Mortal Kombat 9/Jade: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 3% | high bufferable }}
{{MK9MoveListRow | Back Punch | {{bp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }}
{{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk | 5% | high bufferable }}
{{MK9MoveListRow | Back Kick | {{bk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Staff Strikes | b + fp | 5% + 3% + 2% | high + high + high ; 3rd hit: bufferable stagger }}
{{MK9MoveListRow | Staff Strikes | {{b}} + {{fp}} | 5% + 3% + 2% | {{high}} + {{high}} + {{high}} ; 3rd hit: {{bufferable}} {{stagger}} }}
{{MK9MoveListRow | Rising Pole | b + bp | 7% | high launch ; deceptive range }}
{{MK9MoveListRow | Rising Pole | {{b}} + {{bp}} | 7% | {{high}} {{launch}} ; deceptive range }}
{{MK9MoveListRow | Upward Thrust | f + bp | 5% | high bufferable }}
{{MK9MoveListRow | Upward Thrust | {{f}} + {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Gut Kick | b + fk | 5% | high bufferable}}
{{MK9MoveListRow | Gut Kick | {{b}} + {{fk}} | 5% | {{high}} bufferable}}
{{MK9MoveListRow | Pole Vault | u + fk | 3% + 9% | high + high ; 1st and 2nd hit: knockdown }}
{{MK9MoveListRow | Pole Vault | {{u}} + {{fk}} | 3% + 9% | {{high}} + {{high}} ; 1st and 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 7% + 4% | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 7% + 4% | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Pole Check | fp --- bp --- bp | 3% --- 3% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }}
{{MK9MoveListRow | Pole Check | {{fp}} {{---}} {{bp}} {{---}} {{bp}} | 3% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }}
{{MK9MoveListRow | Jade Charge | b + fp --- f + fp | 5% + 3% + 2% --- 6% | high + high + high --- high ; 3rd hit: bufferable ; 4th hit: knockdown }}
{{MK9MoveListRow | Jade Charge | {{b}} + {{fp}} {{---}} {{f}} + {{fp}} | 5% + 3% + 2% {{---}} 6% | {{high}} + {{high}} + {{high}} {{---}} {{high}} ; 3rd hit: {{bufferable}} ; 4th hit: {{knockdown}} }}
{{MK9MoveListRow | Bad Girl | bp --- fk --- f + bp  | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown}}
{{MK9MoveListRow | Bad Girl | {{bp}} {{---}} {{fk}} {{---}} {{f}} + {{bp}} | 3% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: knockdown}}
{{MK9MoveListRow | Edenian Rush | f + bp --- fp --- bp | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 2nd and 3rd hit: knockdown ; 3rd hit cannot be performed unless 2nd hit connects }}
{{MK9MoveListRow | Edenian Rush | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd and 3rd hit: {{knockdown}} ; 3rd hit cannot be performed unless 2nd hit connects }}
{{MK9MoveListRow | Betrayal | fk --- bk --- bp | 5% --- 3% --- 9% | high --- low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 3rd hit: launch }}
{{MK9MoveListRow | Betrayal | {{fk}} {{---}} {{bk}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 9% | {{high}} {{---}} {{low}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 3rd hit: {{launch}} }}
{{MK9MoveListRow | Assassin Strikes | b + fk --- bp | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Assassin Strikes | {{b}} + {{fk}} {{---}} {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Polecat | bk --- f + fk | 5% --- 9% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Polecat | {{bk}} {{---}} {{f}} + {{fk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Untameable | Rising Pole --- tg | N/A |  }}
{{MK9MoveListRow | Untameable | Rising Pole {{---}} {{tg}} | N/A |  }}
{{MK9MoveListRow | Pole Pain | Pole Vault --- tg | N/A |  }}
{{MK9MoveListRow | Pole Pain | Pole Vault {{---}} {{tg}} | N/A |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | After You | fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | After You | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Likewise | bp --- fk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Likewise | {{bp}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Edenian Tag | f + bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Edenian Tag | {{f}} + {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Distrust | fk --- bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Distrust | {{fk}} {{---}} {{bk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 9% | high + high ; 1st and 2nd hit: knockdown }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 9% | {{high}} + {{high}} ; 1st and 2nd hit: {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 7% + 6% | Performs Reboomerang ; high + high }}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 7% + 6% | Performs Reboomerang ; {{high}} + {{high}} }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 10% | Performs Eclipse Kick (only first hit) ; high knockdown  }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 10% | Performs Eclipse Kick (only first hit) ; {{high}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Boomerang | d , f + fp | 8% | high }}
{{MK9MoveListRow | Boomerang | {{d}} , {{f}} + {{fp}} | 8% | {{high}} }}
{{MK9MoveListRow | Boomerang Up | d , b + fp | 8% | high }}
{{MK9MoveListRow | Boomerang Up | {{d}} , {{b}} + {{fp}} | 8% | {{high}} }}
{{MK9MoveListRow | Boomerang Down | d , f + fk | 8% | low }}
{{MK9MoveListRow | Boomerang Down | {{d}} , {{f}} + {{fk}} | 8% | {{low}} }}
{{MK9MoveListRow | Shadow Kick | d , f + bk | 6% | high knockdown wkup }}
{{MK9MoveListRow | Shadow Kick | {{d}} , {{f}} + {{bk}} | 6% | {{high}} {{knockdown}} wkup }}
{{MK9MoveListRow | Shadow Followup | Shadow Kick or Eclipse Kick --- d , f + bk | 2% | high knockdown ; Cannot be performed unless first attack hits }}
{{MK9MoveListRow | Shadow Followup | Shadow Kick or Eclipse Kick {{---}} {{d}} , {{f}} + {{bk}} | 2% | {{high}} {{knockdown}} ; Cannot be performed unless first attack hits }}
{{MK9MoveListRow | Shadow Flash | b , f + fk | N/A | wkup ; Causes projectiles to pass through Jade for 1 second }}
{{MK9MoveListRow | Shadow Flash | {{b}} , {{f}} + {{fk}} | N/A | wkup ; Causes projectiles to pass through Jade for 1 second }}
{{MK9MoveListRow | Staff Overhead | d , b + bp | 8% | med groundbounce wkup }}
{{MK9MoveListRow | Staff Overhead | {{d}} , {{b}} + {{bp}} | 8% | {{med}} {{groundbounce}} wkup }}
{{MK9MoveListRow | Staff Grab | d , f + bp | 2% + 7% | high + unblockable ; 2nd hit: flatten ; wkup }}
{{MK9MoveListRow | Staff Grab | {{d}} , {{f}} + {{bp}} | 2% + 7% | {{high}} + {{unblockable}} ; 2nd hit: {{flatten}} ; wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Reboomerang | d , f + fp + bl | 7% + 6% | high + high ; 2nd hit cannot be crouched under }}
{{MK9MoveListRow | Reboomerang | {{d}} , {{f}} + {{fp}} + {{bl}} | 7% + 6% | {{high}} + {{high}} ; 2nd hit cannot be crouched under }}
{{MK9MoveListRow | Reboomerang Up | d , b + fp + bl | 7% + 6% | high + high ; 2nd hit cannot be crouched under }}
{{MK9MoveListRow | Reboomerang Up | {{d}} , {{b}} + {{fp}} + {{bl}} | 7% + 6% | {{high}} + {{high}} ; 2nd hit cannot be crouched under }}
{{MK9MoveListRow | Reboomerang Down | d , f + fk + bl | 7% + 6% | low + low }}
{{MK9MoveListRow | Reboomerang Down | {{d}} , {{f}} + {{fk}} + {{bl}} | 7% + 6% | {{low}} + {{low}} }}
{{MK9MoveListRow | Eclipse Kick | d , f + bk + bl | 10% | high knockdown wkup }}
{{MK9MoveListRow | Eclipse Kick | {{d}} , {{f}} + {{bk}} + {{bl}} | 10% | {{high}} {{knockdown}} wkup , has armor }}
{{MK9MoveListRow | Eclipse Followup | Shadow Kick or Eclipse Kick --- d , f + bk + bl | 6% | high knockdown ; Cannot be performed unless first attack hits }}
{{MK9MoveListRow | Eclipse Followup | Shadow Kick or Eclipse Kick {{---}} {{d}} , {{f}} + {{bk}} + {{bl}} | 6% | {{high}} {{knockdown}} ; Cannot be performed unless first attack hits }}
{{MK9MoveListRow | Shadow Glow | b , f + fk + bl | 0% | wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun }}
{{MK9MoveListRow | Shadow Glow | {{b}} , {{f}} + {{fk}} + {{bl}} | 0% | wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun }}
{{MK9MoveListRow | Staff Smash | d , b + bp + bl | 8% | med groundbounce wkup }}
{{MK9MoveListRow | Staff Smash | {{d}} , {{b}} + {{bp}} + {{bl}} | 8% | {{med}} {{groundbounce}} wkup , has armor }}
{{MK9MoveListRow | Staff Slam | d , f + bp + bl | 2% + 4% + 4% + 5% | high + unblockable + unblockable + unblockable ; 4th hit: flatten ; wkup }}
{{MK9MoveListRow | Staff Slam | {{d}} , {{f}} + {{bp}} + {{bl}} | 2% + 4% + 4% + 5% | {{high}} + {{unblockable}} + {{unblockable}} + {{unblockable}} ; 4th hit: {{flatten}} ; wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Staff Overhead | d , b + bp | 8% | med groundbounce  }}
{{MK9MoveListRow | Staff Overhead | {{d}} , {{b}} + {{bp}} | 8% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Shadow Flash | b , f + fk | N/A | Causes projectiles to pass through Jade for 1 second }}
{{MK9MoveListRow | Shadow Flash | {{b}} , {{f}} + {{fk}} | N/A | Causes projectiles to pass through Jade for 1 second }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Staff Buster | fk + bk + bl | 5% + 15% + 15% | 1st hit: high ; knockdown }}
{{MK9MoveListRow | Staff Buster | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 15% | 1st hit: {{high}} ; {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | u u d f + fp | Full Screen}}
{{FatalityRow | Fatality 1 | {{u}} {{u}} {{d}} {{f}} + {{fp}} | Full Screen}}
{{FatalityRow | Fatality 2 | b d b d + bk | Sweep}}
{{FatalityRow | Fatality 2 | {{b}} {{d}} {{b}} {{d}} + {{bk}} | Sweep}}
{{FatalityRow | Stage Fatality | b f d + bl | Varies}}
{{FatalityRow | Stage Fatality | {{b}} {{f}} {{d}} + {{bl}} | Varies}}
{{FatalityRow | Babality | d d f d + bk | Jump}}
{{FatalityRow | Babality | {{d}} {{d}} {{f}} {{d}} + {{bk}} | Jump}}
</div>
</div>


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=== Kombo Attacks ===
=== Kombo Attacks ===
Sadly this is where Jade lacks any lows or mids. For any kind of mixup you need to rely on [[File:fk.png]] , [[File:bk.png]] knockdown into some kind of mixup like EX straight or low boomerang or some poke string pressure.
Sadly this is where Jade lacks any lows or mids. All her starter strings can be blocked high. For any kind of mixup you need to rely on [[File:fk.png]] , [[File:bk.png]] knockdown into some kind of mixup like EX straight or low boomerang or some poke string pressure.


<br>
<br>
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It is obvious that the opponent can do a wakeup attack move during this sequence. This is where the mind game comes in. If you think they will do a wakeup attack move then don't do any setup at all and bait them.
It is obvious that the opponent can do a wakeup attack move during this sequence. This is where the mind game comes in. If you think they will do a wakeup attack move then don't do any setup at all and bait them.
'''Staff Smash'''
Faster version of Staff overhead. Has armor. Use only in situations when the opponent goes for attack to absorb the hit.


<br>
<br>
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== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 01:00, 9 December 2020

MK9Logo.png

Jade

MK9-Jade Face.jpg

An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
3%
High.png Bufferable.png
Front Kick
Fk.png
5%
High.png Bufferable.png
Back Kick
Bk.png
5%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Staff Strikes
B.png + Fp.png
5% + 3% + 2%
High.png + High.png + High.png ; 3rd hit: Bufferable.png Stagger.png
Rising Pole
B.png + Bp.png
7%
High.png Launch.png ; deceptive range
Upward Thrust
F.png + Bp.png
5%
High.png Bufferable.png
Gut Kick
B.png + Fk.png
5%
High.png bufferable
Pole Vault
U.png + Fk.png
3% + 9%
High.png + High.png ; 1st and 2nd hit: Knockdown.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 7% + 4%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 7% + 4%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Pole Check
Fp.png ---.png Bp.png ---.png Bp.png
3% ---.png 3% ---.png 5%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Flatten.png
Jade Charge
B.png + Fp.png ---.png F.png + Fp.png
5% + 3% + 2% ---.png 6%
High.png + High.png + High.png ---.png High.png ; 3rd hit: Bufferable.png ; 4th hit: Knockdown.png
Bad Girl
Bp.png ---.png Fk.png ---.png F.png + Bp.png
3% ---.png 5% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png ; 3rd hit: knockdown
Edenian Rush
F.png + Bp.png ---.png Fp.png ---.png Bp.png
5% ---.png 3% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 2nd and 3rd hit: Knockdown.png ; 3rd hit cannot be performed unless 2nd hit connects
Betrayal
Fk.png ---.png Bk.png ---.png Bp.png
5% ---.png 3% ---.png 9%
High.png ---.png Low.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png ; 3rd hit: Launch.png
Assassin Strikes
B.png + Fk.png ---.png Bp.png
5% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png
Polecat
Bk.png ---.png F.png + Fk.png
5% ---.png 9%
High.png ---.png High.png ; 1st hit: Bufferable.png ; 2nd hit: Knockdown.png

Fast Tags

Name
Command
Damage
Notes
Untameable
Rising Pole ---.png Tg.png
N/A
Pole Pain
Pole Vault ---.png Tg.png
N/A

Tag Kombos

Name
Command
Damage
Notes
After You
Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Likewise
Bp.png ---.png Fk.png ---.png Tg.png
Based on Teammate
Edenian Tag
F.png + Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Distrust
Fk.png ---.png Bk.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
3% + 9%
High.png + High.png ; 1st and 2nd hit: Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
7% + 6%
Performs Reboomerang ; High.png + High.png
Tag Attack
D.png , F.png + Tg.png
10%
Performs Eclipse Kick (only first hit) ; High.png Knockdown.png

Special Attacks

Name
Command
Damage
Notes
Boomerang
D.png , F.png + Fp.png
8%
High.png
Boomerang Up
D.png , B.png + Fp.png
8%
High.png
Boomerang Down
D.png , F.png + Fk.png
8%
Low.png
Shadow Kick
D.png , F.png + Bk.png
6%
High.png Knockdown.png wkup
Shadow Followup
Shadow Kick or Eclipse Kick ---.png D.png , F.png + Bk.png
2%
High.png Knockdown.png ; Cannot be performed unless first attack hits
Shadow Flash
B.png , F.png + Fk.png
N/A
wkup ; Causes projectiles to pass through Jade for 1 second
Staff Overhead
D.png , B.png + Bp.png
8%
Med.png Groundbounce.png wkup
Staff Grab
D.png , F.png + Bp.png
2% + 7%
High.png + Unblockable.png ; 2nd hit: Flatten.png ; wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Reboomerang
D.png , F.png + Fp.png + Bl.png
7% + 6%
High.png + High.png ; 2nd hit cannot be crouched under
Reboomerang Up
D.png , B.png + Fp.png + Bl.png
7% + 6%
High.png + High.png ; 2nd hit cannot be crouched under
Reboomerang Down
D.png , F.png + Fk.png + Bl.png
7% + 6%
Low.png + Low.png
Eclipse Kick
D.png , F.png + Bk.png + Bl.png
10%
High.png Knockdown.png wkup , has armor
Eclipse Followup
Shadow Kick or Eclipse Kick ---.png D.png , F.png + Bk.png + Bl.png
6%
High.png Knockdown.png ; Cannot be performed unless first attack hits
Shadow Glow
B.png , F.png + Fk.png + Bl.png
0%
wkup ; Causes projectiles to pass through Jade and all other attacks to be absorbed for 2 seconds ; When attacks are absorbed, Jade still takes the normal damage from attack but without hit stun
Staff Smash
D.png , B.png + Bp.png + Bl.png
8%
Med.png Groundbounce.png wkup , has armor
Staff Slam
D.png , F.png + Bp.png + Bl.png
2% + 4% + 4% + 5%
High.png + Unblockable.png + Unblockable.png + Unblockable.png ; 4th hit: Flatten.png ; wkup

Wake Up Moves

Name
Command
Damage
Notes
Staff Overhead
D.png , B.png + Bp.png
8%
Med.png Groundbounce.png
Shadow Flash
B.png , F.png + Fk.png
N/A
Causes projectiles to pass through Jade for 1 second

X-Ray Attack

Name
Command
Damage
Notes
Staff Buster
Fk.png + Bk.png + Bl.png
5% + 15% + 15%
1st hit: High.png ; Knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
U.png U.png D.png F.png + Fp.png
Full Screen
Fatality 2
B.png D.png B.png D.png + Bk.png
Sweep
Stage Fatality
B.png F.png D.png + Bl.png
Varies
Babality
D.png D.png F.png D.png + Bk.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

Staff Strikes

Great distance poke and bufferable move. Safe from afar if blocked high. Remember this move staggers on hit so dash up after you land one for some mixup.


Rising Pole

This move launches and has a deceptive range on it. Think of a shoryuken when it comes to this move. Not best to use up-close.


Pole Vault

Funky move that I would use sparingly. Check people with it. It has fast startup but a few characters can punish it when blocked. Good for spacing.


Kombo Attacks

Sadly this is where Jade lacks any lows or mids. All her starter strings can be blocked high. For any kind of mixup you need to rely on Fk.png , Bk.png knockdown into some kind of mixup like EX straight or low boomerang or some poke string pressure.


Special Attacks

Shadow Kick

Relatively fast, safe move when blocked. Just don't spam it like crazy or it will be punished by crouching. Tack on a extra kick during combos. Good for checking opponents mid screen.


Staff Overhead

Sadly a very slow overhead. Any good player can see this coming and block high. Its only usage is during the 3, 4 mixup or during Staff Strikes. If you do land one, use Rising Pole to put them in the air higher and juggle. The enhance version comes out faster but it might not be worth it to use meter for. Save it for breakers and ex boomerangs or even ex glow.


Shadow Flash

This is mainly used for projectile wars. Get thru any projectile to get closer to your opponent or just to get thru there projectile and spam your own boomerangs.


Boomerangs

Boomerangs have slow startup animations but good recovery when thrown so use them when midscreen. Remember that the low boomerang needs to be blocked low so use it in your high-low mixup game.


Enhanced Special Attacks

Shadow Glow

This is a move that is well worth the meter. Jade absorbs all attacks for 2 seconds (except throws) and ignores hitstun. It just depends on how much health you have left considering any hit on Jade does significantly more damage then normal during glow. The point to glow is to rush in and try to create any opportunity you can. Using this with mixups can help you out greatly. Also this is a great wake-up move and helps against rushdowners.


Returning Boomerangs

Mainly used after a knockdown. When thrown the boomerang will return to Jade. This is what you use for Jades sub-par mixup game. When you're opponent is on the ground, throw a enhance straight or low boomerang and dash in. Now you can use a mix up like a Straight Up Jump punch or Overhead staff for example, or just go for a standard throw. Remember Low boomerangs needs to be blocked low.

It is obvious that the opponent can do a wakeup attack move during this sequence. This is where the mind game comes in. If you think they will do a wakeup attack move then don't do any setup at all and bait them.


Staff Smash

Faster version of Staff overhead. Has armor. Use only in situations when the opponent goes for attack to absorb the hit.


X-Ray Attack

Save it for Ex Glows, boomerangs or Breakers. Jade really needs the meter to make anything happen.


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: B.png + Bp.png ---.png Bk.png ---.png Staff Grab

5-Hits: B.png + Bp.png ---.png Fp.png ---.png Bp.png ---.png Shadow Kick x 2

5-Hits: Bp.png ---.png Fk.png ---.png F.png + Bp.png ---.png Shadow Kick x 2

Jump-in Combos

8-Hits: Jump in Punch ---.png Fk.png ---.png Staff Overhead ---.png Dash ---.png F.png + Bp.png ---.png Fp.png ---.png Shadow Kick ---.png Dash ---.png crouching Fp.png ---.png Shadow Kick

10-Hits: Jump in Punch ---.png B.png + Fp.png ---.png Staff Overhead ---.png Dash ---.png B.png + Bp.png ---.png Dash ---.png Bp.png ---.png Fk.png ---.png Returning Boomerang (Down)

Combos With Enhanced Specials

7-Hits: Fk.png ---.png Bk.png ---.png Returning Boomerang ---.png Enhanced Shadow Kick---.png Shadow Kick

11-Hits: B.png + Fp.png ---.png Staff Overhead ---.png F.png + Bp.png ---.png Returning Boomerang (Up) ---.png Dash ---.png Fp.png ---.png Bp.png ---.png Shadow Kick x 2

Combos With X-Ray Attacks

Keep Xray combos short because of the damage scaling

8-Hits: B.png + Fp.png ---.png Staff Overhead ---.png Rising Pole ---.png Xray

Corner-Only Combos

14-Hits: B.png + Fp.png ---.png Staff Overhead ---.png Rising Pole ---.png Fp.png pause a sec. ---.png Fp.png ---.png Bp.png ---.png Fp.png ---.png crouching Fp.png ---.png Staff Slam

Style

Mix-Up, sub-par zoner.

Matchups

N/A