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{{MvC3Header}} | {{MvC3Header}} | ||
== Spencer == | == Spencer == | ||
{{MvC3HyperGuideCharacterBox | spencerface.jpg }} | {{MvC3HyperGuideCharacterBox | spencerface.jpg }} | ||
{{Nutshell| | {{Nutshell| | ||
Spencer is a unique character with a small variety of moves, but a lot of ways to use them. Using his Bionic Arm, he can make up for his otherwise poor speed by pulling himself around the stage. This also leads to some very unique combo opportunities, and sometimes command throw setups that lead to more combos. He even comes equipped with one of the fastest super moves in the game! If you like a small set of tools that require creativity to work with, grab onto Spencer. | Spencer is a unique character with a small variety of moves, but a lot of ways to use them. Using his Bionic Arm, he can make up for his otherwise poor speed by pulling himself around the stage. This also leads to some very unique combo opportunities, and sometimes command {{throw}} setups that lead to more combos. He even comes equipped with one of the fastest super moves in the game! If you like a small set of tools that require creativity to work with, grab onto Spencer. | ||
}} | }} | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Wire Grip H. Shot | shot front | 20,000 | hardknockdown | | Wire Grip H. Shot | {{shot}} {{front}} | 20,000 | hardknockdown | ||
| Wire Grip Slant Shot | shot tiltup | 20,000 | Stands opponent up | | Wire Grip Slant Shot | {{shot}} {{tiltup}} | 20,000 | Stands opponent up | ||
| Armor Piercer | direct front | 130,000 | wallbounce | | Armor Piercer | {{direct}} {{front}} | 130,000 | wallbounce | ||
| AlphaSuper=Bionic Lancer | BetaSuper=Bionic Lancer | GammaSuper=Bionic Lancer | |||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 48,000 | }} | {{MoveListRow | Standing Light | {{l}} | 48,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 45,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 67,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 67,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 70,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 70,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 88,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 88,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | low}} | ||
{{MoveListRow | Bionic Smash | f + h | 90,000 | high nocancel}} | {{MoveListRow | Bionic Smash | {{f}} + {{h}} | 90,000 | {{high}} nocancel}} | ||
{{MoveListRow | Standing Special | s | 90,000 | launch }} | {{MoveListRow | Standing Special | {{s}} | 90,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | air l | 45,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 45,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 63,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 63,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 83,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 83,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 88,000 | high }} | {{MoveListRow | Jumping Special | air {{s}} | 88,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Wire Grapple | qcf + atk | 102,000 l <br> 120,000 m <br> 30,000 h | Followup with an attack }} | {{MoveListRow | Wire Grapple | {{qcf}} + {{atk}} | 102,000 {{l}} <br> 120,000 {{m}} <br> 30,000 {{h}} | Followup with an attack }} | ||
{{MoveListRow | Reel in Punch | Wire Grapple, then l | 102,000 | softknockdown }} | {{MoveListRow | Reel in Punch | Wire Grapple, then {{l}} | 102,000 | {{softknockdown}} }} | ||
{{MoveListRow | Zip Kick | Wire Grapple, then m | 120,000 | wallbounce }} | {{MoveListRow | Zip Kick | Wire Grapple, then {{m}} | 120,000 | {{wallbounce}} }} | ||
{{MoveListRow | Come 'ere! | Wire Grapple, then h | 30,000 | Pulls your opponent in }} | {{MoveListRow | Come 'ere! | Wire Grapple, then {{h}} | 30,000 | Pulls your opponent in }} | ||
{{MoveListRow | Air Wire Grapple | In Air qcf + atk | 120,000 | wallbounce <br> m and h otg }} | {{MoveListRow | Air Wire Grapple | In Air {{qcf}} + {{atk}} | 120,000 | {{wallbounce}} <br> {{m}} and {{h}} {{otg}} }} | ||
{{MoveListRow | Wire Pull | Any direction + atk + s | | Attaches to a player or surface and pull Spencer in }} | {{MoveListRow | Wire Pull | Any direction + {{atk}} + {{s}} | | Attaches to a player or surface and pull Spencer in }} | ||
{{MoveListRow | Air Wire Pull | In Air, b db d df or f + atk + s | | Attaches to a player or surface and pull Spencer in }} | {{MoveListRow | Air Wire Pull | In Air, {{b}} {{db}} {{d}} {{df}} or {{f}} + {{atk}} + {{s}} | | Attaches to a player or surface and pull Spencer in }} | ||
{{MoveListRow | Wire Swing | In Air, ub u or uf + atk + s | | Swing forward }} | {{MoveListRow | Wire Swing | In Air, {{ub}} {{u}} or {{uf}} + {{atk}} + {{s}} | | Swing forward }} | ||
{{MoveListRow | Jaw Breaker | dp + atk | 35,000 | throw <br> h is anti air grab }} | {{MoveListRow | Jaw Breaker | {{dp}} + {{atk}} | 35,000 | {{throw}} <br> {{h}} is anti air grab }} | ||
{{MoveListRow | Smash Kick | Jaw Breaker, then h | 129,500 | wallbounce }} | {{MoveListRow | Smash Kick | Jaw Breaker {{m}} or {{h}} , then {{h}} | 129,500 | {{wallbounce}} }} | ||
{{MoveListRow | Critical Smash | Jaw Breaker, then h with specific timing | 192,500 | Wallbounce }} | {{MoveListRow | Critical Smash | Jaw Breaker {{m}} or {{h}} , then {{h}} with specific timing | 192,500 | Wallbounce }} | ||
{{MoveListRow | Armor Piercer | qcf + s | far 130,000 <br>mid 150,000 <br>close 180,000 | wallbounce <br> starup speed and damage change based on distance from opponent }} | {{MoveListRow | Armor Piercer | {{qcf}} + {{s}} | far 130,000 <br>mid 150,000 <br>close 180,000 | {{wallbounce}} <br> starup speed and damage change based on distance from opponent }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Bionic Maneuvers | qcf + atk + atk | 304,500 | }} | {{MoveListRow | Bionic Maneuvers | {{qcf}} + {{atk}} + {{atk}} | 304,500 | }} | ||
{{MoveListRow | Bionic Lancer | qcb + atk + atk | 250,000 | }} | {{MoveListRow | Bionic Lancer | {{qcb}} + {{atk}} + {{atk}} | 250,000 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Apprentice Combos == | |||
<youtube>HnbYHR5i5QU</youtube> | |||
== Strategy == | == Strategy == | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* While Spencer's Bionic Smash overhead is not cancellable, it can be linked into Armor Piercer, which gives a wall bounce and hyper of choice. It can also freely be chained from other normals, so when combined with a pressure assist can make for some dangerous un-pushblockable high/low attack strings. | |||
* Spencer can combo off of all of his normal throws except for his grounded back throw. Use the Air Wire Grapple to get things going. | * Spencer can combo off of all of his normal throws except for his grounded back throw. Use the Air Wire Grapple to get things going. | ||
* Spencer can Wire Pull and/or Wire Swing three times before he has to land. Pull yourself to the top and swing around while calling an assist to cover your approach on the way down. | * Spencer can Wire Pull and/or Wire Swing three times before he has to land. Pull yourself to the top and swing around while calling an assist to cover your approach on the way down. | ||
* Bionic Lancer is fast, and can punish all kinds of mistakes from mid to full screen. If it hits correctly, you might even be able to land an Air Wire Grapple {{ | * Bionic Lancer is fast, and can punish all kinds of mistakes from mid to full screen. If it hits correctly, you might even be able to land an Air Wire Grapple {{ {{otg}} }} afterwards. | ||
* Spencer can Wave Dash, but you won't want to do it. It moves him slower than dashing normally. | * Spencer can Wave Dash, but you won't want to do it. It moves him slower than dashing normally. | ||
* CHARACTER SPECIFIC (Sentinel): For the maximum damage and advantage against Sentinel from a Jaw Breaker command grab, use the M version. Due to either Sentinel's large size or an increased falling speed, you can't hit him while he is falling from any version of Jaw Breaker with any normals or supers. The Armor Piercer will hit him if done correctly, in and out of the corner. Try to stick with the M version if you can time the Critical Smash attack properly for maximum damage, otherwise go with the L version and an Armor Piercer follow-up. Either way, comboing Sentinel out of a Jaw Breaker will result in the loss of 1 wall bounce for your combo. | |||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category:Marvel vs Capcom 3]] |
Latest revision as of 00:54, 9 December 2020
![MvC3Logo.png](/images/1/1f/MvC3Logo.png)
![MvC3HeaderButtons.png](/images/6/6e/MvC3HeaderButtons.png)
Spencer
In a nutshell
Spencer is a unique character with a small variety of moves, but a lot of ways to use them. Using his Bionic Arm, he can make up for his otherwise poor speed by pulling himself around the stage. This also leads to some very unique combo opportunities, and sometimes command setups that lead to more combos. He even comes equipped with one of the fastest super moves in the game! If you like a small set of tools that require creativity to work with, grab onto Spencer.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
![L.png](/images/f/fe/L.png)
48,000
Crouching Light
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
45,000
![Low.png](/images/b/b1/Low.png)
Standing Medium
![M.png](/images/a/a3/M.png)
67,000
Crouching Medium
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
70,000
![Low.png](/images/b/b1/Low.png)
Standing Heavy
![H.png](/images/a/a2/H.png)
88,000
Crouching Heavy
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
80,000
low
Bionic Smash
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
90,000
![High.png](/images/b/b7/High.png)
Standing Special
![S.png](/images/8/82/S.png)
90,000
![Launch.png](/images/6/68/Launch.png)
Jumping Light
air
![L.png](/images/f/fe/L.png)
45,000
![High.png](/images/b/b7/High.png)
Jumping Medium
air
![M.png](/images/a/a3/M.png)
63,000
![High.png](/images/b/b7/High.png)
Jumping Heavy
air
![H.png](/images/a/a2/H.png)
83,000
![High.png](/images/b/b7/High.png)
Jumping Special
air
![S.png](/images/8/82/S.png)
88,000
![High.png](/images/b/b7/High.png)
Special Moves
Wire Grapple
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
102,000
120,000
30,000
![L.png](/images/f/fe/L.png)
120,000
![M.png](/images/a/a3/M.png)
30,000
![H.png](/images/a/a2/H.png)
Followup with an attack
Reel in Punch
Wire Grapple, then
![L.png](/images/f/fe/L.png)
102,000
![Softknockdown.png](/images/7/78/Softknockdown.png)
Zip Kick
Wire Grapple, then
![M.png](/images/a/a3/M.png)
120,000
![Wallbounce.png](/images/d/de/Wallbounce.png)
Come 'ere!
Wire Grapple, then
![H.png](/images/a/a2/H.png)
30,000
Pulls your opponent in
Air Wire Grapple
In Air
+
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
120,000
![Wallbounce.png](/images/d/de/Wallbounce.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![Otg.png](/images/7/7b/Otg.png)
Wire Pull
Any direction +
+
![Atk.png](/images/1/1b/Atk.png)
![S.png](/images/8/82/S.png)
Attaches to a player or surface and pull Spencer in
Air Wire Pull
In Air,
or
+
+
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Db.png](/images/thumb/3/3b/Db.png/22px-Db.png)
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Atk.png](/images/1/1b/Atk.png)
![S.png](/images/8/82/S.png)
Attaches to a player or surface and pull Spencer in
Wire Swing
In Air,
or
+
+
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Atk.png](/images/1/1b/Atk.png)
![S.png](/images/8/82/S.png)
Swing forward
Jaw Breaker
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
35,000
![Throw.png](/images/e/e1/Throw.png)
![H.png](/images/a/a2/H.png)
Smash Kick
Jaw Breaker
or
, then
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![H.png](/images/a/a2/H.png)
129,500
![Wallbounce.png](/images/d/de/Wallbounce.png)
Critical Smash
Jaw Breaker
or
, then
with specific timing
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![H.png](/images/a/a2/H.png)
192,500
Wallbounce
Armor Piercer
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![S.png](/images/8/82/S.png)
far 130,000
mid 150,000
close 180,000
mid 150,000
close 180,000
![Wallbounce.png](/images/d/de/Wallbounce.png)
starup speed and damage change based on distance from opponent
Hyper Moves
Bionic Maneuvers
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
304,500
Bionic Lancer
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
250,000
Apprentice Combos
Strategy
Tips and Tricks
- While Spencer's Bionic Smash overhead is not cancellable, it can be linked into Armor Piercer, which gives a wall bounce and hyper of choice. It can also freely be chained from other normals, so when combined with a pressure assist can make for some dangerous un-pushblockable high/low attack strings.
- Spencer can combo off of all of his normal throws except for his grounded back throw. Use the Air Wire Grapple to get things going.
- Spencer can Wire Pull and/or Wire Swing three times before he has to land. Pull yourself to the top and swing around while calling an assist to cover your approach on the way down.
- Bionic Lancer is fast, and can punish all kinds of mistakes from mid to full screen. If it hits correctly, you might even be able to land an Air Wire Grapple {{
}} afterwards.
- Spencer can Wave Dash, but you won't want to do it. It moves him slower than dashing normally.
- CHARACTER SPECIFIC (Sentinel): For the maximum damage and advantage against Sentinel from a Jaw Breaker command grab, use the M version. Due to either Sentinel's large size or an increased falling speed, you can't hit him while he is falling from any version of Jaw Breaker with any normals or supers. The Armor Piercer will hit him if done correctly, in and out of the corner. Try to stick with the M version if you can time the Critical Smash attack properly for maximum damage, otherwise go with the L version and an Armor Piercer follow-up. Either way, comboing Sentinel out of a Jaw Breaker will result in the loss of 1 wall bounce for your combo.