m (→Finishing Moves: fix motion tags) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | }} | {{MK9MoveListRow | Front Punch | {{fp}} | | }} | ||
{{MK9MoveListRow | Back Punch | bp | | }} | {{MK9MoveListRow | Back Punch | {{bp}} | | }} | ||
{{MK9MoveListRow | Front Kick | fk | | | {{MK9MoveListRow | Front Kick | {{fk}} | | {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | | | {{MK9MoveListRow | Back Kick | {{bk}} | | {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | | }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | | }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | | }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | | }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Big Swing | b + fp | ?% | }} | {{MK9MoveListRow | Big Swing | {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Step Palms | f + bp | ?% | }} | {{MK9MoveListRow | Step Palms | {{f}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Low Swipe | b + bp | ?% | low }} | {{MK9MoveListRow | Low Swipe | {{b}} + {{bp}} | ?% | {{low}} }} | ||
{{MK9MoveListRow | Knee Kick | f + fk | ?% | low bufferable }} | {{MK9MoveListRow | Knee Kick | {{f}} + {{fk}} | ?% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Swinging Leg | f + bk | 11% | med good anti air }} | {{MK9MoveListRow | Swinging Leg | {{f}} + {{bk}} | 11% | {{med}} good anti air }} | ||
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Shokan Fury | fp --- bp --- b + fp | ?% --- ?% --- ?% | last hit: launch }} | {{MK9MoveListRow | Shokan Fury | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | last hit: {{launch}} }} | ||
{{MK9MoveListRow | Blood Lust | fp --- b + bp --- f + fp | ?% --- ?% --- ?% | last hit: med }} | {{MK9MoveListRow | Blood Lust | {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{f}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | last hit: {{med}} }} | ||
{{MK9MoveListRow | Darkness | b + fp --- bp --- fp + bp | ?% --- ?% --- ?% | last hit juggles in corner }} | {{MK9MoveListRow | Darkness | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} + {{bp}} | ?% {{---}} ?% {{---}} ?% | last hit juggles in corner }} | ||
{{MK9MoveListRow | Quad Toss | b + bp --- fp + bp | ?% --- ?% --- ?% | both hits: low last hit: bufferable }} | {{MK9MoveListRow | Quad Toss | {{b}} + {{bp}} {{---}} {{fp}} + {{bp}} | ?% {{---}} ?% {{---}} ?% | both hits: {{low}} last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Four Way | bp --- fp --- bp --- f + fp | ?% --- ?% --- ?% --- ?% | 2nd, 3rd hit: bufferable last hit: med bufferable }} | {{MK9MoveListRow | Four Way | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{fp}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 2nd, 3rd hit: {{bufferable}} last hit: {{med}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sheeva Rush | bp --- fp --- bp --- b + fp | ?% --- ?% --- ?% --- ?% | 2nd, 3rd hit: bufferable last hit: low }} | {{MK9MoveListRow | Sheeva Rush | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 2nd, 3rd hit: {{bufferable}} last hit: {{low}} }} | ||
{{MK9MoveListRow | Demolish | f + bp --- b + fp | ?% --- ?% | }} | {{MK9MoveListRow | Demolish | {{f}} + {{bp}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% | }} | ||
{{MK9MoveListRow | Turmoil | fk --- fk | ?% --- ?% | 2nd hit: bufferable }} | {{MK9MoveListRow | Turmoil | {{fk}} {{---}} {{fk}} | ?% {{---}} ?% | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Rehabilitated | f + fk --- bp | ?% --- ?% | last hit: low }} | {{MK9MoveListRow | Rehabilitated | {{f}} + {{fk}} {{---}} {{bp}} | ?% {{---}} ?% | last hit: {{low}} }} | ||
{{MK9MoveListRow | | f + fk --- b + fp | ?% --- ?% | both hits: low 1st hit: bufferable }} | {{MK9MoveListRow | | {{f}} + {{fk}} {{---}} {{b}} + {{fp}} | ?% {{---}} ?% | both hits: {{low}} 1st hit: {{bufferable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Perfect Match | fp --- bp --- b + fp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Perfect Match | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Better Than | bp --- fp --- bp --- f + fp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Better Than | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Helping Hands | fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Helping Hands | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Protector | fp --- b + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Protector | {{fp}} {{---}} {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Distrustful | b + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Distrustful | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Destruction | bp --- fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Destruction | {{bp}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Fireball | d f + bp | | {{MK9MoveListRow | Fireball | {{d}} {{f}} + {{bp}} | 12% | {{med}} }} | ||
{{MK9MoveListRow | Ground Pound | d b + bk | ?% | unblockable }} | {{MK9MoveListRow | Ground Pound | {{d}} {{b}} + {{bk}} | ?% | {{unblockable}} }} | ||
{{MK9MoveListRow | Grab n Punch | b f + fk | | {{MK9MoveListRow | Grab {{n}} Punch | {{b}} {{f}} + {{fk}} | 18% | }} | ||
{{MK9MoveListRow | Jump Stomp | d u | | {{MK9MoveListRow | Jump Stomp | {{d}} {{u}} | 11% | {{unblockable}} , hold forward or backward to adjust where she lands }} | ||
{{MK9MoveListRow | Anti Air Grab | d f + fp | | {{MK9MoveListRow | Anti Air Grab | {{d}} {{f}} + {{fp}} | 14% | }} | ||
{{MK9MoveListRow | Low Grab | d b + fk | | {{MK9MoveListRow | Low Grab | {{d}} {{b}} + {{fk}} | 13% | {{low}} {{groundbounce}} , opponent must be crouched, armor }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Fire Blast | d f + bp + bl | | {{MK9MoveListRow | Fire Blast | {{d}} {{f}} + {{bp}} + {{bl}} | 16% | has armor, {{med}} }} | ||
{{MK9MoveListRow | Jump Crush | d u + bl | | {{MK9MoveListRow | Jump Crush | {{d}} {{u}} + {{bl}} | 15% | {{unblockable}} , hold forward or backward to adjust where she lands, has armor *patch* }} | ||
{{MK9MoveListRow | Ground Smash | d b + bk + bl | | {{MK9MoveListRow | Ground Smash | {{d}} {{b}} + {{bk}} + {{bl}} | 16% | {{unblockable}} }} | ||
{{MK9MoveListRow | Untamed Fury | b f + fk + bl | | {{MK9MoveListRow | Untamed Fury | {{b}} {{f}} + {{fk}} + {{bl}} | 22% | has armor }} | ||
{{MK9MoveListRow | Power Anti Air | d f + fp + bl | | {{MK9MoveListRow | Power Anti Air | {{d}} {{f}} + {{fp}} + {{bl}} | 18% | has armor }} | ||
{{MK9MoveListRow | Anti Duck .Throw | d b + fk + bl | | {{MK9MoveListRow | Anti Duck .Throw | {{d}} {{b}} + {{fk}} + {{bl}} | 17% | {{low}} {{groundbounce}} , opponent must be crouched, armor }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ground Pound | d b + bk | | {{MK9MoveListRow | Ground Pound | {{d}} {{b}} + {{bk}} | | {{unblockable}} }} | ||
{{MK9MoveListRow | Grab n Punch | b f + fk | | {{MK9MoveListRow | Grab {{n}} Punch | {{b}} {{f}} + {{fk}} | | }} | ||
{{MK9MoveListRow | Jump Stomp | d u | | {{MK9MoveListRow | Jump Stomp | {{d}} {{u}} | | {{unblockable}} , hold forward or backward to adjust where she lands }} | ||
{{MK9MoveListRow | Anti Air Grab | d f + fp | | {{MK9MoveListRow | Anti Air Grab | {{d}} {{f}} + {{fp}} | | }} | ||
{{MK9MoveListRow | Low Grab | d b + fk | | {{MK9MoveListRow | Low Grab | {{d}} {{b}} + {{fk}} | | {{low}} {{groundbounce}} , opponent must be crouched }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Slam Dance | fk + bk + bl | | {{MK9MoveListRow | Slam Dance | {{fk}} + {{bk}} + {{bl}} | 33% | fullscreen {{unblockable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | f d d f + fp | Sweep}} | {{FatalityRow | Fatality 1 | {{f}} {{d}} {{d}} {{f}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | f b f b + bk | Sweep}} | {{FatalityRow | Fatality 2 | {{f}} {{b}} {{f}} {{b}} + {{bk}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d d d d + fp | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} {{d}} + {{fp}} | Varies}} | ||
{{FatalityRow | Babality | d d d b + bk | Jump}} | {{FatalityRow | Babality | {{d}} {{d}} {{d}} {{b}} + {{bk}} | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
''from TYM forums'': | |||
=== Basic Attacks === | === Basic Attacks === | ||
Standing [[file:bk. | Standing [[file:bk.png]] | ||
Amazing range, comes out very fast and leads to a small stagger state. Can be cancelled into anything, but technically not combo into. | |||
<br> | |||
Crouching [[file:fk.png]] | |||
Very good poke. | |||
<br> | |||
=== Command Normals === | === Command Normals === | ||
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2 low hits. Second hit only hits if the first one hits. Second hit can be cancelled into specials. | 2 low hits. Second hit only hits if the first one hits. Second hit can be cancelled into specials. | ||
<br> | |||
[[File:fp.png]] , [[File:bp.png]] , [[File:b.png]]+[[File:fp.png]] | |||
Launcher. Good punishing string which can lead to anti air grab combos. | |||
<br> | |||
[[File:B.png]]+[[File:fp.png]] , [[File:bp.png]] , [[File:fp.png]] + [[File:bp.png]] | |||
The first two hits should only be used midscreen, as the last hit launches them away. Last hit can be combo'd into in the corner. | |||
<br> | <br> | ||
=== Special Attacks === | === Special Attacks === | ||
N | '''Fireballs''' | ||
Comes out very slow but can be used to help zone against certain characters. Does more damage than the average fireball as well with a whopping 12%. Can be ducked and uppercutted up close and jumped over and punished mid screen. | |||
<br> | |||
'''Jump Stomp''' | |||
Comes out slow, is unblockable, and you can choose where you land by holding forward or backward, or nothing. Is punished in a variety of ways, including a Neutral Jump Punch or Jump back kick. Use sparingly, and to punish projectile spammers. Best used in corners. | |||
<br> | |||
'''Grab n Punch''' | |||
Safe on block, can be uppercutted if crouched. Does a whopping 18%. Works best as anti air if you use standing BK first then combo into it. | |||
Enhanced version has armor, does 22%. | |||
<br> | |||
'''Anti Air Grab''' | |||
Her Anti-Air Grab is untechable, meaning the opponent can not roll back. This along the fact the opponent lands beside Sheeva makes ending combos in the Anti-Air Grab much better than Grab N Punch. You have multiple options at this point. After patch it has a better hitbox range. | |||
Enhanced version has armor, so use as.... anti-air! | |||
<br> | |||
'''Low Grab''' | |||
Only grabs crouchers. Leads to her damaging combos if you can connect it. Use during combo strings or pokes like crouching FK to catch them. | |||
Enhanced version has armor. | |||
<br> | |||
'''Ground Pound''' | |||
Very slow and easy to jump to escape it or punish if near. Only use after a successful standing BK hits. | |||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''Fire Blast''' | |||
Hits overhead, has armor. | |||
'''Jump Crush''' | |||
Has armor. | |||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
N/A | N/A | ||
== Basic Strategy == | == Basic Strategy == | ||
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'''9-Hits''': [[File:B.png]]+[[File:bp.png]] [[File:fp.png]]+[[File:bp.png]][[File:---.png]] Grab N Punch. '''(31% Damage)''' | '''9-Hits''': [[File:B.png]]+[[File:bp.png]] [[File:fp.png]]+[[File:bp.png]][[File:---.png]] Grab N Punch. '''(31% Damage)''' | ||
Unbreakable: [[File:fk.png]] [[File:---.png]] Grab N Punch | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
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=== Combos With Enhanced Specials === | === Combos With Enhanced Specials === | ||
Unbreakable: Low Grab [[File:---.png]] Enhanced Jump n Punch | |||
56%: Enhanced Low Grab [[File:---.png]] Straight Up Jump Punch [[File:---.png]] [[File:B.png]]+[[File:bp.png]] , [[File:fp.png]]+[[File:bp.png]] [[File:---.png]] Enhanced Jump n Punch | |||
=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
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2. [[File:F.png]] + [[File:fk.png]] --> Xray | 2. [[File:F.png]] + [[File:fk.png]] --> Xray | ||
3. [[File:bk.png]] --> Xray | |||
=== Corner-Only Combos === | === Corner-Only Combos === | ||
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=== Style === | === Style === | ||
* | * Grab mixups | ||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:01, 9 December 2020
Sheeva
Sheeva is a member of the four-armed Shokan race. Her markings reveal that she is of the royal Draco lineage. Like all Shokan, she pledged her life to Shao Kahn, bringing honor to her race by serving him. During an attack by Edenian rebels on Shao Kahn's fortress, Sheeva fiercely protected Queen Sindel and prevented her capture. She was subsequently appointed Sindel's personal bodyguard until the queen's mysterious death in Earthrealm. Sheeva is now the master jailer of Shao Kahn's oppressive dungeon.
Moves
Basic Attacks


























Command Normals


















Throws









Kombo Attacks

























































































Fast Tags


















Tag Kombos
























Tag Specials
Special Attacks























Enhanced Special Attacks




























Wake Up Moves



















X-Ray Attack




Finishing Moves




















Move Analysis
from TYM forums:
Basic Attacks
Amazing range, comes out very fast and leads to a small stagger state. Can be cancelled into anything, but technically not combo into.
Very good poke.
Command Normals
Overhead kick. Comes out fast, has good range, and beats a lot of things.
Kombo Attacks
Very good string that can be cancelled into anything. Builds a ton of meter and leads to command grab trap. The last hit can whiff on some characters if they're blocking low.
2 low hits. Second hit only hits if the first one hits. Second hit can be cancelled into specials.
Launcher. Good punishing string which can lead to anti air grab combos.
The first two hits should only be used midscreen, as the last hit launches them away. Last hit can be combo'd into in the corner.
Special Attacks
Fireballs
Comes out very slow but can be used to help zone against certain characters. Does more damage than the average fireball as well with a whopping 12%. Can be ducked and uppercutted up close and jumped over and punished mid screen.
Jump Stomp
Comes out slow, is unblockable, and you can choose where you land by holding forward or backward, or nothing. Is punished in a variety of ways, including a Neutral Jump Punch or Jump back kick. Use sparingly, and to punish projectile spammers. Best used in corners.
Grab n Punch
Safe on block, can be uppercutted if crouched. Does a whopping 18%. Works best as anti air if you use standing BK first then combo into it.
Enhanced version has armor, does 22%.
Anti Air Grab
Her Anti-Air Grab is untechable, meaning the opponent can not roll back. This along the fact the opponent lands beside Sheeva makes ending combos in the Anti-Air Grab much better than Grab N Punch. You have multiple options at this point. After patch it has a better hitbox range.
Enhanced version has armor, so use as.... anti-air!
Low Grab
Only grabs crouchers. Leads to her damaging combos if you can connect it. Use during combo strings or pokes like crouching FK to catch them.
Enhanced version has armor.
Ground Pound
Very slow and easy to jump to escape it or punish if near. Only use after a successful standing BK hits.
Enhanced Special Attacks
Fire Blast
Hits overhead, has armor.
Jump Crush
Has armor.
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
11-Hits:
+
Grab N Punch. (28% Damage)
9-Hits: +
+
Grab N Punch. (31% Damage)
Jump-in Combos
14-Hits: Jump in punch
+
Dash
Grab N Punch. (30% Damage)
Combos With Enhanced Specials
Unbreakable: Low Grab Enhanced Jump n Punch
56%: Enhanced Low Grab Straight Up Jump Punch
+
,
+
Enhanced Jump n Punch
Combos With X-Ray Attacks
Corner-Only Combos
- N/A
Style
- Grab mixups
Matchups
N/A