Ultra Street Fighter IV/El Fuerte: Difference between revisions

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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8|25|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 7|24|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|8F~|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|Distance restriction: 1.1||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|+2|+5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|+2|+5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|+5|+9|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|13|16|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|10|14|-5|-1|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents||||||Reset|Reset|-|-|-|-|-|1f~|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|18|22|-5|-1[+7]|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents, [] refers to vs crouching, Distance Restriction: 1.1||||||Soft knockdown|Soft knockdown|-|-|-|-|-|1F~|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|+4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|50|100|40|H|-|16|2|11|28|14|18|+1|+5|11~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17f|Lower body: 8~17f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|28|14|18|1|5|16~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17F|Lower body: 8~17F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far) mk --- mk|First kick can whiff and still be chained|[[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8F~|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|u + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|u + mp||Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|u + hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|u + lk||Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|u + mk||Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|u + hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-15|-|9f~ until grounded contact is determined by El Fuerte's head, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-17|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295|||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|3|34|57|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + p ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52f can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52F can cancel into followup, movement speed 7~52F: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36f can cancel into followup||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36F can cancel into followup, Movement speed 7~36F: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|||-16|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10f strike|All: 1~10f|-|8f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|21|-|-21|-|9F~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10F|All: 1~10F|-|8F~|JP: 2|}}
{{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|All: 1~11f strike|All: 1~11f|-|9f~|-|}}
{{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|All: 1~11F|All: 1~11F|-|9F~|-|}}
{{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|}}
{{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|-|-|-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|38|||+1|+5|||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22f|Feet: 12~22f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|37|21|25|2|6|builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22F|Feet: 12~22F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|||-9|-|Cannot hit airborne opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|20|-|-9|-|Cannot hit airborne, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + p ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, movement speed 7F~: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, on turn around armor is reset, movement speed 7F~: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|-|-|-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|||-12|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9f|All: 1~9f|-|8f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|17|11|-21|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9F|All: 1~9F|-|8F~|JP: 2|}}
{{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13f|-|-|9f~|-|}}
{{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|11|11|-|-|Puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13F|-|-|9F~|-|}}
{{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36f|-|}}
{{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36F|-|}}
{{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|-|-|-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown|Soft Knockdown|-|All: 1~15f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|-|-|-17|-|Charge 210f, opponent gains 20 meter on hit|X||||Wall Bounce, Free Juggle|Soft Knockdown|Wall Bounce, Free Juggle|-|All: 1~15F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4f Invincible|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|3F~|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5f Invincible|-|-|-|4f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7f Invincible|-|-|-|4f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17f Invincible|-|-|-|4f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation, opponent gains 10x3 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17F|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super Combo|qcf qcf k||El Fuerte Dynamite [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|||||El Fuerte Dynamite [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceRow|||||El Fuerte Dynamite [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra Combo I|qcf qcf + 3k|Can direct movement by holding b or f|El Fuerte Giga Buster|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~10f|-|-|-|1f~|-|}}
{{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-|Opponent gains 20x3 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~10F|-|-|-|1F~|-|}}
{{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra Combo II|qcb qcb + 3k||El Fuerte Ultra Spark|450|0|0/0|1.55|-|0+4|11|65|79|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~9f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|79|||-|-|Opponent gains 10x16*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~9F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-
|-
Line 648: Line 646:
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8|25|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 7|24|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|8F~|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|Distance restriction: 1.1||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|+2|+5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|+2|+5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|+5|+9|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|13|16|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|10|14|-5|-1|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents||||||Reset|Reset|-|-|-|-|-|1f~|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|18|22|-5|-1[+7]|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents, [] refers to vs crouching, Distance Restriction: 1.1||||||Soft knockdown|Soft knockdown|-|-|-|-|-|1F~|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|+4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Shower Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|50|100|40|H|-|16|2|11|28|14|18|+1|+5|11~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17f|Lower body: 8~17f|-|-|-|}}
{{USFIVFrameDataRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|28|14|18|1|5|16~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17F|Lower body: 8~17F|-|-|-|}}
{{USFIVFrameDataRow|Target Combo|Target Combo|(far) mk --- mk|First kick can whiff and still be chained|[[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8F~|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump LP|Jump Jab|u + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump MP|Jump Strong|u + mp||Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump HP|Jump Fierce|u + hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump LK|Jump Short|u + lk||Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump MK|Jump Forward|u + mk||Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|u + hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-15|-|9f~ until grounded contact is determined by El Fuerte's head, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-17|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295|||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|3|34|57|16|16|-21|-21|Range: 2.295, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|3|34|65|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|3|34|101|-|-|-|-|Range: 2.295, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|3|34|57|22|-|-15|-|Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Habañero Dash|Run|qcf + p ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52f can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52F can cancel into followup, movement speed 7~52F: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36f can cancel into followup||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36F can cancel into followup, Movement speed 7~36F: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|||-16|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10f strike|All: 1~10f|-|8f~|JP: ?|}}
{{USFIVFrameDataRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|21|-|-21|-|9F~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10F|All: 1~10F|-|8F~|JP: 2|}}
{{USFIVFrameDataRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|All: 1~11f strike|All: 1~11f|-|9f~|-|}}
{{USFIVFrameDataRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|All: 1~11F|All: 1~11F|-|9F~|-|}}
{{USFIVFrameDataRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|}}
{{USFIVFrameDataRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|-|-|-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|38|||+1|+5|||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22f|Feet: 12~22f|-|-|-|}}
{{USFIVFrameDataRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|37|21|25|2|6|builds 20 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22F|Feet: 12~22F|-|-|-|}}
{{USFIVFrameDataRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|||-9|-|Cannot hit airborne opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|20|-|-9|-|Cannot hit airborne, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Habañero Back Dash|Back Run|qcb + p ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, movement speed 7F~: 0.13||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|-|-|-|-|6f~until turn can cancel into followup, turn takes 2f total, on turn around armor is reset, movement speed 7F~: 0.14||||-|-|-|-|1~35F~ (2 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|-|-|-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|||-12|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9f|All: 1~9f|-|8f~|JP: ?|}}
{{USFIVFrameDataRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|17|11|-21|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9F|All: 1~9F|-|8F~|JP: 2|}}
{{USFIVFrameDataRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13f|-|-|9f~|-|}}
{{USFIVFrameDataRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|11|11|-|-|Puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13F|-|-|9F~|-|}}
{{USFIVFrameDataRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36f|-|}}
{{USFIVFrameDataRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36F|-|}}
{{USFIVFrameDataRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|-|-|-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|-|-|-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown|Soft Knockdown|-|All: 1~15f|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|-|-|-17|-|Charge 210f, opponent gains 20 meter on hit|X||||Wall Bounce, Free Juggle|Soft Knockdown|Wall Bounce, Free Juggle|-|All: 1~15F|-|-|-|-|-|}}
{{USFIVFrameDataRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4f Invincible|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|3F~|JP: 1|}}
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5f Invincible|-|-|-|4f~|JP: ?|}}
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7f Invincible|-|-|-|4f~|JP: ?|}}
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17f Invincible|-|-|-|4f~|JP: ?|}}
{{USFIVFrameDataRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|-|-|-|-|Cannot hit grounded opponents, 1st hit goes into animation, opponent gains 10x3 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17F|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|El Fuerte Dynamite|Super Combo|qcf qcf k||El Fuerte Dynamite [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataRow|||||El Fuerte Dynamite [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataRow|||||El Fuerte Dynamite [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|21|-|-15|-|4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block||||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|El Fuerte Flying Giga Buster|Ultra Combo I|qcf qcf + 3k|Can direct movement by holding b or f|El Fuerte Giga Buster|470|0|0/0|2.14|-|0+8|12|After landing 54|73|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~10f|-|-|-|1f~|-|}}
{{USFIVFrameDataRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-|Opponent gains 20x3 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~10F|-|-|-|1F~|-|}}
{{USFIVFrameDataRow|El Fuerte Ultra Spark|Ultra Combo II|qcb qcb + 3k||El Fuerte Ultra Spark|450|0|0/0|1.55|-|0+4|11|65|79|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~9f|-|-|-|-|-|}}
{{USFIVFrameDataRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|79|||-|-|Opponent gains 10x16*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~9F|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-
|-

Revision as of 14:25, 17 August 2015

Ultra Street Fighter IVUSFIV-Header.png

El Fuerte

SSFIV-ElFuerte Face.jpg

Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.


In a nutshell

El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close LP: Hitbox expanded downward
  • Stand LK: Active Frames increased to 2 frames from 1 frame; on hit is now +6 from +5
  • Close LK: Active Frames increased to 2 frames from 1 frame
  • Stand MK: Recovery reduced to 14 frames from 15 frames
  • Close MK: Startup reduced to 11 frames from 14 frames; recovery reduced to 13 frames from 14 frames
  • Close HK: Startup reduced to 10 frames from 12 frames
  • EX Guacamole Leg Throw: Recovery reduced to 6 frames from 10 frames on whiff
  • Quesadilla Bomb: Startup reduced for Level 1, Level 2, Level 3, and EX versions to 14 frames from 17 frames; recovery reduced to 14 frames from 18 frames
  • Fajita Buster: Damage increased to 180 from 150
  • Tostada Press: Startup reduced to 19 frames from 20 frames; Active Frames increased to 8 frames from 7 frames
  • Gordita Sobat: Recovery reduced to 17 frames from 18 frames

(New to Ultra SFIV Console Digital Release)

  • Quesadilla Bomb: Level 1 damage increased to 80 from 50; charge time reduced to 60 frames from 120 frames
  • Quesadilla Bomb: Level 2 damage increased to 120 from 100; charge time reduced to 120 frames from 210 frames;
  • Quesadilla Bomb: Level 2 no longer causes Soft Knockdown on grounded opponent; can now be Super / EX Focus canceled
  • Quesadilla Bomb: Level 3 charge time reduced to 180 frames from 300 frames
  • EX Quesadilla Bomb: Now fully invincibile from frames 1-15

(Removed from Ultra SFIV Arcade Japan)

  • Stand LK: Startup reduced to 3 frames from 5 frames; can no longer be Special cancelled
  • Close LK: Active Frames increased to 2 frames from 1 frame; on block is now +2 from +3; can no longer be Special cancelled
  • EX Quesadilla Bomb: Now Throw Invincible for frames 1-7


Character Specific Data

El Fuerte

VITALS
Health: 900 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.048 Forward Dash Distance: 1.10
Back Walk Speed: 0.043 Forward Dash Total Frames: 16
JUMPING Back Dash Distance: 0.76
Jump Height Apex: 2.12 Back Dash Total Frames: 19
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 7
Forward Jump Distance: 2.09 Back Dash Airborne: 5
Back Jump Distance 2.47 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Far HK (2nd Hit), Shower Kick, Tostada Press Hard Knockdowns: Crouch HK, Tostada Press (vs. Ground), Fajita Buster, Calamari Slide, Propeller Tortilla, Guacamole Leg Throw
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Calamari Slide Armor Breakers: Quesadilla Bomb
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, LK/MK/HK Quesadilla Bomb (Level 1 or Level 2), Gordita Sobat
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6
L1 Focus Attack Back Dash: -3 L2 FA Back Dash (On Block): +3


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL sp/su 4 2 7 2 5
Close MP Close Strong.gif 70 100 40 HL sp/su 7 2 11 1 4
Close HP Close Fierce.gif 90 150 60 HL sp/su 8 2 17 -1 3
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 7 3 6
Close MK Close Forward.gif 70 100 40 HL - 11 2 5 + After landing 7 0 3
Close HK Close Roundhouse.gif 80 150 60 HL sp/su 10 2 16 0 -
Far LP Far Jab.gif 30 50 20 HL sp/su 4 3 6 2 5
Far MP Far Strong.gif 80 100 40 HL sp/su 7 3 10 2 5
Far HP Far Fierce.gif 120 200 60 HL - 17 2 11 5 9
Far LK Far Short.gif 30 50 20 HL sp/su 5 2 7 3 6
Far MK Far Forward.gif 70 100 40 HL sp/su 11 3 14 -3 0
Far HK Far Roundhouse.gif 110*100 200 60 HL*H - 19 2(6)3 After landing 12 -5 -1[+7]
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 7 1 4
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 9 2 12 0 3
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 4 15 -1 4
Crouch LK Crouch Short.gif 20 50 20 L sp/su 5 2 6 3 6
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 13 -1 2
Crouch HK Crouch Roundhouse.gif 80 150 60 L - 17 10 9 -1 -
Shower Kick Shower Kick 50 100 40 H - 16 2 11 1 5
Target Combo (far) Forward.gif > Forward.gif 70 100 40 HL - 14 2 5 + After landing 10 -3 0
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 50 50 20 H - 5 8 - - -
Jump MP Jump Strong.gif 80 100 40 H - 8 4 - - -
Jump HP Jump Fierce.gif 100 200 60 H - 9 6 - - -
Jump LK Jump Short.gif 40 50 20 H - 5 9 - - -
Jump MK Jump Forward.gif 80 100 40 H - 6 9 - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 7 10 - - -
Wall Jump Wall Jump - - - - - - - - - -
Tostada Press Tostada Press (Wall Jump) 100 100 20/30 H - 2+12 until ground After landing 35 -15 -
Fajita Buster Fajita Buster (Wall Jump) 180 150 20/60 1.91 - 2+12 until ground After landing 36 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 3 34 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 3 34 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 3 34 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 3 34 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Habañero Dash Habañero Dash - - - - - - - Total 71 - -
EX Habañero Dash Habañero Dash EX.gif - - -250/0 - - - - Total 49 - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 -21 -
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 - -
Back Step Back Step - - - - - - - Total 17 - -
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 2 6
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 -9 -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes - -
EX Habañero Back Dash Habañero Back Dash EX.gif - - -250/0 - - - - See notes - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 -21 -
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 - -
Picadillo Jump Picadillo Jump - - - - - - - Total 40 - -
Quesadilla Bomb Quesadilla Bomb LVL1 80 100 30/40 HL su 14 11 14 -17 -13
Quesadilla Bomb LVL2 120 150 30/40 HL su 14 11 14 -17 -
Quesadilla Bomb LVL3 150 200 30/40 HL su 14 11 14 -17 -
EX Quesadilla Bomb Quesadilla Bomb EX.gif 200 300 -250/0 HL su 14 11 14 -17 -
Guacamole Leg Throw Guacamole Leg Throw Short.gif 0*120 100 20/0*60 - - 7 6 17 + After landing 11 - -
Guacamole Leg Throw Forward.gif 0*130 100 20/0*60 - - 9 6 20 + After landing 11 - -
Guacamole Leg Throw Roundhouse.gif 0*140 100 20/0*60 - - 11 9 16 + After landing 11 - -
EX Guacamole Throw Guacamole Leg Throw EX.gif 0*180 200 -250/0 - - 11 9 12 + After landing 6 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Dynamite Super Combo Short.gif 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)5(13)4 32 -15 -
Super Combo Forward.gif 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)5(13)4 32 -15 -
Super Combo Roundhouse.gif 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)5(13)4 32 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Flying Giga Buster Ultra Combo 1 470 0 0/0 2.14 - 0+5 12 After landing 54 - -
El Fuerte Ultra Spark Ultra Combo 2 450 0 0/0 1.55 - 0+4 11 65 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Shower Kick

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo (far) mk --- mk First kick can whiff and still be chained

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump (in air, near wall) uf Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Tostada Press mp immediately after Wall Jump Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fajita Buster

Fajita Buster hp immediately after Wall Jump Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Tepache Bomb

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Chili Mexicano

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sky Sopressa Drop

Air Throw (in air) lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Habañero Dash

Run qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Run Stop lp Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Run Splash mp Perform during Habañero Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fajita Buster

Run Throw hp Perform during Habañero Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back Step

Run Back Step lk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Gordita Sobat

Run Kick mk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Calamari Slide

Run Slide hk Perform during Habañero Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Habañero Back Dash

Back Run qcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Back Run Stop lp Perform during Habañero Back Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tostada Press

Back Run Splash mp Perform during Habañero Back Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Propeller Tortilla

Back Run Throw hp Perform during Habañero Back Dash; can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Picadillo Jump

Back Run Jump k Perform during Habañero Back Dash

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Quesadilla Bomb

QBomb hold k then release ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Guacamole Leg Throw

Guacamole Leg Throw dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

Super Combo

  Name Nickname Command Notes
File:No image.png

El Fuerte Dynamite

Super Combo qcf qcf k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

El Fuerte Flying Giga Buster

Ultra Combo I qcf qcf + 3k Can direct movement by holding b or f

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

El Fuerte Ultra Spark

Ultra Combo II qcb qcb + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte (self)

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL sp/su 4 2 7 12 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 7 2 11 19 1 4 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 90 150 60 HL sp/su 8 2 17 26 -1 3 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 7 13 3 6 12 15 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL - 11 2 5 + After landing 7 24 0 3 14 17 Reset Reset - - - - - 8F~ -
Close HK Close Roundhouse.gif 80 150 60 HL sp/su 10 2 16 27 0 - 18 - Distance restriction: 1.1 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LP Far Jab.gif 30 50 20 HL sp/su 4 3 6 12 2 5 11 14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 7 3 10 19 2 5 15 18 Frame advantage based on 2nd active frame Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 17 2 11 29 5 9 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 5 2 7 13 3 6 12 15 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL sp/su 11 3 14 27 -3 0 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110*100 200 60 HL*H - 19 2(6)3 After landing 12 41 -5 -1[+7] 18 22 1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents, [] refers to vs crouching, Distance Restriction: 1.1 Soft knockdown Soft knockdown - - - - - 1F~ -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 7 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 9 2 12 22 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 4 15 26 -1 4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 13 20 -1 2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 80 150 60 L - 17 10 9 35 -1 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Shower Kick Shower Kick 50 100 40 H - 16 2 11 28 1 5 14 18 16~17f can pass through opponents Reset Reset - - Lower body: 8~17F Lower body: 8~17F - - -
Target Combo (far) Forward.gif > Forward.gif 70 100 40 HL - 14 2 5 + After landing 10 30 -3 0 14 17 Reset Reset - - - - - 8F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~12F - - -
Jump MP Jump Strong.gif 80 100 40 H - 8 4 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Jump HP Jump Fierce.gif 100 200 60 H - 9 6 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Jump LK Jump Short.gif 40 50 20 H - 5 9 - 13 - - Reset Reset - - - Lower body: 1~14F - - -
Jump MK Jump Forward.gif 80 100 40 H - 6 9 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 7 10 - 16 - - Reset Reset - - - Lower body: 1~16F - - -
Wall Jump Wall Jump - - - - - - - - - - - 4~10f can cancel into followup, 11f~ can put out jump attack - - - - - - -
Tostada Press Tostada Press (Wall Jump) 100 100 20/30 H - 2+12 until ground After landing 35 - -15 - 9f~ until grounded contact is determined by El Fuerte's head, builds 20 meter on block Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Fajita Buster Fajita Buster (Wall Jump) 180 150 20/60 1.91 - 2+12 until ground After landing 36 - - - Cannot throw crouching opponents X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 57 -21 -21 16 16 Range: 2.295 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 65 -15 - 22 - Range: 2.295 Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 101 - - - - Range: 2.295, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 3 34 57 -21 -21 16 16 Range: 2.295, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 3 34 65 -15 - 22 - Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 3 34 101 - - - - Range: 2.295, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 3 34 57 -15 - 22 - Range: 2.295, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - - - - Height restriction: 0.3 X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Habañero Dash Habañero Dash - - - - - - - Total 71 71 - - 7~52F can cancel into followup, movement speed 7~52F: 0.13 - - - - - - - - - - -
EX Habañero Dash Habañero Dash EX.gif - - -250/0 - - - - Total 49 49 - - 7~36F can cancel into followup, Movement speed 7~36F: 0.14 - - - - 1~35F~ (2 hits) - - - - - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3 - - Fastest cancel is total 9f (6+3) - - - - - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 66 -21 - 21 - 9F~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~10F All: 1~10F - 8F~ JP: 2
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 70 - - - - Cannot hit crouching X Hard Knockdown - - - - - All: 1~11F All: 1~11F - 9F~ -
Back Step Back Step - - - - - - - Total 17 17 - - - - Fastest cancel is 23f (6+17) - - - - - - - - - - -
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 37 2 6 21 25 builds 20 meter on block Soft Knockdown Soft Knockdown - - Feet: 12~22F Feet: 12~22F - - -
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 47 -9 - 20 - Cannot hit airborne, builds 20 meter on block Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes 71 - - - - 6f~until turn can cancel into followup, turn takes 2f total, movement speed 7F~: 0.13 - - - - - - - - - - -
EX Habañero Back Dash Habañero Back Dash EX.gif - - -250/0 - - - - See notes 49 - - - - 6f~until turn can cancel into followup, turn takes 2f total, on turn around armor is reset, movement speed 7F~: 0.14 - - - - 1~35F~ (2 hits) - - - - - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3 - - - - Fastest cancel is total 9f (6+3) - - - - - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 62 -21 - 17 11 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is worst possible, builds 20 meter on block Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~9F All: 1~9F - 8F~ JP: 2
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 51 - - 11 11 Puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown Hard Knockdown - - - - All: 1~13F - - 9F~ -
Picadillo Jump Picadillo Jump - - - - - - - Total 40 40 - - 8~30f can cancel into wall jump - - - - - 1~36F -
Quesadilla Bomb Quesadilla Bomb LVL1 80 100 30/40 HL su 14 11 14 38 -17 -13 - - Charge 60f X Soft Knockdown Soft Knockdown - - - - - - -
Quesadilla Bomb LVL2 120 150 30/40 HL su 14 11 14 38 -17 - - - Charge 120f X Soft Knockdown Soft Knockdown - - - - - - -
Quesadilla Bomb LVL3 150 200 30/40 HL su 14 11 14 38 -17 - - - Charge 180f X Soft Knockdown Soft Knockdown - - - - - - -
EX Quesadilla Bomb Quesadilla Bomb EX.gif 200 300 -250/0 HL su 14 11 14 38 -17 - - - Charge 210f, opponent gains 20 meter on hit X Wall Bounce, Free Juggle Soft Knockdown Wall Bounce, Free Juggle - All: 1~15F - - - - -
Guacamole Leg Throw Guacamole Leg Throw Short.gif 0*120 100 20/0*60 - - 7 6 17 + After landing 11 40 - - - - Cannot hit grounded opponents, 1st hit goes into animation X - - Hard Knockdown Hard Knockdown - All: 1~4F - - - 3F~ JP: 1
Guacamole Leg Throw Forward.gif 0*130 100 20/0*60 - - 9 6 20 + After landing 11 45 - - - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~5F - - - 4F~ JP: 1
Guacamole Leg Throw Roundhouse.gif 0*140 100 20/0*60 - - 11 9 16 + After landing 11 46 - - - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~7F - - - 4F~ JP: 1
EX Guacamole Throw Guacamole Leg Throw EX.gif 0*180 200 -250/0 - - 11 9 12 + After landing 6 37 - - - - Cannot hit grounded opponents, 1st hit goes into animation, opponent gains 10x3 meter on hit - - Hard Knockdown Hard Knockdown - All: 1~17F - - - 4F~ JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Dynamite Super Combo Short.gif 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)5(13)4 32 88 -15 - 21 - 4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6F - - - - JP: 127
Super Combo Forward.gif 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)5(13)4 32 90 -15 - 21 - 4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5F - - - - JP: 127
Super Combo Roundhouse.gif 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)5(13)4 32 92 -15 - 21 - 4th hit goes into animation, opponent gains 20x8 meter on hit, 5x4 on block [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4F - - - - JP: 127
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Flying Giga Buster Ultra Combo 1 470 0 0/0 2.14 - 0+5 12 After landing 54 70 - - Opponent gains 20x3 meter on hit X Hard Knockdown - - - - All: 1~10F - - - 1F~ -
El Fuerte Ultra Spark Ultra Combo 2 450 0 0/0 1.55 - 0+4 11 65 79 - - Opponent gains 10x16*20 meter on hit X Hard Knockdown - - - - All: 1~9F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: