m (→Finishing Moves: fix motion tags) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | }} | {{MK9MoveListRow | Front Punch | {{fp}} | | }} | ||
{{MK9MoveListRow | Back Punch | bp | | }} | {{MK9MoveListRow | Back Punch | {{bp}} | | }} | ||
{{MK9MoveListRow | Front Kick | fk | | }} | {{MK9MoveListRow | Front Kick | {{fk}} | | }} | ||
{{MK9MoveListRow | Back Kick | bk | | }} | {{MK9MoveListRow | Back Kick | {{bk}} | | }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | | }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | | }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | | }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | | }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Cross Hook | b + fp | ?% | }} | {{MK9MoveListRow | Cross Hook | {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Baton Twirl | b + bp | ?% | }} | {{MK9MoveListRow | Baton Twirl | {{b}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Cop Out | fp --- bp | ?% --- ?% | 2nd hit: bufferable }} | {{MK9MoveListRow | Cop Out | {{fp}} {{---}} {{bp}} | ?% {{---}} ?% | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Dispatched | fp --- fp --- bk | ?% --- ?% --- ?% | 2nd hit: bufferable }} | {{MK9MoveListRow | Dispatched | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Beatdown | b + fp --- bp --- bp | ?% --- ?% --- ?% | Last hit: launch }} | {{MK9MoveListRow | Beatdown | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | Last hit: {{launch}} }} | ||
{{MK9MoveListRow | Pain Patrol | bp --- fk --- bp | ?% --- ?% --- ?% | 2nd hit: low }} | {{MK9MoveListRow | Pain Patrol | {{bp}} {{---}} {{fk}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{low}} }} | ||
{{MK9MoveListRow | The Heat | b + bp --- fp | ?% --- ?% --- ?% | Last hit: low }} | {{MK9MoveListRow | The Heat | {{b}} + {{bp}} {{---}} {{fp}} | ?% {{---}} ?% {{---}} ?% | Last hit: {{low}} }} | ||
{{MK9MoveListRow | Aggravated Assault | b + bp --- f + bp | ?% --- ?% --- ?% | Last hit: launch }} | {{MK9MoveListRow | Aggravated Assault | {{b}} + {{bp}} {{---}} {{f}} + {{bp}} | ?% {{---}} ?% {{---}} ?% | Last hit: {{launch}} }} | ||
{{MK9MoveListRow | Spread em | b + fp --- b + bk | ?% --- ?% | }} | {{MK9MoveListRow | Spread em | {{b}} + {{fp}} {{---}} {{b}} + {{bk}} | ?% {{---}} ?% | }} | ||
{{MK9MoveListRow | Come with me | b + fk --- bp | ?% --- ?% | 1st hit: low 2nd hit: med launch }} | {{MK9MoveListRow | Come with me | {{b}} + {{fk}} {{---}} {{bp}} | ?% {{---}} ?% | 1st hit: {{low}} 2nd hit: {{med}} {{launch}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Serve and Protect | b + fp --- bp --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Serve and Protect | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Remain Silent | b + bp --- f + bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Remain Silent | {{b}} + {{bp}} {{---}} {{f}} + {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Affirmative | b + fk --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Affirmative | {{b}} + {{fk}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | We Aim to Please | fp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | We Aim to Please | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Officer Friendly | b + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Officer Friendly | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Don't Move! | bp --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Don't Move! | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Assault & Battery | b + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Assault & Battery | {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | High Grenade Toss | d , b + bp | ?% | }} | {{MK9MoveListRow | High Grenade Toss | {{d}} , {{b}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Low Grenade Toss | d , b + fp | ?% | }} | {{MK9MoveListRow | Low Grenade Toss | {{d}} , {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Baton Sweep | d , b + bk | ?% | low }} | {{MK9MoveListRow | Baton Sweep | {{d}} , {{b}} + {{bk}} | ?% | {{low}} }} | ||
{{MK9MoveListRow | Gun Shot | b , f + fp | ?% | high can be canceled by holding fp or dashing }} | {{MK9MoveListRow | Gun Shot | {{b}} , {{f}} + {{fp}} | ?% | {{high}} can be canceled by holding {{fp}} or dashing }} | ||
{{MK9MoveListRow | Roll Toss | b , f + bk | ?% | throw }} | {{MK9MoveListRow | Roll Toss | {{b}} , {{f}} + {{bk}} | ?% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Baton Bash | d , b + bk + bl | ?% | 1st hit: low }} | {{MK9MoveListRow | Baton Bash | {{d}} , {{b}} + {{bk}} + {{bl}} | ?% | 1st hit: {{low}} , 2nd hit: {{med}} *patch* }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Double Grenade | {{d}} , {{b}} + {{bp}} or {{fp}} + {{bl}} | ?% | }} | ||
{{ | {{MK9MoveListRow | Bang Bang | {{b}} , {{f}} + {{fp}} + {{bl}} | ?% | {{high}} , Juggle starter }} | ||
{{MK9MoveListRow | Bang Bang | b , f + fp + bl | ?% | high , Juggle starter }} | {{MK9MoveListRow | Roll Out | {{b}} , {{f}} + {{bk}} + {{bl}} | ?% | {{throw}} , has armor *patch* }} | ||
{{MK9MoveListRow | Roll Out | b , f + bk + bl | ?% | throw }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Roll Toss | b , f + bk | ?% | throw }} | {{MK9MoveListRow | Roll Toss | {{b}} , {{f}} + {{bk}} | ?% | {{throw}} }} | ||
{{MK9MoveListRow | Baton Sweep | d , b + bk | ?% | low }} | {{MK9MoveListRow | Baton Sweep | {{d}} , {{b}} + {{bk}} | ?% | {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Busted | fk + bk + bl | | short ranged, | {{MK9MoveListRow | Busted | {{fk}} + {{bk}} + {{bl}} | | short ranged, use to {{counter}} a hit you see coming }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | f d f + fk | Sweep}} | {{FatalityRow | Fatality 1 | {{f}} {{d}} {{f}} + {{fk}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | d f d f + bl | Sweep}} | {{FatalityRow | Fatality 2 | {{d}} {{f}} {{d}} {{f}} + {{bl}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | f u u + bk | Varies}} | {{FatalityRow | Stage Fatality | {{f}} {{u}} {{u}} + {{bk}} | Varies}} | ||
{{FatalityRow | Babality | d f d b + bp | Jump}} | {{FatalityRow | Babality | {{d}} {{f}} {{d}} {{b}} + {{bp}} | Jump}} | ||
</div> | </div> | ||
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== Advanced Strategy == | == Advanced Strategy == | ||
Shenanigans with the gun are essential to getting in your opponents head, are you gonna shoot? Dash Throw? Dash attack? or just cancel into another shot? Make your opponent have to guess and you'll have no problems playing with their mind. | |||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
''' | |||
'''6-Hits Reset''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]] Dash [[File:---.png]] [[File:fk.png]] | |||
'''7-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bp.png]] | |||
'''9-Hits''': [[File:B.png]] + [[File:bp.png]] , [[File:F.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]] Dash [[File:---.png]] Uppercut | '''9-Hits''': [[File:B.png]] + [[File:bp.png]] , [[File:F.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]] Dash [[File:---.png]] Uppercut | ||
'''9-Hits''': [[File:B.png]] + [[File: | '''9-Hits''': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:bp.png]] [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Roll Toss | ||
=== Jump-in Combos === | === Jump-in Combos === | ||
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=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
''Midscreen'': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:bp.png]] [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Xray | |||
=== Corner-Only Combos === | === Corner-Only Combos === | ||
'''11-Hits''': [[File:B.png]] + [[File:bp.png]] , [[File:F.png]] + [[File:bp.png]] [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] x3 [[File:---.png]] Uppercut | |||
=== Style === | === Style === | ||
* | * Zone and Mind game character. He can zone with his gun and grenades or get up close with gun cancels into baton sweeps or throws. Keep the opponent guessing. | ||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:01, 9 December 2020
Stryker
One of New York City's Finest, Stryker is a one-man SWAT team. He was once decorated for single-handedly thwarting the terrorists in the famous Greenberg Tower Incident, and again for rescuing passengers of a speeding crosstown bus rigged to explode. He was unprepared, however, for the magical portal that spewed forth creatures from another realm--a realm he didn't even know existed. So far his kombat training has gotten him through the first wave of creatures. It'll take more than rocket-launching Tarkatans to stop this die-hard cop.
Moves
Basic Attacks
























Command Normals








Throws









Kombo Attacks



























































Fast Tags





















Tag Kombos




















Tag Specials
Special Attacks



















Enhanced Special Attacks





















Wake Up Moves








X-Ray Attack




Finishing Moves


















Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
N/A
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
Shenanigans with the gun are essential to getting in your opponents head, are you gonna shoot? Dash Throw? Dash attack? or just cancel into another shot? Make your opponent have to guess and you'll have no problems playing with their mind.
Combos
Bread and Butters
9-Hits: +
,
+
Dash
,
Gunshot
Dash
Uppercut
9-Hits: +
,
,
Straight Up Jump Punch
Dash
,
Roll Toss
Jump-in Combos
4-Hits: Jump in Punch
+
Dash
Uppercut
Combos With Enhanced Specials
11-Hits: +
Dash
Bang Bang
Dash
Roll Out
14-Hits: Jump in Punch
+
Straight Up Jumping Punch
Dash
Bang Bang
Dash
Roll Out
16-Hits: +
Gunshot
Dash
Bang Bang
Dash
Bang Bang
Combos With X-Ray Attacks
Midscreen: +
,
,
Straight Up Jump Punch
Dash
,
Xray
Corner-Only Combos
Style
- Zone and Mind game character. He can zone with his gun and grenades or get up close with gun cancels into baton sweeps or throws. Keep the opponent guessing.
Matchups
N/A