | {{USFIVFrameDataRow|Marseilles Roll|Roll|qcf + {{k}} ex||Marseilles Roll [[File:Short.gif]]|-|-|20/-|-|See Notes|-|-|Total 27|27|-|-|-|-|5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74||||-|-|-|-|-|-|All: 5~23F|All: 5~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|See Notes|-|-|Total 30|30|-|-|-|-|5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05||||-|-|-|-|-|-|All: 5~25F|All: 5~29F|-|-|-|}} | {{USFIVFrameDataRow|||||Marseilles Roll [[File:Forward.gif]]|-|-|20/-|-|See Notes|-|-|Total 30|30|-|-|-|-|5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05||||-|-|-|-|-|-|All: 5~25F|All: 5~29F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88||||-|-|-|-|-|-|All: 5~27F|All: 5~31F|-|-|-|}} | {{USFIVFrameDataRow|||||Marseilles Roll [[File:Roundhouse.gif]]|-|-|20/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88||||-|-|-|-|-|-|All: 5~27F|All: 5~31F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, Distance traveled: 2.88||||-|-|-|-|-|-|All: 1~32F|All: 1~32F|-|-|-|}} | {{USFIVFrameDataRow|EX Marseilles Roll|EX Roll|||Marseilles Roll [[File:EX.gif]]|-|-|-250/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, Distance traveled: 2.88||||-|-|-|-|-|-|All: 1~32F|All: 1~32F|-|-|-|}} | ||
{{USFIVFrameDataRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|-|5|2|31|37|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Falling Sky|Falling Sky|dp + {{p}} ex||Falling Sky [[File:Jab.gif]]|0*140|100|30/0*100|-|-|5|2|31|37|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|-|6|4|31|40|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Falling Sky [[File:Strong.gif]]|0*150|150|30/0*100|-|-|6|4|31|40|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|-|9|6|31|45|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Falling Sky [[File:Fierce.gif]]|0*160|200|30/0*100|-|-|9|6|31|45|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|-|6|3|31|39|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|All: 1~5F, Upper Body: 6~8F|-|-|-|-|}} | {{USFIVFrameDataRow|EX Falling Sky|EX Falling Sky|||Falling Sky [[File:EX.gif]]|0*160|150|-250/0|-|-|6|3|31|39|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after {{throw}} recovers, Opponent gains 50 meter on hit||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|All: 1~5F, Upper Body: 6~8F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|-|5|2|51|57|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | {{USFIVFrameDataRow|Tornado Throw|Tornado Throw|hcb + {{p}} ex||Tornado Throw [[File:Jab.gif]]|160|100|30/80|1.33|-|5|2|51|57|-|-|-|-|Opponent gets up 51F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|-|5|2|45|51|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | {{USFIVFrameDataRow|||||Tornado Throw [[File:Strong.gif]]|180|150|30/80|1.13|-|5|2|45|51|-|-|-|-|Opponent gets up 51F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|-|5|2|39|45|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | {{USFIVFrameDataRow|||||Tornado Throw [[File:Fierce.gif]]|200|200|30/80|0.93|-|5|2|39|45|-|-|-|-|Opponent gets up 51F after {{throw}} recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|-|5|2|54|60|-|-|-|-|Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~6F|-|-|-|-|}} | {{USFIVFrameDataRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw [[File:EX.gif]]|200|150|-250/0|1.27|-|5|2|54|60|-|-|-|-|Opponent gets up 49F after {{throw}} recovers, Opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|All: 2~6F|-|-|-|-|}} | {{USFIVFrameDataRow|Heartless|Super|qcf {{qcf}} + {{p}} armorbreak||Super Combo [[File:Jab.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|All: 2~6F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|2~6F|-|-|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|2~6F|-|-|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|All: 2~6F|-|-|-|}} | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|All: 2~6F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | {{USFIVFrameDataRow|Soulless|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after {{throw}} recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~4F (or until button release, maximum 90F)|All: 1F|All: From button release for 7F|-|From startup until end of active frames after button release.|-|-|}} | {{USFIVFrameDataRow|Breathless|Ultra II|qcf {{qcf}} + 3k|Hold {{3k}} to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~4F (or until button release, maximum 90F)|All: 1F|All: From button release for 7F|-|From startup until end of active frames after button release.|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
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=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 02:47, 9 December 2020

Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close HP: First hit's Hitbox greatly expanded downward
- Standing HK: Startup reduced to 13 frames from 14 frames; Active Frames increased to 3 frames from 2 frames; recovery reduced to 18 frames from 19 frames
- EX Falling Sky: Active Frames increased to 3 frames from 2 frames; upper-body invincibility increased to frames 6-8 from frames 6-7
- Heartless (SC): Active Frames increased to 4 frames from 2 frames
- Soulless (UC1): Forward moving portion "taller" now so it's less likely to pass under opponents after Crouch HP in the corner
(New to Ultra SFIV Console Digital Release)
- Crouch HP: Second hit's Hitbox greatly expanded downward
- EX Change of Direction: Startup reduced to 13 frames from 16 frames
- Second Low: On hit now +5 from +1
- Finish Low: Startup reduced to 17 frames from 22 frames
Character Specific Data
Abel
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 1.42[1.41] | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 16 | ||
JUMPING | Back Dash Distance: | 0.75 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.10 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.92 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.91 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Close HK (5~6f), Second Mid, Finish Mid, Wheel Kick, EX Wheel Kick | Hard Knockdowns: | Crouch HK, Tornado Throw, Falling Sky, EX Falling Sky | ||
Low Attacks: | Crouch LK, Crouch HK, Second Low, Finish Low | Armor Breakers: | Finish Mid, Finish Low, Wheel Kick, EX Wheel Kick, Heartless, Soulless | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP (1st Hit), Change of Direction, Second Low | ||
Level 2 Focus Startup Frames: | 30 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | 0 | L2 FA Forward Dash (On Block): | +6 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Forward Kick |
Step Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Drop Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Pincer Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Change of Direction |
Change of Direction | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Mid |
Second Mid | f + p | Perform after Change of Direction |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Low |
Second Low | f + k | Perform after Change of Direction |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Finish Mid |
Finish Mid | f + ![]() |
Perform after Second Mid or Second Low |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Finish Low |
Finish Low | f + ![]() |
Perform after Second Mid or Second Low |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wheel Kick |
Wheel Kick | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Marseilles Roll |
Roll | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Sky |
Falling Sky | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tornado Throw |
Tornado Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Heartless |
Super Combo | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Soulless |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Breathless |
Ultra Combo II | qcf ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel (self)
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data