m (→Special Moves) |
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 7|24|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|Distance restriction: 1.1||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22| | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|18|22|-5|-1[+7]|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents, [] refers to vs crouching, Distance Restriction: 1.1||||||Soft knockdown|Soft knockdown|-|-|-|-|-|1F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1| | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1| | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|28|14|18|1|5|16~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17F|Lower body: 8~17F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far) mk --- mk|First kick can whiff and still be chained|[[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|u + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|u + mp||Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|u + hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|u + lk||Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|u + mk||Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|u + hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-15|-|9f~ until grounded contact is determined by El Fuerte's head, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can | |||
{{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can | |||
{{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295|||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|3|34|57|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-| | {{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-| | {{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-| | {{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + | {{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52F can cancel into followup, movement speed 7~52F: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~ | {{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36F can cancel into followup, Movement speed 7~36F: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can | {{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|21|-|-21|-|9F~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10F|All: 1~10F|-|8F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can | {{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|All: 1~11F|All: 1~11F|-|9F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|-|-|-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17| | {{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|37|21|25|2|6|builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22F|Feet: 12~22F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|||-9|-|Cannot hit airborne | {{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|20|-|-9|-|Cannot hit airborne, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + | {{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, movement speed 7F~: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|||-|-|6f~until turn can cancel into followup, turn takes 2f total| | {{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, on turn around armor is reset, movement speed 7F~: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|-|-|-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can | {{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|17|11|-21|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9F|All: 1~9F|-|8F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can | {{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|11|11|-|-|Puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13F|-|-|9F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~ | {{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36F|-|}} | ||
{{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|-|-|-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown| | {{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|-|-|-17|-|Charge 210f, opponent gains 20 meter on hit|X||||Wall Bounce, Free Juggle|Soft Knockdown|Wall Bounce, Free Juggle|-|All: 1~15F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|3F~|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|4F~|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|4F~|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation, opponent gains 10x3 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17F|-|-|-|4F~|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super | {{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra | {{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-|Opponent gains 20x3 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~10F|-|-|-|1F~|-|}} | ||
{{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra | {{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|79|||-|-|Opponent gains 10x16*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 648: | Line 646: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 7|24|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|Distance restriction: 1.1||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22| | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|18|22|-5|-1[+7]|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents, [] refers to vs crouching, Distance Restriction: 1.1||||||Soft knockdown|Soft knockdown|-|-|-|-|-|1F~|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1| | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1| | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shower Kick|Overhead|f + mk|| | {{USFIVFrameDataRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|28|14|18|1|5|16~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17F|Lower body: 8~17F|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|(far) mk --- mk|First kick can whiff and still be chained|[[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-| | {{USFIVFrameDataRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump LP|Jump Jab|u + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump MP|Jump Strong|u + mp||Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump HP|Jump Fierce|u + hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump LK|Jump Short|u + lk||Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump MK|Jump Forward|u + mk||Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|u + hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-15|-|9f~ until grounded contact is determined by El Fuerte's head, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can | |||
{{USFIVFrameDataRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can | |||
{{USFIVFrameDataRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295|||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|3|34|57|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-| | {{USFIVFrameDataRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-| | {{USFIVFrameDataRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-| | {{USFIVFrameDataRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Habañero Dash|Run|qcf + | {{USFIVFrameDataRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52F can cancel into followup, movement speed 7~52F: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~ | {{USFIVFrameDataRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36F can cancel into followup, Movement speed 7~36F: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can | {{USFIVFrameDataRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|21|-|-21|-|9F~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10F|All: 1~10F|-|8F~|JP: 2|}} | ||
{{USFIVFrameDataRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can | {{USFIVFrameDataRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|All: 1~11F|All: 1~11F|-|9F~|-|}} | ||
{{USFIVFrameDataRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-| | {{USFIVFrameDataRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|-|-|-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17| | {{USFIVFrameDataRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|37|21|25|2|6|builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22F|Feet: 12~22F|-|-|-|}} | ||
{{USFIVFrameDataRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|||-9|-|Cannot hit airborne | {{USFIVFrameDataRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|20|-|-9|-|Cannot hit airborne, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Habañero Back Dash|Back Run|qcb + | {{USFIVFrameDataRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, movement speed 7F~: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|||-|-|6f~until turn can cancel into followup, turn takes 2f total| | {{USFIVFrameDataRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, on turn around armor is reset, movement speed 7F~: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|-|-|-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can | {{USFIVFrameDataRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|17|11|-21|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9F|All: 1~9F|-|8F~|JP: 2|}} | ||
{{USFIVFrameDataRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can | {{USFIVFrameDataRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|11|11|-|-|Puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13F|-|-|9F~|-|}} | ||
{{USFIVFrameDataRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~ | {{USFIVFrameDataRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36F|-|}} | ||
{{USFIVFrameDataRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|-|-|-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown| | {{USFIVFrameDataRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|-|-|-17|-|Charge 210f, opponent gains 20 meter on hit|X||||Wall Bounce, Free Juggle|Soft Knockdown|Wall Bounce, Free Juggle|-|All: 1~15F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|3F~|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|4F~|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|4F~|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~ | {{USFIVFrameDataRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation, opponent gains 10x3 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17F|-|-|-|4F~|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|El Fuerte Dynamite|Super | {{USFIVFrameDataRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|-|JP: 127|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|El Fuerte Flying Giga Buster|Ultra | {{USFIVFrameDataRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-|Opponent gains 20x3 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~10F|-|-|-|1F~|-|}} | ||
{{USFIVFrameDataRow|El Fuerte Ultra Spark|Ultra | {{USFIVFrameDataRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|79|||-|-|Opponent gains 10x16*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:25, 17 August 2015

El Fuerte
Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.
In a nutshell
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close LP: Hitbox expanded downward
- Stand LK: Active Frames increased to 2 frames from 1 frame; on hit is now +6 from +5
- Close LK: Active Frames increased to 2 frames from 1 frame
- Stand MK: Recovery reduced to 14 frames from 15 frames
- Close MK: Startup reduced to 11 frames from 14 frames; recovery reduced to 13 frames from 14 frames
- Close HK: Startup reduced to 10 frames from 12 frames
- EX Guacamole Leg Throw: Recovery reduced to 6 frames from 10 frames on whiff
- Quesadilla Bomb: Startup reduced for Level 1, Level 2, Level 3, and EX versions to 14 frames from 17 frames; recovery reduced to 14 frames from 18 frames
- Fajita Buster: Damage increased to 180 from 150
- Tostada Press: Startup reduced to 19 frames from 20 frames; Active Frames increased to 8 frames from 7 frames
- Gordita Sobat: Recovery reduced to 17 frames from 18 frames
(New to Ultra SFIV Console Digital Release)
- Quesadilla Bomb: Level 1 damage increased to 80 from 50; charge time reduced to 60 frames from 120 frames
- Quesadilla Bomb: Level 2 damage increased to 120 from 100; charge time reduced to 120 frames from 210 frames;
- Quesadilla Bomb: Level 2 no longer causes Soft Knockdown on grounded opponent; can now be Super / EX Focus canceled
- Quesadilla Bomb: Level 3 charge time reduced to 180 frames from 300 frames
- EX Quesadilla Bomb: Now fully invincibile from frames 1-15
(Removed from Ultra SFIV Arcade Japan)
Stand LK: Startup reduced to 3 frames from 5 frames; can no longer be Special cancelledClose LK: Active Frames increased to 2 frames from 1 frame; on block is now +2 from +3; can no longer be Special cancelledEX Quesadilla Bomb: Now Throw Invincible for frames 1-7
Character Specific Data
El Fuerte
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.048 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.043 | Forward Dash Total Frames: | 16 | ||
JUMPING | Back Dash Distance: | 0.76 | |||
Jump Height Apex: | 2.12 | Back Dash Total Frames: | 19 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 7 | ||
Forward Jump Distance: | 2.09 | Back Dash Airborne: | 5 | ||
Back Jump Distance | 2.47 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Far HK (2nd Hit), Shower Kick, Tostada Press | Hard Knockdowns: | Crouch HK, Tostada Press (vs. Ground), Fajita Buster, Calamari Slide, Propeller Tortilla, Guacamole Leg Throw | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Calamari Slide | Armor Breakers: | Quesadilla Bomb | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, LK/MK/HK Quesadilla Bomb (Level 1 or Level 2), Gordita Sobat | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | 0 | L2 FA Forward Dash (On Block): | +6 | ||
L1 Focus Attack Back Dash: | -3 | L2 FA Back Dash (On Block): | +3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shower Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | (far) mk --- mk | First kick can whiff and still be chained |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | Can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tostada Press |
Tostada Press | mp immediately after Wall Jump | Can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fajita Buster |
Fajita Buster | hp immediately after Wall Jump | Can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Tepache Bomb |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Chili Mexicano |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sky Sopressa Drop |
Air Throw | (in air) lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Habañero Dash |
Run | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sudden Stop |
Run Stop | lp | Perform during Habañero Dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tostada Press |
Run Splash | mp | Perform during Habañero Dash; can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fajita Buster |
Run Throw | hp | Perform during Habañero Dash; can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Back Step |
Run Back Step | lk | Perform during Habañero Dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gordita Sobat |
Run Kick | mk | Perform during Habañero Dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Calamari Slide |
Run Slide | hk | Perform during Habañero Dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Habañero Back Dash |
Back Run | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sudden Stop |
Back Run Stop | lp | Perform during Habañero Back Dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tostada Press |
Back Run Splash | mp | Perform during Habañero Back Dash; can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Propeller Tortilla |
Back Run Throw | hp | Perform during Habañero Back Dash; can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Picadillo Jump |
Back Run Jump | k | Perform during Habañero Back Dash |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Quesadilla Bomb |
QBomb | hold k then release ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Guacamole Leg Throw |
Guacamole Leg Throw | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
El Fuerte Dynamite |
Super Combo | qcf qcf k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
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El Fuerte Flying Giga Buster |
Ultra Combo I | qcf qcf + 3k | Can direct movement by holding b or f |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
El Fuerte Ultra Spark |
Ultra Combo II | qcb qcb + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte (self)
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data