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Line 22: | Line 22: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Web Ball | {{MoveListRow | Web Ball | ||
| qcf + p | | {{qcf}} + p | ||
| | | | ||
| airok Counter-mashable. | | {{airok}} Counter-mashable. | ||
}} | }} | ||
{{MoveListRow | Spider Sting | {{MoveListRow | Spider Sting | ||
| dp + p | | {{dp}} + {{p}} | ||
| | | | ||
| Press p again for a second hit ("Spider Bite") that slams the opponent back into the ground. | | Press {{p}} again for a second hit ("Spider Bite") that slams the opponent back into the ground. | ||
}} | }} | ||
{{MoveListRow | Web Throw | {{MoveListRow | Web Throw | ||
| hcb + p | | {{hcb}} + p | ||
| | | | ||
| Mash sticks and buttons for more animation but not more damage. | | Mash sticks and buttons for more animation but not more damage. | ||
}} | }} | ||
{{MoveListRow | Web Swing | {{MoveListRow | Web Swing | ||
| qcb + k | | {{qcb}} + k | ||
| | | | ||
| airok | | airok | ||
Line 48: | Line 48: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Maximum Spider | {{MoveListRow | Maximum Spider | ||
| qcf + lp + hp | | {{qcf}} + {{lp}} + hp | ||
| | | | ||
| airok You can aim it with the joystick. | | {{airok}} You can aim it with the joystick. | ||
}} | }} | ||
{{MoveListRow | Crawler Assault | {{MoveListRow | Crawler Assault | ||
| qcf + lk + hk | | {{qcf}} + {{lk}} + hk | ||
| | | | ||
| otg | | otg | ||
}} | }} | ||
{{MoveListRow | Ultimate Web Throw | {{MoveListRow | Ultimate Web Throw | ||
| qcb + lp + hp | | {{qcb}} + {{lp}} + hp | ||
| | | | ||
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Revision as of 00:52, 9 December 2020


Introduction
Spiderman is extra effective online as his moves hit quickly, thus enabling resets that are much easier to block offline.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Air dash (aironly): f , f or pp
Wall bounce (aironly): Press f when you touch the wall.
Special Moves







Web Ball: Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.
Super Moves






