m (→Finishing Moves: fix motion tags) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | | }} | {{MK9MoveListRow | Front Punch | {{fp}} | | }} | ||
{{MK9MoveListRow | Back Punch | bp | | }} | {{MK9MoveListRow | Back Punch | {{bp}} | | }} | ||
{{MK9MoveListRow | Front Kick | fk | | }} | {{MK9MoveListRow | Front Kick | {{fk}} | | }} | ||
{{MK9MoveListRow | Back Kick | bk | | }} | {{MK9MoveListRow | Back Kick | {{bk}} | | }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | | }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | | }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | | }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | | }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | | }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | | }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | | }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | | }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | | }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | | }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | | }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | ?% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | ?% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | ?% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | ?% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Static Touch | b + bp | ?% | }} | {{MK9MoveListRow | Static Touch | {{b}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Gut Strike | f + bp | ?% | }} | {{MK9MoveListRow | Gut Strike | {{f}} + {{bp}} | ?% | }} | ||
{{MK9MoveListRow | Side Kick | b + bk | ?% | }} | {{MK9MoveListRow | Side Kick | {{b}} + {{bk}} | ?% | }} | ||
{{MK9MoveListRow | Spinning Kick | f + fk | ?% | }} | {{MK9MoveListRow | Spinning Kick | {{f}} + {{fk}} | ?% | }} | ||
{{MK9MoveListRow | Heel Smash | f + bk | ?% | med groundbounce bufferable }} | {{MK9MoveListRow | Heel Smash | {{f}} + {{bk}} | ?% | {{med}} {{groundbounce}} {{bufferable}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | ?% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | ?% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Heavenly Hand | fp --- bp --- fp --- bp | ?% --- ?% --- ?% --- ?% | 2nd, 3rd hit: bufferable }} | {{MK9MoveListRow | Heavenly Hand | {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 2nd, 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Sudden Energy | fk --- fk --- f + fp | ?% --- ?% --- ?% | 1st, 2nd hit: bufferable }} | {{MK9MoveListRow | Sudden Energy | {{fk}} {{---}} {{fk}} {{---}} {{f}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | 1st, 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | White Lightning | bp --- bp --- b + bk | ?% --- ?% --- ?% | 2nd hit: bufferable last hit: low }} | {{MK9MoveListRow | White Lightning | {{bp}} {{---}} {{bp}} {{---}} {{b}} + {{bk}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} last hit: {{low}} }} | ||
{{MK9MoveListRow | Violent Thunder | b + bp --- f + fp --- bp + fp | ?% --- ?% --- ?% | 2nd hit: bufferable }} | {{MK9MoveListRow | Violent Thunder | {{b}} + {{bp}} {{---}} {{f}} + {{fp}} {{---}} {{bp}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Quick Burn | f + bp --- bk | ?% --- ?% | last hit: bufferable }} | {{MK9MoveListRow | Quick Burn | {{f}} + {{bp}} {{---}} {{bk}} | ?% {{---}} ?% | last hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Flash Storm | f + bp --- fk --- bp + fp | ?% --- ?% --- ?% | }} | {{MK9MoveListRow | Flash Storm | {{f}} + {{bp}} {{---}} {{fk}} {{---}} {{bp}} + {{fp}} | ?% {{---}} ?% {{---}} ?% | }} | ||
{{MK9MoveListRow | Spark Kicks | fk --- fk --- bk | ?% --- ?% --- ?% | 1st, 2nd, 3rd hit: bufferable 3rd hit: med groundbounce and can combo after a teleport}} | {{MK9MoveListRow | Spark Kicks | {{fk}} {{---}} {{fk}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% | 1st, 2nd, 3rd hit: {{bufferable}} 3rd hit: {{med}} {{groundbounce}} and can combo after a teleport}} | ||
{{MK9MoveListRow | Thunder God | b + fk --- fp --- bp | ?% --- ?% --- ?% | last hit: med groundbounce bufferable }} | {{MK9MoveListRow | Thunder God | {{b}} + {{fk}} {{---}} {{fp}} {{---}} {{bp}} | ?% {{---}} ?% {{---}} ?% | last hit: {{med}} {{groundbounce}} {{bufferable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Distant Thunder | fk --- fk --- bk --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Distant Thunder | {{fk}} {{---}} {{fk}} {{---}} {{bk}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Elder Fury | b + fk --- fp --- bp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Elder Fury | {{b}} + {{fk}} {{---}} {{fp}} {{---}} {{bp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | God Fist | f + bp --- bk --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | God Fist | {{f}} + {{bp}} {{---}} {{bk}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | God Like | bp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | God Like | {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Supernatural | b + bp --- f + fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Supernatural | {{b}} + {{bp}} {{---}} {{f}} + {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Devine Power | f + bp --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Devine Power | {{f}} + {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Lightning | d b + fp | ?% | }} | {{MK9MoveListRow | Lightning | {{d}} {{b}} + {{fp}} | ?% | }} | ||
{{MK9MoveListRow | Electrocute | d f + bp | ?% | can combo after }} | {{MK9MoveListRow | Electrocute | {{d}} {{f}} + {{bp}} | ?% | can combo after }} | ||
{{MK9MoveListRow | Teleport | d u | 0% | }} | {{MK9MoveListRow | Teleport | {{d}} {{u}} | 0% | }} | ||
{{MK9MoveListRow | Torpedo | b f + fk | ?% | airok knockdown }} | {{MK9MoveListRow | Torpedo | {{b}} {{f}} + {{fk}} | ?% | {{airok}} {{knockdown}} }} | ||
{{MK9MoveListRow | Vicinity Blast | d b + bp | ?% | juggles in combo }} | {{MK9MoveListRow | Vicinity Blast | {{d}} {{b}} + {{bp}} | ?% | juggles in combo }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Bolt | d b + fp + bl | ?% | }} | {{MK9MoveListRow | Bolt | {{d}} {{b}} + {{fp}} + {{bl}} | ?% | }} | ||
{{MK9MoveListRow | Shocker | d f + bp + bl | ?% | more range, has armor }} | {{MK9MoveListRow | Shocker | {{d}} {{f}} + {{bp}} + {{bl}} | ?% | more range, has armor }} | ||
{{MK9MoveListRow | Torpedo | b f + fk + bl | ?% | airok , knockdown has armor }} | {{MK9MoveListRow | Torpedo | {{b}} {{f}} + {{fk}} + {{bl}} | ?% | {{airok}} , {{knockdown}} has armor }} | ||
{{MK9MoveListRow | Sparkport | d u + bl | 0% | 2 teleports in a row }} | {{MK9MoveListRow | Sparkport | {{d}} {{u}} + {{bl}} | 0% | 2 teleports in a row }} | ||
{{MK9MoveListRow | Vicinity Burst | d b + bp + bl | ?% | more knockback but can still juggle if fast }} | {{MK9MoveListRow | Vicinity Burst | {{d}} {{b}} + {{bp}} + {{bl}} | ?% | more knockback but can still juggle if fast }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Teleport | d u | 0% | }} | {{MK9MoveListRow | Teleport | {{d}} {{u}} | 0% | }} | ||
{{MK9MoveListRow | Torpedo | b f + fk | ?% | airok }} | {{MK9MoveListRow | Torpedo | {{b}} {{f}} + {{fk}} | ?% | {{airok}} }} | ||
{{MK9MoveListRow | Vicinity Blast | d b + bp | ?% | juggles in combo }} | {{MK9MoveListRow | Vicinity Blast | {{d}} {{b}} + {{bp}} | ?% | juggles in combo }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Shock Therapy | fk + bk + bl | | }} | {{MK9MoveListRow | Shock Therapy | {{fk}} + {{bk}} + {{bl}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | d f d f + fp | Jump}} | {{FatalityRow | Fatality 1 | {{d}} {{f}} {{d}} {{f}} + {{fp}} | Jump}} | ||
{{FatalityRow | Fatality 2 | b f f d + bk | Sweep}} | {{FatalityRow | Fatality 2 | {{b}} {{f}} {{f}} {{d}} + {{bk}} | Sweep}} | ||
{{FatalityRow | Stage Fatality | d d d + bp | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} + {{bp}} | Varies}} | ||
{{FatalityRow | Babality | d b d + bk | Jump}} | {{FatalityRow | Babality | {{d}} {{b}} {{d}} + {{bk}} | Jump}} | ||
</div> | </div> | ||
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[[File:fk.png]] , [[File:fk.png]] , [[File:bk.png]] | [[File:fk.png]] , [[File:fk.png]] , [[File:bk.png]] | ||
Main combo starter. Last hit overheads and launches. | Main combo starter. Last hit overheads and launches. No longer frame advantage after patch. He's at -1 now on block. | ||
[[File:B.png]] + [[File:fk.png]] , [[File:fp.png]] , [[File:bp.png]] | [[File:B.png]] + [[File:fk.png]] , [[File:fp.png]] , [[File:bp.png]] | ||
Overhead launcher string. No longer frame advantage on block after patch. He's at -1 now. | |||
[[File:f.png]] + [[File:bp.png]] , [[File:bk.png]] | |||
This is a great move to poke with because the second hit has great range and will hit the opponent who tries to get close. If connected you can tack on a torpedo. | |||
Also a great mix up tool because it has frame advantage on block. Beware some characters with fast uppercut or very fast specials can punish on block. | |||
<br> | <br> | ||
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'''Teleport''' | '''Teleport''' | ||
Raiden's best tool. You almost instantly teleport behind the opponent. Great for punishing projectiles. Use this for mixups but mostly for mobility. | Raiden's best tool. You almost instantly teleport behind the opponent. Great for punishing projectiles or any whiffed move. Use this for mixups but mostly for mobility. | ||
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=== Style === | === Style === | ||
Teleporter, Punisher. | |||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 01:00, 9 December 2020
Raiden
Raiden is the God of Thunder and Protector of Earthrealm. Ageless and wise beyond measure, he leads Earthrealm's mortals in the endless battle against the forces of darkness. When Shao Kahn, Emperor of Outworld, threatened to merge his realm with Earthrealm, an overwhelmed Raiden implored the Elder Gods to give Earthrealm a fighting chance. Thus the Mortal Kombat tournament was created. For millenia Shao Kahn has been kept at bay, but nine consecutive losses to Goro have eroded hope that Earthrealm can be saved. Determined to prevent Armageddon, Raiden tirelessly quests to find a champion worthy of Mortal Kombat.
Moves
Basic Attacks
























Command Normals

















Throws









Kombo Attacks













































































Fast Tags





















Tag Kombos


















Tag Specials
Special Attacks
















Enhanced Special Attacks





















Wake Up Moves









X-Ray Attack



Finishing Moves


















Move Analysis
Basic Attacks
N/A
Command Normals
Heel Smash
Safe overhead launcher if blocked.
Kombo Attacks
Main combo starter. Last hit overheads and launches. No longer frame advantage after patch. He's at -1 now on block.
Overhead launcher string. No longer frame advantage on block after patch. He's at -1 now.
This is a great move to poke with because the second hit has great range and will hit the opponent who tries to get close. If connected you can tack on a torpedo. Also a great mix up tool because it has frame advantage on block. Beware some characters with fast uppercut or very fast specials can punish on block.
Special Attacks
Lightning
Slow startup and recovery. Not to be used up-close. Enhance version shoots 2 and the back lightning can start combos when landed. Also a blocked back lightning gives you frame advantage.
Teleport
Raiden's best tool. You almost instantly teleport behind the opponent. Great for punishing projectiles or any whiffed move. Use this for mixups but mostly for mobility.
Torpedo
Super fast attack but extremely punishable if blocked. Also another great get-out-of-the-corner move. Use only from mid to close screen. Enhance version has 1 hit of armor, good for punishing projectiles.
Vicinity Blast
Only used in combos. Outside of combos it's a unreliable anti-air.
Enhanced Special Attacks
Shocker
Another great anti-air because of the one hit armor. When someone jumps at you it will absorb the hit and catch them in the shocker. Free juggle combo.
X-Ray Attack
decent anti-air
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
30%: ,
Electrocute
+
,
,
Crouching
Torpedo
Jump-in Combos
- N/A
Combos With Enhanced Specials
7-Hits: +
Dash
Vicinity Burst
Torpedo
10-Hits:
Teleport
Electrocute
Vicinity Blast
Dash
Enhanced Torpedo
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
16-Hits: ,
,
,
,
,
,
,
Electrocute
,
Torpedo (The Damdai!)
Style
Teleporter, Punisher.
Matchups
N/A