Mortal Kombat 9/Nightwolf: Difference between revisions

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m (→‎Finishing Moves: fix motion tags)
 
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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 9% | high }}
{{MK9MoveListRow | Front Kick | {{fk}} | 9% | {{high}} }}
{{MK9MoveListRow | Back Kick | bk | 9% | high knockdown }}
{{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Knife Stab | b + fp | 7% | high bufferable }}
{{MK9MoveListRow | Knife Stab | {{b}} + {{fp}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Big Chop | b + bp | 7% | high bufferable }}
{{MK9MoveListRow | Big Chop | {{b}} + {{bp}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Neck Stab | f + bp | 9% | high bufferable }}
{{MK9MoveListRow | Neck Stab | {{f}} + {{bp}} | 9% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Toe Stomp | f + fk | 5% | high bufferable }}
{{MK9MoveListRow | Toe Stomp | {{f}} + {{fk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 5% + 3% + 3% | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 5% + 3% + 3% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 5% + 3% + 3% | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 5% + 3% + 3% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Blade And Edge | fp --- fp --- bp | 3% --- 3% --- 7% | high --- high --- med ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Blade And Edge | {{fp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 3% {{---}} 7% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Axe Blast | fp --- bp --- bp --- fp | 3% --- 5% --- 3% --- 6% | high --- high --- med --- med ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Axe Blast | {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{med}} {{---}} {{med}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Dagger Stab | b + fp --- fp --- fp | 7% --- 1% + 1% + 1% + 5% | high --- high + high + high + high ; 1st and 4th hit: bufferable ; Must input 2nd and 3rd input before 1st hit connects for hits 2 through 5 }}
{{MK9MoveListRow | Dagger Stab | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{fp}} | 7% {{---}} 1% + 1% + 1% + 5% | {{high}} {{---}} {{high}} + {{high}} + {{high}} + {{high}} ; 1st and 4th hit: {{bufferable}} ; Must input 2nd and 3rd input before 1st hit connects for hits 2 through 5 }}
{{MK9MoveListRow | Deadly Dance | fp --- fp --- bk | 3% --- 3% --- 9% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }}
{{MK9MoveListRow | Deadly Dance | {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 3% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }}
{{MK9MoveListRow | New Earth | bp --- fk --- bk | 5% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }}
{{MK9MoveListRow | New Earth | {{bp}} {{---}} {{fk}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }}
{{MK9MoveListRow | Tomahawk Smash | b + bp --- bp --- fp | 7% --- 3% --- 9% | high --- med --- med ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Tomahawk Smash | {{b}} + {{bp}} {{---}} {{bp}} {{---}} {{fp}} | 7% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{med}} {{---}} {{med}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Full Moon | f + fk --- fp --- bp | 5% --- 5% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown }}
{{MK9MoveListRow | Full Moon | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 5% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{knockdown}} }}
{{MK9MoveListRow | Spirit Tracks | f + fk --- b + bk | 5% --- 7% | high --- low ; 1st hit: bufferable ; 2nd hit: sweep }}
{{MK9MoveListRow | Spirit Tracks | {{f}} + {{fk}} {{---}} {{b}} + {{bk}} | 5% {{---}} 7% | {{high}} {{---}} {{low}} ; 1st hit: {{bufferable}} ; 2nd hit: {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Waning Moon | Full Moon --- tg | N/A |  }}
{{MK9MoveListRow | Waning Moon | Full Moon {{---}} {{tg}} | N/A |  }}
{{MK9MoveListRow | Rising Hawk | Axe Swing --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Rising Hawk | Axe Swing {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Diving Eagle | Tomahawk Bash --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Diving Eagle | Tomahawk Bash {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Razors Edge | fp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Razors Edge | {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Falcon Swap | fp --- bp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Falcon Swap | {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Deadly Falcon | bp --- fk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Deadly Falcon | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Howling Wolf | b + bp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Howling Wolf | {{b}} + {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Bull and Bear | f + fk --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Bull and Bear | {{f}} + {{fk}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | high knockdown }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 9% | {{high}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 5% + 5% + 5% | Performs Multi-Arrow ; high + high + high }}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 5% + 5% + 5% | Performs Multi-Arrow ; {{high}} + {{high}} + {{high}} }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 8% + 5% | Performs Power Charge ; high + med ; 2nd hit: flatten }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 8% + 5% | Performs Power Charge ; {{high}} + {{med}} ; 2nd hit: {{flatten}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Shoulder | f , f + bk | 9% | high flatten wkup }}
{{MK9MoveListRow | Shoulder | {{f}} , {{f}} + {{bk}} | 9% | {{high}} {{flatten}} wkup }}
{{MK9MoveListRow | Lightning | d , b + fk | 8% | unblockable knockdown ; Cannot be buffered into }}
{{MK9MoveListRow | Lightning | {{d}} , {{b}} + {{fk}} | 8% | {{unblockable}} {{knockdown}} ; Cannot be buffered into }}
{{MK9MoveListRow | Arrow Shot | d , b + fp | 6% | high }}
{{MK9MoveListRow | Arrow Shot | {{d}} , {{b}} + {{fp}} | 6% | {{high}} }}
{{MK9MoveListRow | Reflect | d , b + bp | N/A | wkup ; Reflects projectiles }}
{{MK9MoveListRow | Reflect | {{d}} , {{b}} + {{bp}} | N/A | wkup ; Reflects projectiles }}
{{MK9MoveListRow | Axe Swing | d , f + fp | 5% | high launch wkup }}
{{MK9MoveListRow | Axe Swing | {{d}} , {{f}} + {{fp}} | 5% | {{high}} {{launch}} wkup }}
{{MK9MoveListRow | Choke | d , f + bp | 1% + 11% | high + high ; knockdown wkup }}
{{MK9MoveListRow | Choke | {{d}} , {{f}} + {{bp}} | 1% + 11% | {{high}} + {{high}} ; {{knockdown}} wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Power Charge | f , f + bk + bl | 8% + 5% | high + med ; 2nd hit: flatten ; wkup , goes thru projectiles }}
{{MK9MoveListRow | Power Charge | {{f}} , {{f}} + {{bk}} + {{bl}} | 8% + 5% | {{high}} + {{med}} ; 2nd hit: {{flatten}} ; wkup , goes thru projectiles, now has armor }}
{{MK9MoveListRow | Thunder Storm | d , b + fk + bl | 8% | unblockable launch ; Cannot be buffered into }}
{{MK9MoveListRow | Thunder Storm | {{d}} , {{b}} + {{fk}} + {{bl}} | 8% | {{unblockable}} {{launch}} ; Cannot be buffered into }}
{{MK9MoveListRow | Multi-Arrow | d , b fp + bl | 5% + 5% + 5% | high + high + high }}
{{MK9MoveListRow | Multi-Arrow | {{d}} , {{b}} {{fp}} + {{bl}} | 5% + 5% + 5% | {{high}} + {{high}} + {{high}} }}
{{MK9MoveListRow | Absorb | d , b + bp + bl | N/A | wkup ; Recovers health from projectiles }}
{{MK9MoveListRow | Absorb | {{d}} , {{b}} + {{bp}} + {{bl}} | N/A | wkup ; Recovers health from projectiles }}
{{MK9MoveListRow | Tomahawk Bash | d , f + fp + bl | 5% + 5% | high + high ; groundbounce wkup }}
{{MK9MoveListRow | Tomahawk Bash | {{d}} , {{f}} + {{fp}} + {{bl}} | 5% + 5% | {{high}} + {{high}} ; {{groundbounce}} wkup }}
{{MK9MoveListRow | Strangle | d , f + bp + bl | 1% + 2% + 2% + 11% | high + high + high + high ; knockdown wkup }}
{{MK9MoveListRow | Strangle | {{d}} , {{f}} + {{bp}} + {{bl}} | 1% + 2% + 2% + 11% | {{high}} + {{high}} + {{high}} + {{high}} ; {{knockdown}} wkup , has armor }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Ancestors Call | fk + bk + bl | 6% + 16% + 13% | 1st hit: high ; flatten }}
{{MK9MoveListRow | Ancestors Call | {{fk}} + {{bk}} + {{bl}} | 6% + 16% + 13% | 1st hit: {{high}} ; {{flatten}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | d f d b + bk | Jump}}
{{FatalityRow | Fatality 1 | {{d}} {{f}} {{d}} {{b}} + {{bk}} | Jump}}
{{FatalityRow | Fatality 2 | d d f b + fp | Sweep}}
{{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{fp}} | Sweep}}
{{FatalityRow | Stage Fatality | d d d + bl | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{d}} {{d}} + {{bl}} | Varies}}
{{FatalityRow | Babality | f b f b + fp | Jump}}
{{FatalityRow | Babality | {{f}} {{b}} {{f}} {{b}} + {{fp}} | Jump}}
</div>
</div>


== Move Analysis ==
== Move Analysis ==
''Guide by Tom Brady''
=== Basic Attacks ===
=== Basic Attacks ===
N/A
N/A
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=== Kombo Attacks ===
=== Kombo Attacks ===
N/A
[[File:fp.png]] , [[File:bp.png]] , [[File:bp.png]] , [[File:fp.png]]
 
4 hit jab string that gives Nightwolf big advantage on hit and leaves the opponent standing right in front of you. Safe on block. The last 2 hits are both overhead attacks. On block these strings build meter well.
 
 
[[File:B.png]] + [[File:bp.png]] , [[File:bp.png]] , [[File:fp.png]]
 
3 hit string that gives Nightwolf big advantage on hit and leaves the opponent standing right in front of you. Safe on block. The last 2 hits are both overhead attacks. On block these strings build meter well.
 
 
[[File:F.png]] + [[File:fk.png]] , [[File:fp.png]]
 
Easy hit confirmed 2 hit string. Safe on block. Has a big natural looking delay even though the string isn't being delayed. You can mix up between the first or second hit with a throw or looping the string for mixup.


<br>


=== Special Attacks ===
=== Special Attacks ===
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'''Reflect'''
'''Reflect'''


Reflects projectiles, but not all of them. Doesn't work with Cyrax's Net, Subs Enhanced Ice Beam, Kung's Enhanced Hat throw and such. When reflecting moves like Noob's projectiles, while you wont send the projectile back at him, you will gain meter for doing the reflect while not taking damage from the projectile.
Reflects projectiles, but not all of them. Doesn't work with Cyrax's Net, Subs Enhanced Ice Beam, Kung's Enhanced Hat throw and such. When reflecting moves like Noob's projectiles, while you won't send the projectile back at him, you will gain meter for doing the reflect while not taking damage from the projectile.




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'''Absorb'''
'''Absorb'''


Gains life when you absorb projectile.
Nightwolf gains life when you absorb projectiles.
 
 
'''Enhance Shoulder'''
 
Double shoulder ram. Second hit is a mid. Safe on block but you can uppercut before the second hit comes out if you crouch the first hit.
 
 
'''Enhanced Lightning'''
 
If hit, launches opponent to juggle. Has a bigger radius then regular lightning. Must be jumped to avoid. If jumped, Nightwolf can be punished from almost full screen
 
 
'''Tomahawk Bash'''
 
Mostly used in combos to extend combos. Juggles.


<br>
<br>
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=== X-Ray Attack ===
=== X-Ray Attack ===
N/A
N/A


== Basic Strategy ==
== Basic Strategy ==
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== Advanced Strategy ==
== Advanced Strategy ==
N/A
'''Guaranteed Enhanced Lightning'''
 
After a successful shoulder hits, lighting is always guaranteed unless the opponent has an advancing invincible wake up attack.


<br>


== Combos ==
== Combos ==
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=== Combos With Enhanced Specials ===
=== Combos With Enhanced Specials ===
'''6-Hits''': Enhanced Lightning [[File:---.png]] Axe [[File:---.png]] Dash [[File:fp.png]] , [[File:fp.png]] [[File:---.png]] Arrow [[File:---.png]] Shoulder


'''8-Hits''': [[File:F.png]] + [[File:fk.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Axe Swing [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Arrow Shot [[File:---.png]] Power Charge
'''8-Hits''': [[File:F.png]] + [[File:fk.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Axe Swing [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Arrow Shot [[File:---.png]] Power Charge


'''10-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Axe Swing [[File:---.png]] [[File:B.png]] + [[File:fp.png]] [[File:---.png]] Tomahawk Bash [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Choke
'''10-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:fp.png]] [[File:fp.png]] [[File:---.png]] Axe Swing [[File:---.png]] [[File:B.png]] + [[File:fp.png]] [[File:---.png]] Tomahawk Bash [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:---.png]] Choke
'''11-Hits''': [[File:B.png]] + [[File:bp.png]] , [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Enhanced Lightning [[File:---.png]] Axe [[File:---.png]] Dash [[File:bp.png]] , Enhanced Axe [[File:---.png]]  [[File:B.png]] + [[File:bp.png]] , [[File:bp.png]] [[File:---.png]] Shoulder


=== Combos With X-Ray Attacks ===
=== Combos With X-Ray Attacks ===
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'''8-Hits''': [[File:fp.png]] [[File:bp.png]] [[File:bp.png]] [[File:---.png]] Axe Swing x 2 [[File:---.png]] Dash [[File:---.png]] [[File:F.png]] + [[File:fk.png]] , [[File:fp.png]]  [[File:---.png]] Shoulder
'''8-Hits''': [[File:fp.png]] [[File:bp.png]] [[File:bp.png]] [[File:---.png]] Axe Swing x 2 [[File:---.png]] Dash [[File:---.png]] [[File:F.png]] + [[File:fk.png]] , [[File:fp.png]]  [[File:---.png]] Shoulder
'''10-Hits''': [[File:fp.png]] [[File:bp.png]] [[File:bp.png]] [[File:---.png]] Axe Swing x 2 [[File:---.png]] [[File:bp.png]] , Axe [[File:---.png]] [[File:D.png]] + [[File:fp.png]] [[File:---.png]] Choke


=== Style ===
=== Style ===
* N/A
* Zoner, punisher. 




== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 01:00, 9 December 2020

MK9Logo.png

Nightwolf

MK9-Nightwolf Face.jpg

Nightwolf is one of few Earthrealm mortals with a strong connection to the spirit world. A powerful Native American shaman, he is guided by the empyrean forces and communes with divine beings such as Haokah, known to the East as Raiden. Nightwolf's devotion allows the Spirits to work through him, granting him unnatural long life and ethereal weapons to kombat the darkness that threatens mortal kind. In the coming crisis, however, it is not Nightwolf's arsenal that will alter fate. His faith in the Spirits will inspire those who have lost hope.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
9%
High.png
Back Kick
Bk.png
9%
High.png Knockdown.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Knife Stab
B.png + Fp.png
7%
High.png Bufferable.png
Big Chop
B.png + Bp.png
7%
High.png Bufferable.png
Neck Stab
F.png + Bp.png
9%
High.png Bufferable.png
Toe Stomp
F.png + Fk.png
5%
High.png Bufferable.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 5% + 3% + 3%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 5% + 3% + 3%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Blade And Edge
Fp.png ---.png Fp.png ---.png Bp.png
3% ---.png 3% ---.png 7%
High.png ---.png High.png ---.png Med.png ; 1st and 2nd hit: Bufferable.png
Axe Blast
Fp.png ---.png Bp.png ---.png Bp.png ---.png Fp.png
3% ---.png 5% ---.png 3% ---.png 6%
High.png ---.png High.png ---.png Med.png ---.png Med.png ; 1st and 2nd and 3rd hit: Bufferable.png
Dagger Stab
B.png + Fp.png ---.png Fp.png ---.png Fp.png
7% ---.png 1% + 1% + 1% + 5%
High.png ---.png High.png + High.png + High.png + High.png ; 1st and 4th hit: Bufferable.png ; Must input 2nd and 3rd input before 1st hit connects for hits 2 through 5
Deadly Dance
Fp.png ---.png Fp.png ---.png Bk.png
3% ---.png 3% ---.png 9%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Knockdown.png
New Earth
Bp.png ---.png Fk.png ---.png Bk.png
5% ---.png 3% ---.png 8%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Knockdown.png
Tomahawk Smash
B.png + Bp.png ---.png Bp.png ---.png Fp.png
7% ---.png 3% ---.png 9%
High.png ---.png Med.png ---.png Med.png ; 1st and 2nd hit: Bufferable.png
Full Moon
F.png + Fk.png ---.png Fp.png ---.png Bp.png
5% ---.png 5% ---.png 8%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Knockdown.png
Spirit Tracks
F.png + Fk.png ---.png B.png + Bk.png
5% ---.png 7%
High.png ---.png Low.png ; 1st hit: Bufferable.png ; 2nd hit: Sweep.png

Fast Tags

Name
Command
Damage
Notes
Waning Moon
Full Moon ---.png Tg.png
N/A
Rising Hawk
Axe Swing ---.png Tg.png
N/A
Sets up combo for partner
Diving Eagle
Tomahawk Bash ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Razors Edge
Fp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Falcon Swap
Fp.png ---.png Bp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Deadly Falcon
Bp.png ---.png Fk.png ---.png Tg.png
Based on Teammate
Howling Wolf
B.png + Bp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Bull and Bear
F.png + Fk.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
9%
High.png Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
5% + 5% + 5%
Performs Multi-Arrow ; High.png + High.png + High.png
Tag Attack
D.png , F.png + Tg.png
8% + 5%
Performs Power Charge ; High.png + Med.png ; 2nd hit: Flatten.png

Special Attacks

Name
Command
Damage
Notes
Shoulder
F.png , F.png + Bk.png
9%
High.png Flatten.png wkup
Lightning
D.png , B.png + Fk.png
8%
Unblockable.png Knockdown.png ; Cannot be buffered into
Arrow Shot
D.png , B.png + Fp.png
6%
High.png
Reflect
D.png , B.png + Bp.png
N/A
wkup ; Reflects projectiles
Axe Swing
D.png , F.png + Fp.png
5%
High.png Launch.png wkup
Choke
D.png , F.png + Bp.png
1% + 11%
High.png + High.png ; Knockdown.png wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Power Charge
F.png , F.png + Bk.png + Bl.png
8% + 5%
High.png + Med.png ; 2nd hit: Flatten.png ; wkup , goes thru projectiles, now has armor
Thunder Storm
D.png , B.png + Fk.png + Bl.png
8%
Unblockable.png Launch.png ; Cannot be buffered into
Multi-Arrow
D.png , B.png Fp.png + Bl.png
5% + 5% + 5%
High.png + High.png + High.png
Absorb
D.png , B.png + Bp.png + Bl.png
N/A
wkup ; Recovers health from projectiles
Tomahawk Bash
D.png , F.png + Fp.png + Bl.png
5% + 5%
High.png + High.png ; Groundbounce.png wkup
Strangle
D.png , F.png + Bp.png + Bl.png
1% + 2% + 2% + 11%
High.png + High.png + High.png + High.png ; Knockdown.png wkup , has armor

X-Ray Attack

Name
Command
Damage
Notes
Ancestors Call
Fk.png + Bk.png + Bl.png
6% + 16% + 13%
1st hit: High.png ; Flatten.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
D.png F.png D.png B.png + Bk.png
Jump
Fatality 2
D.png D.png F.png B.png + Fp.png
Sweep
Stage Fatality
D.png D.png D.png + Bl.png
Varies
Babality
F.png B.png F.png B.png + Fp.png
Jump

Move Analysis

Guide by Tom Brady

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

Fp.png , Bp.png , Bp.png , Fp.png

4 hit jab string that gives Nightwolf big advantage on hit and leaves the opponent standing right in front of you. Safe on block. The last 2 hits are both overhead attacks. On block these strings build meter well.


B.png + Bp.png , Bp.png , Fp.png

3 hit string that gives Nightwolf big advantage on hit and leaves the opponent standing right in front of you. Safe on block. The last 2 hits are both overhead attacks. On block these strings build meter well.


F.png + Fk.png , Fp.png

Easy hit confirmed 2 hit string. Safe on block. Has a big natural looking delay even though the string isn't being delayed. You can mix up between the first or second hit with a throw or looping the string for mixup.


Special Attacks

Axe Swing

Great range, launcher move. Once you get the move on the screen and it is in its green frames (when it turns green) the actual hatchet is invincible and acts as a shield. Can also be used as anti-air if timed correctly.


Arrows

Safe on stand block even up close. Can be punished when crouch and crouched blocked.


Reflect

Reflects projectiles, but not all of them. Doesn't work with Cyrax's Net, Subs Enhanced Ice Beam, Kung's Enhanced Hat throw and such. When reflecting moves like Noob's projectiles, while you won't send the projectile back at him, you will gain meter for doing the reflect while not taking damage from the projectile.


Shoulder

Very fast punisher tool. Check opponents often with it. Safe on stand block but on crouch and crouched block, it is punishable.


Lightning

Unblockable lightning bolt that causes a knock down. Must be jumped to avoid. If jumped Nightwolf can be punished from almost full screen.


Enhanced Special Attacks

Absorb

Nightwolf gains life when you absorb projectiles.


Enhance Shoulder

Double shoulder ram. Second hit is a mid. Safe on block but you can uppercut before the second hit comes out if you crouch the first hit.


Enhanced Lightning

If hit, launches opponent to juggle. Has a bigger radius then regular lightning. Must be jumped to avoid. If jumped, Nightwolf can be punished from almost full screen


Tomahawk Bash

Mostly used in combos to extend combos. Juggles.


X-Ray Attack

N/A

Basic Strategy

N/A


Advanced Strategy

Guaranteed Enhanced Lightning

After a successful shoulder hits, lighting is always guaranteed unless the opponent has an advancing invincible wake up attack.


Combos

Bread and Butters

5-hits: F.png + Fk.png ---.png Fp.png ---.png Axe Swing ---.png Fp.png ---.png Arrow Shot

5-hits: B.png + Fp.png Fp.png Fp.png ---.png Shoulder

Jump-in Combos

  • N/A

Combos With Enhanced Specials

6-Hits: Enhanced Lightning ---.png Axe ---.png Dash Fp.png , Fp.png ---.png Arrow ---.png Shoulder

8-Hits: F.png + Fk.png ---.png Fp.png ---.png Axe Swing ---.png Fp.png Fp.png ---.png Arrow Shot ---.png Power Charge

10-Hits: B.png + Fp.png ---.png Fp.png Fp.png ---.png Axe Swing ---.png B.png + Fp.png ---.png Tomahawk Bash ---.png Dash ---.png Fp.png ---.png Choke

11-Hits: B.png + Bp.png , Bp.png , Fp.png ---.png Enhanced Lightning ---.png Axe ---.png Dash Bp.png , Enhanced Axe ---.png B.png + Bp.png , Bp.png ---.png Shoulder

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

8-Hits: Fp.png Bp.png Bp.png ---.png Axe Swing x 2 ---.png Dash ---.png F.png + Fk.png , Fp.png ---.png Shoulder

10-Hits: Fp.png Bp.png Bp.png ---.png Axe Swing x 2 ---.png Bp.png , Axe ---.png D.png + Fp.png ---.png Choke

Style

  • Zoner, punisher.


Matchups

N/A