Line 50: | Line 50: | ||
=The Basics= | =The Basics= | ||
Power | |||
:b: :snka: (x2 or 3), :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:snkc: :snkd:> (Dash-in for half a second) > :dp: :snkc: (Difficult) | |||
:b: :snkb:, :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:snka:, :b: :snka: (x2), :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:hcb: :hcb: :snka: / :snkb: > (early) :dp: :snkc: > :dp: :snkc: | |||
Dash :snka: / :snkb: > :d: :snka: > Follow-up of your choice | |||
:snka: > :b: :snka: (x2), :d: :snka: > :f: :b: :f: :snka: > :hcb: :hcb: :snka: :snkb: | |||
:snka: > :d: :snka: > :f: :b: :f: :snka: > :hcb: :hcb: :snka: :snkb: | |||
:d: :snkc: > :b: :snka: > :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:d: :snka: > :df: :df: :snkc: | |||
:d: :snka: (x4) > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: (Difficult) | |||
(Corner) | |||
:uf: :snkc: > :d: :snkb: > :hcb: :snka: > (low-jump) :uf: :snkc:, :d: :snkb:, :d: :snka: > :f: :b: :f: :snka: > :hcb: :hcb: :snka: :snkb: (Extremely difficult) (Not exactly sure what the conditions are to get the :hcb: :snka: to chain) | |||
Speed | |||
:b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: | |||
:b: :snkb: (x2), :b: :snka:, :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: | |||
:b: :snka: (x2), :d: :snka: > :df: :df: :snkc: | |||
:b: :snka: (x2), :d: :snka: > :dp: :snkc: | |||
:d: :snkc: > follow-up of your choice | |||
:d: :d: :snka: / :snkb: > :snka:, :snkb:, :snkc:, :d: :snkc:, :d: :snkc:, :f: :snkb: :snkc: > :f: :b: :f: :snka: > (Switch sides) | |||
:dp: :snkc: | |||
(Corner) | |||
:b: :snka:, :d: :snkb:, :snkb: :snkc: > (Dash-in) :b: :snka: or :d: :snka: (Reset) > | |||
:d: :d: :snka: / :snkb: > :snka:, :snkb:, :snkc:, :snka:, :snkb:, :snkc:, :snkc:, :snkb:, :qcf: :snkb: (Tons of damage on this. I think he may have the most damaging speed combo in the game.) | |||
(Corner) | |||
:uf: :snkc:, :b: :snka:, :d: :snkb:, :hcb: :snka:, (low-jump) :uf: :snkc:, :b: :snka:, :d: :snkb:, :snkb: :snkc: > (Dash-in) | |||
:b: :snka: or :d: :snka: (Reset) > | |||
:d: :d: :snka: / :snkb: > :snka:, :snkb:, :snkc:, :snka:, :snkb:, :snkc:, :snkc:, :snkb:, :qcf: :snkb: | |||
EX | |||
:b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:b: :snkb:, :b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: > :hcb: :hcb: :snka: :snkb: | |||
:d: :snkc:, :b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: > :hcb: :hcb: :snka: :snkb: | |||
=Advanced Strategy= | =Advanced Strategy= | ||
==Gameplay== | ==Gameplay== |
Revision as of 08:06, 25 November 2015
Introduction
Moves List
Special Moves
Keima's Rage - dp + C
Amano creates a grounded uppercut
Windmill - qcb + A
Amano swings and hits with his sake jug
Piercing Sparrow - f, db, f + A/B
Amano plunges his scabbard into the opponent and shifts to the opposite side
Super Cancel able
Domino Toppler - df, df + C
Amano reaches forward to headbutt opponent multiple times
Badger Bash - A repeatedly
Amano swings his scabbard back and forth
Follow up with Anaguma no Fundoshi Nugi (qcf + B)
Choujouhatsu - qcf + Start
Amano rubs something against his face
Meant to increase his super meter
Destiny - hcb + B
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough
Chargeable
Loudmouth - hcb + C
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent
Desperation Moves
Checkmate of the Queen - hcb, hcb + AB
Amano tosses a ball that explodes on the ground
Chargeable
Super Desperation Moves
Checkmate of the Rook - hcb, hcb + A/B
Similar to Amano's DM, but has a bigger impact
A version shoots up, B version shoots further out
The Basics
Power
- b: :snka: (x2 or 3), :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb:
- d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb:
- snkc: :snkd:> (Dash-in for half a second) > :dp: :snkc: (Difficult)
- b: :snkb:, :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb:
- snka:, :b: :snka: (x2), :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb:
- hcb: :hcb: :snka: / :snkb: > (early) :dp: :snkc: > :dp: :snkc:
Dash :snka: / :snkb: > :d: :snka: > Follow-up of your choice
- snka: > :b: :snka: (x2), :d: :snka: > :f: :b: :f: :snka: > :hcb: :hcb: :snka: :snkb:
- snka: > :d: :snka: > :f: :b: :f: :snka: > :hcb: :hcb: :snka: :snkb:
- d: :snkc: > :b: :snka: > :d: :snka: > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb:
- d: :snka: > :df: :df: :snkc:
- d: :snka: (x4) > :f: :b: :f: :snka: / :snkb: > :hcb: :hcb: :snka: :snkb: (Difficult)
(Corner)
- uf: :snkc: > :d: :snkb: > :hcb: :snka: > (low-jump) :uf: :snkc:, :d: :snkb:, :d: :snka: > :f: :b: :f: :snka: > :hcb: :hcb: :snka: :snkb: (Extremely difficult) (Not exactly sure what the conditions are to get the :hcb: :snka: to chain)
Speed
- b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb:
- b: :snkb: (x2), :b: :snka:, :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb:
- b: :snka: (x2), :d: :snka: > :df: :df: :snkc:
- b: :snka: (x2), :d: :snka: > :dp: :snkc:
- d: :snkc: > follow-up of your choice
- d: :d: :snka: / :snkb: > :snka:, :snkb:, :snkc:, :d: :snkc:, :d: :snkc:, :f: :snkb: :snkc: > :f: :b: :f: :snka: > (Switch sides)
- dp: :snkc:
(Corner)
- b: :snka:, :d: :snkb:, :snkb: :snkc: > (Dash-in) :b: :snka: or :d: :snka: (Reset) >
- d: :d: :snka: / :snkb: > :snka:, :snkb:, :snkc:, :snka:, :snkb:, :snkc:, :snkc:, :snkb:, :qcf: :snkb: (Tons of damage on this. I think he may have the most damaging speed combo in the game.)
(Corner)
- uf: :snkc:, :b: :snka:, :d: :snkb:, :hcb: :snka:, (low-jump) :uf: :snkc:, :b: :snka:, :d: :snkb:, :snkb: :snkc: > (Dash-in)
- b: :snka: or :d: :snka: (Reset) >
- d: :d: :snka: / :snkb: > :snka:, :snkb:, :snkc:, :snka:, :snkb:, :snkc:, :snkc:, :snkb:, :qcf: :snkb:
EX
- b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: > :hcb: :hcb: :snka: :snkb:
- b: :snkb:, :b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: > :hcb: :hcb: :snka: :snkb:
- d: :snkc:, :b: :snka: (x2), :d: :snka:, :d: :snkb: > :f: :b: :f: :snkb: > :hcb: :hcb: :snka: :snkb:
Advanced Strategy
Gameplay
Stick to jumping C for air to air and jump-ins. :snka: is good as well from certain angles.
Use :d::snka: for footsies, and :dp::snkc: only to punish air-recoveries or to combo off a ground to air parry.
After any successful f,d,df+C or any kind of knockdown where they bounce, dash in and punish their ground recovery with :d::snka: :r::l::r::snka: > :hcb::hcb::snka::snkb:.
After any successful stick rush combo, end with either :snkc: (whiff) > :r::l::r::snka: or :df::snkb: > :hcb::snkb: (hold), :snkd: (cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple :d::snka: combo is the closest thing you have to c. MK BS in this game. He's not a priority whore the way Chun' is though. Although his jumping :snkc: stuffs a lot of crap.
Avoid jumping :snkb: at all costs.
The :l::snkb: stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your :d::snka: gets blocked and you don't think they'll jump, link (don't cancel) into his :df::df::snkc:.
It's an old SF2 style tick throw trick, but it does work on occasion. Probably too risky against better players though.