Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

From SuperCombo Wiki
No edit summary
m (fix motion tags)
 
Line 4: Line 4:
How things will be represented in this guide.
How things will be represented in this guide.


=== Movement ===
== Movement ==
Basic joystick movement will be represented by:
Basic joystick movement will be represented by:
* {{#motion: u}}- '''Up'''
* {{ u}}- '''Up'''


* {{#motion: uf}}- '''Up-Foward'''
* {{ uf}}- '''Up-Foward'''


* {{#motion: f}}- '''Forward'''
* {{ f}}- '''Forward'''


* {{#motion: df}}- '''Down-Forward'''
* {{ df}}- '''Down-Forward'''


* {{#motion: d}}- '''Down'''
* {{ d}}- '''Down'''


* {{#motion: db}}- '''Down-Back'''
* {{ db}}- '''Down-Back'''


* {{#motion: b}}- '''Back'''
* {{ b}}- '''Back'''


* {{#motion: ub}}- '''Up-Back'''
* {{ ub}}- '''Up-Back'''


=== Attacks ===
== Attacks ==
Attacks will be represented by:
Attacks will be represented by:


* {{#motion: inj1}}- '''Light'''
* {{ inj1}}- '''Light'''


* {{#motion: inj2}}- '''Medium'''
* {{ inj2}}- '''Medium'''


* {{#motion: inj3}}- '''Heavy'''
* {{ inj3}}- '''Heavy'''


* {{#motion: trt}}- '''Trait''' (Character Power)
* {{ trt}}- '''Trait''' (Character Power)


* {{#motion: mburn}}- '''Meter Burn'''
* {{ mburn}}- '''Meter Burn'''
<br>
<br>


On Playstation 3, here is the default button layout:
On Playstation 3, here is the default button layout:


* {{#motion: inj1}}- '''Square'''
* {{ inj1}}- '''Square'''


* {{#motion: inj2}}- '''Triangle'''
* {{ inj2}}- '''Triangle'''


* {{#motion: inj3}}- '''X'''
* {{ inj3}}- '''X'''


* {{#motion: trt}}- '''Circle'''
* {{ trt}}- '''Circle'''


* Throw- '''L1'''
* Throw- '''L1'''
Line 52: Line 52:
* Flip Stance- '''L2'''
* Flip Stance- '''L2'''


* {{#motion: mburn}}- '''R2'''
* {{ mburn}}- '''R2'''


* Super- '''L2+R2'''
* Super- '''L2+R2'''
Line 59: Line 59:
On Xbox 360, here is the default button layout:
On Xbox 360, here is the default button layout:


* {{#motion: inj1}}- '''X'''
* {{ inj1}}- '''X'''


* {{#motion: inj2}}- '''Y'''
* {{ inj2}}- '''Y'''


* {{#motion: inj3}}- '''A'''
* {{ inj3}}- '''A'''


* {{#motion: trt}}- '''B'''
* {{ trt}}- '''B'''


* Throw- '''LB'''
* Throw- '''LB'''
Line 73: Line 73:
* Flip Stance- '''LT'''
* Flip Stance- '''LT'''


* {{#motion: mburn}}- '''RT'''
* {{ mburn}}- '''RT'''


* Super- '''LT+RT'''
* Super- '''LT+RT'''
Line 80: Line 80:
On Wii U, here is the default button layout:
On Wii U, here is the default button layout:


* {{#motion: inj1}}- '''Y'''
* {{ inj1}}- '''Y'''


* {{#motion: inj2}}- '''X'''
* {{ inj2}}- '''X'''


* {{#motion: inj3}}- '''B'''
* {{ inj3}}- '''B'''


* {{#motion: trt}}- '''A'''
* {{ trt}}- '''A'''


* Throw- '''L'''
* Throw- '''L'''
Line 94: Line 94:
* Flip Stance- ''' ZL'''
* Flip Stance- ''' ZL'''


* {{#motion: mburn}}- '''ZR'''
* {{ mburn}}- '''ZR'''


* Super- '''ZL+ZR'''
* Super- '''ZL+ZR'''


=== Various Ways the Buttons are Named ===
== Various Ways the Buttons are Named ==
These are the ways people have taken to calling the buttons in this game.
These are the ways people have taken to calling the buttons in this game.


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| Light || 1 || {{#motion: inj1}}  || [[File: tkn.1.png]] ||  Square / X / Y
| Light || 1 || {{ inj1}}  || [[File: tkn.1.png]] ||  Square / X / Y
|-
|-
| Medium || 2 || {{#motion: inj2}} || [[File: tkn.2.png]] ||  Triangle / Y / X
| Medium || 2 || {{ inj2}} || [[File: tkn.2.png]] ||  Triangle / Y / X
|-
|-
| Heavy || 3 || {{#motion: inj3}} || [[File: tkn.3.png]] || X / A / B
| Heavy || 3 || {{ inj3}} || [[File: tkn.3.png]] || X / A / B
|}
|}


Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.


=== Button Combinations for Moves ===
== Button Combinations for Moves ==


* Throw <br>
* Throw  
** {{#motion: inj1}} + {{#motion: inj3}}
** {{ inj1}} + {{ inj3}}
** Square + X
** Square + X
** X + A
** X + A
** Y + B
** Y + B


* Interaction <br>
* Interaction  
** {{#motion: inj1}} + {{#motion: inj2}}
** {{ inj1}} + {{ inj2}}
** Square + Triangle
** Square + Triangle
** X + Y
** X + Y
** Y + X
** Y + X


* Meter Burn <br>
* Meter Burn  
** {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}
** {{ inj1}} + {{ inj2}} + {{ inj3}}
** Square + Triangle + X
** Square + Triangle + X
** X + Y + A
** X + Y + A
** Y + X + B
** Y + X + B


* Flip Stance <br>
* Flip Stance  
** {{#motion: inj2}} + {{#motion: inj3}}
** {{ inj2}} + {{ inj3}}
** Triangle + X
** Triangle + X
** Y + A
** Y + A
** X + B
** X + B


* Super <br>
* Super  
** {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}}
** {{ inj2}} + {{ inj3}} + {{ mburn}}
** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
** Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
** Y + A + Meter Burn
** Y + A + Meter Burn
** X + B + Meter Burn
** X + B + Meter Burn


=== Other Moves ===
== Other Moves ==


* Throw Break- '''Throw''' OR '''{{#motion: inj1}} + {{#motion: inj3}}'''
* Throw Break- '''Throw''' OR '''{{ inj1}} + {{ inj3}}'''


* Clash- '''{{#motion: f}} + {{#motion: mburn}}''' OR '''{{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' (MUST BE ON SECOND HEALTH BAR)
* Clash- '''{{ f}} + {{ mburn}}''' OR '''{{ f}} + {{ inj1}} + {{ inj2}} + {{ inj3}}''' (MUST BE ON SECOND HEALTH BAR)


* Bounce Cancel- '''{{#motion: f}} {{#motion: f}} {{#motion: mburn}}''' OR '''{{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
* Bounce Cancel- '''{{ f}} {{ f}} {{ mburn}}''' OR '''{{ f}} {{ f}} {{ inj1}} + {{ inj2}} + {{ inj3}}''' (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)


* Stage Transition- '''{{#motion: b}} + {{#motion: inj3}}'''
* Stage Transition- '''{{ b}} + {{ inj3}}'''


* Push Block- '''{{#motion: mburn}}''' OR '''{{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}''' when blocking (COSTS 1 BAR)
* Push Block- '''{{ mburn}}''' OR '''{{ inj1}} + {{ inj2}} + {{ inj3}}''' when blocking (COSTS 1 BAR)


* Tech Roll- '''Any attack button when hitting the ground'''
* Tech Roll- '''Any attack button when hitting the ground'''


=== Recommended Button Layouts ===
== Recommended Button Layouts ==


==== Stick ====
=== Stick ===
--(1)--(2)--(3)--<br>
--(1)--(2)--(3)--<br>
--(MB)--(TR)--(TH)--
--(MB)--(TR)--(TH)--
Line 176: Line 176:




==== Pad ====
=== Pad ===
[[Category: Injustice: Gods Among Us]]
[[Category:Injustice: Gods Among Us]]

Latest revision as of 00:34, 9 December 2020

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • U.png- Up
  • Uf.png- Up-Foward
  • F.png- Forward
  • Df.png- Down-Forward
  • D.png- Down
  • Db.png- Down-Back
  • B.png- Back
  • Ub.png- Up-Back

Attacks

Attacks will be represented by:

  • Inj1.png- Light
  • Inj2.png- Medium
  • Inj3.png- Heavy
  • Trt.png- Trait (Character Power)
  • Mburn.png- Meter Burn


On Playstation 3, here is the default button layout:

  • Inj1.png- Square
  • Inj2.png- Triangle
  • Inj3.png- X
  • Trt.png- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • Mburn.png- R2
  • Super- L2+R2


On Xbox 360, here is the default button layout:

  • Inj1.png- X
  • Inj2.png- Y
  • Inj3.png- A
  • Trt.png- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • Mburn.png- RT
  • Super- LT+RT


On Wii U, here is the default button layout:

  • Inj1.png- Y
  • Inj2.png- X
  • Inj3.png- B
  • Trt.png- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • Mburn.png- ZR
  • Super- ZL+ZR

Various Ways the Buttons are Named

These are the ways people have taken to calling the buttons in this game.

Light 1 Inj1.png Tkn.1.png Square / X / Y
Medium 2 Inj2.png Tkn.2.png Triangle / Y / X
Heavy 3 Inj3.png Tkn.3.png X / A / B

Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.

Button Combinations for Moves

  • Throw
    • Inj1.png + Inj3.png
    • Square + X
    • X + A
    • Y + B
  • Interaction
    • Inj1.png + Inj2.png
    • Square + Triangle
    • X + Y
    • Y + X
  • Meter Burn
    • Inj1.png + Inj2.png + Inj3.png
    • Square + Triangle + X
    • X + Y + A
    • Y + X + B
  • Flip Stance
    • Inj2.png + Inj3.png
    • Triangle + X
    • Y + A
    • X + B
  • Super
    • Inj2.png + Inj3.png + Mburn.png
    • Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
    • Y + A + Meter Burn
    • X + B + Meter Burn

Other Moves

  • Throw Break- Throw OR Inj1.png + Inj3.png
  • Clash- F.png + Mburn.png OR F.png + Inj1.png + Inj2.png + Inj3.png (MUST BE ON SECOND HEALTH BAR)
  • Bounce Cancel- F.png F.png Mburn.png OR F.png F.png Inj1.png + Inj2.png + Inj3.png (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
  • Stage Transition- B.png + Inj3.png
  • Push Block- Mburn.png OR Inj1.png + Inj2.png + Inj3.png when blocking (COSTS 1 BAR)
  • Tech Roll- Any attack button when hitting the ground

Recommended Button Layouts

Stick

--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--


--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--


--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--


Pad