Capcom vs SNK 2/Sagat: Difference between revisions

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=='''Normal Moves'''==
=='''Normal Moves'''==


 
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>2</td>
  <td>3</td>
  <td>6</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>5</td>
  <td>4</td>
  <td>8</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Strong</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-7</td>
  <td>-7</td>
  <td>4</td>
  <td>3</td>
  <td>24</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>6</td>
  <td>4</td>
  <td>12</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>10</td>
  <td>-</td>
  <td>1100</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/y</td>
  <td>-13</td>
  <td>-13</td>
  <td>3</td>
  <td>8</td>
  <td>27</td>
  <td>1300,1100</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-4</td>
  <td>-4</td>
  <td>6</td>
  <td>8</td>
  <td>20</td>
  <td>1600</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>7</td>
  <td>8</td>
  <td>14</td>
  <td>1500</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>8</td>
  <td>-</td>
  <td>1600</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Short</td>
  <td>Standing</td>
  <td></td>
  <td>n,n</td>
  <td>y,n</td>
  <td>y,y</td>
  <td>-1</td>
  <td>-1</td>
  <td>5</td>
  <td>2+6</td>
  <td>10</td>
  <td>200+400</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Forward</td>
  <td>Standing</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/n</td>
  <td>-12</td>
  <td>-12</td>
  <td>5</td>
  <td>3+8</td>
  <td>24</td>
  <td>400+900</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>4</td>
  <td>5</td>
  <td>17</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>8</td>
  <td>-</td>
  <td>1000</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=3>Roundhouse</td>
  <td>Standing</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/n</td>
  <td>-7</td>
  <td>-7</td>
  <td>6</td>
  <td>3+7</td>
  <td>24</td>
  <td>500+1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>down</td>
  <td>-7</td>
  <td>7</td>
  <td>8</td>
  <td>23</td>
  <td>1500</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>8</td>
  <td>-</td>
  <td>1400</td>
</tr>
</table>


=='''Throws'''==
=='''Throws'''==

Revision as of 07:50, 17 January 2007

Introduction

Before I begin, I want to introduce some terms (we always should start off with this).

Forward = F/f, Backward = B/b, Up = U/u, Down = D/d

Light punch = LP (Jab Punch), Medium Punch = MP (Strong Punch), Hard punch = HP (Fierce Punch), Light kick = LK (Short Kick), Medium Kick = MK (Forward Kick), Hard kick = HK (Roundhouse Kick)

Any Punch = AP, Any Kick = AK

QCF - d,df,f (Hadoken/Tiger shot movement), QCB - d,db,b (Hurricane Kick movement), DP - f,df,f (Dragon punch/Tiger Uppercut movement)

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +6 +6 2 3 6 500
Crouching n y y +3 +3 5 4 8 400
Jumping - - - - - 4 22 - 600
Strong Standing n y y -7 -7 4 3 24 1100
Crouching n y y +4 +4 6 4 12 1000
Jumping - - - - - 4 10 - 1100
Fierce Close n/n y/n y/y -13 -13 3 8 27 1300,1100
Far n n y -4 -4 6 8 20 1600
Crouching n n y +2 +2 7 8 14 1500
Jumping - - - - - 6 8 - 1600
Short Standing n,n y,n y,y -1 -1 5 2+6 10 200+400
Crouching n y y +5 +5 3 4 6 400
Jumping - - - - - 5 22 - 600
Forward Standing n/n y/n y/n -12 -12 5 3+8 24 400+900
Crouching n y y -2 -2 4 5 17 1000
Jumping - - - - - 6 8 - 1000
Roundhouse Standing n/n y/n y/n -7 -7 6 3+7 24 500+1300
Crouching n n y down -7 7 8 23 1500
Jumping - - - - - 5 8 - 1400

Throws

Tiger Carry - b/f + Punch,

Tiger Rage - b/f + Kick (Mashable)

Special Moves

Tiger Shot - QCF + Punch, Ground Tiger Shot - QCF + Kick, Tiger Uppercut - DP + Punch, Tiger Crush - DP + Kick

Super Combos

Tiger Cannon - QCF, QCF + Punch, Ground Tiger Cannon - QCB, QCB + Punch, Tiger Raid - QCB, QCB + Kick, Tiger Genocide - QCF, QCF + Kick

Bread and Butter Combos

C-Groove Combos

Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon

The Basics

Advanced Strategy

Edited By: Haaris Abbasi & Markudea