Mortal Kombat 9/Ermac: Difference between revisions

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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 5% | high bufferable }}
{{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk | 7% | high bufferable }}
{{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable}}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} bufferable}}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Back Fist | f + fp | 5% | high bufferable }}
{{MK9MoveListRow | Back Fist | {{f}} + {{fp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Wind Strikes | b + fp | 3% + 2 | high + high ; 2nd hit: bufferable}}
{{MK9MoveListRow | Wind Strikes | {{b}} + {{fp}} | 3% + 2 | {{high}} + {{high}} ; 2nd hit: bufferable}}
{{MK9MoveListRow | Fist Smash | f + bp | 9% | high knockdown }}
{{MK9MoveListRow | Fist Smash | {{f}} + {{bp}} | 9% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Psychic Palm | b + bp | 3% / 7% / 9% / 11% | Hold bp to charge up; 4 levels of charge; high / high / high / unblockable ; All levels: bufferable ; 4th level: crumple }}
{{MK9MoveListRow | Psychic Palm | {{b}} + {{bp}} | 3% / 7% / 9% / 11% | Hold {{bp}} to charge up; 4 levels of charge; {{high}} / {{high}} / {{high}} / {{unblockable}} ; All levels: {{bufferable}} ; 4th level: {{crumple}} }}
{{MK9MoveListRow | Quick Kick | b + fk | 3% | high bufferable knockdown }}
{{MK9MoveListRow | Quick Kick | {{b}} + {{fk}} | 3% | {{high}} {{bufferable}} {{knockdown}} }}
{{MK9MoveListRow | 2-hit Kick | f + bk | 3% + 5% | low + high }}
{{MK9MoveListRow | 2-hit Kick | {{f}} + {{bk}} | 3% + 5% | {{low}} + {{high}} }}
{{MK9MoveListRow | Low Leg | u + bk | 9% | med knockdown }}
{{MK9MoveListRow | Low Leg | {{u}} + {{bk}} | 9% | {{med}} {{knockdown}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 5% + 6% | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 5% + 6% | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Ermac Rush | fp --- bp --- fp | 3% --- 3% --- 5% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Ermac Rush | {{fp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Mysterious Mash | f + fp --- fp --- bk | 5% --- 3% --- 5% | high --- high --- high ; 1nd and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown but comboable }}
{{MK9MoveListRow | Mysterious Mash | {{f}} + {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1nd and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: {{knockdown}} but comboable }}
{{MK9MoveListRow | Fusion | b + fp --- fp --- bk | 3% + 2% --- 3% --- 8% | high + high --- high --- high ; 2nd hit and 3rd hit and 4th hit: bufferable ; 4th hit: knockdown but comboable }}
{{MK9MoveListRow | Fusion | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 3% + 2% {{---}} 3% {{---}} 8% | {{high}} + {{high}} {{---}} {{high}} {{---}} {{high}} ; 2nd hit and 3rd hit and 4th hit: {{bufferable}} ; 4th hit: {{knockdown}} but comboable }}
{{MK9MoveListRow | We Win | b + fp --- bp --- f + fp | 3% + 2% --- 3% --- 6% | high + high --- high --- high ; 2nd hit: bufferable ; 3rd and 4th hit: knockdown ; 4th hit cannot be performed unless 3rd hit connects; comboable }}
{{MK9MoveListRow | We Win | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{fp}} | 3% + 2% {{---}} 3% {{---}} 6% | {{high}} + {{high}} {{---}} {{high}} {{---}} {{high}} ; 2nd hit: {{bufferable}} ; 3rd and 4th hit: {{knockdown}} ; 4th hit cannot be performed unless 3rd hit connects; comboable }}
{{MK9MoveListRow | Nether Pain | bp --- bp | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Nether Pain | {{bp}} {{---}} {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Psychic Strikes | b + bp --- b + fp | 3% / 7% / 9% / 11% --- 9% | Hold bp to charge up 1st hit; 4 levels of charge; high / high / high / unblockable --- high ; 1st hit all levels and 2nd hit: bufferable ; 1st hit 4th level: crumple ; 2nd hit: knockdown ; 2nd hit cannot be performed unless 1st hit connects }}
{{MK9MoveListRow | Psychic Strikes | {{b}} + {{bp}} {{---}} {{b}} + {{fp}} | 3% / 7% / 9% / 11% {{---}} 9% | Hold {{bp}} to charge up 1st hit; 4 levels of charge; {{high}} / {{high}} / {{high}} / {{unblockable}} {{---}} {{high}} ; 1st hit all levels and 2nd hit: {{bufferable}} ; 1st hit 4th level: {{crumple}} ; 2nd hit: {{knockdown}} ; 2nd hit cannot be performed unless 1st hit connects }}
{{MK9MoveListRow | Lost Souls | b + bp --- fp --- f + bp | 3% / 7% / 9% / 11% --- 3% --- 5% | Hold bp to charge up 1st hit; 4 levels of charge; high / high / high / unblockable --- high --- high ; 1st hit all levels and 2nd and 3rd hit: bufferable ; 1st hit 4th level: crumple ; 2nd and 3rd hit: knockdown ; 2nd hit cannot be performed unless 1st hit connects }}
{{MK9MoveListRow | Lost Souls | {{b}} + {{bp}} {{---}} {{fp}} {{---}} {{f}} + {{bp}} | 3% / 7% / 9% / 11% {{---}} 3% {{---}} 5% | Hold {{bp}} to charge up 1st hit; 4 levels of charge; {{high}} / {{high}} / {{high}} / {{unblockable}} {{---}} {{high}} {{---}} {{high}} ; 1st hit all levels and 2nd and 3rd hit: {{bufferable}} ; 1st hit 4th level: {{crumple}} ; 2nd and 3rd hit: {{knockdown}} ; 2nd hit cannot be performed unless 1st hit connects }}
{{MK9MoveListRow | Relinquish | fk --- fk | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Relinquish | {{fk}} {{---}} {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Surrender | fk --- fp --- bp | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Surrender | {{fk}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Disoriented | b + fk --- bk | 3% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown }}
{{MK9MoveListRow | Disoriented | {{b}} + {{fk}} {{---}} {{bk}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Controlled Chaos | f + bk --- b + bp | 3% + 5% --- 8% | low + high --- high ; 3rd hit: knockdown }}
{{MK9MoveListRow | Controlled Chaos | {{f}} + {{bk}} {{---}} {{b}} + {{bp}} | 3% + 5% {{---}} 8% | {{low}} + {{high}} {{---}} {{high}} ; 3rd hit: {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Breakdown | Fist Smash --- tg | N/A |  }}
{{MK9MoveListRow | Breakdown | Fist Smash {{---}} {{tg}} | N/A |  }}
{{MK9MoveListRow | Brain Freeze | Psychic Palm --- tg | N/A | Only works with level 4 Psychic Palm }}
{{MK9MoveListRow | Brain Freeze | Psychic Palm {{---}} {{tg}} | N/A | Only works with level 4 Psychic Palm }}
{{MK9MoveListRow | Mind-Blowing | We Win --- tg | N/A |  }}
{{MK9MoveListRow | Mind-Blowing | We Win {{---}} {{tg}} | N/A |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Clear Your Mind | f + fp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Clear Your Mind | {{f}} + {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Subconscious | b + fp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Subconscious | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Lucidity | fk --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Lucidity | {{fk}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 5% | high knockdown }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 5% | {{high}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 8% | Performs Force Port ; high }}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs Force Port ; {{high}} }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 6% + 5% | Performs Focus Ball ; high + high }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 6% + 5% | Performs Focus Ball ; {{high}} + {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Force Ball | d , b + bp | 8% | high }}
{{MK9MoveListRow | Force Ball | {{d}} , {{b}} + {{bp}} | 8% | {{high}} }}
{{MK9MoveListRow | Airblast | in air, d , b + bp | 8% | high }}
{{MK9MoveListRow | Airblast | in air, {{d}} , {{b}} + {{bp}} | 8% | {{high}} }}
{{MK9MoveListRow | Force Port | d , b + bk | 8% | high airok wkup }}
{{MK9MoveListRow | Force Port | {{d}} , {{b}} + {{bk}} | 8% | {{high}} {{airok}} wkup }}
{{MK9MoveListRow | Force Lift | d , b + fp | 1% + 4% | high + unblockable ; launcher wkup ; 2nd time used in combo: flatten }}
{{MK9MoveListRow | Force Lift | {{d}} , {{b}} + {{fp}} | 1% + 4% | {{high}} + {{unblockable}} ; launcher wkup ; 2nd time used in combo: {{flatten}} }}
{{MK9MoveListRow | Hover Slam | d , d , u | 8% |  Hold bl to delay; unblockable wkup ; Can perform Airblast or Force Port while delaying by performing bp / bk , d , b (glitch?) }}
{{MK9MoveListRow | Hover Slam | {{d}} , {{d}} , {{u}} | 8% |  Hold {{bl}} to delay; {{unblockable}} wkup ; Can perform Airblast or Force Port while delaying by performing {{bp}} / {{bk}} , {{d}} , {{b}} (glitch?) }}
{{MK9MoveListRow | Force Push | b , f + fp | 6% + 5% | high + high ; flatten wkup }}
{{MK9MoveListRow | Force Push | {{b}} , {{f}} + {{fp}} | 6% + 5% | {{high}} + {{high}} ; {{flatten}} wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Focus Ball | d , b + bp + bl | 6% + 5% | high + high }}
{{MK9MoveListRow | Focus Ball | {{d}} , {{b}} + {{bp}} + {{bl}} | 6% + 5% | {{high}} + {{high}} }}
{{MK9MoveListRow | Force Blast | in air, d , b + bp + bl | 12% | high }}
{{MK9MoveListRow | Force Blast | in air, {{d}} , {{b}} + {{bp}} + {{bl}} | 12% | {{high}} }}
{{MK9MoveListRow | Teleport | d , b + bk + bl | 5% + 6% | high + high ; 2nd hit: flatten ; airok wlup }}
{{MK9MoveListRow | Teleport | {{d}} , {{b}} + {{bk}} + {{bl}} | 5% + 6% | {{high}} + {{high}} ; 2nd hit: {{flatten}} ; {{airok}} wlup }}
{{MK9MoveListRow | Telelift | d , b + fp + bl | 1% + 5% + 3% | high + unblockable + unblockable ; launcher wkup ; 2nd time used in combo: flatten }}
{{MK9MoveListRow | Telelift | {{d}} , {{b}} + {{fp}} + {{bl}} | 1% + 5% + 3% | {{high}} + {{unblockable}} + {{unblockable}} ; launcher wkup ; 2nd time used in combo: {{flatten}} }}
{{MK9MoveListRow | Levitate Smash | d , d , u + bl | 8% | Hold bl to delay ; unblockable wkup ; Can perform Airblast or Force Port while delaying by performing bp / bk , d , b (glitch?) }}
{{MK9MoveListRow | Levitate Smash | {{d}} , {{d}} , {{u}} + {{bl}} | 8% | Hold {{bl}} to delay ; {{unblockable}} wkup ; Can perform Airblast or Force Port while delaying by performing {{bp}} / {{bk}} , {{d}} , {{b}} (glitch?) }}
{{MK9MoveListRow | Telepush | b , f + fp + bl | 6% + 3% + 6% | high + high + unblockable ; flatten wkup }}
{{MK9MoveListRow | Telepush | {{b}} , {{f}} + {{fp}} + {{bl}} | 6% + 3% + 6% | {{high}} + {{high}} + {{unblockable}} ; {{flatten}} wkup }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Cannonball Slam | fk + bk + bl | 5% + 15% + 15% | 1st hit: high ; flatten }}
{{MK9MoveListRow | Cannonball Slam | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 15% | 1st hit: {{high}} ; {{flatten}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Mind Over Splatter | d u d d + bl | Jump}}
{{FatalityRow | Mind Over Splatter | {{d}} {{u}} {{d}} {{d}} + {{bl}} | Jump}}
{{FatalityRow | Pest Control | f b f d + bk | Jump}}
{{FatalityRow | Pest Control | {{f}} {{b}} {{f}} {{d}} + {{bk}} | Jump}}
{{FatalityRow | Stage Fatality | d u d d + fk | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{u}} {{d}} {{d}} + {{fk}} | Varies}}
{{FatalityRow | Babality | d d b d + bp | Jump}}
{{FatalityRow | Babality | {{d}} {{d}} {{b}} {{d}} + {{bp}} | Jump}}
</div>
</div>


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=== Style ===
=== Style ===
* N/A
* Telekinesis lockdown and punishing




== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 00:59, 9 December 2020

MK9Logo.png

Ermac

MK9-Ermac Face.jpg

As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power--an advantage that will destroy Earthrealm’s resistance to Shao Kahn’s rule.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
5%
High.png Bufferable.png
Back Kick
Bk.png
7%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png bufferable
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Back Fist
F.png + Fp.png
5%
High.png Bufferable.png
Wind Strikes
B.png + Fp.png
3% + 2
High.png + High.png ; 2nd hit: bufferable
Fist Smash
F.png + Bp.png
9%
High.png Knockdown.png
Psychic Palm
B.png + Bp.png
3% / 7% / 9% / 11%
Hold Bp.png to charge up; 4 levels of charge; High.png / High.png / High.png / Unblockable.png ; All levels: Bufferable.png ; 4th level: Crumple.png
Quick Kick
B.png + Fk.png
3%
High.png Bufferable.png Knockdown.png
2-hit Kick
F.png + Bk.png
3% + 5%
Low.png + High.png
Low Leg
U.png + Bk.png
9%
Med.png Knockdown.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 5% + 6%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 5% + 6%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Ermac Rush
Fp.png ---.png Bp.png ---.png Fp.png
3% ---.png 3% ---.png 5%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Mysterious Mash
F.png + Fp.png ---.png Fp.png ---.png Bk.png
5% ---.png 3% ---.png 5%
High.png ---.png High.png ---.png High.png ; 1nd and 2nd and 3rd hit: Bufferable.png ; 3rd hit: Knockdown.png but comboable
Fusion
B.png + Fp.png ---.png Fp.png ---.png Bk.png
3% + 2% ---.png 3% ---.png 8%
High.png + High.png ---.png High.png ---.png High.png ; 2nd hit and 3rd hit and 4th hit: Bufferable.png ; 4th hit: Knockdown.png but comboable
We Win
B.png + Fp.png ---.png Bp.png ---.png F.png + Fp.png
3% + 2% ---.png 3% ---.png 6%
High.png + High.png ---.png High.png ---.png High.png ; 2nd hit: Bufferable.png ; 3rd and 4th hit: Knockdown.png ; 4th hit cannot be performed unless 3rd hit connects; comboable
Nether Pain
Bp.png ---.png Bp.png
5% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
Psychic Strikes
B.png + Bp.png ---.png B.png + Fp.png
3% / 7% / 9% / 11% ---.png 9%
Hold Bp.png to charge up 1st hit; 4 levels of charge; High.png / High.png / High.png / Unblockable.png ---.png High.png ; 1st hit all levels and 2nd hit: Bufferable.png ; 1st hit 4th level: Crumple.png ; 2nd hit: Knockdown.png ; 2nd hit cannot be performed unless 1st hit connects
Lost Souls
B.png + Bp.png ---.png Fp.png ---.png F.png + Bp.png
3% / 7% / 9% / 11% ---.png 3% ---.png 5%
Hold Bp.png to charge up 1st hit; 4 levels of charge; High.png / High.png / High.png / Unblockable.png ---.png High.png ---.png High.png ; 1st hit all levels and 2nd and 3rd hit: Bufferable.png ; 1st hit 4th level: Crumple.png ; 2nd and 3rd hit: Knockdown.png ; 2nd hit cannot be performed unless 1st hit connects
Relinquish
Fk.png ---.png Fk.png
5% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
Surrender
Fk.png ---.png Fp.png ---.png Bp.png
5% ---.png 3% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Disoriented
B.png + Fk.png ---.png Bk.png
3% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 1st and 2nd hit: Knockdown.png
Controlled Chaos
F.png + Bk.png ---.png B.png + Bp.png
3% + 5% ---.png 8%
Low.png + High.png ---.png High.png ; 3rd hit: Knockdown.png

Fast Tags

Name
Command
Damage
Notes
Breakdown
Fist Smash ---.png Tg.png
N/A
Brain Freeze
Psychic Palm ---.png Tg.png
N/A
Only works with level 4 Psychic Palm
Mind-Blowing
We Win ---.png Tg.png
N/A

Tag Kombos

Name
Command
Damage
Notes
Clear Your Mind
F.png + Fp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Subconscious
B.png + Fp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Lucidity
Fk.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
5%
High.png Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
8%
Performs Force Port ; High.png
Tag Attack
D.png , F.png + Tg.png
6% + 5%
Performs Focus Ball ; High.png + High.png

Special Attacks

Name
Command
Damage
Notes
Force Ball
D.png , B.png + Bp.png
8%
High.png
Airblast
in air, D.png , B.png + Bp.png
8%
High.png
Force Port
D.png , B.png + Bk.png
8%
High.png Airok.png wkup
Force Lift
D.png , B.png + Fp.png
1% + 4%
High.png + Unblockable.png ; launcher wkup ; 2nd time used in combo: Flatten.png
Hover Slam
D.png , D.png , U.png
8%
Hold Bl.png to delay; Unblockable.png wkup ; Can perform Airblast or Force Port while delaying by performing Bp.png / Bk.png , D.png , B.png (glitch?)
Force Push
B.png , F.png + Fp.png
6% + 5%
High.png + High.png ; Flatten.png wkup

Enhanced Special Attacks

Name
Command
Damage
Notes
Focus Ball
D.png , B.png + Bp.png + Bl.png
6% + 5%
High.png + High.png
Force Blast
in air, D.png , B.png + Bp.png + Bl.png
12%
High.png
Teleport
D.png , B.png + Bk.png + Bl.png
5% + 6%
High.png + High.png ; 2nd hit: Flatten.png ; Airok.png wlup
Telelift
D.png , B.png + Fp.png + Bl.png
1% + 5% + 3%
High.png + Unblockable.png + Unblockable.png ; launcher wkup ; 2nd time used in combo: Flatten.png
Levitate Smash
D.png , D.png , U.png + Bl.png
8%
Hold Bl.png to delay ; Unblockable.png wkup ; Can perform Airblast or Force Port while delaying by performing Bp.png / Bk.png , D.png , B.png (glitch?)
Telepush
B.png , F.png + Fp.png + Bl.png
6% + 3% + 6%
High.png + High.png + Unblockable.png ; Flatten.png wkup

X-Ray Attack

Name
Command
Damage
Notes
Cannonball Slam
Fk.png + Bk.png + Bl.png
5% + 15% + 15%
1st hit: High.png ; Flatten.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Mind Over Splatter
D.png U.png D.png D.png + Bl.png
Jump
Pest Control
F.png B.png F.png D.png + Bk.png
Jump
Stage Fatality
D.png U.png D.png D.png + Fk.png
Varies
Babality
D.png D.png B.png D.png + Bp.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

2-Hit Kick and Low Kick

Use these to mix up opponents since one is low-high and the other is Mid. Ermac gets advantage after 2-Hit Kick. Both safe on block


Kombo Attacks

Fp.png Bp.png

2 hit jab string. Safe on block.


Bp.png Bp.png

Safe on block. If crouched without block can be punished by uppercut.


F.png + Fp.png , Fp.png , Bk.png

Launcher. Safe on block.


Special Attacks

Force Push

Best punisher tool. Relatively safe outside of sweep range and chips well. Use it to punish any forward movement or jumps.


Teleport Punch

Good for punish in projectile wars. After a hit you can get a free jump for mixups. Punishable on block.


Force Lift

Punishable on block up close and sweep range. Where combos come from. Try to air to air fish with jump punch and when you land you can get a Force Lift in. Can be used as anti-air when timed correctly.


Enhanced Special Attacks

Enhance Telepush

Flattens opponent on hit so you can go in for mixups.


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: B.png + Fk.png ---.png Bk.png ---.png Force Port ---.png Dash ---.png Uppercut

6-Hits: Force Lift ---.png Dash ---.png Fp.png Bp.png Fp.png ---.png Force Ball

7-Hits: Fk.png Fp.png ---.png Force Lift ---.png Force Port ---.png Force Push

Jump-in Combos

12-Hits: Jump in Punch ---.png Fk.png ---.png Fp.png ---.png Force Lift ---.png Jump Punch ---.png Force Port ---.png Dash ---.png Bp.png Bp.png ---.png Force Lift

14-Hits: Jump in Punch ---.png Fusion ---.png Force Lift ---.png Jump Kick ---.png Force Port ---.png Jump Kick ---.png Force Port ---.png crouch Fp.png ---.png Force Push

Combos With Enhanced Specials

9-Hits: B.png + Fp.png ---.png Bp.png ---.png F.png + Fp.png ---.png Dash ---.png Force Lift ---.png Jump Punch ---.png Enhanced Teleport

15-Hits: B.png + Fp.png ---.png Bp.png ---.png F.png + Fp.png ---.png Teleport ---.png Dash ---.png Bp.png Bp.png ---.png Force Lift ---.png Jump Punch ---.png Force Port ---.png crouching Fp.png ---.png Telepush

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • Telekinesis lockdown and punishing


Matchups

N/A