Street Fighter EX Plus Alpha/Evil Ryu

From SuperCombo Wiki

Introduction

"It's good to be bad."

Originally a non-canon secret character in export versions of Street Fighter Alpha 2, Evil Ryu returns as yet another one-off in EXA.

Gameplan

Functionally, ERyu is identical to his vanilla self. Normals, specials, and layer 1 strategies are interchangeable between the two-- Or any shoto in EXA for that matter.

A few key differences, however, actually make ERyu the stronger character: A meterless, risk free install you can activate on character select.

ERyu has:

  • Four teleports of varying utility. K Teleport gives him an off axis mixup and often breaks the corner when done meaty.
  • Tick Demon from a blocked hopkick or Tatsu. Any air to air sets him up for a Demon 50/50.
  • Safe metered reversals. DHC from Gou Shoryu to Shinkuhado resets ERyu to neutral on block.
  • Better run away potential thanks to LP Fireball instant back teleport.
  • Easier, more consistent 3-Bar combos.

Moves List

Normals Moves

Seoi Nage When close, b / f + MP / HP Tomoe Nage When close, b / f + MK / HK

Special Moves

Hadou Ken qcf + P Shouryuu Ken f,d,df + P Ashura Senkuu (Zen Idou) f,d,df + PPP / KKK Ashura Senkuu (Go Idou) b,d,db + PPP / KKK Tatsumaki Senpuu Kyaku qcb + K (perform 3 times) Senpuu Kyaku f + MK

Super Moves

Shinkuu Hadou Ken qcf,qcf + P Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K (air) Messatsu Gou Shouryuu qcf,d,df + K Shun Goku Satsu LP,LP,f,LK,HP (at Level 3)

The Basics

Advanced Strategy

Match-Ups