Mortal Kombat 9/Sheeva: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp |  |  }}
{{MK9MoveListRow | Front Punch | {{fp}} |  |  }}
{{MK9MoveListRow | Back Punch | bp |  |  }}
{{MK9MoveListRow | Back Punch | {{bp}} |  |  }}
{{MK9MoveListRow | Front Kick | fk |  | bufferable }}
{{MK9MoveListRow | Front Kick | {{fk}} |  | {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk |  | bufferable }}
{{MK9MoveListRow | Back Kick | {{bk}} |  | {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp |  |  }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} |  |  }}
{{MK9MoveListRow | Crouching Back Punch | d + bp |  |  }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} |  |  }}
{{MK9MoveListRow | Crouching Front Kick | d + fk |  |  }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} |  |  }}
{{MK9MoveListRow | Crouching Back Kick | d + bk |  |  }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} |  |  }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp |  |  }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} |  |  }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk |  |  }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} |  |  }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Big Swing | b + fp | ?% |  }}
{{MK9MoveListRow | Big Swing | {{b}} + {{fp}} | ?% |  }}
{{MK9MoveListRow | Step Palms | f + bp | ?% |  }}
{{MK9MoveListRow | Step Palms | {{f}} + {{bp}} | ?% |  }}
{{MK9MoveListRow | Low Swipe | b + bp | ?% | low }}
{{MK9MoveListRow | Low Swipe | {{b}} + {{bp}} | ?% | {{low}} }}
{{MK9MoveListRow | Knee Kick | f + fk | ?% | low bufferable }}
{{MK9MoveListRow | Knee Kick | {{f}} + {{fk}} | ?% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Swinging Leg | f + bk | 11% | med good anti air }}
{{MK9MoveListRow | Swinging Leg | {{f}} + {{bk}} | 11% | {{med}} good anti air }}
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Shokan Fury | fp --- bp --- b + fp | ?% --- ?% --- ?% | last hit: launch }}
{{MK9MoveListRow | Shokan Fury | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | last hit: {{launch}} }}
{{MK9MoveListRow | Blood Lust | fp --- b + bp --- f + fp  | ?% --- ?% --- ?% | last hit: med }}
{{MK9MoveListRow | Blood Lust | {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{f}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | last hit: {{med}} }}
{{MK9MoveListRow | Darkness | b + fp --- bp --- fp + bp | ?% --- ?% --- ?% | last hit juggles in corner }}
{{MK9MoveListRow | Darkness | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} + {{bp}} | ?% {{---}} ?% {{---}} ?% | last hit juggles in corner }}
{{MK9MoveListRow | Quad Toss | b + bp --- fp + bp | ?% --- ?% --- ?% | both hits: low last hit: bufferable }}
{{MK9MoveListRow | Quad Toss | {{b}} + {{bp}} {{---}} {{fp}} + {{bp}} | ?% {{---}} ?% {{---}} ?% | both hits: {{low}} last hit: {{bufferable}} }}
{{MK9MoveListRow | Four Way | bp --- fp --- bp --- f + fp | ?% --- ?% --- ?% --- ?% | 2nd, 3rd hit: bufferable last hit: med bufferable }}
{{MK9MoveListRow | Four Way | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{fp}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 2nd, 3rd hit: {{bufferable}} last hit: {{med}} {{bufferable}} }}
{{MK9MoveListRow | Sheeva Rush | bp --- fp --- bp --- b + fp | ?% --- ?% --- ?% --- ?% | 2nd, 3rd hit: bufferable last hit: low }}
{{MK9MoveListRow | Sheeva Rush | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 2nd, 3rd hit: {{bufferable}} last hit: {{low}} }}
{{MK9MoveListRow | Demolish | f + bp --- b + fp | ?% --- ?% |  }}
{{MK9MoveListRow | Demolish | {{f}} + {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% |  }}
{{MK9MoveListRow | Turmoil | fk --- fk | ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Turmoil | {{fk}} {{---}} {{fk}} | ?% {{---}} ?% | 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Rehabilitated | f + fk --- bp | ?% --- ?% | last hit: low }}
{{MK9MoveListRow | Rehabilitated | {{f}} + {{fk}} {{---}} {{bp}} | ?% {{---}} ?% | last hit: {{low}} }}
{{MK9MoveListRow |  | f + fk --- b + fp | ?% --- ?% | both hits: low 1st hit: bufferable }}
{{MK9MoveListRow |  | {{f}} + {{fk}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% | both hits: {{low}} 1st hit: {{bufferable}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Perfect Match | fp --- bp --- b + fp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Perfect Match | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Better Than | bp --- fp --- bp --- f + fp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Better Than | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Helping Hands | fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Helping Hands | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Protector | fp --- b + bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Protector | {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Distrustful | b + fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Distrustful | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Destruction | bp --- fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Destruction | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Fireball | d f + bp | 12% | med }}
{{MK9MoveListRow | Fireball | {{d}} {{f}} + {{bp}} | 12% | {{med}} }}
{{MK9MoveListRow | Ground Pound | d b + bk | ?% | unblockable }}
{{MK9MoveListRow | Ground Pound | {{d}} {{b}} + {{bk}} | ?% | {{unblockable}} }}
{{MK9MoveListRow | Grab n Punch | b f + fk | 18% |  }}
{{MK9MoveListRow | Grab {{n}} Punch | {{b}} {{f}} + {{fk}} | 18% |  }}
{{MK9MoveListRow | Jump Stomp | d u | 11% | unblockable , hold forward or backward to adjust where she lands }}
{{MK9MoveListRow | Jump Stomp | {{d}} {{u}} | 11% | {{unblockable}} , hold forward or backward to adjust where she lands }}
{{MK9MoveListRow | Anti Air Grab | d f + fp | 14% |  }}
{{MK9MoveListRow | Anti Air Grab | {{d}} {{f}} + {{fp}} | 14% |  }}
{{MK9MoveListRow | Low Grab | d b + fk | 13% | low groundbounce , opponent must be crouched, armor }}
{{MK9MoveListRow | Low Grab | {{d}} {{b}} + {{fk}} | 13% | {{low}} {{groundbounce}} , opponent must be crouched, armor }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Fire Blast | d f + bp + bl | 16% | has armor, med }}
{{MK9MoveListRow | Fire Blast | {{d}} {{f}} + {{bp}} + {{bl}} | 16% | has armor, {{med}} }}
{{MK9MoveListRow | Jump Crush | d u + bl | 15% | unblockable , hold forward or backward to adjust where she lands, has armor *patch* }}
{{MK9MoveListRow | Jump Crush | {{d}} {{u}} + {{bl}} | 15% | {{unblockable}} , hold forward or backward to adjust where she lands, has armor *patch* }}
{{MK9MoveListRow | Ground Smash | d b + bk + bl | 16% | unblockable }}
{{MK9MoveListRow | Ground Smash | {{d}} {{b}} + {{bk}} + {{bl}} | 16% | {{unblockable}} }}
{{MK9MoveListRow | Untamed Fury | b f + fk + bl | 22% | has armor }}
{{MK9MoveListRow | Untamed Fury | {{b}} {{f}} + {{fk}} + {{bl}} | 22% | has armor }}
{{MK9MoveListRow | Power Anti Air | d f + fp + bl | 18% | has armor }}
{{MK9MoveListRow | Power Anti Air | {{d}} {{f}} + {{fp}} + {{bl}} | 18% | has armor }}
{{MK9MoveListRow | Anti Duck .Throw | d b + fk + bl | 17% | low groundbounce , opponent must be crouched, armor }}
{{MK9MoveListRow | Anti Duck .Throw | {{d}} {{b}} + {{fk}} + {{bl}} | 17% | {{low}} {{groundbounce}} , opponent must be crouched, armor }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Ground Pound | d b + bk |  | unblockable }}
{{MK9MoveListRow | Ground Pound | {{d}} {{b}} + {{bk}} |  | {{unblockable}} }}
{{MK9MoveListRow | Grab n Punch | b f + fk |  |  }}
{{MK9MoveListRow | Grab {{n}} Punch | {{b}} {{f}} + {{fk}} |  |  }}
{{MK9MoveListRow | Jump Stomp | d u |  | unblockable , hold forward or backward to adjust where she lands }}
{{MK9MoveListRow | Jump Stomp | {{d}} {{u}} |  | {{unblockable}} , hold forward or backward to adjust where she lands }}
{{MK9MoveListRow | Anti Air Grab | d f + fp |  |  }}
{{MK9MoveListRow | Anti Air Grab | {{d}} {{f}} + {{fp}} |  |  }}
{{MK9MoveListRow | Low Grab | d b + fk |  | low groundbounce , opponent must be crouched }}
{{MK9MoveListRow | Low Grab | {{d}} {{b}} + {{fk}} |  | {{low}} {{groundbounce}} , opponent must be crouched }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Slam Dance | fk + bk + bl | 33% | fullscreen unblockable }}
{{MK9MoveListRow | Slam Dance | {{fk}} + {{bk}} + {{bl}} | 33% | fullscreen {{unblockable}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | f d d f + fp | Sweep}}
{{FatalityRow | Fatality 1 | {{f}} {{d}} {{d}} {{f}} + {{fp}} | Sweep}}
{{FatalityRow | Fatality 2 | f b f b + bk | Sweep}}
{{FatalityRow | Fatality 2 | {{f}} {{b}} {{f}} {{b}} + {{bk}} | Sweep}}
{{FatalityRow | Stage Fatality | d d d d + fp | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} {{d}} + {{fp}} | Varies}}
{{FatalityRow | Babality | d d d b + bk | Jump}}
{{FatalityRow | Babality | {{d}} {{d}} {{d}} {{b}} + {{bk}} | Jump}}
</div>
</div>


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=== Style ===
=== Style ===
* N/A
* Grab mixups




== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 01:01, 9 December 2020

MK9Logo.png

Sheeva

MK9-Sheeva Face.jpg

Sheeva is a member of the four-armed Shokan race. Her markings reveal that she is of the royal Draco lineage. Like all Shokan, she pledged her life to Shao Kahn, bringing honor to her race by serving him. During an attack by Edenian rebels on Shao Kahn's fortress, Sheeva fiercely protected Queen Sindel and prevented her capture. She was subsequently appointed Sindel's personal bodyguard until the queen's mysterious death in Earthrealm. Sheeva is now the master jailer of Shao Kahn's oppressive dungeon.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
Back Punch
Bp.png
Front Kick
Fk.png
Bufferable.png
Back Kick
Bk.png
Bufferable.png
Crouching Front Punch
D.png + Fp.png
Crouching Back Punch
D.png + Bp.png
Crouching Front Kick
D.png + Fk.png
Crouching Back Kick
D.png + Bk.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
 ?%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
 ?%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Big Swing
B.png + Fp.png
 ?%
Step Palms
F.png + Bp.png
 ?%
Low Swipe
B.png + Bp.png
 ?%
Low.png
Knee Kick
F.png + Fk.png
 ?%
Low.png Bufferable.png
Swinging Leg
F.png + Bk.png
11%
Med.png good anti air
Sweep
B.png + Bk.png
 ?%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Shokan Fury
Fp.png ---.png Bp.png ---.png B.png + Fp.png
 ?% ---.png ?% ---.png ?%
last hit: Launch.png
Blood Lust
Fp.png ---.png B.png + Bp.png ---.png F.png + Fp.png
 ?% ---.png ?% ---.png ?%
last hit: Med.png
Darkness
B.png + Fp.png ---.png Bp.png ---.png Fp.png + Bp.png
 ?% ---.png ?% ---.png ?%
last hit juggles in corner
Quad Toss
B.png + Bp.png ---.png Fp.png + Bp.png
 ?% ---.png ?% ---.png ?%
both hits: Low.png last hit: Bufferable.png
Four Way
Bp.png ---.png Fp.png ---.png Bp.png ---.png F.png + Fp.png
 ?% ---.png ?% ---.png ?% ---.png ?%
2nd, 3rd hit: Bufferable.png last hit: Med.png Bufferable.png
Sheeva Rush
Bp.png ---.png Fp.png ---.png Bp.png ---.png B.png + Fp.png
 ?% ---.png ?% ---.png ?% ---.png ?%
2nd, 3rd hit: Bufferable.png last hit: Low.png
Demolish
F.png + Bp.png ---.png B.png + Fp.png
 ?% ---.png ?%
Turmoil
Fk.png ---.png Fk.png
 ?% ---.png ?%
2nd hit: Bufferable.png
Rehabilitated
F.png + Fk.png ---.png Bp.png
 ?% ---.png ?%
last hit: Low.png
F.png + Fk.png ---.png B.png + Fp.png
 ?% ---.png ?%
both hits: Low.png 1st hit: Bufferable.png

Fast Tags

Name
Command
Damage
Notes
Perfect Match
Fp.png ---.png Bp.png ---.png B.png + Fp.png ---.png Tg.png
N/A
Sets up combo for partner
Better Than
Bp.png ---.png Fp.png ---.png Bp.png ---.png F.png + Fp.png ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Helping Hands
Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Protector
Fp.png ---.png B.png + Bp.png ---.png Tg.png
Based on Teammate
Distrustful
B.png + Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Destruction
Bp.png ---.png Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Fireball
D.png F.png + Bp.png
12%
Med.png
Ground Pound
D.png B.png + Bk.png
 ?%
Unblockable.png
Grab N.png Punch
B.png F.png + Fk.png
18%
Jump Stomp
D.png U.png
11%
Unblockable.png , hold forward or backward to adjust where she lands
Anti Air Grab
D.png F.png + Fp.png
14%
Low Grab
D.png B.png + Fk.png
13%
Low.png Groundbounce.png , opponent must be crouched, armor

Enhanced Special Attacks

Name
Command
Damage
Notes
Fire Blast
D.png F.png + Bp.png + Bl.png
16%
has armor, Med.png
Jump Crush
D.png U.png + Bl.png
15%
Unblockable.png , hold forward or backward to adjust where she lands, has armor *patch*
Ground Smash
D.png B.png + Bk.png + Bl.png
16%
Unblockable.png
Untamed Fury
B.png F.png + Fk.png + Bl.png
22%
has armor
Power Anti Air
D.png F.png + Fp.png + Bl.png
18%
has armor
Anti Duck .Throw
D.png B.png + Fk.png + Bl.png
17%
Low.png Groundbounce.png , opponent must be crouched, armor

Wake Up Moves

Name
Command
Damage
Notes
Ground Pound
D.png B.png + Bk.png
Unblockable.png
Grab N.png Punch
B.png F.png + Fk.png
Jump Stomp
D.png U.png
Unblockable.png , hold forward or backward to adjust where she lands
Anti Air Grab
D.png F.png + Fp.png
Low Grab
D.png B.png + Fk.png
Low.png Groundbounce.png , opponent must be crouched

X-Ray Attack

Name
Command
Damage
Notes
Slam Dance
Fk.png + Bk.png + Bl.png
33%
fullscreen Unblockable.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
F.png D.png D.png F.png + Fp.png
Sweep
Fatality 2
F.png B.png F.png B.png + Bk.png
Sweep
Stage Fatality
D.png D.png D.png D.png + Fp.png
Varies
Babality
D.png D.png D.png B.png + Bk.png
Jump

Move Analysis

from TYM forums:

Basic Attacks

Standing Bk.png

Amazing range, comes out very fast and leads to a small stagger state. Can be cancelled into anything, but technically not combo into.


Crouching Fk.png

Very good poke.


Command Normals

F.png + Bk.png

Overhead kick. Comes out fast, has good range, and beats a lot of things.


Kombo Attacks

Bp.png , Fp.png , Bp.png , F.png+Fp.png

Very good string that can be cancelled into anything. Builds a ton of meter and leads to command grab trap. The last hit can whiff on some characters if they're blocking low.


B.png+Bp.png , Fp.png+Bp.png

2 low hits. Second hit only hits if the first one hits. Second hit can be cancelled into specials.


Fp.png , Bp.png , B.png+Fp.png

Launcher. Good punishing string which can lead to anti air grab combos.


B.png+Fp.png , Bp.png , Fp.png + Bp.png

The first two hits should only be used midscreen, as the last hit launches them away. Last hit can be combo'd into in the corner.


Special Attacks

Fireballs

Comes out very slow but can be used to help zone against certain characters. Does more damage than the average fireball as well with a whopping 12%. Can be ducked and uppercutted up close and jumped over and punished mid screen.


Jump Stomp

Comes out slow, is unblockable, and you can choose where you land by holding forward or backward, or nothing. Is punished in a variety of ways, including a Neutral Jump Punch or Jump back kick. Use sparingly, and to punish projectile spammers. Best used in corners.


Grab n Punch

Safe on block, can be uppercutted if crouched. Does a whopping 18%. Works best as anti air if you use standing BK first then combo into it.

Enhanced version has armor, does 22%.


Anti Air Grab

Her Anti-Air Grab is untechable, meaning the opponent can not roll back. This along the fact the opponent lands beside Sheeva makes ending combos in the Anti-Air Grab much better than Grab N Punch. You have multiple options at this point. After patch it has a better hitbox range.

Enhanced version has armor, so use as.... anti-air!


Low Grab

Only grabs crouchers. Leads to her damaging combos if you can connect it. Use during combo strings or pokes like crouching FK to catch them.

Enhanced version has armor.


Ground Pound

Very slow and easy to jump to escape it or punish if near. Only use after a successful standing BK hits.


Enhanced Special Attacks

Fire Blast

Hits overhead, has armor.


Jump Crush

Has armor.


X-Ray Attack

N/A

Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

11-Hits: Bp.png Fp.png Bp.png F.png+Fp.png ---.png Grab N Punch. (28% Damage)

9-Hits: B.png+Bp.png Fp.png+Bp.png---.png Grab N Punch. (31% Damage)

Unbreakable: Fk.png ---.png Grab N Punch

Jump-in Combos

14-Hits: Jump in punch ---.png Fp.pngBp.pngB.png+Fp.png ---.png Dash ---.png Bp.pngFp.pngBp.png---.png Grab N Punch. (30% Damage)

Combos With Enhanced Specials

Unbreakable: Low Grab ---.png Enhanced Jump n Punch

56%: Enhanced Low Grab ---.png Straight Up Jump Punch ---.png B.png+Bp.png , Fp.png+Bp.png ---.png Enhanced Jump n Punch

Combos With X-Ray Attacks

1. Bp.png Fp.png Bp.png --> Xray

2. F.png + Fk.png --> Xray

3. Bk.png --> Xray

Corner-Only Combos

  • N/A

Style

  • Grab mixups


Matchups

N/A