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==Normal Moves== | ==Normal Moves== | ||
==Special Moves== | ==Special Moves== | ||
'''Distance Slash - | '''Distance Slash - [[File:Qcf.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | ||
''' | ''' | ||
[[File:snka.gif]] version is a quick mid foward slash | |||
[[File:snkb.gif]] version is a quick low/sweeping forward slash | |||
'''Beckoning Slash - | '''Beckoning Slash - [[File:Dp.png]] + [[File:snkb.gif]]''' | ||
Forward dash to opponent | Forward dash to opponent | ||
Can hold | Can hold [[File:snkb.gif]] | ||
If not near opponent when release | If not near opponent when release [[File:snkb.gif]], it will hit like Distance Slash | ||
If near opponent when release | If near opponent when release [[File:snkb.gif]], will slash through opponent and he will kneel and fall to the ground | ||
'''Piercing Moon Pounce''' - | '''Piercing Moon Pounce''' - [[File:Dp.png]] + [[File:snkc.gif]] | ||
Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it | Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it | ||
'''Heavenly Being Blade''' - | '''Heavenly Being Blade''' - [[File:Hcf.png]] + [[File:snkc.gif]] | ||
Counter motion | Counter motion | ||
Follow up with Nukaba Kiru Nari (C) to slash airborne opponent | Follow up with Nukaba Kiru Nari (C) to slash airborne opponent | ||
Follow up with Nukazuba Kiranu Nari ( | Follow up with Nukazuba Kiranu Nari ([[File:snkb.gif]][[File:snkc.gif]]) to hit opponent with scabbard | ||
'''Kami Hitoe ni te Kawasu Nari - | '''Kami Hitoe ni te Kawasu Nari - [[File:snka.gif]][[File:snkb.gif]]''' | ||
Quick evasion move | Quick evasion move | ||
Follow up with Ma O Tsumeru Koto Kanyou Nari ( | Follow up with Ma O Tsumeru Koto Kanyou Nari ([[File:F.png]] + [[File:snkc.gif]]) to dash forward | ||
Ma O Tsumeru Koto Kanyou Nari can be cancelled | Ma O Tsumeru Koto Kanyou Nari can be cancelled | ||
Follow up with Ma O Oku Koto Kanyou Nari to hop backwards | Follow up with Ma O Oku Koto Kanyou Nari to hop backwards | ||
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==Desperation Moves== | ==Desperation Moves== | ||
'''Heavenly Spirit of Victory - | '''Heavenly Spirit of Victory - [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snka.gif]][[File:snkb.gif]]''' | ||
Hibiki dashes forward to slash through opponet. | Hibiki dashes forward to slash through opponet. | ||
==Super Desperation Move== | ==Super Desperation Move== | ||
'''No Fear Feint - | '''No Fear Feint - [[File:F.png]], [[File:Hcf.png]] + [[File:snkb.gif]]''' | ||
Slashes | Slashes upwards | ||
If connects near opponent, makes a flash of light and deals %50+ damage | If connects near opponent, makes a flash of light and deals %50+ damage | ||
If opponent is a distance away, will strike upwards with less damage | If opponent is a distance away, will strike upwards with less damage | ||
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Power Mode Only | Power Mode Only | ||
[[File:B.png]] [[File:snka.gif]] (x2-3), [[File:snka.gif]] > [[File:Qcf.png]] [[File:snka.gif]]<br> | |||
[[File:B.png]] [[File:snka.gif]] (x2-3), [[File:snka.gif]] > [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
[[File:snka.gif]] >[[File:F.png]] [[File:Hcf.png]] [[File:snkb.gif]]<br> | |||
[[File:B.png]] [[File:snka.gif]][[File:D.png]] [[File:snkc.gif]] > [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]]<br> | |||
[[File:snka.gif]] >[[File:F.png]] :[[File:Hcf.png]]: [[File:snkb.gif]]<br> | |||
[[File:D.png]] [[File:snkc.gif]],[[File:B.png]] [[File:snka.gif]], [[File:snka.gif]] > follow-up of your choice<br> | |||
[[File:D.png]] [[File:snkc.gif]], [[File:snka.gif]] > follow-up of your choice<br> | |||
[[File:D.png]] [[File:snkc.gif]], [[File:snka.gif]] >[[File:F.png]] [[File:Hcf.png]] [[File:snkb.gif]]<br> | |||
[[File:D.png]] [[File:snkc.gif]] > [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (Learning to hit confirm this from a jump-in will help you a lot)<br> | |||
[[File:F.png]] [[File:snkc.gif]] > [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] [[File:snka.gif]] [[File:snkb.gif]] (Can[[File:B.png]] e useful from punishing missed moves from afar)<br> | |||
deep cross up air | deep cross up air [[File:snkb.gif]],4[[File:snka.gif]],5[[File:snkb.gif]],623[[File:snkb.gif]],2146[[File:snka.gif]][[File:snkb.gif]] Shigen, juzoh, amano, kouryu only | ||
Speed Mode Only<br><br> | Speed Mode Only<br><br> | ||
Dash | Dash [[File:snka.gif]]/[[File:snkb.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:Dp.png]] [[File:snkb.gif]], [[File:Qcf.png]] [[File:snkb.gif]]<br> | ||
j B, | j [[File:snkb.gif]],[[File:B.png]] [[File:snka.gif]], [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:Dp.png]] [[File:snkb.gif]], [[File:Qcf.png]] [[File:snkb.gif]]<br> | ||
EX Mode Only<br><br> | EX Mode Only<br><br> | ||
j B, | j [[File:snkb.gif]],[[File:B.png]] [[File:snka.gif]], [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:Dp.png]] [[File:snkb.gif]], [[File:Qcb.png]], [[File:Db.png]],[[File:F.png]] [[File:snka.gif]][[File:snkb.gif]]<br> | ||
j B, | j [[File:snkb.gif]],[[File:B.png]] [[File:snka.gif]], [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:F.png]], [[File:Hcf.png]] [[File:snkb.gif]]<br><br> | ||
Power and EX Mode | Power and EX Mode | ||
j | j [[File:snkb.gif]], [[File:snkb.gif]], [[File:Dp.png]] [[File:snkb.gif]], [[File:Qcb.png]], [[File:Db.png]],[[File:F.png]] [[File:snka.gif]][[File:snkb.gif]]<br> | ||
Dash | Dash [[File:snka.gif]]/[[File:snkb.gif]], [[File:F.png]], [[File:Hcf.png]] [[File:snkb.gif]]<br> | ||
j | j [[File:snkb.gif]], [[File:F.png]], [[File:Hcf.png]] [[File:snkb.gif]]<br><br> | ||
Speed and EX Mode<br> | Speed and EX Mode<br> | ||
j | j [[File:snkb.gif]], [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]]<br> | ||
Dash | Dash [[File:snka.gif]]/[[File:snkb.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:Qcf.png]] [[File:snka.gif]]<br> | ||
j B, | j [[File:snkb.gif]],[[File:B.png]] [[File:snka.gif]], [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:Qcf.png]] [[File:snka.gif]]<br> | ||
j B, | j [[File:snkb.gif]],[[File:B.png]] [[File:snka.gif]], [[File:snka.gif]][[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:Qcb.png]], [[File:Db.png]],[[File:F.png]] [[File:snka.gif]][[File:snkb.gif]] | ||
=Advanced Strategy= | =Advanced Strategy= | ||
Don't use her : | Don't use her [[File:Dp.png]][[File:snkb.gif]] move, and don't use her [[File:Qcf.png]][[File:snkb.gif]] either. | ||
I don't use her : | I don't use her [[File:Dp.png]][[File:snkc.gif]] much since you can't actually combo into it. | ||
The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer :snkb | The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer [[File:snkb.gif]][[File:snkc.gif]] on most occasions because it has more follow-up options. | ||
I haven't had much reason to use her : | I haven't had much reason to use her [[File:Hcf.png]][[File:snkc.gif]] either unless the person is being really predictable with jump-ins. | ||
I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing. | I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing. | ||
For ground poking, use : | For ground poking, use [[File:D.png]][[File:snka.gif]] and standing [[File:snka.gif]]. | ||
Air poking, use :snka | Air poking, use [[File:snka.gif]] | ||
Get low jumping cross-up :snkb | Get low jumping cross-up [[File:snkb.gif]] down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well. | ||
:snkb | [[File:snkb.gif]] is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries. | ||
Try dashing past someone on the ground, then using :snka | Try dashing past someone on the ground, then using [[File:snka.gif]][[File:snkb.gif]] > :l:[[File:snkc.gif]] > [[File:snkb.gif]] > bread and butter. This should nail them when they get up if they don't see the cross-up coming. | ||
=Match-Ups= | =Match-Ups= |
Revision as of 18:13, 21 February 2017
Introduction
Moves List
Normal Moves
Special Moves
Distance Slash - +
/
version is a quick mid foward slash
version is a quick low/sweeping forward slash
Forward dash to opponent
Can hold
If not near opponent when release
, it will hit like Distance Slash
If near opponent when release
, will slash through opponent and he will kneel and fall to the ground
Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it
Counter motion
Follow up with Nukaba Kiru Nari (C) to slash airborne opponent
Follow up with Nukazuba Kiranu Nari () to hit opponent with scabbard
Kami Hitoe ni te Kawasu Nari -
Quick evasion move
Follow up with Ma O Tsumeru Koto Kanyou Nari ( +
) to dash forward
Ma O Tsumeru Koto Kanyou Nari can be cancelled
Follow up with Ma O Oku Koto Kanyou Nari to hop backwards
Sanae O Okotaranu Kokoro Nari - Hold Start
Hibiki holds her sword close as it glows, asking her father for help. Meter is charged slowly in this motion.
Desperation Moves
Heavenly Spirit of Victory - ,
,
+
Hibiki dashes forward to slash through opponet.
Super Desperation Move
Slashes upwards If connects near opponent, makes a flash of light and deals %50+ damage If opponent is a distance away, will strike upwards with less damage
The Basics
Power Mode Only
(x2-3),
>
(x2-3),
>
,
,
>
>
,
,
>
:
:
,
,
> follow-up of your choice
,
> follow-up of your choice
,
>
>
,
,
(Learning to hit confirm this from a jump-in will help you a lot)
>
,
,
(Can
e useful from punishing missed moves from afar)
deep cross up air ,4
,5
,623
,2146
Shigen, juzoh, amano, kouryu only
Speed Mode Only
EX Mode Only
j ,
,
,
,
,
,
,
,
j ,
,
,
,
,
,
Power and EX Mode
Speed and EX Mode
Advanced Strategy
Don't use her move, and don't use her
either.
I don't use her much since you can't actually combo into it.
The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer on most occasions because it has more follow-up options.
I haven't had much reason to use her either unless the person is being really predictable with jump-ins.
I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing.
For ground poking, use and standing
.
Get low jumping cross-up down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well.
is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries.
Try dashing past someone on the ground, then using > :l:
>
> bread and butter. This should nail them when they get up if they don't see the cross-up coming.