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Line 132: |
Line 132: |
| ===Vs. Balrog (boxer):=== | | ===Vs. Balrog (boxer):=== |
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| Use Crouch Foward to punish him easily | | Use Crouch Foward to punish him easily,Kikoken is risky now with invincible quick TAP. |
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| ===Vs. Blanka:=== | | ===Vs. Blanka:=== |
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| Anti Roll tactic is Crouch Roundhouse. | | Anti Roll tactic is Crouch Roundhouse,Kikoken can be a nice Sweep trap for him. |
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| ===Vs. Chun-Li (self):=== | | ===Vs. Chun-Li (self):=== |
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| | | The best Chun Lin must use his air attacks and Kikoken wisely. |
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| ===Vs. Dhalsim:=== | | ===Vs. Dhalsim:=== |
Chun-Li
The strongest woman in the world, thunder thighs, Chunners McGunners etc, Chun-Li is on a quest to revenge her father, who died at the hands of the Irish dictator M.Bison on a Tuesday. Her career as an undercover Interpol agent (often posing as a News Reporter or member of the X-Men) trained her well for this quest.
In a nutshell
Hot. She gain Kikoken (a slow but effective projectile commonly used for footsie traps in this revision) and also Spinning Bird Kick as an aerial move.
Character Specific Information
Damage Scaling Factor:
25/32
Jump duration (b/u/f):
45f/45f/43f
Color Options
Default |
Start
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 |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
Standing Light Punch
{{#motion: lp }}
4
-
4
40
5
4
5
+7/+6
{{#motion: specialcancel }}
Standing Medium Punch
{{#motion: mp }}
12
-
8
60
6
4
7
+11/+13
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
16
-
14
80
8
6
19
-1/-2
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
8
-
4
40
5
4
5
+5/+4
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
12
-
8
60
6
4
7
+7/+6
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
16
-
14
80
8
6
19
3/1
{{#motion: }}
Close Light Punch
{{#motion: lp }}
8
-
4
40
5
4
4
+7
{{#motion: rpdfire }}
Close Medium Punch
{{#motion: mp }}
12
-
8
60
5
4
4
+13/+11
{{#motion: }}
Close Hard Punch
{{#motion: hp }}
16
-
14
80
4
20
11
-8
{{#motion: specialcancel }}
Close Light Kick
{{#motion: lk }}
8
-
4
40
7
5
5
+5/+4
{{#motion: }}
Close Medium Kick
{{#motion: mk }}
12
-
8
60
7
7
8
+6/+4
{{#motion: }}
Close Hard Kick
{{#motion: hk }}
16
-
14
80
8
6
19
-2
{{#motion: }}
- Crouching Normal Moves (cr.)
Crouching Light Punch
{{#motion: d + lp }}
6
-
4
40
5
4
5
+6/+4
{{#motion: }}
Crouching Medium Punch
{{#motion: d + mp }}
10
-
8
60
5
4
5
+11/+10
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
16
-
14
80
7
6
19
-2/-1
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
8
-
4
40
7
4
5
+7/+5
{{#motion: low }}
Crouching Medium Kick
{{#motion: d + mk }}
10
-
8
60
5
5
4
+12/+10
{{#motion: low }}
Crouching Hard Kick
{{#motion: d + hk }}
14
-
8
130
7
6
19
-2
{{#motion: low knockdown }}
- Jumping Normal Moves (nj.)
Neutral Jump Light Punch
{{#motion: u + lp }}
10
-
4
?
8
∞
-
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
14
-
8
?
8
10
∞
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
16
-
14
?
8
5
∞
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
10
-
4
?
6
∞
-
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
12
-
8
?
6
16
∞
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
16
-
14
?
3
13
∞
-
{{#motion: high }}
- Diagonal Jumping Normal Moves (j.)
Diagonal Jump Light Punch
{{#motion: u + lp }}
10
-
4
?
6
∞
-
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: u + mp }}
14
-
8
?
6
16
∞
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: u + hp }}
16
-
14
?
6
8
∞
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: u + lk }}
10
-
4
?
6
∞
-
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: u + mk }}
12
-
8
?
6
16
∞
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: u + hk }}
16
-
14
?
6
16
∞
-
{{#motion: high }}
Unique Moves
Sankaku Tobi
{{#motion: Jump against a wall,press in opposite direction }}
-
-
-
-
-
-
-
-
{{#motion: Aironly }}
Kouhou Kaiten Kyaku
{{#motion: close f + mk }}
14
-
8
40
8
13
39
-
{{#motion: }}
Kaku Kyaku Raku
{{#motion: close f + hk }}
14
-
8
40
8
37
14
-
{{#motion: }}
Yousou Kyaku
{{#motion: d + mk }}
14
-
8
40
8
16
25
-
{{#motion: Aironly }}
Throws
Koshuu Tou
{{#motion: close b / f + mp or hp }}
30
-
10
99
-
-
-
-
{{#motion: throw }}
Ryuusei Raku
{{#motion: close b / f + mp or hp }}
30
-
4
40
-
-
-
-
{{#motion: Aironly throw }}
Special Moves
Lightning Kick
{{#motion: press lk repeatedly }}
22
16
120
4
52+
0
KD/-7
{{#motion: hardknockdown
Requires 5 button presses }}
Lightning Kick
{{#motion: press mk repeatedly }}
24
16
120
7
34+
0
KD/-5
{{#motion: hardknockdown
Requires 5 button presses }}
Lightning Kick
{{#motion: press hk repeatedly }}
26
16
120
10
25+
0
KD/-6
{{#motion: hardknockdown
Requires 5 button presses }}
Kikoken
{{#motion: hcf + lp }}
16
16
120
10
0
40
-
{{#motion: }}
Kikoken
{{#motion: hcf + mp }}
16
16
120
10
0
40
-
{{#motion: }}
Kikoken
{{#motion: hcf + hp }}
16
16
120
10
0
40
-
{{#motion: }}
Spinning Bird Kick
{{#motion: d (charge), u + lk }}
24
16
120
23
34
21
-6
{{#motion: Requires 60f of charge. }}
Spinning Bird Kick
{{#motion: d (charge), u + mk }}
24
16
120
23
48
21
-9
{{#motion: Requires 60f of charge. }}
Spinning Bird Kick
{{#motion: d (charge), u + hk }}
24
16
120
23
66
21
-11
{{#motion: Requires 60f of charge. }}
The Basics
If you're playing as Chun-Li you obviously are a fan of both speed and a fighting style that prefer to pick away at your opponents health bar, as opposed to a straight full-on onslaught of attacks and cornering techniques. Her low attack strength is made up with her speed and ability to escape from opponents if you can successfully bounce around the screen's edges without being knocked ouf of the air via an anti-air move (i.e. Shoryuken). Also, due to her height, her reach is not the great and she needs to be fairly close to successfully land her ground attacks.
Chun-Li is great for beginners, as once they button-mash kick enough, they will uncover her Lightning Kick and add a little flair to their repertoire. However, this not to say that Chun-Li is only for beginners. She can turtle and pick away at a health bar just as well as anyone else. She is decidely a high middle-tier character, with both great advantages when it comes to her basic moveset, but extreme disadvantages when it comes to her special moves and the input motions required of them, charge motions in particular.
Advanced Strategy
As stated above, Chun-Li is no powerhouse and must be used by balancing both offense and defense. Learning the timing for her special moves is critical as every of her special moves leaves her completely vulnerable to attacks if they miss connecting with an opponent or their block. Also, although she is quite speedy when it coming to jumping and attack speed, her reaction and recovery time is just average, not great.
Her trademark move, The Lightning Kick, is only really useful as a somewhat effective cornering tactic when the enemy has very little life left and all you need is to pick away at their blocking stance until their energy is drained away. A cheap tactic, but effective. It can also be useful as an anti-air move as an enemy jumps towards you and lands into her flailing leg.
Chun-Li's fireball, is the a dark blue fireball that resembles a big blue version of Dhalsim's Yoga Fire projectile. The motion required for the move is a forward-half-circle motion with a punch button. Many found this to be somewhat unfair considering the other fireball users in the game all received a forward-quarter-circle motion with punch for their fireballs, allowing for a faster fireball shootout.
Another of Chun-Li's staple special moves is her gravity defying Spinning Bird Kick. By flipping herself upside down and using her powerful legs to propel herself forward like a helicopter, she creates a very powerful special move that is unforunately for some believed to be both her best special move, while at the same time her most underused and underappreciated special move. The Spinning Bird Kick does a nice amount of damage when you can successfully land either her initial flipping animation which does good damage and also knocks her opponent down. If the initial flipping animation does not connect but the first leg rotation does, followed by the subsequent hits, a nice amount of damage will be dealt, along with the possibility of dizzying your opponent. However, the Spinning Bird Kick is also very easily avoided by simply crouching where Chun-Li's torso is helpess and completely open to any attack. Also, it should be noted that the Spinning Bird Kick can also not only knock opponents out of the air but there is also the possibility of a chain combo of either a two or three hit juggle.
Combos
Match-ups
Vs. Balrog (boxer):
Use Crouch Foward to punish him easily,Kikoken is risky now with invincible quick TAP.
Vs. Blanka:
Anti Roll tactic is Crouch Roundhouse,Kikoken can be a nice Sweep trap for him.
Vs. Chun-Li (self):
The best Chun Lin must use his air attacks and Kikoken wisely.
Vs. Dhalsim:
Use your Kikoken to made him teleport and punish him,Drill and Mummy are throw punishables too
Vs. E. Honda:
Poke him with weak attack, but beware in close combat with throw mixups.
Vs. Guile:
Kikoken and Crouching Roundhouse trap is effective on him.
Vs. Ken:
After SRK miss poke him and also use Air throw
Vs. M. Bison (dictator):
I recommend punish his Stomp with Air Throw.
Vs. Ryu:
Hurricane Kick can be countered with Crouch Punches
Vs. Sagat:
You can hit and run with her Punt Kick
Vs. Vega (claw):
Punish his slide with Crouching Roundhouse and also counter his Barcelona with Air Throw
Vs. Zangief:
Poke him with Crouching Kicks and Kikoken
Hitboxes