m (→Finishing Moves: fix motion tags) |
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koming soon}} | koming soon}} | ||
<br> | |||
== Moves == | == Moves == | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 5% | high }} | {{MK9MoveListRow | Front Kick | {{fk}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 7% | high }} | {{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} bufferable}} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Back Fist | f + fp | 5% | high }} | {{MK9MoveListRow | Back Fist | {{f}} + {{fp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Wind Strikes | b + fp | 3% + 2 | high }} | {{MK9MoveListRow | Wind Strikes | {{b}} + {{fp}} | 3% + 2 | {{high}} + {{high}} ; 2nd hit: bufferable}} | ||
{{MK9MoveListRow | Fist Smash | f + bp | 9% | high }} | {{MK9MoveListRow | Fist Smash | {{f}} + {{bp}} | 9% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Psychic Palm | b + bp | 3% | high }} | {{MK9MoveListRow | Psychic Palm | {{b}} + {{bp}} | 3% / 7% / 9% / 11% | Hold {{bp}} to charge up; 4 levels of charge; {{high}} / {{high}} / {{high}} / {{unblockable}} ; All levels: {{bufferable}} ; 4th level: {{crumple}} }} | ||
{{MK9MoveListRow | Quick Kick | b + fk | 3% | high | {{MK9MoveListRow | Quick Kick | {{b}} + {{fk}} | 3% | {{high}} {{bufferable}} {{knockdown}} }} | ||
{{MK9MoveListRow | 2-hit Kick | f + bk | 3% + 5% | low + high }} | {{MK9MoveListRow | 2-hit Kick | {{f}} + {{bk}} | 3% + 5% | {{low}} + {{high}} }} | ||
{{MK9MoveListRow | Low Leg | u + bk | 9% | med | {{MK9MoveListRow | Low Leg | {{u}} + {{bk}} | 9% | {{med}} {{knockdown}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 5% + 6% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 5% + 6% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 5% + 6% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ermac Rush | fp --- bp --- fp | | {{MK9MoveListRow | Ermac Rush | {{fp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Mysterious Mash | f + fp --- fp --- bk | | {{MK9MoveListRow | Mysterious Mash | {{f}} + {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1nd and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: {{knockdown}} but comboable }} | ||
{{MK9MoveListRow | Fusion | b + fp --- fp --- bk | | {{MK9MoveListRow | Fusion | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{bk}} | 3% + 2% {{---}} 3% {{---}} 8% | {{high}} + {{high}} {{---}} {{high}} {{---}} {{high}} ; 2nd hit and 3rd hit and 4th hit: {{bufferable}} ; 4th hit: {{knockdown}} but comboable }} | ||
{{MK9MoveListRow | We Win | b + fp --- bp --- f + fp | | {{MK9MoveListRow | We Win | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{fp}} | 3% + 2% {{---}} 3% {{---}} 6% | {{high}} + {{high}} {{---}} {{high}} {{---}} {{high}} ; 2nd hit: {{bufferable}} ; 3rd and 4th hit: {{knockdown}} ; 4th hit cannot be performed unless 3rd hit connects; comboable }} | ||
{{MK9MoveListRow | Nether Pain | bp --- bp | | {{MK9MoveListRow | Nether Pain | {{bp}} {{---}} {{bp}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Psychic Strikes | b + bp --- b + fp | | {{MK9MoveListRow | Psychic Strikes | {{b}} + {{bp}} {{---}} {{b}} + {{fp}} | 3% / 7% / 9% / 11% {{---}} 9% | Hold {{bp}} to charge up 1st hit; 4 levels of charge; {{high}} / {{high}} / {{high}} / {{unblockable}} {{---}} {{high}} ; 1st hit all levels and 2nd hit: {{bufferable}} ; 1st hit 4th level: {{crumple}} ; 2nd hit: {{knockdown}} ; 2nd hit cannot be performed unless 1st hit connects }} | ||
{{MK9MoveListRow | Lost Souls | b + bp --- fp --- f + bp | | {{MK9MoveListRow | Lost Souls | {{b}} + {{bp}} {{---}} {{fp}} {{---}} {{f}} + {{bp}} | 3% / 7% / 9% / 11% {{---}} 3% {{---}} 5% | Hold {{bp}} to charge up 1st hit; 4 levels of charge; {{high}} / {{high}} / {{high}} / {{unblockable}} {{---}} {{high}} {{---}} {{high}} ; 1st hit all levels and 2nd and 3rd hit: {{bufferable}} ; 1st hit 4th level: {{crumple}} ; 2nd and 3rd hit: {{knockdown}} ; 2nd hit cannot be performed unless 1st hit connects }} | ||
{{MK9MoveListRow | Relinquish | fk --- fk | | {{MK9MoveListRow | Relinquish | {{fk}} {{---}} {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Surrender | fk --- fp --- bp | | {{MK9MoveListRow | Surrender | {{fk}} {{---}} {{fp}} {{---}} {{bp}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Disoriented | b + fk --- bk | | {{MK9MoveListRow | Disoriented | {{b}} + {{fk}} {{---}} {{bk}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Controlled Chaos | f + bk --- b + bp | | {{MK9MoveListRow | Controlled Chaos | {{f}} + {{bk}} {{---}} {{b}} + {{bp}} | 3% + 5% {{---}} 8% | {{low}} + {{high}} {{---}} {{high}} ; 3rd hit: {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Breakdown | Fist Smash {{---}} {{tg}} | N/A | }} | |||
{{MK9MoveListRow | Brain Freeze | Psychic Palm {{---}} {{tg}} | N/A | Only works with level 4 Psychic Palm }} | |||
{{MK9MoveListRow | Mind-Blowing | We Win {{---}} {{tg}} | N/A | }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Clear Your Mind | {{f}} + {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | |||
{{MK9MoveListRow | Subconscious | {{b}} + {{fp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | |||
{{MK9MoveListRow | Lucidity | {{fk}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | |||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 5% | {{high}} {{knockdown}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs Force Port ; {{high}} }} | |||
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 6% + 5% | Performs Focus Ball ; {{high}} + {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Force Ball | d , b + bp | | {{MK9MoveListRow | Force Ball | {{d}} , {{b}} + {{bp}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Airblast | in air, d , b + bp | | {{MK9MoveListRow | Airblast | in air, {{d}} , {{b}} + {{bp}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Force Port | d , b + bk | | {{MK9MoveListRow | Force Port | {{d}} , {{b}} + {{bk}} | 8% | {{high}} {{airok}} wkup }} | ||
{{MK9MoveListRow | Force Lift | d , b + fp | | {{MK9MoveListRow | Force Lift | {{d}} , {{b}} + {{fp}} | 1% + 4% | {{high}} + {{unblockable}} ; launcher wkup ; 2nd time used in combo: {{flatten}} }} | ||
{{MK9MoveListRow | Hover Slam | d , d , u | | {{MK9MoveListRow | Hover Slam | {{d}} , {{d}} , {{u}} | 8% | Hold {{bl}} to delay; {{unblockable}} wkup ; Can perform Airblast or Force Port while delaying by performing {{bp}} / {{bk}} , {{d}} , {{b}} (glitch?) }} | ||
{{MK9MoveListRow | Force Push | b , f + fp | | {{MK9MoveListRow | Force Push | {{b}} , {{f}} + {{fp}} | 6% + 5% | {{high}} + {{high}} ; {{flatten}} wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Focus Ball | d , b + bp + bl | | {{MK9MoveListRow | Focus Ball | {{d}} , {{b}} + {{bp}} + {{bl}} | 6% + 5% | {{high}} + {{high}} }} | ||
{{MK9MoveListRow | Force Blast | in air, d , b + bp + bl | | {{MK9MoveListRow | Force Blast | in air, {{d}} , {{b}} + {{bp}} + {{bl}} | 12% | {{high}} }} | ||
{{MK9MoveListRow | Teleport | d , b + bk + bl | | {{MK9MoveListRow | Teleport | {{d}} , {{b}} + {{bk}} + {{bl}} | 5% + 6% | {{high}} + {{high}} ; 2nd hit: {{flatten}} ; {{airok}} wlup }} | ||
{{MK9MoveListRow | Telelift | d , b + fp + bl | | {{MK9MoveListRow | Telelift | {{d}} , {{b}} + {{fp}} + {{bl}} | 1% + 5% + 3% | {{high}} + {{unblockable}} + {{unblockable}} ; launcher wkup ; 2nd time used in combo: {{flatten}} }} | ||
{{MK9MoveListRow | Levitate Smash | d , d , u + bl | | {{MK9MoveListRow | Levitate Smash | {{d}} , {{d}} , {{u}} + {{bl}} | 8% | Hold {{bl}} to delay ; {{unblockable}} wkup ; Can perform Airblast or Force Port while delaying by performing {{bp}} / {{bk}} , {{d}} , {{b}} (glitch?) }} | ||
{{MK9MoveListRow | Telepush | b , f + fp + bl | | {{MK9MoveListRow | Telepush | {{b}} , {{f}} + {{fp}} + {{bl}} | 6% + 3% + 6% | {{high}} + {{high}} + {{unblockable}} ; {{flatten}} wkup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Cannonball Slam | fk + bk + bl | | {{MK9MoveListRow | Cannonball Slam | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 15% | 1st hit: {{high}} ; {{flatten}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | | {{FatalityRow | Mind Over Splatter | {{d}} {{u}} {{d}} {{d}} + {{bl}} | Jump}} | ||
{{FatalityRow | | {{FatalityRow | Pest Control | {{f}} {{b}} {{f}} {{d}} + {{bk}} | Jump}} | ||
{{FatalityRow | Stage Fatality | d u d d + fk | Varies}} | {{FatalityRow | Stage Fatality | {{d}} {{u}} {{d}} {{d}} + {{fk}} | Varies}} | ||
{{FatalityRow | Babality | d d b d + bp | Jump}} | {{FatalityRow | Babality | {{d}} {{d}} {{b}} {{d}} + {{bp}} | Jump}} | ||
</div> | </div> | ||
== Move Analysis == | == Move Analysis == | ||
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=== Command Normals === | === Command Normals === | ||
'''2-Hit Kick and Low Kick''' | |||
Use these to mix up opponents since one is low-high and the other is Mid. Ermac gets advantage after 2-Hit Kick. Both safe on block | |||
<br> | |||
=== Kombo Attacks === | === Kombo Attacks === | ||
[[File:fp.png]] [[File:bp.png]] | |||
2 hit jab string. Safe on block. | |||
<br> | |||
[[File:bp.png]] [[File:bp.png]] | |||
Safe on block. If crouched without block can be punished by uppercut. | |||
<br> | |||
[[File:f.png]] + [[File:fp.png]] , [[File:fp.png]] , [[File:bk.png]] | |||
Launcher. Safe on block. | |||
<br> | |||
=== Special Attacks === | === Special Attacks === | ||
'''Force Push''' | |||
Best punisher tool. Relatively safe outside of sweep range and chips well. Use it to punish any forward movement or jumps. | |||
'''Teleport Punch''' | |||
Good for punish in projectile wars. After a hit you can get a free jump for mixups. Punishable on block. | |||
'''Force Lift''' | |||
Punishable on block up close and sweep range. Where combos come from. Try to air to air fish with jump punch and when you land you can get a Force Lift in. Can be used as anti-air when timed correctly. | |||
<br> | |||
=== Enhanced Special Attacks === | === Enhanced Special Attacks === | ||
'''Enhance Telepush''' | |||
Flattens opponent on hit so you can go in for mixups. | |||
<br> | |||
=== X-Ray Attack === | === X-Ray Attack === | ||
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
'''4-Hits''': [[File:B.png]] + [[File:fk.png]] [[File:---.png]] [[File:bk.png]] [[File:---.png]] Force Port [[File:---.png]] Dash [[File:---.png]] Uppercut | |||
'''6-Hits''': Force Lift [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:bp.png]] [[File:fp.png]] [[File:---.png]] Force Ball | |||
'''7-Hits''': [[File:fk.png]] [[File:fp.png]] [[File:---.png]] Force Lift [[File:---.png]] Force Port [[File:---.png]] Force Push | |||
=== Jump-in Combos === | === Jump-in Combos === | ||
'''12-Hits''': Jump in Punch [[File:---.png]] [[File:fk.png]] [[File:---.png]] [[File:fp.png]] [[File:---.png]] Force Lift [[File:---.png]] Jump Punch [[File:---.png]] Force Port [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] [[File:bp.png]] [[File:---.png]] Force Lift | |||
'''14-Hits''': Jump in Punch [[File:---.png]] Fusion [[File:---.png]] Force Lift [[File:---.png]] Jump Kick [[File:---.png]] Force Port [[File:---.png]] Jump Kick [[File:---.png]] Force Port [[File:---.png]] crouch [[File:fp.png]] [[File:---.png]] Force Push | |||
=== Combos With Enhanced Specials === | === Combos With Enhanced Specials === | ||
'''9-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:F.png]] + [[File:fp.png]] [[File:---.png]] Dash [[File:---.png]] Force Lift [[File:---.png]] Jump Punch [[File:---.png]] Enhanced Teleport | |||
'''15-Hits''': [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:bp.png]] [[File:---.png]] [[File:F.png]] + [[File:fp.png]] [[File:---.png]] Teleport [[File:---.png]] Dash [[File:---.png]] [[File:bp.png]] [[File:bp.png]] [[File:---.png]] Force Lift [[File:---.png]] Jump Punch [[File:---.png]] Force Port [[File:---.png]] crouching [[File:fp.png]] [[File:---.png]] Telepush | |||
=== Combos With X-Ray Attacks === | === Combos With X-Ray Attacks === | ||
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=== Style === | === Style === | ||
* | * Telekinesis lockdown and punishing | ||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 00:59, 9 December 2020
Ermac
As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power--an advantage that will destroy Earthrealm’s resistance to Shao Kahn’s rule.
Moves
Basic Attacks









































Command Normals






































Throws









Kombo Attacks




















































































































































Fast Tags






Tag Kombos



















Tag Specials









Special Attacks

























Enhanced Special Attacks



































X-Ray Attack





Finishing Moves




















Move Analysis
Basic Attacks
N/A
Command Normals
2-Hit Kick and Low Kick
Use these to mix up opponents since one is low-high and the other is Mid. Ermac gets advantage after 2-Hit Kick. Both safe on block
Kombo Attacks
2 hit jab string. Safe on block.
Safe on block. If crouched without block can be punished by uppercut.
Launcher. Safe on block.
Special Attacks
Force Push
Best punisher tool. Relatively safe outside of sweep range and chips well. Use it to punish any forward movement or jumps.
Teleport Punch
Good for punish in projectile wars. After a hit you can get a free jump for mixups. Punishable on block.
Force Lift
Punishable on block up close and sweep range. Where combos come from. Try to air to air fish with jump punch and when you land you can get a Force Lift in. Can be used as anti-air when timed correctly.
Enhanced Special Attacks
Enhance Telepush
Flattens opponent on hit so you can go in for mixups.
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
4-Hits: +
Force Port
Dash
Uppercut
6-Hits: Force Lift Dash
Force Ball
7-Hits:
Force Lift
Force Port
Force Push
Jump-in Combos
12-Hits: Jump in Punch
Force Lift
Jump Punch
Force Port
Dash
Force Lift
14-Hits: Jump in Punch Fusion
Force Lift
Jump Kick
Force Port
Jump Kick
Force Port
crouch
Force Push
Combos With Enhanced Specials
9-Hits: +
+
Dash
Force Lift
Jump Punch
Enhanced Teleport
15-Hits: +
+
Teleport
Dash
Force Lift
Jump Punch
Force Port
crouching
Telepush
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
- Telekinesis lockdown and punishing
Matchups
N/A