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{{SSFIVCharacterHeader|Makoto|Makoto| | {{SSFIVCharacterHeader|Makoto|Makoto| | ||
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings. | |||
| | | | ||
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.}} | |||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Yamase | f + hp - | {{SSFIVMoveListRow | Yamase | {{f}} + {{hp}} {{---}} {{hp}} | First hit can whiff and still be chained }} | ||
{{SSFIVMoveListRow | Target Combo 1 | lk - | {{SSFIVMoveListRow | Target Combo 1 | {{lk}} {{---}} {{mk}} | First hit can whiff and still be chained }} | ||
{{SSFIVMoveListRow | Target Combo 2 | f + mk - | {{SSFIVMoveListRow | Target Combo 2 | {{f}} + {{mk}} {{---}} {{hk}} | First hit can whiff and still be chained }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 20: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Head Butt | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Head Butt | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Triple Threat | b + lp + lk | throw }} | {{SSFIVMoveListRow | Triple Threat | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Fukiage | dp + p | ex }} | {{SSFIVMoveListRow | Fukiage | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Hayate | qcf + p | Hold p to delay attack and increase damage; Press k during delay to cancel; ex version cannot be delayed or canceled; ex }} | {{SSFIVMoveListRow | Hayate | {{qcf}} + {{p}} | Hold {{p}} to delay attack and increase damage; Press {{k}} during delay to cancel; {{ex}} version cannot be delayed or canceled; {{ex}} }} | ||
{{SSFIVMoveListRow | Oroshi | qcb + p | high ex armorbreak }} | {{SSFIVMoveListRow | Oroshi | {{qcb}} + {{p}} | {{high}} {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Karakusa | hcb + k | ex version gains armor; throw ex }} | {{SSFIVMoveListRow | Karakusa | {{hcb}} + {{k}} | {{ex}} version gains armor; {{throw}} {{ex}} }} | ||
{{SSFIVMoveListRow | Tsurugi | (during vertical or forward jump) qcb + k | ex version hits high ; ex }} | {{SSFIVMoveListRow | Tsurugi | (during vertical or forward jump) {{qcb}} + {{k}} | {{ex}} version hits {{high}} ; {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tanden Renki | qcf qcf + p | Boosts strength temporarily }} | {{SSFIVMoveListRow | Tanden Renki | {{qcf}} {{qcf}} + {{p}} | Boosts strength temporarily }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Seichusan Godanzuki | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Seichusan Godanzuki | {{qcf}} {{qcf}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Abare Tosanami | qcf qcf + 3k | Hold different kick buttons before reaching wall to change attack angle }} | {{SSFIVMoveListRow | Abare Tosanami | {{qcf}} {{qcf}} + {{3k}} | Hold different kick buttons before reaching wall to change attack angle }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}} | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, {{launch}} vs air, 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | da | (18~49)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}} | {{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | da | (18~49)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, {{crumple}} vs ground, {{launch}} vs air (fully hittable), 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | da | 50+14 | 2 | 35 | - | - | - | - | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable}} | {{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | da | 50+14 | 2 | 35 | - | - | - | - | 1-63f armor, armor break, {{crumple}} vs ground, {{launch}} vs air (fully hittable), 4~50f dash cancellable}} | ||
{{SSFIVFrameDataSubHeader | Throws}} | {{SSFIVFrameDataSubHeader | Throws}} | ||
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{{SSFIVFrameDataRow | Fukiage [[File:Fierce.gif]] | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | {{SSFIVFrameDataRow | Fukiage [[File:Fierce.gif]] | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | ||
{{SSFIVFrameDataRow | Fukiage [[File:EX.gif]] | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | {{SSFIVFrameDataRow | Fukiage [[File:EX.gif]] | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv1) | HL | 90 | 120 | 20/40 | su | (1~4)​+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv1) | HL | 90 | 120 | 20/40 | su | (1~4)​+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv2) | HL | 105 | 135 | 20/40 | su | (5~24)​+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | launch vs air, juggle(1), +5 on counter}} | {{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv2) | HL | 105 | 135 | 20/40 | su | (5~24)​+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | {{launch}} vs air, juggle(1), +5 on counter}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv3) | HL | 120 | 150 | 20/40 | su | (25~44)​+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv3) | HL | 120 | 150 | 20/40 | su | (25~44)​+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv4) | HL | 135 | 165 | 20/40 | su | (45~64)​+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv4) | HL | 135 | 165 | 20/40 | su | (45~64)​+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv5) | HL | 150 | 180 | 20/40 | su | (65~124)​+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv5) | HL | 150 | 180 | 20/40 | su | (65~124)​+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv1) | HL | 100 | 120 | 20/40 | su | (1~4)​+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv1) | HL | 100 | 120 | 20/40 | su | (1~4)​+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv2) | HL | 115 | 135 | 20/40 | su | (5~24)​+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv2) | HL | 115 | 135 | 20/40 | su | (5~24)​+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv3) | HL | 130 | 150 | 20/40 | su | (25~44)​+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv3) | HL | 130 | 150 | 20/40 | su | (25~44)​+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv4) | HL | 145 | 165 | 20/40 | su | (45~64)​+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv4) | HL | 145 | 165 | 20/40 | su | (45~64)​+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv5) | HL | 160 | 180 | 20/40 | su | (65~124)​+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv5) | HL | 160 | 180 | 20/40 | su | (65~124)​+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv1) | HL | 110 | 120 | 20/40 | su | (1~4)​+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv1) | HL | 110 | 120 | 20/40 | su | (1~4)​+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv2) | HL | 125 | 135 | 20/40 | su | (5~24)​+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv2) | HL | 125 | 135 | 20/40 | su | (5~24)​+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv3) | HL | 140 | 150 | 20/40 | su | (25~44)​+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv3) | HL | 140 | 150 | 20/40 | su | (25~44)​+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv4) | HL | 155 | 165 | 20/40 | su | (45~64)​+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv4) | HL | 155 | 165 | 20/40 | su | (45~64)​+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv5) | HL | 170 | 180 | 20/40 | su | (65~124)​+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1)}} | {{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv5) | HL | 170 | 180 | 20/40 | su | (65~124)​+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1)}} | ||
{{SSFIVFrameDataRow | Hayate [[File:EX.gif]] | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+)}} | {{SSFIVFrameDataRow | Hayate [[File:EX.gif]] | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+)}} | ||
{{SSFIVFrameDataRow | Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time}} | {{SSFIVFrameDataRow | Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time}} | ||
{{SSFIVFrameDataRow | Oroshi [[File:Jab.gif]] | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | knockdown vs air, +3 on hit, armor break}} | {{SSFIVFrameDataRow | Oroshi [[File:Jab.gif]] | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | {{knockdown}} vs air, +3 on hit, armor break}} | ||
{{SSFIVFrameDataRow | Oroshi [[File:Strong.gif]] | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | knockdown vs air, +4 on hit, armor break}} | {{SSFIVFrameDataRow | Oroshi [[File:Strong.gif]] | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | {{knockdown}} vs air, +4 on hit, armor break}} | ||
{{SSFIVFrameDataRow | Oroshi [[File:Fierce.gif]] | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break}} | {{SSFIVFrameDataRow | Oroshi [[File:Fierce.gif]] | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break}} | ||
{{SSFIVFrameDataRow | Oroshi [[File:EX.gif]] | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1)}} | {{SSFIVFrameDataRow | Oroshi [[File:EX.gif]] | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1)}} | ||
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{{SSFIVFrameDataRow | Karakusa [[File:Roundhouse.gif]] | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - |}} | {{SSFIVFrameDataRow | Karakusa [[File:Roundhouse.gif]] | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - |}} | ||
{{SSFIVFrameDataRow | Karakusa [[File:EX.gif]] | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor}} | {{SSFIVFrameDataRow | Karakusa [[File:EX.gif]] | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor}} | ||
{{SSFIVFrameDataRow | Tsurugi [[File:Short.gif]] | HL | 90 | 120 | 10/40 | - | 11​[7+11] | 4 | 11​[4+11] | [-3] | [+9] | 15 | 27 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Tsurugi [[File:Short.gif]] | HL | 90 | 120 | 10/40 | - | 11​[7+11] | 4 | 11​[4+11] | [-3] | [+9] | 15 | 27 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Tsurugi [[File:Forward.gif]] | HL | 100 | 140 | 10/40 | - | 13​[7+13] | 4 | 11​[2+11] | [-1] | [+11] | 15 | 27 | launch vs air, juggle(1)}} | {{SSFIVFrameDataRow | Tsurugi [[File:Forward.gif]] | HL | 100 | 140 | 10/40 | - | 13​[7+13] | 4 | 11​[2+11] | [-1] | [+11] | 15 | 27 | {{launch}} vs air, juggle(1)}} | ||
{{SSFIVFrameDataRow | Tsurugi [[File:Roundhouse.gif]] | HL | 150 | 200 | 10/40 | - | 15​[7+15] | 4 | 11​[2+11] | [-1] | - | 15 | - | knockdown, juggle(1)}} | {{SSFIVFrameDataRow | Tsurugi [[File:Roundhouse.gif]] | HL | 150 | 200 | 10/40 | - | 15​[7+15] | 4 | 11​[2+11] | [-1] | - | 15 | - | knockdown, juggle(1)}} | ||
{{SSFIVFrameDataRow | Tsurugi [[File:EX.gif]] | H | 60*100 | 100*120 | -250/0 | - | 15​[6+15] | 1*4​[1*3] | 11​[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+)}} | {{SSFIVFrameDataRow | Tsurugi [[File:EX.gif]] | H | 60*100 | 100*120 | -250/0 | - | 15​[6+15] | 1*4​[1*3] | 11​[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+)}} | ||
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{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover}} | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Short.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ?| rowspan="2" | 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage}} | {{SSFIVFrameDataRow | Ultra Combo 2 [[File:Short.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ?| rowspan="2" | 1-15f invincible, {{launch}} vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Forward.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ?|-}} | {{SSFIVFrameDataRow | Ultra Combo 2 [[File:Forward.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ?|-}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Roundhouse.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11 | 26 | -28 | - | - | - | as above, non-full 4th hit launch (fully hittable)}} | {{SSFIVFrameDataRow | Ultra Combo 2 [[File:Roundhouse.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11 | 26 | -28 | - | - | - | as above, non-full 4th hit {{launch}} (fully hittable)}} | ||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} | ||
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TBW | TBW | ||
[[Category:Super Street Fighter IV]] |
Latest revision as of 02:22, 9 December 2020

Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Moves
Unique Attacks











Throws









Special Moves
























Super Combo



Ultra Combos







Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
Kara-Karakusas
kara-Karakusa* = HCB, F, Kick tk.Karakusa = F+LK cancel into Karakusa
- c.LP, LP, MP, tk.Karakusa (Kara-Karakusa*)
- FP, Hayate cancel, MP, MP, tk.Karakusa (Kara-Karakusa*)
Advanced Strategy
N/A
Combos
Bread and Butters
- LP, LP, c.LK, LP Hayate
- c.LP, LP, MP, MP(LP) Hayate
- c.LP, LK, MK
- c.LP, LK, LP Hayate
- LP, MP, c.LK, LP Hayate
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- N/A
Advanced Combos
- Hayate Cancel Combos
- FP, Hayate cancel, MP, MP, MP(LP) Hayate
- FP, Hayate cancel, c.LP, c.LK, LP Hayate
- LP, MP, Hayate, cancel, MP, MP(LP) Hayate
- c.LP, LP, F+LP, MP, MP(LP) Hayate
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
- Vs. Abel
To Be Written (TBW)
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. El Fuerte
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. M. Bison
TBW
- Vs. Makoto
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Zangief
TBW