The King of Fighters XIII/Systems/Meter Attacks: Neomax: Difference between revisions

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==Neomax==
==Neo Max==


Neomaxes are powerful, but costly supers comparable to a 'level 3' super from other games. To use a Neomax, a player must have 3 stocks of [[The King of Fighters XIII/Game Elements/Super Meter | Super Meter]] stored in addition to having a full gauge of [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] or he has to be in [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyperdrive Mode]]. Upon executing the Neomax, the three Super Meter stocks are consumed as well as all Hyperdrive Meter or however much Hyperdrive Mode time remains.  
Neo Maxes (abbreviated as NM) are powerful but costly supers, comparable to 'level 3' supers from other games. To use a Neo Max, a player must either have 3 stocks of [[The King of Fighters XIII/Game Elements/Super Meter|Super Meter]] stored in addition to having a full gauge of [[The King of Fighters XIII/Game Elements/Hyperdrive Meter|Hyper Drive Meter]] or have 2 stocks of Super Meter while in [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode|Hyper Drive Mode]]. Upon executing the Neo Max, the Super Meter stocks are consumed as well as all Hyper Drive Meter or remaining Hyper Drive Mode time.


Neomaxes can be cancelled into from any normally cancellable normal moves or command normals. If a player is in Hyperdrive Mode, Special Moves may be directly [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancelled]] into a Neomax. Additionally, certain Desperation Moves can be 'Max Cancelled' into a Neomax Move. What this means is that DMs can be cancelled into Neomaxes while in HD Mode.
Neo Maxes can be canceled into from any normally cancelable normal moves or command normals. If a player is in Hyper Drive Mode, Special Moves may be directly HD-canceled into a Neo Max. Additionally, certain Desperation Moves can be 'Max-canceled' into a Neo Max move. This is similar to a Dream Cancel found in The King of Fighters XI, where the concept is to cancel certain DM's into a NM.


{{StrategyCorner|
{{StrategyCorner|
*Neomaxes are the the perfect example of offering high damage while giving the player a poor frame advantage or followup afterwards.  
*Neo Maxes are the the perfect example of offering {{high}} damage while giving the player a poor frame advantage or followup afterwards.  
*Neo Maxes are the single most costly type of move in the game, so pay attention to [[The King of Fighters XIII/Meter Management|meter management]] when deciding whether or not to use one.
*Certain Neo Maxes really shine for their utility. Some are great fullscreen punishes for projectiles (Kyo, Maxima), some are outstanding anti-airs (Iori, Maxima), some are {{instant}} command grabs (Duo Lon, Ash), and some even {{counter}} moves (Daimon, Elizabeth). Not all Neo Maxes are equal in practicality.
*In combos, a Neo Max will never scale lower than 50% of its base damage.}}


*Neomaxes are the single most costly moves in the game: using Super Meter in an HD combo for EX moves and DMs can lead to about the same damage, if not sometimes more, than a Neomax while setting up a better okizeme followup.
[[Category:The King of Fighters XIII]]
 
*Certain Neomaxes really shine for their utility. Some are great fullscreen punishes for projectiles (Kyo, Maxima) while others are outstanding anti-airs (Iori, Maxima), some are instant command grabs (Duo Lon, Ash), and some even counter moves (Daimon, Elizabeth). Not all Neomaxes are equal in practicality.
 
*In combos, a Neomax will never scale lower than 40% of its base damage.}}

Latest revision as of 02:41, 9 December 2020

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Neo Max

Neo Maxes (abbreviated as NM) are powerful but costly supers, comparable to 'level 3' supers from other games. To use a Neo Max, a player must either have 3 stocks of Super Meter stored in addition to having a full gauge of Hyper Drive Meter or have 2 stocks of Super Meter while in Hyper Drive Mode. Upon executing the Neo Max, the Super Meter stocks are consumed as well as all Hyper Drive Meter or remaining Hyper Drive Mode time.

Neo Maxes can be canceled into from any normally cancelable normal moves or command normals. If a player is in Hyper Drive Mode, Special Moves may be directly HD-canceled into a Neo Max. Additionally, certain Desperation Moves can be 'Max-canceled' into a Neo Max move. This is similar to a Dream Cancel found in The King of Fighters XI, where the concept is to cancel certain DM's into a NM.

Strategy Corner

  • Neo Maxes are the the perfect example of offering High.png damage while giving the player a poor frame advantage or followup afterwards.
  • Neo Maxes are the single most costly type of move in the game, so pay attention to meter management when deciding whether or not to use one.
  • Certain Neo Maxes really shine for their utility. Some are great fullscreen punishes for projectiles (Kyo, Maxima), some are outstanding anti-airs (Iori, Maxima), some are Instant.png command grabs (Duo Lon, Ash), and some even Counter.png moves (Daimon, Elizabeth). Not all Neo Maxes are equal in practicality.
  • In combos, a Neo Max will never scale lower than 50% of its base damage.