
Notation
How things will be represented in this guide.
Movement
Basic joystick movement will be represented by:
- Up
- Up-Foward
- Forward
- Down-Forward
- Down
- Down-Back
- Back
- Up-Back
Attacks
Attacks will be represented by:
- Light
- Medium
- Heavy
- Trait (Character Power)
- Meter Burn
On Playstation 3, here is the default button layout:
- Square
- Triangle
- X
- Circle
- Throw- L1
- Interact- R1
- Flip Stance- L2
- R2
- Super- L2+R2
On Xbox 360, here is the default button layout:
- X
- Y
- A
- B
- Throw- LB
- Interact- RB
- Flip Stance- LT
- RT
- Super- LT+RT
On Wii U, here is the default button layout:
- Y
- X
- B
- A
- Throw- L
- Interact- R
- Flip Stance- ZL
- ZR
- Super- ZL+ZR
Various Ways the Buttons are Named
These are the ways people have taken to calling the buttons in this game.
Light | 1 | ![]() |
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Square / X / Y |
Medium | 2 | ![]() |
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Triangle / Y / X |
Heavy | 3 | ![]() |
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X / A / B |
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.
Button Combinations for Moves
- Throw
+
- Square + X
- X + A
- Y + B
- Interaction
+
- Square + Triangle
- X + Y
- Y + X
- Meter Burn
+
+
- Square + Triangle + X
- X + Y + A
- Y + X + B
- Flip Stance
+
- Triangle + X
- Y + A
- X + B
- Super
+
+
- Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
- Y + A + Meter Burn
- X + B + Meter Burn
Other Moves
- Throw Break- Throw OR
+
- Clash-
+
OR
+
+
+
(MUST BE ON SECOND HEALTH BAR)
- Bounce Cancel-
OR
+
+
(COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
- Stage Transition-
+
- Push Block-
OR
+
+
when blocking (COSTS 1 BAR)
- Tech Roll- Any attack button when hitting the ground
Recommended Button Layouts
Stick
--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--
--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--
--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--