Introduction
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 2 | 4 | 4 | 9 | +4 | +6 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 6 | Mid | 6 | 9 | 4 | 18 | -1 | +1 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 9 | 3 | 22 | 33 | -2 | -4 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17x2 | 20x2 | Mid | 12 | 6+9 | 8 | 34 | 0 | +4 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 5 | 6 | 4 | 14 | +2 | +4 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 6 | Mid | 9 | 9 | 7 | 24 | -4 | -2 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 11 | 9+4 | 13 | 36 | -3 | -5 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17x2 | 20x2 | Mid | 8 | 8 (12) 11 | 17 | 55 | -25 | -27 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 4 | 6 | 5 | 14 | 0 | +3 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Low | 5 | 5 | 6 | 15 | 0 | +3 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 6 | 8 | 14 | 27 | +3 | -1 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Low | 15 | 11 | 15 | 40 | KD (+39) | -5 | Cancel |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 7 | 6 | Overhead | 9 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 13 | 6 | Overhead | 10 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 15 | 20 | Overhead | 8 | 20 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 17 | 20 | Overhead | 11 | 16 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | 20 | Mid | 10 | 12 | 9 | 30 | KD (+105) | 0 | Cancel, Lane Shift |
Back Lane | 21 | 20 | Mid | 13 | 15 | 9 | 36 | KD (+99) | -3 | Cancel, Lane Shift |
Lane Attack
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 19 | 20 | Overhead | 14 | 18/17 | 1 | 31/30 | Air Reset (+47/+48) | +18 | - | |
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B/D | 19 | 20 | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset (+46/+47) | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
19 | 6 | Unblockable | 14 | 39/36 | 4 | 56/53 | Air Reset (+43/+44) | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 11 | 16 | 11 | 27 | KD (+83) | -6 | Cancel, Upper-Body Invuln 1-26F |
Throws
Sakkyaku Nage (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+80) | / | - | |
|
Special Moves
Hangetsuzan (214K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 19 (4x2) | 20 | Mid, Mid | 18 | 2+4 | 18 | 41 | KD (+86) | 0 | - |
D | 25 (6x2) | 20 | Mid, Mid | 27 | 3+5 | 25 | 59 | KD (+93) | -8 | - |
Hienzan ([2]8K)
- Charge time: 62F.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 13 (3) | 20x2 | Mid | 9 | 5+4 | 26 | 45 | KD (+75) | -13 | Invincible 1-5F |
D | 19 (4x2) | 20x2 | Mid | 11 | 4+4 | 37 | 55 | KD (+81) | -19 | Invincible 1-7F |
Hishou Kyaku (j2K)
Must be input near the peak of Kim's jump.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 17 (4) | 20 | Mid | 9 | 17 | Landing + 4 | - | KD | - | - |
D | 23 (5) | 20 | Mid | 9 | 17 | Landing + 4 | - | KD | - | - |
Desperation Move
Ho'oukyaku (21416BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
51 | 20 | Throw | 1 | 37 | 0 | 37 | KD | / | - | |
|