m (fix motion tags) |
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Line 30: | Line 30: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Berserker Barrage | {{MoveListRow | Berserker Barrage | ||
| qcf + p | | {{qcf}} + p | ||
| | | | ||
| [[file:mash.png]] Mash punch buttons for more damage. | | [[file:mash.png]] Mash punch buttons for more damage. | ||
}} | }} | ||
{{MoveListRow | Berserker Slash | {{MoveListRow | Berserker Slash | ||
| qcb + p | | {{qcb}} + p | ||
| | | | ||
| | | | ||
}}{{MoveListRow | Tornado Claw | }}{{MoveListRow | Tornado Claw | ||
| dp + p | | {{dp}} + p | ||
| | | | ||
| [[file:mash.png]] Mash punch buttons for more damage. | | [[file:mash.png]] Mash punch buttons for more damage. | ||
}}{{MoveListRow | Drill Claw | }}{{MoveListRow | Drill Claw | ||
| Direction + lk + hp | | Direction + {{lk}} + hp | ||
| | | | ||
| airok | | airok | ||
Line 55: | Line 55: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Berserker Barrage X | {{MoveListRow | Berserker Barrage X | ||
| qcf + lp + hp | | {{qcf}} + {{lp}} + hp | ||
| | | | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Berserker Charge | {{MoveListRow | Berserker Charge | ||
| qcf + lk + hk | | {{qcf}} + {{lk}} + hk | ||
| | | | ||
| Wolvie gets a temporary speed-up. | | Wolvie gets a temporary speed-up. | ||
}} | }} | ||
{{MoveListRow | Weapon X | {{MoveListRow | Weapon X | ||
| dp + lp + hp | | {{dp}} + {{lp}} + hp | ||
| | | | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Fatal Claw | {{MoveListRow | Fatal Claw | ||
| dp + lk + hk | | {{dp}} + {{lk}} + hk | ||
| | | | ||
| airok | | airok |
Revision as of 00:53, 9 December 2020


Introduction
Very fast, but a hemophiliac.
Is the MvC 1 incarnation of Wolverine, so you can use your speed up tactics
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Wall-bounce
Fumitsuke (aironly): d + hk
Double claw (airok): mp , mp
Double kick: mk , mk
Sliding claw: df + hp
Special Moves


Super Moves








Assist Moves
The Basics
Combos
-Jump LK > LK \/ d.s.LP > s.LK > c.LK XX qcf + HP
-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Corner Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX uf + LK + HP
-Jump HP \/ d.s.LP > s.LK > s.LP > s.LK > c.HK XX f,d,df + P
-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
-Jump LK > LK \/ d.s.LP > s.LK > s.LP > c.LK XX qcf + PP
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcf + PP
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LK > s.LK > c.HP XX qcf + LP XX qcf + PP, d.c.LK > s.LP > s.HK