The King of Fighters XIII/Systems/Meter Attacks: Neomax

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Neo Max

Neo Maxes (abbreviated as NM) are powerful but costly supers, comparable to 'level 3' supers from other games. To use a Neo Max, a player must either have 3 stocks of Super Meter stored in addition to having a full gauge of Hyper Drive Meter or have 2 stocks of Super Meter while in Hyper Drive Mode. Upon executing the Neo Max, the Super Meter stocks are consumed as well as all Hyper Drive Meter or remaining Hyper Drive Mode time.

Neo Maxes can be canceled into from any normally cancelable normal moves or command normals. If a player is in Hyper Drive Mode, Special Moves may be directly HD-canceled into a Neo Max. Additionally, certain Desperation Moves can be 'Max-canceled' into a Neo Max move. This is similar to a Dream Cancel found in The King of Fighters XI, where the concept is to cancel certain DM's into a NM.

Strategy Corner

  • Neo Maxes are the the perfect example of offering High.png damage while giving the player a poor frame advantage or followup afterwards.
  • Neo Maxes are the single most costly type of move in the game, so pay attention to meter management when deciding whether or not to use one.
  • Certain Neo Maxes really shine for their utility. Some are great fullscreen punishes for projectiles (Kyo, Maxima), some are outstanding anti-airs (Iori, Maxima), some are Instant.png command grabs (Duo Lon, Ash), and some even Counter.png moves (Daimon, Elizabeth). Not all Neo Maxes are equal in practicality.
  • In combos, a Neo Max will never scale lower than 50% of its base damage.