Mortal Kombat 9/Stryker: Difference between revisions

From SuperCombo Wiki
m (→‎Finishing Moves: fix motion tags)
 
(45 intermediate revisions by 4 users not shown)
Line 2: Line 2:


{{MK9CharacterHeader|Stryker|Stryker|
{{MK9CharacterHeader|Stryker|Stryker|
koming soon
One of New York City's Finest, Stryker is a one-man SWAT team. He was
once decorated for single-handedly thwarting the terrorists in the famous
Greenberg Tower Incident, and again for rescuing passengers of a speeding
crosstown bus rigged to explode. He was unprepared, however, for the
magical portal that spewed forth creatures from another realm--a realm
he didn't even know existed. So far his kombat training has gotten him
through the first wave of creatures. It'll take more than rocket-launching
Tarkatans to stop this die-hard cop.
 
|
|
koming soon}}
koming soon}}
Line 12: Line 20:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp |  |  }}
{{MK9MoveListRow | Front Punch | {{fp}} |  |  }}
{{MK9MoveListRow | Back Punch | bp |  |  }}
{{MK9MoveListRow | Back Punch | {{bp}} |  |  }}
{{MK9MoveListRow | Front Kick | fk |  |  }}
{{MK9MoveListRow | Front Kick | {{fk}} |  |  }}
{{MK9MoveListRow | Back Kick | bk |  |  }}
{{MK9MoveListRow | Back Kick | {{bk}} |  |  }}
{{MK9MoveListRow | Crouching Front Punch | d + fp |  |  }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} |  |  }}
{{MK9MoveListRow | Crouching Back Punch | d + bp |  |  }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} |  |  }}
{{MK9MoveListRow | Crouching Front Kick | d + fk |  |  }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} |  |  }}
{{MK9MoveListRow | Crouching Back Kick | d + bk |  |  }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} |  |  }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp |  |  }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} |  |  }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk |  |  }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} |  |  }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | | }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | | }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 29: Line 37:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Cross Hook | b + fp | ?% |  }}
{{MK9MoveListRow | Cross Hook | {{b}} + {{fp}} | ?% |  }}
{{MK9MoveListRow | Baton Twirl | b + bp | ?% |  }}
{{MK9MoveListRow | Baton Twirl | {{b}} + {{bp}} | ?% |  }}
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 37: Line 45:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 44: Line 52:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Cop Out | fp --- bp | ?% --- ?% | }}
{{MK9MoveListRow | Cop Out | {{fp}} {{---}} {{bp}} | ?% {{---}} ?% | 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Dispatched | fp --- fp --- bk | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Dispatched | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Beatdown | b + fp --- bp --- bp | ?% --- ?% --- ?% | Last hit: launch }}
{{MK9MoveListRow | Beatdown | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | Last hit: {{launch}} }}
{{MK9MoveListRow | Pain Patrol | fk --- bk --- bp | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Pain Patrol | {{bp}} {{---}} {{fk}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{low}} }}
{{MK9MoveListRow | The Heat | b + bp --- fp | ?% --- ?% --- ?% | Last hit: med }}
{{MK9MoveListRow | The Heat | {{b}} + {{bp}} {{---}} {{fp}} | ?% {{---}} ?% {{---}} ?% | Last hit: {{low}} }}
{{MK9MoveListRow | Aggravated Assault | b + bp --- f + bp | ?% --- ?% --- ?% | Last hit: launch }}
{{MK9MoveListRow | Aggravated Assault | {{b}} + {{bp}} {{---}} {{f}} + {{bp}} | ?% {{---}} ?% {{---}} ?% | Last hit: {{launch}} }}
{{MK9MoveListRow | Spread em | b + fp --- b + bk | ?% --- ?% | }}
{{MK9MoveListRow | Spread em | {{b}} + {{fp}} {{---}} {{b}} + {{bk}} | ?% {{---}} ?% | }}
{{MK9MoveListRow | Come with me | b + fk --- bp | ?% --- ?% | Last hit: med launch }}
{{MK9MoveListRow | Come with me | {{b}} + {{fk}} {{---}} {{bp}} | ?% {{---}} ?% | 1st hit: {{low}} 2nd hit: {{med}} {{launch}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 57: Line 65:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Serve and Protect | b + fp --- bp --- bp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Serve and Protect | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Remain Silent | b + bp --- f + bp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Remain Silent | {{b}} + {{bp}} {{---}} {{f}} + {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Affirmative | b + fk --- bp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Affirmative | {{b}} + {{fk}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 65: Line 73:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | We Aim to Please | fp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | We Aim to Please | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Officer Friendly | b + fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Officer Friendly | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Don't Move! | bp --- fk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Don't Move! | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Assault & Battery | b + bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Assault & Battery | {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 79: Line 87:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | High Grenade Toss | d , b + bp | ?% |  }}
{{MK9MoveListRow | High Grenade Toss | {{d}} , {{b}} + {{bp}} | ?% |  }}
{{MK9MoveListRow | Low Grenade Toss | d , b + fp | ?% |  }}
{{MK9MoveListRow | Low Grenade Toss | {{d}} , {{b}} + {{fp}} | ?% |  }}
{{MK9MoveListRow | Baton Sweep | d , b + bk | ?% | low }}
{{MK9MoveListRow | Baton Sweep | {{d}} , {{b}} + {{bk}} | ?% | {{low}} }}
{{MK9MoveListRow | Gun Shot | b , f + fp | ?% | can be canceled by holding fp or dashing }}
{{MK9MoveListRow | Gun Shot | {{b}} , {{f}} + {{fp}} | ?% | {{high}} can be canceled by holding {{fp}} or dashing }}
{{MK9MoveListRow | Roll Toss | b , f + bk | ?% | }}
{{MK9MoveListRow | Roll Toss | {{b}} , {{f}} + {{bk}} | ?% | {{throw}} }}


{{MoveListFooter}}
{{MoveListFooter}}
Line 90: Line 98:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Baton Bash | d , b + bk + bl | ?% | low }}
{{MK9MoveListRow | Baton Bash | {{d}} , {{b}} + {{bk}} + {{bl}} | ?% | 1st hit: {{low}} , 2nd hit: {{med}} *patch* }}
{{MK9MoveListRow | High Double Grenade | d , b + bp + bl | ?% |  }}
{{MK9MoveListRow | Double Grenade | {{d}} , {{b}} + {{bp}} or {{fp}} + {{bl}} | ?% |  }}
{{MK9MoveListRow | Low Double Grenade | d , b + fp + bl | ?% |  }}
{{MK9MoveListRow | Bang Bang | {{b}} , {{f}} + {{fp}} + {{bl}} | ?% | {{high}} , Juggle starter }}
{{MK9MoveListRow | Bang Bang | b , f + fp + bl | ?% | Juggle }}
{{MK9MoveListRow | Roll Out | {{b}} , {{f}} + {{bk}} + {{bl}} | ?% | {{throw}} , has armor *patch* }}
{{MK9MoveListRow | Roll Out | b , f + bk + bl | ?% | }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 100: Line 107:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Roll Toss | b , f + bk  | ?% | }}
{{MK9MoveListRow | Roll Toss | {{b}} , {{f}} + {{bk}} | ?% | {{throw}} }}
{{MK9MoveListRow | Baton Sweep | d , b + bk | ?% | low }}
{{MK9MoveListRow | Baton Sweep | {{d}} , {{b}} + {{bk}} | ?% | {{low}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 107: Line 114:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Busted | fk + bk + bl |  | short ranged, can sometimes be used as anti-air }}
{{MK9MoveListRow | Busted | {{fk}} + {{bk}} + {{bl}} |  | short ranged, use to {{counter}} a hit you see coming }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 113: Line 120:


{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | f d f + fk | Sweep}}
{{FatalityRow | Fatality 1 | {{f}} {{d}} {{f}} + {{fk}} | Sweep}}
{{FatalityRow | Fatality 2 | d f d f + bl | Sweep}}
{{FatalityRow | Fatality 2 | {{d}} {{f}} {{d}} {{f}} + {{bl}} | Sweep}}
{{FatalityRow | Stage Fatality | f u u + bk | Varies}}
{{FatalityRow | Stage Fatality | {{f}} {{u}} {{u}} + {{bk}} | Varies}}
{{FatalityRow | Babality | d f d b + bp | Jump}}
{{FatalityRow | Babality | {{d}} {{f}} {{d}} {{b}} + {{bp}} | Jump}}
</div>
</div>


Line 149: Line 156:


== Advanced Strategy ==
== Advanced Strategy ==
N/A


Shenanigans with the gun are essential to getting in your opponents head, are you gonna shoot? Dash Throw? Dash attack? or just cancel into another shot? Make your opponent have to guess and you'll have no problems playing with their mind.


== Combos ==
== Combos ==
=== Bread and Butters ===
=== Bread and Butters ===
* N/A
 
'''6-Hits Reset''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]]  Dash [[File:---.png]] [[File:fk.png]]
 
'''7-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]]  Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bp.png]]
 
'''9-Hits''': [[File:B.png]] + [[File:bp.png]] , [[File:F.png]] + [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]] Dash [[File:---.png]] Uppercut
 
'''9-Hits''': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:bp.png]] [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Roll Toss


=== Jump-in Combos ===
=== Jump-in Combos ===
* N/A
 
'''4-Hits''': Jump in Punch [[File:---.png]] [[File:B.png]] + [[File:fk.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] Uppercut


=== Combos With Enhanced Specials ===
=== Combos With Enhanced Specials ===
* N/A
'''11-Hits''': [[File:B.png]] + [[File:fk.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Bang Bang [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Roll Out
 
'''14-Hits''': Jump in Punch [[File:---.png]] [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Straight Up Jumping Punch [[File:---.png]] Dash [[File:---.png]] [[File:fk.png]] [[File:---.png]] Bang Bang [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Roll Out
 
'''16-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] Gunshot [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Bang Bang [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Bang Bang


=== Combos With X-Ray Attacks ===
=== Combos With X-Ray Attacks ===
* N/A
 
''Midscreen'': [[File:B.png]] + [[File:fp.png]] , [[File:bp.png]] , [[File:bp.png]] [[File:---.png]] Straight Up Jump Punch [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Xray


=== Corner-Only Combos ===
=== Corner-Only Combos ===
* N/A
 
'''11-Hits''': [[File:B.png]] + [[File:bp.png]] , [[File:F.png]] + [[File:bp.png]] [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] x3 [[File:---.png]] Uppercut


=== Style ===
=== Style ===
* N/A
* Zone and Mind game character. He can zone with his gun and grenades or get up close with gun cancels into baton sweeps or throws. Keep the opponent guessing.
 


== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 01:01, 9 December 2020

MK9Logo.png

Stryker

MK9-Stryker Face.jpg

One of New York City's Finest, Stryker is a one-man SWAT team. He was once decorated for single-handedly thwarting the terrorists in the famous Greenberg Tower Incident, and again for rescuing passengers of a speeding crosstown bus rigged to explode. He was unprepared, however, for the magical portal that spewed forth creatures from another realm--a realm he didn't even know existed. So far his kombat training has gotten him through the first wave of creatures. It'll take more than rocket-launching Tarkatans to stop this die-hard cop.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
Back Punch
Bp.png
Front Kick
Fk.png
Back Kick
Bk.png
Crouching Front Punch
D.png + Fp.png
Crouching Back Punch
D.png + Bp.png
Crouching Front Kick
D.png + Fk.png
Crouching Back Kick
D.png + Bk.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
 ?%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
 ?%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Cross Hook
B.png + Fp.png
 ?%
Baton Twirl
B.png + Bp.png
 ?%
Sweep
B.png + Bk.png
 ?%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Cop Out
Fp.png ---.png Bp.png
 ?% ---.png ?%
2nd hit: Bufferable.png
Dispatched
Fp.png ---.png Fp.png ---.png Bk.png
 ?% ---.png ?% ---.png ?%
2nd hit: Bufferable.png
Beatdown
B.png + Fp.png ---.png Bp.png ---.png Bp.png
 ?% ---.png ?% ---.png ?%
Last hit: Launch.png
Pain Patrol
Bp.png ---.png Fk.png ---.png Bp.png
 ?% ---.png ?% ---.png ?%
2nd hit: Low.png
The Heat
B.png + Bp.png ---.png Fp.png
 ?% ---.png ?% ---.png ?%
Last hit: Low.png
Aggravated Assault
B.png + Bp.png ---.png F.png + Bp.png
 ?% ---.png ?% ---.png ?%
Last hit: Launch.png
Spread em
B.png + Fp.png ---.png B.png + Bk.png
 ?% ---.png ?%
Come with me
B.png + Fk.png ---.png Bp.png
 ?% ---.png ?%
1st hit: Low.png 2nd hit: Med.png Launch.png

Fast Tags

Name
Command
Damage
Notes
Serve and Protect
B.png + Fp.png ---.png Bp.png ---.png Bp.png ---.png Tg.png
N/A
Sets up combo for partner
Remain Silent
B.png + Bp.png ---.png F.png + Bp.png ---.png Tg.png
N/A
Sets up combo for partner
Affirmative
B.png + Fk.png ---.png Bp.png ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
We Aim to Please
Fp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Officer Friendly
B.png + Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Don't Move!
Bp.png ---.png Fk.png ---.png Tg.png
Based on Teammate
Assault & Battery
B.png + Bp.png ---.png Tg.png
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
High Grenade Toss
D.png , B.png + Bp.png
 ?%
Low Grenade Toss
D.png , B.png + Fp.png
 ?%
Baton Sweep
D.png , B.png + Bk.png
 ?%
Low.png
Gun Shot
B.png , F.png + Fp.png
 ?%
High.png can be canceled by holding Fp.png or dashing
Roll Toss
B.png , F.png + Bk.png
 ?%
Throw.png

Enhanced Special Attacks

Name
Command
Damage
Notes
Baton Bash
D.png , B.png + Bk.png + Bl.png
 ?%
1st hit: Low.png , 2nd hit: Med.png *patch*
Double Grenade
D.png , B.png + Bp.png or Fp.png + Bl.png
 ?%
Bang Bang
B.png , F.png + Fp.png + Bl.png
 ?%
High.png , Juggle starter
Roll Out
B.png , F.png + Bk.png + Bl.png
 ?%
Throw.png , has armor *patch*

Wake Up Moves

Name
Command
Damage
Notes
Roll Toss
B.png , F.png + Bk.png
 ?%
Throw.png
Baton Sweep
D.png , B.png + Bk.png
 ?%
Low.png

X-Ray Attack

Name
Command
Damage
Notes
Busted
Fk.png + Bk.png + Bl.png
short ranged, use to Counter.png a hit you see coming

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
F.png D.png F.png + Fk.png
Sweep
Fatality 2
D.png F.png D.png F.png + Bl.png
Sweep
Stage Fatality
F.png U.png U.png + Bk.png
Varies
Babality
D.png F.png D.png B.png + Bp.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

N/A


Enhanced Special Attacks

N/A


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

Shenanigans with the gun are essential to getting in your opponents head, are you gonna shoot? Dash Throw? Dash attack? or just cancel into another shot? Make your opponent have to guess and you'll have no problems playing with their mind.

Combos

Bread and Butters

6-Hits Reset: B.png + Fp.png ---.png Bp.png ---.png Bp.png ---.png Gunshot ---.png Dash ---.png Fk.png

7-Hits: B.png + Fp.png ---.png Bp.png ---.png Bp.png ---.png Gunshot ---.png Dash ---.png Fp.png ---.png Bp.png

9-Hits: B.png + Bp.png , F.png + Bp.png ---.png Dash ---.png Fp.png , Bp.png ---.png Gunshot ---.png Dash ---.png Uppercut

9-Hits: B.png + Fp.png , Bp.png , Bp.png ---.png Straight Up Jump Punch ---.png Dash ---.png Fp.png , Bp.png ---.png Roll Toss

Jump-in Combos

4-Hits: Jump in Punch ---.png B.png + Fk.png ---.png Bp.png ---.png Dash ---.png Uppercut

Combos With Enhanced Specials

11-Hits: B.png + Fk.png ---.png Bp.png ---.png Dash ---.png Fp.png ---.png Fp.png ---.png Bang Bang ---.png Dash ---.png Fp.png ---.png Roll Out

14-Hits: Jump in Punch ---.png B.png + Fp.png ---.png Bp.png ---.png Bp.png ---.png Straight Up Jumping Punch ---.png Dash ---.png Fk.png ---.png Bang Bang ---.png Dash ---.png Fp.png ---.png Bp.png ---.png Roll Out

16-Hits: B.png + Fp.png ---.png Bp.png ---.png Bp.png ---.png Gunshot ---.png Dash ---.png Fp.png ---.png Bang Bang ---.png Dash ---.png Fp.png ---.png Fp.png ---.png Bang Bang

Combos With X-Ray Attacks

Midscreen: B.png + Fp.png , Bp.png , Bp.png ---.png Straight Up Jump Punch ---.png Dash ---.png Fp.png , Bp.png ---.png Xray

Corner-Only Combos

11-Hits: B.png + Bp.png , F.png + Bp.png ---.png Fp.png , Bp.png x3 ---.png Uppercut

Style

  • Zone and Mind game character. He can zone with his gun and grenades or get up close with gun cancels into baton sweeps or throws. Keep the opponent guessing.

Matchups

N/A