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How things will be represented in this guide. | How things will be represented in this guide. | ||
== Movement == | |||
Basic joystick movement will be represented by: | Basic joystick movement will be represented by: | ||
* {{ | * {{ u}}- '''Up''' | ||
* {{ | * {{ uf}}- '''Up-Foward''' | ||
* {{ | * {{ f}}- '''Forward''' | ||
* {{ | * {{ df}}- '''Down-Forward''' | ||
* {{ | * {{ d}}- '''Down''' | ||
* {{ | * {{ db}}- '''Down-Back''' | ||
* {{ | * {{ b}}- '''Back''' | ||
* {{ | * {{ ub}}- '''Up-Back''' | ||
== Attacks == | |||
Attacks will be represented by: | Attacks will be represented by: | ||
* {{ | * {{ inj1}}- '''Light''' | ||
* {{ | * {{ inj2}}- '''Medium''' | ||
* {{ | * {{ inj3}}- '''Heavy''' | ||
* {{ | * {{ trt}}- '''Trait''' (Character Power) | ||
* {{ mburn}}- '''Meter Burn''' | |||
<br> | |||
On Playstation 3, here is the default button layout: | On Playstation 3, here is the default button layout: | ||
* {{ | * {{ inj1}}- '''Square''' | ||
* {{ | * {{ inj2}}- '''Triangle''' | ||
* {{ | * {{ inj3}}- '''X''' | ||
* {{ | * {{ trt}}- '''Circle''' | ||
* Throw- ''' ''' | * Throw- '''L1''' | ||
* Interact- ''' ''' | * Interact- '''R1''' | ||
* Flip Stance- ''' ''' | * Flip Stance- '''L2''' | ||
* | * {{ mburn}}- '''R2''' | ||
* Super- ''' ''' | * Super- '''L2+R2''' | ||
<br> | |||
On Xbox 360, here is the default button layout: | On Xbox 360, here is the default button layout: | ||
* {{ | * {{ inj1}}- '''X''' | ||
* {{ | * {{ inj2}}- '''Y''' | ||
* {{ | * {{ inj3}}- '''A''' | ||
* {{ | * {{ trt}}- '''B''' | ||
* Throw- ''' ''' | * Throw- '''LB''' | ||
* Interact- ''' ''' | * Interact- '''RB''' | ||
* Flip Stance- ''' ''' | * Flip Stance- '''LT''' | ||
* | * {{ mburn}}- '''RT''' | ||
* Super- ''' ''' | * Super- '''LT+RT''' | ||
<br> | |||
On Wii U, here is the default button layout: | On Wii U, here is the default button layout: | ||
* {{# | * {{ inj1}}- '''Y''' | ||
* {{ inj2}}- '''X''' | |||
* {{ inj3}}- '''B''' | |||
* {{ trt}}- '''A''' | |||
* Throw- '''L''' | |||
* Interact- '''R''' | |||
* Flip Stance- ''' ZL''' | |||
* {{ mburn}}- '''ZR''' | |||
* Super- '''ZL+ZR''' | |||
== Various Ways the Buttons are Named == | |||
These are the ways people have taken to calling the buttons in this game. | |||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
| Light || 1 || {{ inj1}} || [[File: tkn.1.png]] || Square / X / Y | |||
|- | |||
| Medium || 2 || {{ inj2}} || [[File: tkn.2.png]] || Triangle / Y / X | |||
|- | |||
| Heavy || 3 || {{ inj3}} || [[File: tkn.3.png]] || X / A / B | |||
|} | |||
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console. | |||
== Button Combinations for Moves == | |||
* Throw | |||
** {{ inj1}} + {{ inj3}} | |||
** Square + X | |||
** X + A | |||
** Y + B | |||
* Interaction | |||
** {{ inj1}} + {{ inj2}} | |||
** Square + Triangle | |||
** X + Y | |||
** Y + X | |||
* Meter Burn | |||
** {{ inj1}} + {{ inj2}} + {{ inj3}} | |||
** Square + Triangle + X | |||
** X + Y + A | |||
** Y + X + B | |||
* Flip Stance | |||
** {{ inj2}} + {{ inj3}} | |||
** Triangle + X | |||
** Y + A | |||
** X + B | |||
* Super | |||
** {{ inj2}} + {{ inj3}} + {{ mburn}} | |||
** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used) | |||
** Y + A + Meter Burn | |||
** X + B + Meter Burn | |||
== Other Moves == | |||
* Throw Break- '''Throw''' OR '''{{ inj1}} + {{ inj3}}''' | |||
* Clash- '''{{ f}} + {{ mburn}}''' OR '''{{ f}} + {{ inj1}} + {{ inj2}} + {{ inj3}}''' (MUST BE ON SECOND HEALTH BAR) | |||
* Bounce Cancel- '''{{ f}} {{ f}} {{ mburn}}''' OR '''{{ f}} {{ f}} {{ inj1}} + {{ inj2}} + {{ inj3}}''' (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL) | |||
* Stage Transition- '''{{ b}} + {{ inj3}}''' | |||
* Push Block- '''{{ mburn}}''' OR '''{{ inj1}} + {{ inj2}} + {{ inj3}}''' when blocking (COSTS 1 BAR) | |||
* Tech Roll- '''Any attack button when hitting the ground''' | |||
== Recommended Button Layouts == | |||
=== Stick === | |||
--(1)--(2)--(3)--<br> | |||
--(MB)--(TR)--(TH)-- | |||
<br> | |||
--(1)--(2)--(MB)--<br> | |||
--(3)--(TR)--(Whatever)-- | |||
<br> | |||
--(2)--(3)--(MB)--<br> | |||
--(1)--(TR)--(Whatever you want, though TH is best)-- | |||
<br> | |||
=== Pad === | |||
[[Category:Injustice: Gods Among Us]] |
Latest revision as of 00:34, 9 December 2020

Notation
How things will be represented in this guide.
Movement
Basic joystick movement will be represented by:
- Up
- Up-Foward
- Forward
- Down-Forward
- Down
- Down-Back
- Back
- Up-Back
Attacks
Attacks will be represented by:
- Light
- Medium
- Heavy
- Trait (Character Power)
- Meter Burn
On Playstation 3, here is the default button layout:
- Square
- Triangle
- X
- Circle
- Throw- L1
- Interact- R1
- Flip Stance- L2
- R2
- Super- L2+R2
On Xbox 360, here is the default button layout:
- X
- Y
- A
- B
- Throw- LB
- Interact- RB
- Flip Stance- LT
- RT
- Super- LT+RT
On Wii U, here is the default button layout:
- Y
- X
- B
- A
- Throw- L
- Interact- R
- Flip Stance- ZL
- ZR
- Super- ZL+ZR
Various Ways the Buttons are Named
These are the ways people have taken to calling the buttons in this game.
Light | 1 | ![]() |
![]() |
Square / X / Y |
Medium | 2 | ![]() |
![]() |
Triangle / Y / X |
Heavy | 3 | ![]() |
![]() |
X / A / B |
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.
Button Combinations for Moves
- Throw
+
- Square + X
- X + A
- Y + B
- Interaction
+
- Square + Triangle
- X + Y
- Y + X
- Meter Burn
+
+
- Square + Triangle + X
- X + Y + A
- Y + X + B
- Flip Stance
+
- Triangle + X
- Y + A
- X + B
- Super
+
+
- Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
- Y + A + Meter Burn
- X + B + Meter Burn
Other Moves
- Throw Break- Throw OR
+
- Clash-
+
OR
+
+
+
(MUST BE ON SECOND HEALTH BAR)
- Bounce Cancel-
OR
+
+
(COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
- Stage Transition-
+
- Push Block-
OR
+
+
when blocking (COSTS 1 BAR)
- Tech Roll- Any attack button when hitting the ground
Recommended Button Layouts
Stick
--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--
--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--
--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--