Marvel vs Capcom 2/Marrow: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
Line 22: Line 22:
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Bonerang
{{MoveListRow | Bonerang
| qcf + p
| {{qcf}} + p
|  
|  
| airok
| airok
}}
}}
{{MoveListRow | Towering Spine
{{MoveListRow | Towering Spine
| dp + p
| {{dp}} + p
|  
|  
|  
|  
}}
}}
{{MoveListRow | Ride & Slash
{{MoveListRow | Ride & Slash
| hcb + p
| {{hcb}} + p
|  
|  
| airok
| airok
}}
}}
{{MoveListRow | Ricochet Slash
{{MoveListRow | Ricochet Slash
| qcb + k
| {{qcb}} + k
|  
|  
|  
|  
Line 46: Line 46:
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Stinger Bones
{{MoveListRow | Stinger Bones
| qcf + lp + hp
| {{qcf}} + {{lp}} + hp
|  
|  
|  
|  
}}
}}
{{MoveListRow | Bone Burst
{{MoveListRow | Bone Burst
| qcb + lp + hp
| {{qcb}} + {{lp}} + hp
|  
|  
| airok
| airok

Revision as of 00:50, 9 December 2020

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2marrow.png

Fun but pretty bad.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-marrow.png

Moves List

Normal Moves

Command normals

Double-jump

Wall-bounce

Special Moves

Name
Command
Damage
Special Properties (glossary)
Bonerang
Qcf.png + p
airok
Towering Spine
Dp.png + p
Ride & Slash
Hcb.png + p
airok
Ricochet Slash
Qcb.png + k

Super Moves

Name
Command
Damage
Special Properties (glossary)
Stinger Bones
Qcf.png + Lp.png + hp
Bone Burst
Qcb.png + Lp.png + hp
airok

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Bonerang
Bone Burst
Hp.png Bonerang
Beta.png Hp.png Towering Spine
Bone Burst
Hp.png Towering Spine
Gamma.png Hk.png Ricochet Slash
Stinger Bones
Hk.png Ricochet Slash

Her assist aren't good, but "A"-type is generally the best.

The Basics

Combos

-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP /\ dj.LP > sj.LK > dj.LP > dj.LK > dj.HP

-d.c.LK > s.LP > s.HK XX qcf + PP

-Jump HP \/ d.c.LK > c.LK XX qcf + PP

-Corner Jump LK > HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP, f + HP, sj.LP /\ f + HP, dj.LP XX qcb + PP

-Jump LK > LK \/ d.s.LK > s.LK + Assist > s.HK XX qcf + HP, d.c.LK > c.HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcb + PP

-Corner Jump LK > LK \/ d.s.LP > s.LK > s.LP > s.LK > s.HP XX qcf + PP

-Jump HP \/ d.c.LK > c.LK XX f,d,df + HP XX qcb + PP

-Jump HP \/ d.s.LP > s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP /\ dj.LP > dj.LK > dj.LP > dj.LK XX qcb + PP

-Jump HP \/ d.c.LK > c.HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcb + PP

Advanced Strategy