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{{MvC3Header}} | {{MvC3Header}} | ||
== Storm == | == Storm == | ||
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}} | }} | ||
== | == Video Walkthrough == | ||
<youtube>ID-s3roFbJQ</youtube> | |||
<youtube> | |||
== Move List == | == Move List == | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Whirlwind | shot front | 102,300 | | | Whirlwind | {{shot}} {{front}} | 102,300 | | ||
| Double Typhoon | shot upward | 140,300 | | | Double Typhoon | {{shot}} {{upward}} | 140,300 | | ||
| Lightning Attack | direct tiltup | 60,000 | | | Lightning Attack | {{direct}} {{tiltup}} | 60,000 | | ||
| AlphaSuper=Hail Storm | BetaSuper=Hail Storm | GammaSuper=Lightning Storm | |||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Float | hold u in the air | | }} | {{MoveListRow | Float | hold {{u}} in the air | | }} | ||
{{MoveListRow | Air Dash | Any direction + atk + atk in the air | | }} | {{MoveListRow | Air Dash | Any direction + {{atk}} + {{atk}} in the air | | }} | ||
{{MoveListRow | Standing Light | l | 33,000 | }} | {{MoveListRow | Standing Light | {{l}} | 33,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 30,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 30,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 55,000 | jcancel }} | {{MoveListRow | Standing Medium | {{m}} | 55,000 | {{jcancel}} }} | ||
{{MoveListRow | Crouching Medium | d + m | 53,000 | }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 53,000 | }} | ||
{{MoveListRow | Standing Heavy | h | 70,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 70,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 67,000 | low jcancel}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 67,000 | {{low}} {{jcancel}} softknockdown}} | ||
{{MoveListRow | Standing Special | s | 80,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 35,000 | high airdashcancel }} | {{MoveListRow | Jumping Light | air {{l}} | 35,000 | {{high}} {{airdashcancel}} }} | ||
{{MoveListRow | Jumping Medium | air m | 53,000 | high airdashcancel }} | {{MoveListRow | Jumping Medium | air {{m}} | 53,000 | {{high}} {{airdashcancel}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 68,000 | high airdashcancel }} | {{MoveListRow | Jumping Heavy | air {{h}} | 68,000 | {{high}} {{airdashcancel}} }} | ||
{{MoveListRow | Jumping Special | air s | 75,000 | high airdashcancel }} | {{MoveListRow | Jumping Special | air {{s}} | 75,000 | {{high}} {{airdashcancel}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Whirlwind | qcf + atk | 67,700 l <br> 110,300 m <br> 130,000 h | Causes 3 whirlwinds<br>Causes 5 whirlwinds<br>Causes 7 whirlwinds }} | {{MoveListRow | Whirlwind | {{qcf}} + {{atk}} | 67,700 (25,000 x 3) {{l}} <br> 110,300 (25,000 x 5) {{m}} <br> 130,000 (25,000 x 7) {{h}} | Causes 3 whirlwinds<br>Causes 5 whirlwinds<br>Causes 7 whirlwinds }} | ||
{{MoveListRow | Typhoon | qcb + atk | 140,000 | atk strength determines placement }} | {{MoveListRow | Typhoon | {{qcb}} + {{atk}} | 140,300 (30,000 x 6) | {{atk}} strength determines placement }} | ||
{{MoveListRow | Lightning Attack | Any direction + atk + s | 80,000 | Can cancel into itself 3 times }} | {{MoveListRow | Lightning Attack | Any direction + {{atk}} + {{s}} | 80,000 | Can {{cancel}} into itself 3 times }} | ||
{{MoveListRow | Lightning Sphere | | {{MoveListRow | Lightning Sphere | {{aironly}} {{dp}} + {{atk}} | 110,100 (70,000 + 13,000 x 4) | }} | ||
{{MoveListRow | Flight | qcb + s | | Lasts 3 seconds }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | | Lasts 3 seconds }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Lightning Storm | qcf + atk + atk | 289,000 | airok}} | {{MoveListRow | Lightning Storm | {{qcf}} + {{atk}} + {{atk}} | 289,000 (27,000 x 15) | {{airok}} <br> Damage scales by 0.96 }} | ||
{{MoveListRow | Hail Storm | qcb + atk + atk | 282,900 | otg }} | {{MoveListRow | Hail Storm | {{qcb}} + {{atk}} + {{atk}} | 282,900 (13,000 x 35) | {{otg}} <br> Damage scales by 0.97 }} | ||
{{MoveListRow | Elemental Rage | dp + atk + atk | 266,900 | otg }} | {{MoveListRow | Elemental Rage | {{dp}} + {{atk}} + {{atk}} | 266,900 (30,000 + 15,000 x 13 + 120,000) | {{otg}} hold {{l}} {{m}} or {{h}} to adjust range <br> First hit ignores damage scaling <br> Damage scales by 0.97 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>ZPtJ5pIGLEI</youtube> | |||
== Strategy == | == Strategy == | ||
Storm works best with a lot of hyper bar, so it is usually practical to put her 2nd or 3rd in a team. Another reason to let her bring up the rear is that as a DHC partner she can add the full screen and OTG hitting Hail Storm after almost any other hyper for lots of extra damage. | |||
Her Whirlwind assist is great for fighting other zoners because it consumes most other beams and projectiles in the game and will clear a path for your own, or for you to chase after it as a rush down character in relative safety. It is also great against enemy rush down characters when your point is trying to zone because even on block it will shove them back across the screen, buying you some breathing room. | |||
Good assists for Storm include projectiles if you intend to zone with Whirlwind and low hits such as Deadpool's Quick Work if you intend to force unblockable setups with her fast overheads. | |||
=== Tips and Tricks === | === Tips and Tricks === | ||
* Tap {{ | * Tap {{ {{u}} , {{u}} + {{atk}} }} with Storm for really fast high attacks. This uses her float to cancel her jump on the way up, and drops her back down. | ||
* Hail Storm does some of the best chip damage in the game. Using 4 of these in X-factor lv3 should kill just about any character from full life. | * Hail Storm does some of the best chip damage in the game. Using 4 of these in X-factor lv3 should kill just about any character from full life. | ||
* Elemental Rage | * Elemental Rage allows you to DHC glitch into resetting your combo pro-ration and hit-stun degradation when canceled before the last frame into a DHC that does not directly hit the enemy such as Trish's Round Harvest, Zero's Sougenmu, or an intentionally missed Rhino Charge counter-hyper from Wesker that you then follow up with an entirely new combo. You can score this for free after most of her throws for free as well. | ||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:54, 9 December 2020


Storm
In a nutshell
Storm is a character with good rush down and decent keepaway, but may need an assist to be truly effective at either. Her normals are a bit odd and slow, but will reward those that learn them. Her Hail Storm super may be the best assist killing super in the game, so calling an assist against Storm is always a risk. Storm's other huge strength is in the chip damage department. Pair her with a meter building assist and you may not have to fight at all. If you want a character that has a large variety of ways to be effective depending on her team, Storm should fit right in.
Video Walkthrough
Move List
Assist Types
Normal Moves






























Special Moves



110,300 (25,000 x 5)

130,000 (25,000 x 7)

Causes 5 whirlwinds
Causes 7 whirlwinds











Hyper Moves




Damage scales by 0.96




Damage scales by 0.97







First hit ignores damage scaling
Damage scales by 0.97
Apprentice Combos
Strategy
Storm works best with a lot of hyper bar, so it is usually practical to put her 2nd or 3rd in a team. Another reason to let her bring up the rear is that as a DHC partner she can add the full screen and OTG hitting Hail Storm after almost any other hyper for lots of extra damage.
Her Whirlwind assist is great for fighting other zoners because it consumes most other beams and projectiles in the game and will clear a path for your own, or for you to chase after it as a rush down character in relative safety. It is also great against enemy rush down characters when your point is trying to zone because even on block it will shove them back across the screen, buying you some breathing room.
Good assists for Storm include projectiles if you intend to zone with Whirlwind and low hits such as Deadpool's Quick Work if you intend to force unblockable setups with her fast overheads.
Tips and Tricks
- Tap {{
,
+
}} with Storm for really fast high attacks. This uses her float to cancel her jump on the way up, and drops her back down.
- Hail Storm does some of the best chip damage in the game. Using 4 of these in X-factor lv3 should kill just about any character from full life.
- Elemental Rage allows you to DHC glitch into resetting your combo pro-ration and hit-stun degradation when canceled before the last frame into a DHC that does not directly hit the enemy such as Trish's Round Harvest, Zero's Sougenmu, or an intentionally missed Rhino Charge counter-hyper from Wesker that you then follow up with an entirely new combo. You can score this for free after most of her throws for free as well.