Line 54: | Line 54: | ||
|<p>In Burst Mode, Garchomp's Pokemon moves are always enhanced.</p> | |<p>In Burst Mode, Garchomp's Pokemon moves are always enhanced.</p> | ||
|}</div> | |}</div> | ||
<br> | |||
<br> | |||
<br> | <br> | ||
<br> | <br> | ||
Line 209: | Line 211: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Garchomp_Release_X_3.png|left|border]] | ||
[[File:Pokken_Garchomp_Release_X_4.png|border]] | [[File:Pokken_Garchomp_Release_X_4.png|border]] | ||
<div> | <div> | ||
Line 239: | Line 241: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Garchomp_Release_X_2.png|left|border]] | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" |
Revision as of 18:26, 8 May 2018
Introduction
corner pressure (Placeholder)
- 660 HP
- 250 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Grants red armor against Lows, Mid Lows, and Special Mids on frame 17. Deals 10 HP Recoil to the opponent for each physical hit.
- Low Stance: Charges Synergy Gauge.
- Garchomp cannot crouch Highs with Low Stance.
- FP Forward Dash: 25 Frames
- FP Back Dash: 31 Frames (Invincible from frame 1-8)
- FP Side Dash: 31 Frames
- DP Forward Dash: 25 Frames
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Garchomp's Pokemon moves are always enhanced. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i15 | FP Shift (+12) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | Launch | -4 / +12 |
Garchomp is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. |
Running Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Only usable in Duel Phase. Garchomp runs forward at an increased speed. Grants Synergy while running. Six ticks max per Running Stance. 2.5CC of Synergy per tick. Can be canceled by pressing R. Garchomp can cancel out of Running Stance with: - Burst Declare - Jump - Running Stance X - 6Y - Release X - Any Special |
RS X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid | i19 | Launch | +4 |
Garchomp performs a downward claw swipe that launches. Transitions out of Running Stance once complete. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 5 | Mid High | i15 | Launch | -28 |
Garchomp jets straight into the air with a drill-like motion. Invincible against Highs and Mid Highs on frame 1. |
]X[ Release X (Upwards) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70, 158 | 3, 12 | Mid High | i15 | Launch | -61 |
Release X in the air causes Garchomp to do a two-part drill attack. First rushes downwards, then straight upwards. Resembling a "checkmark". |
]X[ Release X (Downwards) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 70 | 3 | Mid High | i15 | Launch | +4 |
Performing a Release X close the ground causes Garchomp to only do the downwards drill. Becomes safer on block and deals great knockback on a blocking opponent. |
j.R Nosedive | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Garchomp feints a pose that is similar to doing Earthquake. Garchomp then fastfalls straight down to the ground. |
L+R Outrage Smasher | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 245 (75) | 12 | Mid | i15 | Knockdown | -16 |
Garchomp runs rampant and attacks with multiple claw strikes. Grants red armor on frame 1. Invincible on frame 9. Counter pierces. Throw crush. Hitting the opponent with the first claw strike activates the animation. If blocked, the final hit will always guard break. After the final hit, Garchomp lets out a cry and takes a 50 HP Recoil. |