(Created page with "= Introduction = == Normal Moves == == Special Moves == == Super Moves == = The Basics = = Advanced Strategy = == Combos/Infinites == = Match-ups = Category:...") |
No edit summary |
||
Line 1: | Line 1: | ||
= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Crouching HP | |||
Aerial Rave Finisher: HP, HK, Hadou Ken | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP / MK / HK | |||
Aerial Throws: any direction but d / u + MK / HK | |||
Variable Assist: HK Shunpuu Kyaku | |||
Variable Counter: HP Shou'ou Ken | |||
Variable Combination: Shinkuu Hadou Ken | |||
== Normal Moves == | == Normal Moves == | ||
Flower Kick f + MK | |||
== Special Moves == | == Special Moves == | ||
Shouo'u Ken qcf + P (air) | |||
Hadou Ken qcb + P (air) | |||
Shunpuu Kyaku qcb + K (air) | |||
== Super Moves == | == Super Moves == | ||
Midare Zakura qcf + PP | |||
Shinkuu Hadou Ken qcb + PP | |||
Haru Ichiban qcb + KK | |||
= The Basics = | = The Basics = |
Revision as of 17:37, 4 January 2016
Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, Hadou Ken Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MK / HK Variable Assist: HK Shunpuu Kyaku Variable Counter: HP Shou'ou Ken Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Shouo'u Ken qcf + P (air) Hadou Ken qcb + P (air) Shunpuu Kyaku qcb + K (air)
Super Moves
Midare Zakura qcf + PP Shinkuu Hadou Ken qcb + PP Haru Ichiban qcb + KK